Sign in to create or edit a product review. Henchfolk and Hirelings by Raging Swan Games This product is 48 pages long. It starts with a cover, credits, ToC, and forward. (7 pages) Tables (6 pages)
Hiring Henchfolk (4 pages)
Henchmen (28 pages)
It ends with a OGL, ads, and back cover. (3 pages) Closing thoughts. The art work is black and white and is ok. Editing and layout where pretty good. The tables where handy and it is extensively bookmarked. With it's plain text and black and white art it is very print friendly as well. Most of the NPC's are well done and would make for quick and easy NPC's with interesting personalities to use in a game. I personally find this a lot more handy than a collection of stat blocks. Others might be disappointed by the lack of full stat blocks. There is also a second ebook reader version as well. There is a few minor issues with the book, namely only the core classes are listed. Also some of the names are used more than one among the humans. I know it happens but with only 52 I think they could have come up with a name for each of them. So what's my rating? Well if you like or want NPC's with ready to use personalities that your players will likely enjoy then pick this book up. I am giving it a 4.5 star, mostly due to the lack of APG classes and more importantly the duplication of names in the humans. If you are looking for stat blocks you will find this less useful. Trust me, I'm a Succubus. Treasury of the Macabre by Legendary Games This product is 17 pages long. It starts with a cover, credits, ToC and forward. (4 pages) Macabre Treasures (10 pages)
It ends with a OGL, writer bios, and back cover. (3 pages) Closing thoughts. The art work is color and pretty good. Editing and layout was good I didn't notice any errors. It is a pretty PDF and very extensive bookmarked. It comes with a black and white print friendly version as well but both are in landscape format. The items are inspired by classic horror, from vampires, witches, werewolves, ghosts, to weird science and aliens from beyond. I liked most of the items, there was a few I was meh about. Not because they was bad but just cause they didn't appeal to me personally. I personally love magic items that go outside the norm. The Guardian Moppet is a perfect example of ones I love. I wish there had been more way outside the box thinking. My only critics of the product is, lack of portrait for the print friendly version and the back cover is hard to read. I don't know why but the upcoming products listed on the back cover is hard to read in my PDF but none of the rest of the PDF is. So what's my rating? Well for the quality, cost, content etc. I am going to give this one a 4 star review. Good and worth the money but I think it could have been better if they pushed the bar a little more. Trust me, I'm a Succubus. Edit: After thinking about this I wanted to add a comment. I am a huge fan of Gothic Horror and as such I tend to be a harder graded on the topic, as I have high expectations for it. Legendary Items by Purple Duck Games This product is 28 pages long. It starts with a credits, toc and intro. (1 ½ pages) Legendary Items (19 pages)
It ends with a OGL. (7 ½ pages) Closing thoughts. I really liked this book. The art is black and white and nice. Layout and editing are good. The items where well done and interesting. There was also 2 stat blocks for creatures, 6 new spells, 1 new song domain all buy the items they are relevant to. I think I would have preferred the item referenced all that stuff and then put all the extra stuff in the back of the book myself. This is a clean simple text PDF with little color so very print friendly. Some of the items where mostly just items that just mostly did the same thing just better and better. Those was a bit meh. They was ok but I wanted more. Most of the items though had some nice variety to them which made them much more interesting. Now I do have some bit more critiquing to say. This isn't bad this is just a personal opinion on the topic. The weapons had 10 levels of powers, these have 5. Which I liked to a point. But now that I have seen the two ways they are doing it. I would like to see some more variety. Like 5 levels for weapons, 10 levels for items. Also on the 5 level on they could be done in levels 1-10 or 10-20 instead of always broken up over 1-20. Basically I am saying more variety. I really think some of these items in this book would have been much color if they had been done like the weapons with 10 powers, most only needed the 5. So what's my rating? Well this is a well done book and if you like magic items your players won't replace as they get higher levels like me, then you will want this book. With that said, it is a good book, but it could have been even better. So I am settling on a 4 star review. I look forward to more such products with hopefully even more variety. Trust me, I'm a Succubus. Legendary Blades 2 by Purple Duck Games This product is 46 pages long. It starts with a credits, ToC and introduction. (2 pages)
Legendary Weapons (39 pages)
Apocalypse Hammer - This is a weapon bent on destruction, it is inspired by the Norse myth of Ragnorok. Gambit – A roguish short sword, grant some rogue like abilities, blink and the ability to store the weapon within their own body. I would have liked it if it appeared as a tattoo but it doesn't say in what way it is stored. Giant Killer – Not what you would think, this is for small people only. Gnomes and halflings and it's bonuses work against anyone bigger than themselves, the bigger the target the more bonuses they get. Heartwood Staff – A quarterstaff with druidic abilities. Can become a bane weapon at times, can also use it's bonuses to heal the user instead of adding to damage on attacks. Hysteria’s Chosen – A morning star of confusion and madness. From Hideous laughter, disorienting, confusion and causing madness in others struck. Mischief’s Bow – ability to use grease, luck, turn others gaseous, use it as a musical instrument. A bow for those that like to play pranks. Night Axe – A norther great axe of night. Powers that deal with the cold north or the night. Reaper’s Scythe – Originally appeared in a previous product Horrors of GOW. This scythe is inspired by the four horseman. It does bleed dmg(war), famine, plague, and death powers. Shadowblade of the Dark Mistress – A short sword with powers of shadows and charm abilities. This blade was well inspired by me apparently by some comments I made about the first Legendary Blades book. Spear of the Four Winds - deflection based spear with wind powers. Spirit Glaive – A necromantic glaive. It offers protection vs necromantic magic, protection against dieing, ability to suck up souls of the slain and use them as short term buffs. Stargazer – A wizards staff, some divination magic, star magic, and bonus is used by those with a low BaB, a +4 luck bonus on to hit. Letting a wizard or Sorcerer actually be decent in melee with the weapon. Temple Sword – A temple sword of the temple of the moon. Can summon minions, a few magical effects like confusion, remove fear etc, and can add to defense. (I am not sure what a temple sword is or where it comes from. It needed a side bar listing the stats of the weapon and preferable where it came from) Woodman’s Axe – A nature based handaxe. Can speak with plants or command them. Also has bonuses against wood and plants. It ends with a OGL (5 pages) Closing Thoughts. Tired of finding a magic sword only to dump it when you find a better one? Wish magic items where a bit more wondrous? Well this is the product for you. I personally love weapons and magic items like this. Ones that when you find them, they are different and grow in power with you. Something your PC's will likely always keep. Each weapon beyond listing all their powers and such, all have at least one page of history about the weapon. The fluff is well done and the art is pretty good. Each weapon has a piece of art. The rest is simple black and white text with no borders making it very print friendly. Unfortunately it is not all good, there is a few errors and issues I had with the product. There is a couple of layout errors that I noticed, at least I felt they was errors. In Giant Slayer the table is listed last unlike the rest and it doesn't make great use of white space. There is a large gab between some of the weapons abilities and the rest. Mischief’s Bow has the table in the middle of the abilities. There is a couple of others like that as well. The layout style is not bad, but I would have preferred if all the charts had been first and all the powers listed after the charts. The final thing is near the end but between Stargazer and Temple Sword is a ad for another Purple Duck product. Then there is the temple sword and not listing it's base temple sword weapon stats or saying where it comes from. This is a good book despite the few errors. It is bookmarked to each weapon which was nice. The only true blunder I would say is the temple sword, which is a shame. So whats my rating? I am giving this a 4 star, while the layout is annoying it doesn't detract from the value and the weapons are nice and I felt well balanced. I am looking forward to the next installment. Trust me, I'm a Succubus. Legendary Blades by Purple Duck Games This product is 42 pages long. Opening page is ToC followed by a introduction page. (2 pages) Next it jumps into the legendary weapons. There is 16 weapons, all of them have 2 pages of information about them. Each has roughly half a page of history, a table and the rest taken up with the weapons special abilities. Each weapon has 10 “powers”, you can get the first one at any time. The next one can be acquired at 4th and every 2 levels afterwards. (32 pages) All the swords(one is a dagger) are theme based. Weather it be winter themed, leading men, sun/undead slaying etc. The dagger is summoner themed for the new APG class. Alieywishia, Orc Scourge
Next it gets into a page of alignment templates for creatures and a new combat maneuver Parry. Next there is 3 new feats.
Followed by some new spells. (3 pages for all this and above)
It closes with a page of feedback information and 4 pages of OGL. Closing thoughts. For the price of 3 bucks for the sheer size of the product this is a good buy. The weapons are well done and most of them have good fluff history that could be fairly easy to adapt to any setting. My only critics is I would have liked for them to push the envelope with the weapons a bit more. Adding more unusual weapon abilities. That and the product while good could have used a little more polish. I expect nothing but good products for the price from this company if this book is any indication and I expect they will steadily get better. Of which I can not wait to see whats next. So for the price and content I am giving this a 5 star review. You won't be sorry about picking this up, if weapons that increase in power with your character interest you even in the slightest. Trust me, I'm a Succubus. Tattlebox by Zombie Sky Press This product is 8 pages long. Tattlebox (7 ½ pages)
It ends with a OGL. (½ pages) Closing thoughts. The art work is color and it ranges from so so to ok. Editing was pretty good. Layout while there was no errors, I really didn't like it. Like the Artifact Tattlebox starts on page one, skips page 2 and finishes on page 3. Basically it is laid out in a magazine format, but with it being so short it doesn't work as well as it does in bigger products. There is also a short comic which was a bit amusing though if one is going to have a comic of a naked nymph and not show cartoon boobies then one is likely to lose ones man card. The artifact was pretty cool, as was the article on splitting parties. The new weapons where ok. Now normally I don't review free products, cause well their free there is no excuse not to pick them up. But I am making one of my rare exceptions today. So what's my rating? Well if this was a pay product I would give it a 4 star review, but it's not. So taking in account the price, which is free. I am giving it a 5 star review, it is worth grabbing just for the advice on split parties. Trust me, I'm a Succubus. Another 110 Spell Variants by Super Genius Games This product is 10 pages long. It starts with a cover and forward. (1 pages) 110 Variant Spells (8 pages)
As you can see the clear winners are Wizard, Cleric and Witch in number of spells. Pretty much every class gets at least one spell that is only for their class. A few examples I really liked.
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is color and it ranges from ok to pretty good. Editing and layout where pretty good. I did notice more than normal amount of errors for a SGG product. One of the images partial covers some text, you can still read it but just barely. A seen a couple of misspelled points like witch with the i left out etc. Then there was also the problem of at least one spell(I only noticed one) was also in the first book and that's dancing shadows. I liked most of the spells, a few I was meh about, some I thought was very cool. Still despite the higher than normal number of problems with this one for a SGG product, it is still worth picking up if you want more spell variety. So what's my rating? I am coming down to a 4, I almost went 3.5 but I am sure the spelling and image errors will get fixed. Trust me, I'm a Succubus. Sorcerer Options: Beyond Bloodlines by Super Genius Games This product is 11 pages long. It starts with a cover and forward. (1 pages) Sorcerer Endowments (3 pages)
New Spells (2 ½ pages)
Alternate Class Powers (3 ½ pages)
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout where pretty good. The endowments where pretty well done and interesting. A couple of them I thought might should have had level requirements for but otherwise I have no issues with them. The spells where interesting and just fit the sorcerer very well. The Bedreven was interesting but more book keeping intense, like the idea but not sold yet on it's application. Will take some play testing for a bit to make up my mind. The Scourge is cool but kinda fills the same roll as the magus and I am not sure they do it as well. The Strega on the other hand is very well done. So what's my rating? For the most part I thought it was well done, interesting and often inventive. Not perfect though so I am going to give this one a 4.5 star review. Trust me, I'm a Succubus. Expanded Favored Class Options by Super Genius Games This product is 13 pages long. It starts with a cover and forward. (2 pages) Universal Favored Class options (3 pages)
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is black and white Elmore art so nuff said their. Editing and layout was pretty good. I did notice a couple of mistake, mostly it looked like C&P errors when two abilities where similar. For example in the Elf one for wizards it says sorcerer in one part, under the sorcerer ability it uses the same text as well. Most of the abilities capture a part of the race or something you can image for the race. They do get into factional accounting. Like might need 3 levels before you see a bonus type stuff. Which makes sense and really opens the door up to allow for a variety of abilities. But it also adds to the book keeping. A few of the abilities are the same for one than one race. Not a lot but a few. All and all if you are looking for new favored class options then I would recommend picking this up. Most of the abilities I liked, a few was very good, but there was a few I was meh about too. So what's my rating? Well with what I just said and the editing errors, I am going to settle on a 4. I nearly gave it a 3.5 but I fully expect the editing errors to be fixed soon. Trust me, I'm a Succubus. Ultimate Options: New Magus Arcana by Super Genius Games This product is 7 pages long. It starts with a cover and forward. (1 pages) New Magus Arcana (3 pages)
New Archetypes (2 pages)
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is color and pretty good. Editing and layout was good. I will admit I have not heavily studied the Magus class yet so I am not sure how well the abilities with in stack up balance wise. Most of the abilities make sense and fill in niches. They are well written and seem well done and balanced against each other. But none of them really blew me away either. Most of them was... yeah ok that makes sense, or that’s kinda cool. In short just not up to the normal impressive innovative level I expect from SGG. Good, very good even, just not great. So what's my rating? I am going to settle on a 4 star review. Trust me, I'm a Succubus. Advanced Options: More Cavalier Orders by Super Genius Games This product is 11 pages long. It starts with a cover and forward. (1 ½ pages) New Orders (8 ½ pages)
It ends with three new feats.
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is black and white and is just of the order symbols plus the cover image of course. Editing and layout was good I didn't notice any errors. The feats where all pretty good and fit the theme of the class very well. I thought all the orders where well done and very interesting with the exception of two. Order of the Raven I felt their final limited spell casting was a bit weak, good for minor self buffing and such. Order of the Shroud while pretty cool and well done, kinda treads on occupied ground by other classes a bit, as killing undead is really their only focus. But still I liked all the orders and I thought this one was better than the first. More chances was taken and the orders more unusual which is a very good thing. Orders of the Bow, Citadel, Trident and Unicorn where all outstanding. While the orders of the Raven, Shroud and Wolf where just merely good. So what's my rating? Well I really liked it but think with how good some of the orders where it could have still been better. So maybe my expectation have just gotten high. Regardless I am giving it a 4.5 star review. Trust me, I'm a Succubus. Book of Drakes by Open Design This product is 62 pages long. It starts with a cover, ToC, forward, and credits. (4 pages) Chapter 1 – Ecology of the Drake (6 pages)
Chapter 2 – Players and Drakes (18 pages)
There is also a new alternate class based on the summoner with a focus on a drake instead. A PrC Master of Drake Forms which focuses on shape changing. Next we get two drake races as new PC races, the pseudo dragon and candle drake. Next we get 16 new spells. Followed by 7 new magic items, 4 drake weapons and 3 drake equipment items. Chapter 3 – Game Masters and Drakes (31 pages)
It ends with a OGL, back cover and ads. (3 pages) Closing thoughts. The art work is color and ranges from good to pretty good. Editing and layout is top notch, I didn't notice any errors at all. While the book is mostly focused on drakes there is some useful information on class options, spells and magic items as well. There is just not a lot I can say about this product, or really there is to much and if I start listing all I liked about it this will turn into a 10 page review. So instead I will list everything I didn't like about it. Which was nothing, so I will skip to a couple of things I wish they had added but didn't. I think it would have been nice to have a witch drake patron and option to replace their familiar. Also I think it would have been neat to have seen a monk fighting style based on drakes, thought the styles for PFRPG came out after this book so that's understandable. Basicly other than a few nitpicks like the couple I just listed I have nothing at all negative to say about the book. If drakes interest you in the slights this book is well worth the price and you won't be disappointed picking this up. So what's my rating? Well with how well done it is, I have no choice but to give it a 5 star review. Trust me, I'm a Succubus. Might of the Magus by Open Design This product is 16 pages long. It starts with a cover, ToC, and credits. (2 pages) Expanded Options for the Magus (2 pages)
Feats (7 pages)
It ends with a small section of feats from Open Designs Complete Advanced Feats series that would be useful to the Magus. Character Builds (3 pages)
Final bit has a small section on how to play up low charisma characters since the last build is such a character. It ends with a OGL and ads. (1 pages) Closing thoughts. The art work is black and white other than the cover image and just symbols. Editing and layout are well done. While I didn't notice any spelling errors. The three builds I all thought where pretty interesting, though I am partial to concepts that use whips effectively. The beginning section that breaks down the class is well done and should help new people to the class to better understand and effectively use the class. Next we get to the feats. I like most of the feats but there is more than a few I felt where honestly too powerful. I mean part of that is matter of taste and you will always have a few misses but I think to date so far this one misses more than any previous books in the series. Some of the feats where very good, some was ok and some was I felt just to good. Taken as a whole there is still more good than bad in the feats though. So if you are a fan of the magus I still think you will find it helpful. For GM's you might want to check the feats before allowing some of them. So what's my rating? After a lot of serious thought I am going to give this one a 3 star, worth picking up for fans of the magus but I felt it could have used some more play testing. Trust me, I'm a Succubus. 101 NPC Boons by Rite Publishing This product is 25 pages long. It starts with a cover and credits. (2 pages) Urban Boons (10 pages)
There is also 4 full stat blocks and 5 feats in this section. Rural Boons (5 pages)
This section also has 1 full stat block, 3 new feats and a new domain. Frontier Boons (3 pages)
This section has one full stat block. Nautical Boons (2 pages)
This section has one full stat block. Wilderness Boons (2 pages)
This section has one full stat block. It ends with a OGL and ads. (3 pages) Closing thoughts. The art work is black and white and ranges from meh to pretty good. Editing and layout are well done. While I didn't notice any spelling errors, I did notice one layout error. If you are looking for idea's to provide your PC's with rewards with out giving them more magic items or gold, then these are useful items. Now let me say I did like the book, but I have some nitpicks with it. First I could have done with out the stat blocks, honestly since you never know what level the PC's will be when you give them access to one of these boons. The stat blocks are of very little use, unless you use the boon at that level. Plus I would rather customize any NPC's to fit the campaign location and the PC's. Which means I felt the stat blocks was while well done honestly a waste of space that could have been better used. Secondly I think the a better format or to me a more useful way to do this, would have been to list each type, with a paragraph or two on what all they can provide in way of bonuses and boons and then list 3-5 NPC's. Just a name and a few lines to a paragraph about them, a few useful RP and personality traits or a bit of generic history etc. So what's my rating? Well I do really like the idea of this project and what I like of it, I really like a lot. But I just think it could have been done better and in a more useful way. So I am giving this a 4 star, but could have been a 5 with some tweaks I think. Trust me, I'm a Succubus. 30 Not so Mundane Items by Rite Publishing This product is 11 pages long. It starts with a cover and credits. (2 pages) 30 Not so Mundane Items (6 pages)
A couple of my favorites.
It ends with a OGL and ads. (3 pages) Closing thoughts. The art work is black and white and ranges from meh to pretty good. Editing and layout are well done. While I didn't notice any spelling errors, there was a few items I think could have been more clear like the Wizard chalk. Mostly it was in the descriptive text that could have been more clear. The items ranged from very cool, to neat little items, some where clever, a few was very useful, but a couple I was pretty meh about. As a whole I liked most of the items. So what's my rating? Well I am going to give it a 4 star review. Most of them I liked, plus I like items you can give out that do interesting things. Trust me, I'm a Succubus. Plague of Shadows by Howard Andrew Jones This is another Pathfinder novel, the main character is Elyana a elven adventure. Most of her former adventurer friends are now dead, she stayed and lived near her friend Stelan who become a Lord. When her friend becomes ill with a shadow plague magical disease brought on by one of their former friend a shadow wizard named Acril. She goes on a quest to find a cure and eventually ends up searching for the Crown of Shadows. She travels with Stelan's son, Renar, Drelm a half orc loyal to the Lord, Kellius a Wizard, and Vallyn a bard that use to travel with Stelan and Elyana. It starts with them trying to track down Acril and force him to remove the plague. Eventually they are forced to seek out the Crown of Shadows. While Acril is indeed a villain he is a very interesting character and far from the only villain in the story. In fact all the characters are well done and interesting. I don't want to give away any spoilers for the book. But the book has a little of everything that makes a fantasy book a good fantasy book. There is a dragon, wizards, evil cults, monsters, a epic quest, travel to another plane of existence in this case the shadow plane. There is enough twists and turns to keep you from knowing what's going to happen at the end and keep you involved in the story looking forward to what is going to happen next. If you are a fan of fantasy books it is worth checking out, if you are a Pathfinder fan then I strong recommend the book, to date I think it is the best of the new pathfinder novel line. Trust me, I'm a Succubus. Infamous Adversaries: Cytheria the Blasphemer by Total Party Kill Games This product is 13 pages long. It starts with a cover, credits and full cover art of Slogar. (3 pages) Cytheria the Blasphemer (7 pages)
It ends with a OGL and back cover. (3 pages) Closing thoughts. The only art is the single full page, full color art of Cytheria at the beginning of the book. The art is fair in quality. Layout and editing where pretty good. Unlike Solgar I thought she had a much more interesting history and makes for a much better long term villain. I especially liked that while she is a melee combatant first and foremost she is built for social encounters with Chr being her second highest stat. She is subtle and uses her wits and charm to get what she wants and only resorts to combat which she excels at when she has to. She comes across as a much better long term villain or possible someone the PC's might want to try and “Save” from evil. So what's my rating? Well I thought this one was better than the first one, in that I can see her sticking around as a recurring villain and the PC's may not even try to kill her, but instead try and counter her actions with role playing. While I think the book could have used a little more polish, for the cheap price of 2 bucks I am going to settle on a 4.5 star review for the price. A fun villain well worth the asking price. Trust me, I'm a Succubus. Infamous Adversaries: Slogar the Uncaring by Total Party Kill Games This product is 12 pages long. It starts with a cover, credits and full cover art of Slogar. (3 pages) Slogar the Uncaring (6 pages)
It ends with a OGL and back cover. (3 pages) Closing thoughts. The only art is the single full page, full color art of Solgar and Daisy pusher at the beginning of the book. The art is fair in quality. Layout and editing where pretty good. Not all of the sections such as lair, network etc where used. It is obvious they are setting up a template for all such future products. Some mention just how he doesn't have such things. He would make for a interesting side trek villain. He is a true villain in that he is evil for the sake of being evil. I don't see him becoming a long term villain mostly cause I just don't see the PC's not hunting him down and ending him at all costs. Though he is a bully and likes to torment the weaker and will run from a fair fight if he can. He could be a dangerous foe, but as I said I don't see him lasting long term. So what's my rating? Well the product was fairly well done. He was from a GM stand point something nice to spring on the PC's but he wasn't super inspiring, though his horse is amusing. If this was a pay product like the others in the series I would give it a 3 star review, worth the price. But is is a free product which makes it good value. I mean it's hard to beat free. Which makes me want to give it a 5, just cause it is free. So I settled on a 4 and split the difference. It is a solid product and it is free. Trust me, I'm a Succubus. The Bloody Cauldron by Kromedragon Games This product is 25 pages long. It starts with a cover, and Credits. (2 pages) The Bloody Cauldron (7 ½ pages)
Appendix (½ page)
Maps (13 pages)
It ends with a OGL. (1 pages) Closing thoughts. The only art is the cover image which is used twice. There is a chrome dragon image as well on the credits page as a game company logo. Editing and layout was pretty good. I didn't notice any obvious editing errors but layout was ok, but could have been better. Mostly some of the page breaks where in odd spots for flow of reading. The adventure it's self I thought was well done and would make a nice little side trek. The PC's can earn brownie points with a local town and if they play their cards right, they could pick up a cohort or even a love interest. The full color maps for mini's was a nice touch, and it was very nice to see a players and GM version of each map. I do wish there would have been non mini versions of the maps as well though. While the product is full color and pretty, you also get a black and white print friendly version as well. Though the maps are still full color. For a couple of bucks, three to be exact it is well worth the price. Most of my problems with it are minor nitpicks. So what's my rating? Well I am going to settle on a 4 star review. It is a good little side trek adventure well worth the price. It could have used a little more polish, but for a first product of a new company it is good. Trust me, I'm a Succubus. Achievement Feats 2 by Tricky Owlbear Publishing This product is 10 pages long. It starts with a cover. (1 pages) Achievement Feats (8 pages)
It ends with a OGL. (1 pages) Closing thoughts. The art work is black and white and ranges from good to pretty good. Layout and editing was well done, it is plain text making it very print friendly. I will be honest I am not a fan of achievement feats, they just seem gamiest to me. But if I was going to use achievement feats these are the type of ones I would want to use. Unlike most such feats these are often about accomplishing something or doing something above the norm, than say kill 15 gnolls. Of course the harder it is to do the more powerful the ability you earn. So what's my rating? Well I find this one hard to rate since I am not a fan of the subject. But many of them where interesting and most of them fit what you had to do to get it. I would have liked to have seen more supernatural style feats personally. If you are a fan of achievement feats I think you will like this. So I am going to give this a 4 star review. A couple of the feats I think are a bit powerful for what is required and I would have liked to have seen some more supernatural ones. But still worth picking up if you are a fan of achievement feats and you liked the examples listed above. Trust me, I'm a Succubus. Latina Facta 1 & Versatile Performance Redux by Spes Magna Games This product is 14 pages long. It starts with a cover, credits and ToC. (3 pages) Latina Facta (2 ½ pages)
Versatile Performance (4 pages)
New Bard Spells (3 ½ pages)
It ends with a OGL and credits. (1 pages) Closing thoughts. The art work is black and white and fair to pretty good. Editing and layout are good, not perfect but good. I liked most of the feats, I would say I liked 80-90% of them and 90% of the spells and really all the Versatile Performances. While the feats can be mostly used by anyone, several of them are geared more towards bards and all the rest of the book is for bards. I would like to see a follow up book focusing more on the Versatile Performances and new spells which I felt was the best parts of the book. Requiem which makes undead stop and sway was neat but I wish instead they had went with Danse Macabre and made the undead dance instead. Maybe a idea for a follow up book. So what's my rating? Well what is good tends to be very good but there was a couple of ones I was unsure about. So I am going to give this one a 4.5 star review. Trust me, I'm a Succubus. Mythic Menagerie: Howl at the Moon by Super Genius Games This product is 18 pages long. It starts with a cover and forward. (2 pages) Creatures (15 pages)
It ends with a credits and OGL. (1 pages) Closing thoughts. The art work is black and white, it ranges from good to pretty good. Layout and editing are ok, I noticed a couple of editing errors like the weredeimonychus one and the layout is a bit off. Half of each second page is blank. I know why they did it, but I can't help but think they could have added some more information about each creature, some lores. A history maybe on how they came about etc since they had the space. I am honestly not sure exactly why some of the CR's was targeted. It seems the wereowl should have been lower and the werescorpion higher since it started off as a ogre and the owl a elf. All and all I liked the book but felt with the extra space they could have added more and made this even better. I think that was a missed opportunity to add some lore and fluff to really help flesh things out. So what's my rating? Well it gives what it claims but it does have a couple of errors and miss chances I felt. Still if you need werecreatures it gives you all you need to use them in combat. So I am settling on a 3.5 a solid effort that I just felt could have been more. Trust me, I'm a Succubus. Mythic Menagerie: Oceans of Blood by Super Genius Games This product is 12 pages long. It starts with a cover and forward. (2 pages) Creatures (9 pages)
It ends with a credits and OGL. (1 pages) Closing thoughts. The art work is black and white, it ranges from ok to pretty good. Layout and editing was well done. The monsters within the book are ok. None of them are bad but then I didn't think any was great either. The Toothwraith was a bit odd in how it was drawn, just floating jaws. The rest where all decent. In addition some of the mechanics for the monsters where not as clear as they could or should have been. So what's my rating? Well I find myself reading this and mostly go, ok that’s decent, or that’s ok. Nothing really grabbed me though. If you are running a undersea adventure or campaign it is worth the price to pick it up. I decided to give this a 3 ½ star. I almost gave it a 3 but felt it was a bit better than a 3. Trust me, I'm a Succubus. Mythic Menagerie: Engines of Destruction by Super Genius Games This product is 14 pages long. It starts with a cover and forward. (2 pages) Creatures (10 pages)
Golem Variants (1 page)
It ends with a credits and OGL. (1 pages) Closing thoughts. The art work is black and white, it ranges from ok to pretty good. Layout and editing was well done, other than the one odd thing of putting the variants in the middle of the book. The monsters presented with in where fairly well done. There is a nice variety of construction types and where you might find them. The book gives pretty much what it promises, which is 9 new types of construct monsters. By the name I was expecting more clockwork and steam powered types than what was in the book though. So what's my rating? Well the book is well done but it didn't wow me either. It is solid and well done, so if you are looking for more golem types then it is worth picking up. I am going to settle on a 4 star, I almost went 3 ½ cause of the weird layout with the variants but it is not a big enough deal to detract a half star so I settled on a 4. Trust me, I'm a Succubus. Alleys of Zobeck by Open Design This product is 17 pages long. It starts with a cover and credits. (1 pages) Nothing to Declare (2 pages)
Extra adventure Info(6 pages)
Feats, traits, and gear. (3 pages)
Locations (2 ½ pages)
Adventure Hooks (½ page)
Blackeye's Carriage (1 ½ pages)
It ends with a OGL. (½ pages) Closing thoughts. The art work is a mix of black and white and color, it ranges from ok to good. Layout and editing was well done. The book is well done all and all, it is meant to compliment the Streets of Zobeck book so is less useful to those with out that book. But there is still enough quality useful information to be handy for anyone that runs a urban based game. For those that do have the book then I highly recommend it. So what's my rating? Well I liked the book but I couldn't help but feel it just didn't quite get there. It needed just a bit more, like the list being made into random charts for example and a few little things like that would have really helped. As it is I am going to settle on a 4 star review. Trust me, I'm a Succubus.
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