paizo.com Recent Reviews by Dark_Mistresspaizo.com Recent Reviews by Dark_Mistress2024-03-16T03:44:27Z2024-03-16T03:44:27ZInfamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF: Perhaps the best in the series. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8qsf?Infamous-Adversaries-RaxathViz-the-Creeping-Rot2012-02-12T22:10:26Z<p><b>Infamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF</b></p><p>Raxath'Viz The Creeping Rot by Raging Swan</p>
<p>This product is 30 pages long. It starts with a cover and credits. (3 pages)</p>
<p>Raxath'Viz The Creeping Rot(22 pages)
<br />
First we get a bit of a background, which is really well written. Next we get a full heavily hyper linked stat block for him. He is a CR15 kobold, Cleric 10th, Divine Scion 3rd and rogue 3rd. Following this we get motives, appearance, history, personality, resources, Lair, network, tactics, morale, plot hooks, lore with DC checks, and the six profane boons, these are things his god has charged him with. As written he has accomplished 5 of the 6. It has rules for downgrading him to what stage he is at. Each time he accomplishes one he got more powerful.</p>
<p>We get a short bit of IC story told. Next we get stat blocks for a 10th level oracle Otyugh, then there is a list of followers but no stat blocks for them. There is also some new traps as well listed. There is also a full stat block for his pet as well, along with a full stat block for a massive otyugh as well. There is a full write up on his goddess Maramaga, with her church. It ends with a page on a cult.</p>
<p>It ends with a OGL ads, and how to use this with herolab. (5 page)</p>
<p>Closing thoughts. There is very little artwork, there is one color and a black and white art. They are fair. Editing and layout was good, I didn't notice any obvious errors. These products have been getting better and better. This one is very well written and interesting. I liked the last one in the series a lot but I think I might like this one even better. So what's my rating? Well I have nothing really negative to say about the product so I am going to give it a 5 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Infamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF</b></p><p>Raxath'Viz The Creeping Rot by Raging Swan</p>
<p>This product is 30 pages long. It starts with a cover and credits. (3 pages)</p>
<p>Raxath'Viz The Creeping Rot(22 pages)
<br />
First we get a bit of a background, which is really well written. Next we get a full heavily hyper linked stat block for him. He is a CR15 kobold, Cleric 10th, Divine Scion 3rd and rogue 3rd. Following this we get motives, appearance, history, personality, resources, Lair, network, tactics, morale, plot hooks, lore with DC checks, and the six profane boons, these are things his god has charged him with. As written he has accomplished 5 of the 6. It has rules for downgrading him to what stage he is at. Each time he accomplishes one he got more powerful.</p>
<p>We get a short bit of IC story told. Next we get stat blocks for a 10th level oracle Otyugh, then there is a list of followers but no stat blocks for them. There is also some new traps as well listed. There is also a full stat block for his pet as well, along with a full stat block for a massive otyugh as well. There is a full write up on his goddess Maramaga, with her church. It ends with a page on a cult.</p>
<p>It ends with a OGL ads, and how to use this with herolab. (5 page)</p>
<p>Closing thoughts. There is very little artwork, there is one color and a black and white art. They are fair. Editing and layout was good, I didn't notice any obvious errors. These products have been getting better and better. This one is very well written and interesting. I liked the last one in the series a lot but I think I might like this one even better. So what's my rating? Well I have nothing really negative to say about the product so I am going to give it a 5 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-02-12T22:10:26Z1001 Spells (PFRPG): A collection of the 101 spell series. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8qz9?1001-Spells2012-02-12T21:35:57Z<p><b>1001 Spells (PFRPG)</b></p><p>1001 Spells by Rite Publishing</p>
<p>This product is 291 pages long. It starts with a cover, ToC, and credits. (3 pages)</p>
<p>Spell Lists(34 pages)
<br />
Here is has the spell lists for each of the PFRPG casting classes. Each class gets a number of spells. I started to count how many each class got but it is hundreds each. They range from level 0-9 or max level for the class.</p>
<p>Spell Descriptions (232 pages)
<br />
Here is the meat of the book with full descriptions of all the spells. Luckily the book is heavily bookmarked to allow one to quickly find the spell one needs.</p>
<p>Appendix (19 pages)
<br />
Here is the spell lists for all the caster classes in the Advanced Players Guide and Ultimate Magic.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is black and white and range from fair to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a must for a PDF this size. This is a collected version of the 101 spells series done by Rite Publishing earlier. Which means there is 1010 spells or should be, I honestly didn't count them to be sure, just to many to count and not lose track of at some point. I do like how they added in the AGP and UM classes to this, I was hoping for them as web supplements for the previous series. For the price you just can't go wrong with this. The real question is, if you have the other books do you need this one? No not really, it is handy having them all in one place and having the extra spell lists but this isn't needed. For the price though for those that don't have the other ones I recommend picking it up. So what's my rating? Well the previous series got mostly 4-5 star reviews. A couple of complaints I had, has been fixed and I didn't notice any errors so I will give this a 5 star review. </p>
<p>Trust me, I'm a Succubus.</p><p><b>1001 Spells (PFRPG)</b></p><p>1001 Spells by Rite Publishing</p>
<p>This product is 291 pages long. It starts with a cover, ToC, and credits. (3 pages)</p>
<p>Spell Lists(34 pages)
<br />
Here is has the spell lists for each of the PFRPG casting classes. Each class gets a number of spells. I started to count how many each class got but it is hundreds each. They range from level 0-9 or max level for the class.</p>
<p>Spell Descriptions (232 pages)
<br />
Here is the meat of the book with full descriptions of all the spells. Luckily the book is heavily bookmarked to allow one to quickly find the spell one needs.</p>
<p>Appendix (19 pages)
<br />
Here is the spell lists for all the caster classes in the Advanced Players Guide and Ultimate Magic.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is black and white and range from fair to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a must for a PDF this size. This is a collected version of the 101 spells series done by Rite Publishing earlier. Which means there is 1010 spells or should be, I honestly didn't count them to be sure, just to many to count and not lose track of at some point. I do like how they added in the AGP and UM classes to this, I was hoping for them as web supplements for the previous series. For the price you just can't go wrong with this. The real question is, if you have the other books do you need this one? No not really, it is handy having them all in one place and having the extra spell lists but this isn't needed. For the price though for those that don't have the other ones I recommend picking it up. So what's my rating? Well the previous series got mostly 4-5 star reviews. A couple of complaints I had, has been fixed and I didn't notice any errors so I will give this a 5 star review. </p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-02-12T21:35:57ZBook of Beasts: Monsters of the Shadow Plane (PFRPG): Very cool monster book for the plane of shadow. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8qri?Book-of-Beasts-Monsters-of-the-Shadow-Plane2012-02-09T17:22:15Z<p><b>Book of Beasts: Monsters of the Shadow Plane (PFRPG)</b></p><p>Book of Beats: Monsters of the Shadow Plane by Jon Brazer Enterprises</p>
<p>This product is 52 pages long. It starts with a cover, ToC, OGL, and credits. (4 pages)</p>
<p>Monsters(39 pages)
<br />
It starts off with a list of monsters from the 3 Pathfinder Bestiary's that also fit the plane of shadow. There is 57 new monsters in this book so no way I can list them all. They range in CR from ¼ to 21, and they seem to be fairly evenly spaced out in CR ranges over that range. This includes the first four appendix's which included several types of shadows 5, skeletons 6, zombies 6 and a new Darkened Template with 4 monsters having it applied to them already. Below is a few of my personal favorites.
<br />
Darkling – evil fey that look wicked cool and are wicked cool. They can self heal by licking blood from their fey axe.
<br />
Deathand – think of them like soul stealing grim reapers.
<br />
Dull Mite – I love them just for one of their special abilities. Color steal, yes they drain the color from stuff and do Chr dmg. Gnomes of Pathfinder shake with fear.
<br />
Elemental Shadows – Something needed.
<br />
Great Dodo – It's a giant Dodo being shown eating a man, what more need I say?
<br />
Monkeybat – it is a monkeybat that flings … filth... your players will HATE them.
<br />
Nightstalker – a Shadow undead lion thing, that causes desecration and fear.
<br />
Onyx Ooze – A ooze long ago trapped on the plane of shadow and transformed and spawned a new race.
<br />
Phantasm Swarm – tiny undead swarm, one of the coolest monsters in the book.
<br />
Vampiric Tree – despite it's name it is just a tree that eats living things.</p>
<p>Appendix 5-8 (8 pages)
<br />
Appendix 5 is a copy of the universal monster rules. Six is copies of feats used by the monster within this book. Seven is a new subtype of monster the shadow subtype and Eight lists the the creatures by CR groups.</p>
<p>It ends with a ads and back cover. (3 page)</p>
<p>Closing thoughts. The art work is black and white and range from meh to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a big plus for a PDF this size. There is a whole host of varied and well done monsters, with new and interesting abilities, how they fit into the plane of shadow ecology, etc. While not all the monsters where great, there was very few bad ones and the vast majority where very good to outstanding. If this is the type of product we can expect from the rest of the line I really can't wait for it. I should note I am somewhat biased. I love the plane of shadow and have been looking forward to this book and the rest in the series since I heard about it. Plus I live there, so I am curious to see how well mere mortals get it right. So what's my rating? I am giving this a 5 star review. If you want monsters for the Plane of Shadows or more options from that plane then pick it up. You won't regret it.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Book of Beasts: Monsters of the Shadow Plane (PFRPG)</b></p><p>Book of Beats: Monsters of the Shadow Plane by Jon Brazer Enterprises</p>
<p>This product is 52 pages long. It starts with a cover, ToC, OGL, and credits. (4 pages)</p>
<p>Monsters(39 pages)
<br />
It starts off with a list of monsters from the 3 Pathfinder Bestiary's that also fit the plane of shadow. There is 57 new monsters in this book so no way I can list them all. They range in CR from ¼ to 21, and they seem to be fairly evenly spaced out in CR ranges over that range. This includes the first four appendix's which included several types of shadows 5, skeletons 6, zombies 6 and a new Darkened Template with 4 monsters having it applied to them already. Below is a few of my personal favorites.
<br />
Darkling – evil fey that look wicked cool and are wicked cool. They can self heal by licking blood from their fey axe.
<br />
Deathand – think of them like soul stealing grim reapers.
<br />
Dull Mite – I love them just for one of their special abilities. Color steal, yes they drain the color from stuff and do Chr dmg. Gnomes of Pathfinder shake with fear.
<br />
Elemental Shadows – Something needed.
<br />
Great Dodo – It's a giant Dodo being shown eating a man, what more need I say?
<br />
Monkeybat – it is a monkeybat that flings … filth... your players will HATE them.
<br />
Nightstalker – a Shadow undead lion thing, that causes desecration and fear.
<br />
Onyx Ooze – A ooze long ago trapped on the plane of shadow and transformed and spawned a new race.
<br />
Phantasm Swarm – tiny undead swarm, one of the coolest monsters in the book.
<br />
Vampiric Tree – despite it's name it is just a tree that eats living things.</p>
<p>Appendix 5-8 (8 pages)
<br />
Appendix 5 is a copy of the universal monster rules. Six is copies of feats used by the monster within this book. Seven is a new subtype of monster the shadow subtype and Eight lists the the creatures by CR groups.</p>
<p>It ends with a ads and back cover. (3 page)</p>
<p>Closing thoughts. The art work is black and white and range from meh to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a big plus for a PDF this size. There is a whole host of varied and well done monsters, with new and interesting abilities, how they fit into the plane of shadow ecology, etc. While not all the monsters where great, there was very few bad ones and the vast majority where very good to outstanding. If this is the type of product we can expect from the rest of the line I really can't wait for it. I should note I am somewhat biased. I love the plane of shadow and have been looking forward to this book and the rest in the series since I heard about it. Plus I live there, so I am curious to see how well mere mortals get it right. So what's my rating? I am giving this a 5 star review. If you want monsters for the Plane of Shadows or more options from that plane then pick it up. You won't regret it.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-02-09T17:22:15ZThe Sinister Secrets of Silvermote Adventure (PFRPG) PDF: A good buy for the price. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy9b1a?The-Sinister-Secrets-of-Silvermote-Adventure2012-02-09T16:16:44Z<p><b>The Sinister Secrets of Silvermote Adventure (PFRPG) PDF</b></p><p>The Sinister Secret Silvermote by TPK games</p>
<p>This product is 67 pages long. It starts with a cover and credits. (3 pages)</p>
<p>Backgrounds (6 pages)
<br />
This has a short background for the adventure, Plot hooks, Objectives, and the Journey. The Journey has 4 optional encounters to throw at the party during their trip to the adventure, CR 5, 7, 8, and 11.</p>
<p>Silvermote Adventure (38 pages)
<br />
There is 26 locations in the adventure and 24 encounters that range from CR2 to 17. Not all of them are monsters some of them are fiendish traps as well. The encounters are all undead, constructs, werecreatures and traps. The dungeon is from the mad warped mind of the main villain a Lich who has more background detail in another product Temerlyth's Infamous Adversary that I highly recommend to help flesh out the main villain. You don't need it but I think it helps a lot. Much of the adventure just fits his personality and history really well. The adventure is VERY hard, careless characters will not live long. If you the DM play the monsters traps, you need to make sure your PC's are clever as well. There is a group of cursed magical armor, by cursed I mean they was made with the souls of werecreatures.</p>
<p>There is also 25 volumes of books in the library which all have names, locks, and possible benefits. Some of them add bonuses using them while others are spell books. I very much liked the books here and would have liked to have seen even more and maybe them expanded. Perhaps as a future stand alone product?</p>
<p>Scaling the Adventure (4 pages)
<br />
Here we have options to scale the adventure if you want. It is currently set for 4-6 7th level PC's. I would recommend 6 or 4 8th level, the adventure is hard. A group of 4 7th could do it if they was on their toes. There is notes for making the adventure harder. The default adventure is considered CR 7, the optional ones are CR8, 9, 10, 11, and 12.</p>
<p>Extra's (10 pages)
<br />
Here we get 1 new spell Silvermist (which is a mist/Fog type spell that obscures things, yet sticks to invisible objects makes them seen if close enough and damages werecreatures). Four new magic items, one is a very powerful shovel, one is a elixir, one silvermist chain shirt, and another is a artifact. The rest is full stat blocks for creatures found in the adventure.</p>
<p>More Extra's (4 pages)
<br />
Here we get some more extra stuff. A page for the new book stat blocks and how to make more of them. I would have really like to have seen this expanded, it is such a neat idea. A page to be printed out as a reference to help you run the adventure and finally two pages of the spell book of the main villain.</p>
<p>It ends with a OGL and full page map. (2 page)</p>
<p>Closing thoughts. The art work is black and white and pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked and hyperlinked which for a PDF this big is nice. As a mentioned this is a very deadly and tough adventure, it also is a bit loot heavy. One item the shovel I think is a bit Oped as well. The map is good. I think this is a very good adventure that has a few rough spots and could have used a little more polish. As it is a couple of encounters are very easy, most are hard and some are just very deadly. Especially if you play the main villain as well as he deserves. I recommended checking this book out if it interesting you in the slightest. So what's my rating? I am going to give it a 4 star review, good but could have used a little more work.</p>
<p>Trust me, I'm a Succubus.</p><p><b>The Sinister Secrets of Silvermote Adventure (PFRPG) PDF</b></p><p>The Sinister Secret Silvermote by TPK games</p>
<p>This product is 67 pages long. It starts with a cover and credits. (3 pages)</p>
<p>Backgrounds (6 pages)
<br />
This has a short background for the adventure, Plot hooks, Objectives, and the Journey. The Journey has 4 optional encounters to throw at the party during their trip to the adventure, CR 5, 7, 8, and 11.</p>
<p>Silvermote Adventure (38 pages)
<br />
There is 26 locations in the adventure and 24 encounters that range from CR2 to 17. Not all of them are monsters some of them are fiendish traps as well. The encounters are all undead, constructs, werecreatures and traps. The dungeon is from the mad warped mind of the main villain a Lich who has more background detail in another product Temerlyth's Infamous Adversary that I highly recommend to help flesh out the main villain. You don't need it but I think it helps a lot. Much of the adventure just fits his personality and history really well. The adventure is VERY hard, careless characters will not live long. If you the DM play the monsters traps, you need to make sure your PC's are clever as well. There is a group of cursed magical armor, by cursed I mean they was made with the souls of werecreatures.</p>
<p>There is also 25 volumes of books in the library which all have names, locks, and possible benefits. Some of them add bonuses using them while others are spell books. I very much liked the books here and would have liked to have seen even more and maybe them expanded. Perhaps as a future stand alone product?</p>
<p>Scaling the Adventure (4 pages)
<br />
Here we have options to scale the adventure if you want. It is currently set for 4-6 7th level PC's. I would recommend 6 or 4 8th level, the adventure is hard. A group of 4 7th could do it if they was on their toes. There is notes for making the adventure harder. The default adventure is considered CR 7, the optional ones are CR8, 9, 10, 11, and 12.</p>
<p>Extra's (10 pages)
<br />
Here we get 1 new spell Silvermist (which is a mist/Fog type spell that obscures things, yet sticks to invisible objects makes them seen if close enough and damages werecreatures). Four new magic items, one is a very powerful shovel, one is a elixir, one silvermist chain shirt, and another is a artifact. The rest is full stat blocks for creatures found in the adventure.</p>
<p>More Extra's (4 pages)
<br />
Here we get some more extra stuff. A page for the new book stat blocks and how to make more of them. I would have really like to have seen this expanded, it is such a neat idea. A page to be printed out as a reference to help you run the adventure and finally two pages of the spell book of the main villain.</p>
<p>It ends with a OGL and full page map. (2 page)</p>
<p>Closing thoughts. The art work is black and white and pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked and hyperlinked which for a PDF this big is nice. As a mentioned this is a very deadly and tough adventure, it also is a bit loot heavy. One item the shovel I think is a bit Oped as well. The map is good. I think this is a very good adventure that has a few rough spots and could have used a little more polish. As it is a couple of encounters are very easy, most are hard and some are just very deadly. Especially if you play the main villain as well as he deserves. I recommended checking this book out if it interesting you in the slightest. So what's my rating? I am going to give it a 4 star review, good but could have used a little more work.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-02-09T16:16:44Z#30 Fleshgrafts (PFRPG) PDF: A well done if creepy book (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8pph?30-Fleshgrafts2012-02-09T15:40:00Z<p><b>#30 Fleshgrafts (PFRPG) PDF</b></p><p>30 Fleshgrafts by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Fleshgrafts (8 pages)
<br />
It starts off with a interesting IC introduction. Next it jumps a new feat for crafting Fleshgrafts and new spell dealing with it. They are broken up by groups of what they do as follows. All of them have the creation rules include with them.</p>
<p>Fangs and Claws
<br />
Abyssal Barb
<br />
Leech Maw
<br />
Retractable Claw</p>
<p>Limbs and Limb Extensions
<br />
Choker (really just a tentacle)
<br />
Mantids Claws
<br />
Ocean Grasp (tentacles added on each arm)</p>
<p>Wings
<br />
Tattered Wings
<br />
Wings
<br />
Wondrous Wings</p>
<p>Glands and Internal Organs
<br />
Spinneret Glands (web spinning gland)
<br />
Spitter (acid spit)
<br />
Troll's Gland (limited regeneration)</p>
<p>Eyes
<br />
Eyes of Arcane Sight
<br />
Eyes of Insight
<br />
Eyes of Truesight
<br />
True Seeing Eye Dog</p>
<p>Third Eyes
<br />
Abomination
<br />
Cock's Eye (no not that get your mind out of the gutter it is a flesh to stone)
<br />
Creeper Peeper
<br />
Eye of the Abyss</p>
<p>Skins
<br />
Greypatch
<br />
Hides
<br />
Skin Colony
<br />
Ugothol's Mask</p>
<p>Miscellaneous
<br />
Angel's Blood
<br />
Bullheaded
<br />
Chatterer
<br />
Gills
<br />
Slider
<br />
Wandsleight
<br />
Waterborn</p>
<p>Stat Blocks (4 pages)
<br />
Here we get 3 sets of stat blocks. One is of the Gibber monsters CR1/2 and the other two are two NPC's that use the new Fleshgrafts rules CR11 and 12.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is very good. I didn't notice any errors at all. I will say this is not really my find of thing. I think stuff like this is cool but not really something that appeals to me overly much. Unless I am playing a very specific type of game. Anyways it is very well done and for those that do find this kind of thing interesting or neat. Then I really strongly recommended checking this out. It is very well done. So what's my rating? Well I can't find anything negative to say about the book so I am giving it a 5 star rating.</p>
<p>Trust me, I'm a Succubus.</p><p><b>#30 Fleshgrafts (PFRPG) PDF</b></p><p>30 Fleshgrafts by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Fleshgrafts (8 pages)
<br />
It starts off with a interesting IC introduction. Next it jumps a new feat for crafting Fleshgrafts and new spell dealing with it. They are broken up by groups of what they do as follows. All of them have the creation rules include with them.</p>
<p>Fangs and Claws
<br />
Abyssal Barb
<br />
Leech Maw
<br />
Retractable Claw</p>
<p>Limbs and Limb Extensions
<br />
Choker (really just a tentacle)
<br />
Mantids Claws
<br />
Ocean Grasp (tentacles added on each arm)</p>
<p>Wings
<br />
Tattered Wings
<br />
Wings
<br />
Wondrous Wings</p>
<p>Glands and Internal Organs
<br />
Spinneret Glands (web spinning gland)
<br />
Spitter (acid spit)
<br />
Troll's Gland (limited regeneration)</p>
<p>Eyes
<br />
Eyes of Arcane Sight
<br />
Eyes of Insight
<br />
Eyes of Truesight
<br />
True Seeing Eye Dog</p>
<p>Third Eyes
<br />
Abomination
<br />
Cock's Eye (no not that get your mind out of the gutter it is a flesh to stone)
<br />
Creeper Peeper
<br />
Eye of the Abyss</p>
<p>Skins
<br />
Greypatch
<br />
Hides
<br />
Skin Colony
<br />
Ugothol's Mask</p>
<p>Miscellaneous
<br />
Angel's Blood
<br />
Bullheaded
<br />
Chatterer
<br />
Gills
<br />
Slider
<br />
Wandsleight
<br />
Waterborn</p>
<p>Stat Blocks (4 pages)
<br />
Here we get 3 sets of stat blocks. One is of the Gibber monsters CR1/2 and the other two are two NPC's that use the new Fleshgrafts rules CR11 and 12.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is very good. I didn't notice any errors at all. I will say this is not really my find of thing. I think stuff like this is cool but not really something that appeals to me overly much. Unless I am playing a very specific type of game. Anyways it is very well done and for those that do find this kind of thing interesting or neat. Then I really strongly recommended checking this out. It is very well done. So what's my rating? Well I can't find anything negative to say about the book so I am giving it a 5 star rating.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-02-09T15:40:00ZInfamous Adversaries: Temerlyth the Undying (PFRPG) PDF: Best of the series so far. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8pf7?Infamous-Adversaries-Temerlyth-the-Undying2012-01-18T20:00:28Z<p><b>Infamous Adversaries: Temerlyth the Undying (PFRPG) PDF</b></p><p>Infamous Adversaries: Temerlyth the Undying by TPK Games</p>
<p>This product is 23 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Temerlyth the Undying (7 pages)
<br />
First is a full page piece of art of I suppose Temerlyth, though it doesn't say. Next we get a full stat block that is very complete it takes up over two full pages. Temerlyth is a Lich Alchemist 6, Loremaster 3, Wizard(Enchanter) 6, CR 16. Following that we get information about his Motives, Appearance, History, Personality, Resources, Lair, Tactics, Morale, Advancement Options, Quote, Plot Hooks, Lore and Companions. We next get full stat blocks for his companions which are below. It ends with a single new spell.
<br />
Anaya Loresse Loraethyan Female Ghost (Former Elf) Aristocrat 8, CR 4
<br />
Lorgan Forst Male Juju Zombie (Former Human) Ranger 2, CR 2
<br />
Aliza Loraethyan Female Wight (Former Young Elf) Sorcerer 2, CR 4
<br />
Arlyd Loraethyan Male Wight (Former Young Elf) Rogue 2, CR 4 </p>
<p>It ends with a OGL and ads. (2 page)</p>
<p>Closing thoughts. The art work is black and white and pretty good. Editing and layout was very good, I didn't notice any errors. The main villain is very well written and very cool. He has well done stat block as does his companions and family. This is the best of the NPC books by TPK so far and sets a new standard for them that I hope they can keep up. The book is heavily book marked and it should also be noted that the villains lair is completely laid out in another book a short adventure by TPK games. So what's my rating? Well I honestly have nothing at all negative to say about this product, other than commissioned art would have been nice but would have drove the price up. So I am giving this a 5 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Infamous Adversaries: Temerlyth the Undying (PFRPG) PDF</b></p><p>Infamous Adversaries: Temerlyth the Undying by TPK Games</p>
<p>This product is 23 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Temerlyth the Undying (7 pages)
<br />
First is a full page piece of art of I suppose Temerlyth, though it doesn't say. Next we get a full stat block that is very complete it takes up over two full pages. Temerlyth is a Lich Alchemist 6, Loremaster 3, Wizard(Enchanter) 6, CR 16. Following that we get information about his Motives, Appearance, History, Personality, Resources, Lair, Tactics, Morale, Advancement Options, Quote, Plot Hooks, Lore and Companions. We next get full stat blocks for his companions which are below. It ends with a single new spell.
<br />
Anaya Loresse Loraethyan Female Ghost (Former Elf) Aristocrat 8, CR 4
<br />
Lorgan Forst Male Juju Zombie (Former Human) Ranger 2, CR 2
<br />
Aliza Loraethyan Female Wight (Former Young Elf) Sorcerer 2, CR 4
<br />
Arlyd Loraethyan Male Wight (Former Young Elf) Rogue 2, CR 4 </p>
<p>It ends with a OGL and ads. (2 page)</p>
<p>Closing thoughts. The art work is black and white and pretty good. Editing and layout was very good, I didn't notice any errors. The main villain is very well written and very cool. He has well done stat block as does his companions and family. This is the best of the NPC books by TPK so far and sets a new standard for them that I hope they can keep up. The book is heavily book marked and it should also be noted that the villains lair is completely laid out in another book a short adventure by TPK games. So what's my rating? Well I honestly have nothing at all negative to say about this product, other than commissioned art would have been nice but would have drove the price up. So I am giving this a 5 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-01-18T20:00:28ZWay of the Yakuza (PFRPG) PDF: 3.5 star review, some good, some bad, a little great. (3 stars)Dark_Mistresshttps://paizo.com/products/btpy8pqv?Way-of-the-Yakuza2012-01-05T23:35:36Z<p><b>Way of the Yakuza (PFRPG) PDF</b></p><p>Way of the Yakuza by Rite Publishing</p>
<p>This product is 39 pages long. It starts with a cover, ToC, and credits. (3 pages)</p>
<p>Introducing the Yakuza (4 ½ pages)
<br />
This section talks about the Yakuza, how they live, a bit of history, their structure as a family. It is a nice look into the Yakuza and into what makes them they way they are.</p>
<p>Yakuza Characters (12 ½ pages)
<br />
We start with 9 traits for the Yakuza which where all pretty well done and interesting. Next we get into new class archetypes and PrC.
<br />
Moso – Bard Archetype, a blind performer that focuses on damaging undead and banishing outsiders. It is solid option for a archetype.
<br />
Yakuza Bushi – Fighter Archetype, few more skills, gives up weapon, armor training and bravery. Gains initiative bonus and some movement abilities. Neat idea but I was pretty meh about it.
<br />
Bakuto – Rogue Archetype, gives up trap abilities for bonuses while gambling, solid idea for a NPC, but I thought a bit bland for a PC.
<br />
Kyodai – Rogue Archetype, bonus to intimidation, and bonus in combat when fighting with others. Solid NPC idea but kinda meh for a PC.
<br />
Horimyo – Wizard Archetype, A tattoo wizard specialist. That works well with the 4WFG tattoo book. Can use the tattoo to get temp pets, turn others tats against them and lash out be giving up spell slots. By far the best archetype in the book. The idea is so cool, really I wish it had been it's own class instead.</p>
<p>PrC, Machi-Yakko – D8 hp, medium BaB, 8 skills, 2 good saves, small but good selection of weapons, light armor. Gains some social abilities, Sneak attack 3d, runs a gang, but the real shinny part is tattoo's that add bonuses to the class. All and all a interesting PrC for a rogue.</p>
<p>Next we come to the feats. There is 8 new feats, the two new tat craft feats are good, I also liked the Short Blade Warrior feat. The rest where pretty meh. Next we get a few new equipment items where are pretty cool. There is 4 new spells that deal with tattoo's all and all fairly interesting spells. Finally we get 8 new wondrous items that are tattoo's, all and all I really liked the tat's, one seemed a bit strong but the rest I enjoyed.</p>
<p>Creating a Yakuza Gang (8 pages)
<br />
It has some example gang names but most of this section is about how to create and run a Yakuza gang. This I think is the best section of the book. It has it all broken down to give them a gang set of stats similar to what cities and such have in Pathfinder already. It is really well done. I would love to see the author of this section put his efforts towards a rogue's guild to this effect as well.</p>
<p>Yakuza Mountain Village (8 pages)
<br />
This has a sample village with a sample Yakuza gang running into including stat blocks for the key NPC's. There is also a glossary for word meanings at the end.</p>
<p>It ends with a OGL, ads, and back cover. (3 page)</p>
<p>Closing thoughts. The art work is color and so so. Editing and layout where pretty good but I noticed a few errors here and there including on one table. The biggest error is the ToC seems to be for a adventure and not for this book at all. I have no idea how that happened. I am really torn by this product, what I liked I really liked. But there was more than a bit I was pretty meh about or didn't care for. I thought the PrC was pretty good as was one of the archetypes, one archetype I thought was great but then the other three I was pretty meh about. The traits where pretty good. The feats and spells where a mixed bag again. The new tattoo magic items where good though as was the part about running a Yakuza family. So what's my rating? I am going to settle for a 3.5 star review. Some good, some bad, and a little great.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Way of the Yakuza (PFRPG) PDF</b></p><p>Way of the Yakuza by Rite Publishing</p>
<p>This product is 39 pages long. It starts with a cover, ToC, and credits. (3 pages)</p>
<p>Introducing the Yakuza (4 ½ pages)
<br />
This section talks about the Yakuza, how they live, a bit of history, their structure as a family. It is a nice look into the Yakuza and into what makes them they way they are.</p>
<p>Yakuza Characters (12 ½ pages)
<br />
We start with 9 traits for the Yakuza which where all pretty well done and interesting. Next we get into new class archetypes and PrC.
<br />
Moso – Bard Archetype, a blind performer that focuses on damaging undead and banishing outsiders. It is solid option for a archetype.
<br />
Yakuza Bushi – Fighter Archetype, few more skills, gives up weapon, armor training and bravery. Gains initiative bonus and some movement abilities. Neat idea but I was pretty meh about it.
<br />
Bakuto – Rogue Archetype, gives up trap abilities for bonuses while gambling, solid idea for a NPC, but I thought a bit bland for a PC.
<br />
Kyodai – Rogue Archetype, bonus to intimidation, and bonus in combat when fighting with others. Solid NPC idea but kinda meh for a PC.
<br />
Horimyo – Wizard Archetype, A tattoo wizard specialist. That works well with the 4WFG tattoo book. Can use the tattoo to get temp pets, turn others tats against them and lash out be giving up spell slots. By far the best archetype in the book. The idea is so cool, really I wish it had been it's own class instead.</p>
<p>PrC, Machi-Yakko – D8 hp, medium BaB, 8 skills, 2 good saves, small but good selection of weapons, light armor. Gains some social abilities, Sneak attack 3d, runs a gang, but the real shinny part is tattoo's that add bonuses to the class. All and all a interesting PrC for a rogue.</p>
<p>Next we come to the feats. There is 8 new feats, the two new tat craft feats are good, I also liked the Short Blade Warrior feat. The rest where pretty meh. Next we get a few new equipment items where are pretty cool. There is 4 new spells that deal with tattoo's all and all fairly interesting spells. Finally we get 8 new wondrous items that are tattoo's, all and all I really liked the tat's, one seemed a bit strong but the rest I enjoyed.</p>
<p>Creating a Yakuza Gang (8 pages)
<br />
It has some example gang names but most of this section is about how to create and run a Yakuza gang. This I think is the best section of the book. It has it all broken down to give them a gang set of stats similar to what cities and such have in Pathfinder already. It is really well done. I would love to see the author of this section put his efforts towards a rogue's guild to this effect as well.</p>
<p>Yakuza Mountain Village (8 pages)
<br />
This has a sample village with a sample Yakuza gang running into including stat blocks for the key NPC's. There is also a glossary for word meanings at the end.</p>
<p>It ends with a OGL, ads, and back cover. (3 page)</p>
<p>Closing thoughts. The art work is color and so so. Editing and layout where pretty good but I noticed a few errors here and there including on one table. The biggest error is the ToC seems to be for a adventure and not for this book at all. I have no idea how that happened. I am really torn by this product, what I liked I really liked. But there was more than a bit I was pretty meh about or didn't care for. I thought the PrC was pretty good as was one of the archetypes, one archetype I thought was great but then the other three I was pretty meh about. The traits where pretty good. The feats and spells where a mixed bag again. The new tattoo magic items where good though as was the part about running a Yakuza family. So what's my rating? I am going to settle for a 3.5 star review. Some good, some bad, and a little great.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2012-01-05T23:35:36ZFantastic Maps: Amphitheater PDF: 4.5 star review (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8q4h?Fantastic-Maps-Amphitheater2011-12-14T21:05:29Z<p><b>Fantastic Maps: Amphitheater PDF</b></p><p>Fantastic Maps: Amphitheater by Rite Publishing</p>
<p>This product is 43 pages long. It starts with a cover and Intro. (2 pages)</p>
<p>Maps (41 pages)
<br />
We get one overview map on a single page. Then we get blown up maps in color and black and white for use with mini's. Also coming with it is maps for A4 size printers, maptools and jepgs with and without grids.</p>
<p>It ends with a OGL and Credits. (1 page)</p>
<p>Closing thoughts. By now you likely know the series. It is what it is and either you like them or likely don't. My only critic of this one is it would have been nice the statue and stuff in the amphitheater had a option to remove them before printing. I would have made this product have a much higher re-usability factor then. So what's my rating? I am going to give this one a 4.5 review it is exactly what it claims to do, though it could have been better.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Fantastic Maps: Amphitheater PDF</b></p><p>Fantastic Maps: Amphitheater by Rite Publishing</p>
<p>This product is 43 pages long. It starts with a cover and Intro. (2 pages)</p>
<p>Maps (41 pages)
<br />
We get one overview map on a single page. Then we get blown up maps in color and black and white for use with mini's. Also coming with it is maps for A4 size printers, maptools and jepgs with and without grids.</p>
<p>It ends with a OGL and Credits. (1 page)</p>
<p>Closing thoughts. By now you likely know the series. It is what it is and either you like them or likely don't. My only critic of this one is it would have been nice the statue and stuff in the amphitheater had a option to remove them before printing. I would have made this product have a much higher re-usability factor then. So what's my rating? I am going to give this one a 4.5 review it is exactly what it claims to do, though it could have been better.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-12-14T21:05:29ZDivine Favor: The Paladin (PFRPG) PDF: 4 star review, some nice options for Paladins (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8o6q?Divine-Favor-The-Paladin2011-12-09T18:55:07Z<p><b>Divine Favor: The Paladin (PFRPG) PDF</b></p><p>Divine Favor: The Paladin by Open Design</p>
<p>This product is 20 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>Introduction (2 pages)
<br />
This takes a look at the core aspects of the class and briefly talks about them.</p>
<p>Alternate Class Abilities (7 ½ pages)
<br />
This are Divine Aspects, which replaces the Divine Bound ability. Each one is based on a domain. The ability can be used X number of times per day and lasts 1min/per level. Each of the domain aspects grants 5 bonuses, as the Paladin levels up they gain access to more and more of them. So when they first learn it they gain only one bonus, at 8th level a second bonus is added and the Paladin gains both of them etc. The abilities are gained at 5th, 8th, 11th, 14th, 17th and 20th. Some of the abilities gained are just higher bonuses to a previously gained ability. There is ten divine aspects and one stigmata. They are below.</p>
<p>Community – focus on helping others with aid abilities.
<br />
Glory – inspires others around them with their actions.
<br />
Good – bonuses against some evil creatures.
<br />
Healing – improved ways of healing.
<br />
Law – bonuses against chaos.
<br />
Nobility – bonus to attack and demoralize the enemy.
<br />
Protection – extra protection.
<br />
Strength – gains a bonus to the strength stat and varies strength checks.
<br />
Sun – light and heat based abilities, plus bonus against undead.
<br />
War – bonus fighter feats and con bonus.</p>
<p>The Stigmata are signs of displeasure a deity can give a paladin with out having them fall.
<br />
Bleeding Wounds – a wound that won't fully heal.
<br />
Excommunicated – partial immune to divine spells included helpful ones.
<br />
Tormented Sleep – needs more hours of rest or suffer from lack of sleep.
<br />
Outcast – marked, others of the faith shun them.</p>
<p>Paladin Archetypes (3 ½ pages)
<br />
In this section we get five new Paladin Archetypes.
<br />
Heavenly Beacon – give inspiration bonuses to others.
<br />
Holy Sword – gives up spells to gain the fighter Weapon Training ability.
<br />
Metropolitan – protector of the city, gains bonuses in their city.
<br />
Questing Knight – gains know direction, commune and vision quest.
<br />
Templar – divine defense based abilities.</p>
<p>Paladin Codes (2 pages)
<br />
There is four codes of conduct given in much greater detail on exactly what is or is not allowed to be done. In addition each one grants bonus spells to the Paladins spell list that they learn at each spell level. The four codes are.
<br />
Vow of Abstinence – anything that pollutes the body and spirit, drugs, alcohol, rich food, sex etc.
<br />
Vow of Poverty – can only own the clothes, armor and weapons.
<br />
Vow of Honesty – can not lie, cheat or steal. Nor tolerate any form of deception.
<br />
Vow of Servitude – vows to protect and serve another to death.</p>
<p>New Feats (2 pages)
<br />
There is 14 new feats in this section. Several of them are for those who have taken one of the vows in this book or one a aspect. There is several general paladin feats though. One of the feats mentions a Vow of Honor which is not in the book. I believe it is meant by the text to be for the Vow of Abstinence.</p>
<p>It ends with a OGL. (1 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is ok. I noticed a few minor mistakes like a the Vow if Honor I mentioned in the feats section. The Divine Aspects where pretty well done and I liked them. The Stigmata I thought was a very cool idea but I am not completely sold on how it works currently. I felt there needed to be more and a bit worse as some are almost as helpful as they are harmful. The Archetypes I thought was a mixed bag. Heavenly Beacon, Questing Knight and Templar I thought where pretty good. Metropolitan and Holy Sword I thought where a bit weak or limited. I did like the codes being fleshed out with some minor benefits being added to them. I would have liked to have seen some more though. The feats where mostly well done and took advantage of playing up the extra stuff in this book. So what's my rating? I am going to give this one a 4 star review. It is mostly good with a few minor mistakes and a few meh parts.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Divine Favor: The Paladin (PFRPG) PDF</b></p><p>Divine Favor: The Paladin by Open Design</p>
<p>This product is 20 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>Introduction (2 pages)
<br />
This takes a look at the core aspects of the class and briefly talks about them.</p>
<p>Alternate Class Abilities (7 ½ pages)
<br />
This are Divine Aspects, which replaces the Divine Bound ability. Each one is based on a domain. The ability can be used X number of times per day and lasts 1min/per level. Each of the domain aspects grants 5 bonuses, as the Paladin levels up they gain access to more and more of them. So when they first learn it they gain only one bonus, at 8th level a second bonus is added and the Paladin gains both of them etc. The abilities are gained at 5th, 8th, 11th, 14th, 17th and 20th. Some of the abilities gained are just higher bonuses to a previously gained ability. There is ten divine aspects and one stigmata. They are below.</p>
<p>Community – focus on helping others with aid abilities.
<br />
Glory – inspires others around them with their actions.
<br />
Good – bonuses against some evil creatures.
<br />
Healing – improved ways of healing.
<br />
Law – bonuses against chaos.
<br />
Nobility – bonus to attack and demoralize the enemy.
<br />
Protection – extra protection.
<br />
Strength – gains a bonus to the strength stat and varies strength checks.
<br />
Sun – light and heat based abilities, plus bonus against undead.
<br />
War – bonus fighter feats and con bonus.</p>
<p>The Stigmata are signs of displeasure a deity can give a paladin with out having them fall.
<br />
Bleeding Wounds – a wound that won't fully heal.
<br />
Excommunicated – partial immune to divine spells included helpful ones.
<br />
Tormented Sleep – needs more hours of rest or suffer from lack of sleep.
<br />
Outcast – marked, others of the faith shun them.</p>
<p>Paladin Archetypes (3 ½ pages)
<br />
In this section we get five new Paladin Archetypes.
<br />
Heavenly Beacon – give inspiration bonuses to others.
<br />
Holy Sword – gives up spells to gain the fighter Weapon Training ability.
<br />
Metropolitan – protector of the city, gains bonuses in their city.
<br />
Questing Knight – gains know direction, commune and vision quest.
<br />
Templar – divine defense based abilities.</p>
<p>Paladin Codes (2 pages)
<br />
There is four codes of conduct given in much greater detail on exactly what is or is not allowed to be done. In addition each one grants bonus spells to the Paladins spell list that they learn at each spell level. The four codes are.
<br />
Vow of Abstinence – anything that pollutes the body and spirit, drugs, alcohol, rich food, sex etc.
<br />
Vow of Poverty – can only own the clothes, armor and weapons.
<br />
Vow of Honesty – can not lie, cheat or steal. Nor tolerate any form of deception.
<br />
Vow of Servitude – vows to protect and serve another to death.</p>
<p>New Feats (2 pages)
<br />
There is 14 new feats in this section. Several of them are for those who have taken one of the vows in this book or one a aspect. There is several general paladin feats though. One of the feats mentions a Vow of Honor which is not in the book. I believe it is meant by the text to be for the Vow of Abstinence.</p>
<p>It ends with a OGL. (1 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is ok. I noticed a few minor mistakes like a the Vow if Honor I mentioned in the feats section. The Divine Aspects where pretty well done and I liked them. The Stigmata I thought was a very cool idea but I am not completely sold on how it works currently. I felt there needed to be more and a bit worse as some are almost as helpful as they are harmful. The Archetypes I thought was a mixed bag. Heavenly Beacon, Questing Knight and Templar I thought where pretty good. Metropolitan and Holy Sword I thought where a bit weak or limited. I did like the codes being fleshed out with some minor benefits being added to them. I would have liked to have seen some more though. The feats where mostly well done and took advantage of playing up the extra stuff in this book. So what's my rating? I am going to give this one a 4 star review. It is mostly good with a few minor mistakes and a few meh parts.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-12-09T18:55:07ZEvocative City Sites: Barker's Circus and Sideshow (PFRPG) PDF: A nice circus that could have used another page or two to be great. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8pw2?Evocative-City-Sites-Barkers-Circus-and-Sideshow2011-12-09T17:48:31Z<p><b>Evocative City Sites: Barker's Circus and Sideshow (PFRPG) PDF</b></p><p>Evocative City Sites: Barker's Circus and Sideshow by Rite Publishing</p>
<p>This product is 47 pages long. It starts with a cover and credits. (2 pages)</p>
<p>The Circus (7 pages)
<br />
It starts off with a map overview of the circus and legend key. It starts with a IC introduction to the circus, followed by the sideshow room, then the main event, and then the final area of the circus is discussed which is used for storage. After that we get some information about the Night Haunts which is a the circus performers as vigilantes. We also get color larger maps of each section of the circus as well as two half page piece of art. Following that there is a section that talks about former major acts, there is six of them. Some of them left and other ones where killed. We get a slight overview of the three main NPC's in the circus and then four adventure seeds.</p>
<p>Stat blocks (3 pages)
<br />
Here we get full stat blocks of the three main NPC's in the circus.
<br />
Mahay Marvus – CR17 Huge jagganath athach rogue 4 (humanoid) (giant)
<br />
Doctor Otto Sims – CR12 Large bipedal rune-carved couatl (outsider) (native)
<br />
Hachaliah Barker – CR6 Human trickster expert 5/aristocrat 5 </p>
<p>It ends with a OGL and and blown up maps of the circus for use with mini's. (35 pages)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to ok. Editing and layout is good. I didn't notice any mistakes. There is also a map pack that comes with it for different paper sizes for different printers. I liked the product but I was also a little disappointed. Mostly because I don't think enough information was given to truly bring the circus alive, with out a bit of effort on the GM. The main thing I felt was missing is I would have liked to have seen at least a paragraph on each side show attraction and at least a paragraph on each main event act. What there is, is good but I thought there needed to be more. The NPC's are interesting with well done stat blocks, so is the history and secrets of the circus. So what's my rating? I am going to give this one a 4 star, mostly cause I think another page or two could have made this great.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Evocative City Sites: Barker's Circus and Sideshow (PFRPG) PDF</b></p><p>Evocative City Sites: Barker's Circus and Sideshow by Rite Publishing</p>
<p>This product is 47 pages long. It starts with a cover and credits. (2 pages)</p>
<p>The Circus (7 pages)
<br />
It starts off with a map overview of the circus and legend key. It starts with a IC introduction to the circus, followed by the sideshow room, then the main event, and then the final area of the circus is discussed which is used for storage. After that we get some information about the Night Haunts which is a the circus performers as vigilantes. We also get color larger maps of each section of the circus as well as two half page piece of art. Following that there is a section that talks about former major acts, there is six of them. Some of them left and other ones where killed. We get a slight overview of the three main NPC's in the circus and then four adventure seeds.</p>
<p>Stat blocks (3 pages)
<br />
Here we get full stat blocks of the three main NPC's in the circus.
<br />
Mahay Marvus – CR17 Huge jagganath athach rogue 4 (humanoid) (giant)
<br />
Doctor Otto Sims – CR12 Large bipedal rune-carved couatl (outsider) (native)
<br />
Hachaliah Barker – CR6 Human trickster expert 5/aristocrat 5 </p>
<p>It ends with a OGL and and blown up maps of the circus for use with mini's. (35 pages)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to ok. Editing and layout is good. I didn't notice any mistakes. There is also a map pack that comes with it for different paper sizes for different printers. I liked the product but I was also a little disappointed. Mostly because I don't think enough information was given to truly bring the circus alive, with out a bit of effort on the GM. The main thing I felt was missing is I would have liked to have seen at least a paragraph on each side show attraction and at least a paragraph on each main event act. What there is, is good but I thought there needed to be more. The NPC's are interesting with well done stat blocks, so is the history and secrets of the circus. So what's my rating? I am going to give this one a 4 star, mostly cause I think another page or two could have made this great.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-12-09T17:48:31ZThe Secrets of Tactical Archetypes (PFRPG) PDF: Some well done new archetypes (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8owl?The-Secrets-of-Tactical-Archetypes2011-11-30T22:03:22Z<p><b>The Secrets of Tactical Archetypes (PFRPG) PDF</b></p><p>The Secrets of Tactical Archetypes by Rite Publishing</p>
<p>This product is 12 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Archetypes (7 pages)
<br />
It starts off talking about the reasons the product was made and listing the new six archetypes in the book. Which are...
<br />
Celestial Commander: Summoner – This makes the summoner into a divine casting class. They give up some spells for other spells, gain one domain, gains some bonus feats, boosts single summoner creatures(or groups if summoned with a single spell), boost allies, make pets blow up like a divine bomb, etc.
<br />
Inspiring Commander: Cavalier – loses heavy armor, gains limited bardic performances, gain bonus teamwork feats, temporarily grant others teamwork feats, buff allies.
<br />
Mechanist: Gunslinger – uses Int instead of wis for grit, gains disable device class skill and trapfinding like a rogue, can increase dmg done with firearms, swaps out some deeds.
<br />
Pack Hunter: Ranger – Gains a wolf animal companion like a druid would. Later adds a second wolf, if you and all your pets hit in a single round you all get healed some, etc.
<br />
Shogun: Samurai – slight change to resolve ability with two new options, gains diehard feat, can spend resolve to do bonus dmg based on con, can grant others a move action a few times a day.
<br />
War Warder: Magus – slight change to weapons and armor, can spend acrance pool for armor bonus, gains abjuration spells to their spell list, force push, causes foes to stop if hit by a AoO.</p>
<p>It ends with a OGL and ads. (3 pages)</p>
<p>Closing thoughts. The art work is a mix of black and white and color. It ranges from meh to ok. Editing and layout was good. All and all the new archetypes are pretty good, I do have some critics and comments though on them. Mechanist and Shogun where pretty narrowly focused, I thought a bit to much so. Inspiring Commander and War Warder where solid builds. Pack Hunter, love the idea but thought it could have been better. I would have liked for a option to take more kinds of animals even ones of a different kind (ala Beastmaster) and I would have rather them given up more abilities to get more pets. Two wolves was just not enough to invoke pack hunter in my mind. So this one I consider a great concept that wasn't taken far enough. Celestial Commander for me was easily the best of the bunch, I really liked that one. So what's my rating? I am going to give this one a solid 4 star, good but I would have liked a bit more on a couple of them.</p>
<p>Trust me, I'm a Succubus.</p><p><b>The Secrets of Tactical Archetypes (PFRPG) PDF</b></p><p>The Secrets of Tactical Archetypes by Rite Publishing</p>
<p>This product is 12 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Archetypes (7 pages)
<br />
It starts off talking about the reasons the product was made and listing the new six archetypes in the book. Which are...
<br />
Celestial Commander: Summoner – This makes the summoner into a divine casting class. They give up some spells for other spells, gain one domain, gains some bonus feats, boosts single summoner creatures(or groups if summoned with a single spell), boost allies, make pets blow up like a divine bomb, etc.
<br />
Inspiring Commander: Cavalier – loses heavy armor, gains limited bardic performances, gain bonus teamwork feats, temporarily grant others teamwork feats, buff allies.
<br />
Mechanist: Gunslinger – uses Int instead of wis for grit, gains disable device class skill and trapfinding like a rogue, can increase dmg done with firearms, swaps out some deeds.
<br />
Pack Hunter: Ranger – Gains a wolf animal companion like a druid would. Later adds a second wolf, if you and all your pets hit in a single round you all get healed some, etc.
<br />
Shogun: Samurai – slight change to resolve ability with two new options, gains diehard feat, can spend resolve to do bonus dmg based on con, can grant others a move action a few times a day.
<br />
War Warder: Magus – slight change to weapons and armor, can spend acrance pool for armor bonus, gains abjuration spells to their spell list, force push, causes foes to stop if hit by a AoO.</p>
<p>It ends with a OGL and ads. (3 pages)</p>
<p>Closing thoughts. The art work is a mix of black and white and color. It ranges from meh to ok. Editing and layout was good. All and all the new archetypes are pretty good, I do have some critics and comments though on them. Mechanist and Shogun where pretty narrowly focused, I thought a bit to much so. Inspiring Commander and War Warder where solid builds. Pack Hunter, love the idea but thought it could have been better. I would have liked for a option to take more kinds of animals even ones of a different kind (ala Beastmaster) and I would have rather them given up more abilities to get more pets. Two wolves was just not enough to invoke pack hunter in my mind. So this one I consider a great concept that wasn't taken far enough. Celestial Commander for me was easily the best of the bunch, I really liked that one. So what's my rating? I am going to give this one a solid 4 star, good but I would have liked a bit more on a couple of them.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-30T22:03:22ZFenrir's Fury (PFRPG) PDF: solid little side trek that could use a little more polish (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8pet?Fenrirs-Fury2011-11-24T21:13:10Z<p><b>Fenrir's Fury (PFRPG) PDF</b></p><p>Fenrirs Fury by Krome Dragon Games</p>
<p>This product is 26 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Introduction (1 page)
<br />
This is a side trek adventure for 4-5 6th level characters. This is a nice background with a well done villain. It is set in a viking style setting. It fits in well in the Land of the Linnorm Kings and or as a side trek during the Jade Regent AP when it travels threw it. Either during the 2nd AP or just before the 3rd one.</p>
<p>Part 1 (4 pages)
<br />
The PC's end up at a village and are invited to join the locals in the feats hall for games and a feast. After taking part in both for awhile the feats hall is attacked. The PC's half to defend the Jarl from a attack. While this is going on the village is being attacked as well, after defending the Jarl the PC's likely rush to save the village from the two threats.</p>
<p>Part 2 (5 pages)
<br />
At this point the PC's are allowed to rest in the village that night and thanked for helping the village. In the morning the Jarl if he was saved or someone else if not ask the PC's to seek out the enemy and stop them. They find out that the village has been being attacked by a known enemy. This involves a overland travel with deals with some weather, some encounters and then the final fight with the enemy once they locate him.</p>
<p>Appendix 1 (1 page)
<br />
This has basic information on the village and a glossary of terms.</p>
<p>Appendix 2 (10 pages)
<br />
Maps, both large mini maps and regular sized maps.</p>
<p>It ends with a OGL and back cover. (2 pages)</p>
<p>Closing thoughts. There is no art except whats on the cover. Editing and layout are pretty good. The adventure is well done with a interesting villain, the best kind of villain in my opinion. Someone who seems themselves as doing the right thing. I would have liked to have had some more information about how the villain comes about doing what he is doing. There is enough and it makes sense but I would have liked some more details. The biggest thing missing is advice on running the final part with the villain trying to convince the PC's of the worthiness of his cause and what happens if they side with him. I think that was a missed chance to take a pretty cool like side adventure and make it a very good one. So what's my rating? I am going to give it a 4 star review. It is solid and you can run it as is. It just could have with a bit more work been better.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Fenrir's Fury (PFRPG) PDF</b></p><p>Fenrirs Fury by Krome Dragon Games</p>
<p>This product is 26 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Introduction (1 page)
<br />
This is a side trek adventure for 4-5 6th level characters. This is a nice background with a well done villain. It is set in a viking style setting. It fits in well in the Land of the Linnorm Kings and or as a side trek during the Jade Regent AP when it travels threw it. Either during the 2nd AP or just before the 3rd one.</p>
<p>Part 1 (4 pages)
<br />
The PC's end up at a village and are invited to join the locals in the feats hall for games and a feast. After taking part in both for awhile the feats hall is attacked. The PC's half to defend the Jarl from a attack. While this is going on the village is being attacked as well, after defending the Jarl the PC's likely rush to save the village from the two threats.</p>
<p>Part 2 (5 pages)
<br />
At this point the PC's are allowed to rest in the village that night and thanked for helping the village. In the morning the Jarl if he was saved or someone else if not ask the PC's to seek out the enemy and stop them. They find out that the village has been being attacked by a known enemy. This involves a overland travel with deals with some weather, some encounters and then the final fight with the enemy once they locate him.</p>
<p>Appendix 1 (1 page)
<br />
This has basic information on the village and a glossary of terms.</p>
<p>Appendix 2 (10 pages)
<br />
Maps, both large mini maps and regular sized maps.</p>
<p>It ends with a OGL and back cover. (2 pages)</p>
<p>Closing thoughts. There is no art except whats on the cover. Editing and layout are pretty good. The adventure is well done with a interesting villain, the best kind of villain in my opinion. Someone who seems themselves as doing the right thing. I would have liked to have had some more information about how the villain comes about doing what he is doing. There is enough and it makes sense but I would have liked some more details. The biggest thing missing is advice on running the final part with the villain trying to convince the PC's of the worthiness of his cause and what happens if they side with him. I think that was a missed chance to take a pretty cool like side adventure and make it a very good one. So what's my rating? I am going to give it a 4 star review. It is solid and you can run it as is. It just could have with a bit more work been better.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-24T21:13:10ZDivine Favor: The Oracle (PFRPG) PDF: 4.5 star review. If you like Oracles it is worth grabbing (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8ogf?Divine-Favor-The-Oracle2011-11-24T20:03:22Z<p><b>Divine Favor: The Oracle (PFRPG) PDF</b></p><p>Divine Favor: The Oracle by Open Design</p>
<p>This product is 18 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>New Curses (2 pages)
<br />
In this section there is 9 new curses. The new curses are all pretty cool, though some of them are pretty harsh. They make for great RPing but I can see one of them Wanderer not working for a lot of groups. Unable to return to places they have been before after a week</p>
<p>New Mysteries (11 pages)
<br />
Clockwork – Very cool mystery though a couple of the powers don't seem much to do with Clockwork.
<br />
Moon – This one was very well done, it deals with darkness, madness and summon a moon bridge.
<br />
Old Gods – Has a bit of Cthulhu feel to it.
<br />
Plague – very neat, you become a plague carrier more or less.
<br />
Snakes – Lots of snake like powers, why'd it have to be snakes? Come on someone had to say it.
<br />
Wine – Has a bit of a Dionysus feel to it also fits in really well with Cayden.</p>
<p>New Feats (2 pages)
<br />
There is 6 new feats in this section. Summon Avatar is by far the best feat and it is very cool. You gain a bonuses depending on what your mystery is.</p>
<p>It ends with a OGL. (1 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is good I didn't notice any errors. The new curses are very cool from a RP point of view and neat. Mechanically some of them might be a little rough. The new Mysteries I really have nothing bad to say other than there was a couple of powers here and there that I didn't think fit as well as the could or should have. The feats where the worst part, they was mostly ok, nothing great but not bad. With the exception of Summon Avatar which was pretty cool. So what's my rating? I am going to give this one a 4.5 star review. What is good is very good and most of it is good.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Divine Favor: The Oracle (PFRPG) PDF</b></p><p>Divine Favor: The Oracle by Open Design</p>
<p>This product is 18 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>New Curses (2 pages)
<br />
In this section there is 9 new curses. The new curses are all pretty cool, though some of them are pretty harsh. They make for great RPing but I can see one of them Wanderer not working for a lot of groups. Unable to return to places they have been before after a week</p>
<p>New Mysteries (11 pages)
<br />
Clockwork – Very cool mystery though a couple of the powers don't seem much to do with Clockwork.
<br />
Moon – This one was very well done, it deals with darkness, madness and summon a moon bridge.
<br />
Old Gods – Has a bit of Cthulhu feel to it.
<br />
Plague – very neat, you become a plague carrier more or less.
<br />
Snakes – Lots of snake like powers, why'd it have to be snakes? Come on someone had to say it.
<br />
Wine – Has a bit of a Dionysus feel to it also fits in really well with Cayden.</p>
<p>New Feats (2 pages)
<br />
There is 6 new feats in this section. Summon Avatar is by far the best feat and it is very cool. You gain a bonuses depending on what your mystery is.</p>
<p>It ends with a OGL. (1 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is good I didn't notice any errors. The new curses are very cool from a RP point of view and neat. Mechanically some of them might be a little rough. The new Mysteries I really have nothing bad to say other than there was a couple of powers here and there that I didn't think fit as well as the could or should have. The feats where the worst part, they was mostly ok, nothing great but not bad. With the exception of Summon Avatar which was pretty cool. So what's my rating? I am going to give this one a 4.5 star review. What is good is very good and most of it is good.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-24T20:03:22Z101 Renegade Class Feats (PFRPG) PDF: If you liked the classes listed this makes them better. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8pf8?101-Renegade-Class-Feats2011-11-24T19:37:44Z<p><b>101 Renegade Class Feats (PFRPG) PDF</b></p><p>101 Renegade Class Feats by Rite Publishing</p>
<p>This product is 21 pages long. It starts with a cover and credits. (2 pages)</p>
<p>101 Class Feats (16 pages)
<br />
This has new class feats for fourteen 3pp classes.
<br />
Armiger by Super Genius Games – 7 new feats, Counter Assault was my fav for them. It allows the PC to counter all attacks against it from one enemy.
<br />
Corsair by Green Ronin – 7 new feats, Greater Dirty Fighting was my fav feat. It allows the PC to add a condition on a dirty fighting attack such as blinded etc.
<br />
Divine Channeler by Rite Publishing – 9 new feats, Efficacious Channeling feat adds a +1 to the die of channeling and the DC.
<br />
Dragon Rider by Super Genius Games – 7 new feats, Steed Breath, gain a breath weapon like your steed.
<br />
Gladiator by 4 Wind Fantasy Gaming – 7 new feats, Signature Finishing Move, if you do complete all parts of your Signature Move you do bonus damage.
<br />
Godling by Super Genius Games – 7 new feats, I don't have any of these books so can't really pick a feat as I am not sure how effective or good they are.
<br />
Guttermage by 0one Games – 7 new feats, Guttermage Kiss, this feats is a curse that causes vermin to flock to the target.
<br />
Luckbringer by Rite Publishing – 7 new feats, Improved Narrow Escape, allows the PC to use Narrow Escape more often.
<br />
Taskshaper by Rite Publishing – 7 new feats, Baleful Touch, with a touch you can cast Baleful Polymorph.
<br />
Time Thief by Super Genius Games – 7 new feats, Steal Mote of Time, lets a PC steal motes of time from foes which just is a way for a Time Thief to recharge.
<br />
Vanguard by Super Genius Games – 8 new feats, Arcane Defense, spend a spell to gain extra AC.
<br />
The War Master by Super Genius Games – 7 new feats, Tactical Teamwork, cause one alley to know a teamwork feat that the another alley has.
<br />
Witch Hunter by Super Genius Games – 7 new feats, Spell Anthema, causes the target to lose their highest level spell or spell like ability for the day.
<br />
Wolf Shifter by Paizo Fans United – 7 new feats, Essence of the Beast, allowed to pick other animals other than a wolf.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is good I didn't notice any errors. The book does a good job of adding some new feats to the classes to help add to them and expand on them. Some of the feats could be used by anyone but most are limited to that class or similar classes, such as time thief and time warden able to use most of the new time thief feats. Most of the feats was just ways to improve or add extra special abilities the classes have. I thought some of the feats where on the strong side perhaps to strong. Most of them where perfectly fine. What I think the book does best is expand those classes and likely make people interested in some of the classes they don't own. For me it was the Corsair. So what's my rating? I thought it was a good book but not perfect. I am giving it a 4 star rating.</p>
<p>Trust me, I'm a Succubus.</p><p><b>101 Renegade Class Feats (PFRPG) PDF</b></p><p>101 Renegade Class Feats by Rite Publishing</p>
<p>This product is 21 pages long. It starts with a cover and credits. (2 pages)</p>
<p>101 Class Feats (16 pages)
<br />
This has new class feats for fourteen 3pp classes.
<br />
Armiger by Super Genius Games – 7 new feats, Counter Assault was my fav for them. It allows the PC to counter all attacks against it from one enemy.
<br />
Corsair by Green Ronin – 7 new feats, Greater Dirty Fighting was my fav feat. It allows the PC to add a condition on a dirty fighting attack such as blinded etc.
<br />
Divine Channeler by Rite Publishing – 9 new feats, Efficacious Channeling feat adds a +1 to the die of channeling and the DC.
<br />
Dragon Rider by Super Genius Games – 7 new feats, Steed Breath, gain a breath weapon like your steed.
<br />
Gladiator by 4 Wind Fantasy Gaming – 7 new feats, Signature Finishing Move, if you do complete all parts of your Signature Move you do bonus damage.
<br />
Godling by Super Genius Games – 7 new feats, I don't have any of these books so can't really pick a feat as I am not sure how effective or good they are.
<br />
Guttermage by 0one Games – 7 new feats, Guttermage Kiss, this feats is a curse that causes vermin to flock to the target.
<br />
Luckbringer by Rite Publishing – 7 new feats, Improved Narrow Escape, allows the PC to use Narrow Escape more often.
<br />
Taskshaper by Rite Publishing – 7 new feats, Baleful Touch, with a touch you can cast Baleful Polymorph.
<br />
Time Thief by Super Genius Games – 7 new feats, Steal Mote of Time, lets a PC steal motes of time from foes which just is a way for a Time Thief to recharge.
<br />
Vanguard by Super Genius Games – 8 new feats, Arcane Defense, spend a spell to gain extra AC.
<br />
The War Master by Super Genius Games – 7 new feats, Tactical Teamwork, cause one alley to know a teamwork feat that the another alley has.
<br />
Witch Hunter by Super Genius Games – 7 new feats, Spell Anthema, causes the target to lose their highest level spell or spell like ability for the day.
<br />
Wolf Shifter by Paizo Fans United – 7 new feats, Essence of the Beast, allowed to pick other animals other than a wolf.</p>
<p>It ends with a OGL and ads. (3 page)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is good I didn't notice any errors. The book does a good job of adding some new feats to the classes to help add to them and expand on them. Some of the feats could be used by anyone but most are limited to that class or similar classes, such as time thief and time warden able to use most of the new time thief feats. Most of the feats was just ways to improve or add extra special abilities the classes have. I thought some of the feats where on the strong side perhaps to strong. Most of them where perfectly fine. What I think the book does best is expand those classes and likely make people interested in some of the classes they don't own. For me it was the Corsair. So what's my rating? I thought it was a good book but not perfect. I am giving it a 4 star rating.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-24T19:37:44ZThe Sinking—Season 1: The Plumb Line (PFRPG) PDF: Either a nice side trek or the next part to the AP (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8peu?The-Sinking-Season-1-The-Plumb-Line2011-11-21T19:47:51Z<p><b>The Sinking—Season 1: The Plumb Line (PFRPG) PDF</b></p><p>The Sinking: The Plumb Line by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover, OGL, ToC and credits. (4 pages)</p>
<p>The Adventure (11 pages)
<br />
This is the 7th part in the new adventure path in the Great City. It starts with a summery of the adventure and a background. The PC's are hired to find a missing architect, the first part is them getting the job. After some investigation and social encounters the PC's will be ambushed by some thugs. Eventually the PC's learn he went to investigate some tunnels found by the large sink hole in the city. From here it turns into a mini dungeon.</p>
<p>It ends with a back cover and ads. (2 pages)</p>
<p>Closing thoughts. The art work is black and white, and pretty good. Editing and layout is very good. I didn't notice any mistakes. Being as how this is only the second part of the adventure I own and don't have the rest I am unsure how this ties into the rest of things. This of course can very easily be played as a stand alone adventure with a few minor tweaks in any setting for 3rd level characters. It has a nice mix of some investigation, RPing and combat. The maps are pretty good. So what's my rating? I am going to give this one a 4 star review. Good, but I think could have been better. I would have liked to have seen a couple of more pages of investigation myself.</p>
<p>Trust me, I'm a Succubus.</p><p><b>The Sinking—Season 1: The Plumb Line (PFRPG) PDF</b></p><p>The Sinking: The Plumb Line by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover, OGL, ToC and credits. (4 pages)</p>
<p>The Adventure (11 pages)
<br />
This is the 7th part in the new adventure path in the Great City. It starts with a summery of the adventure and a background. The PC's are hired to find a missing architect, the first part is them getting the job. After some investigation and social encounters the PC's will be ambushed by some thugs. Eventually the PC's learn he went to investigate some tunnels found by the large sink hole in the city. From here it turns into a mini dungeon.</p>
<p>It ends with a back cover and ads. (2 pages)</p>
<p>Closing thoughts. The art work is black and white, and pretty good. Editing and layout is very good. I didn't notice any mistakes. Being as how this is only the second part of the adventure I own and don't have the rest I am unsure how this ties into the rest of things. This of course can very easily be played as a stand alone adventure with a few minor tweaks in any setting for 3rd level characters. It has a nice mix of some investigation, RPing and combat. The maps are pretty good. So what's my rating? I am going to give this one a 4 star review. Good, but I think could have been better. I would have liked to have seen a couple of more pages of investigation myself.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-21T19:47:51Z101 NPC Grudges (PFRPG) PDF: Great collection of Urban challanges for PC's. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8mqk?101-NPC-Grudges2011-11-21T19:31:53Z<p><b>101 NPC Grudges (PFRPG) PDF</b></p><p>101 NPC Grudges by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover and credits. (2 pages)</p>
<p>101 NPC Grudges (12 pages)
<br />
It starts by explaining the idea behind the product. Sometimes PC's do things that will make NPC's dislike them or even do something that makes someone that hears about their deeds to hold a grudge. This gives you a 101 sample such NPC's and what they do to make things harder on the PC's. It is broken up by Urban, Rural, Frontier, Nautical, and Wilderness. Most of them are Urban or rural there is a handful for the other three. There is also a handful of full stat blocks for some of the NPC's. Most of them are left for the GM as a stat block shouldn't be needed anyways.</p>
<p>It ends with a OGL and ads. (3 pages)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is very good. I didn't notice any mistakes. I like the idea of the product and it can add real spice to the game by having new NPC reaction that are problems for the PC's but more social or RP focused problems. Something the PC's just can't or shouldn't just hack down but have to deal with in other ways. Now the product is not perfect. The only real short coming is that outside of rural and especially urban there is just not many options. I get why, urban is far easier for these type of things. I would have liked to have seen some more for the other three though. If you are looking for some non combat idea's to use against the PC's in a urban environment then pick this up for sure. So what's my rating? I am going to give this one a 4 star review. It is great for a urban environment, good for rural, but only tosses a bone to other situations. </p>
<p>Trust me, I'm a Succubus.</p><p><b>101 NPC Grudges (PFRPG) PDF</b></p><p>101 NPC Grudges by Rite Publishing</p>
<p>This product is 17 pages long. It starts with a cover and credits. (2 pages)</p>
<p>101 NPC Grudges (12 pages)
<br />
It starts by explaining the idea behind the product. Sometimes PC's do things that will make NPC's dislike them or even do something that makes someone that hears about their deeds to hold a grudge. This gives you a 101 sample such NPC's and what they do to make things harder on the PC's. It is broken up by Urban, Rural, Frontier, Nautical, and Wilderness. Most of them are Urban or rural there is a handful for the other three. There is also a handful of full stat blocks for some of the NPC's. Most of them are left for the GM as a stat block shouldn't be needed anyways.</p>
<p>It ends with a OGL and ads. (3 pages)</p>
<p>Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is very good. I didn't notice any mistakes. I like the idea of the product and it can add real spice to the game by having new NPC reaction that are problems for the PC's but more social or RP focused problems. Something the PC's just can't or shouldn't just hack down but have to deal with in other ways. Now the product is not perfect. The only real short coming is that outside of rural and especially urban there is just not many options. I get why, urban is far easier for these type of things. I would have liked to have seen some more for the other three though. If you are looking for some non combat idea's to use against the PC's in a urban environment then pick this up for sure. So what's my rating? I am going to give this one a 4 star review. It is great for a urban environment, good for rural, but only tosses a bone to other situations. </p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-21T19:31:53ZOracle Curses (PFRPG) PDF: 4.5 star review. well worth the meager asking price. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8mus?Oracle-Curses2011-11-21T19:17:57Z<p><b>Oracle Curses (PFRPG) PDF</b></p><p>Oracle Curses by Above Average Creations</p>
<p>This product is 8 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Curses (4 pages)
<br />
It starts off explaining the reasoning behind the book which is to expand on the curse selections to add more variety for the Oracle class. Next we get a curse table where it lists all 10 new curses, there type (mental, physical, or social) and how strong or bad the curse is. After that we get the curses game mechanics information. The 10 new curses in this book are.
<br />
Deliberate – you always decided things slowly.
<br />
Dependent – you have a living spell focus.
<br />
Feeble – take extra damage from hits.
<br />
Hermetical – social penalties.
<br />
Hyperactive – always moving some good and bad aspects to it.
<br />
Impatient – effects skill checks.
<br />
Mercurial – minor physical aspects change daily.
<br />
Mute – can not speak, but eventually gain telepathy.
<br />
Ponderous – big, overweight and slow.
<br />
Renowned – everyone knows who you are.</p>
<p>It ends with a OGL and back cover. (2 pages)</p>
<p>Closing thoughts. The art work is black and white, and is pretty good. Editing and layout is very good. I didn't notice any mistakes. The curse idea's are pretty cool all and all, I think I would tweak a couple of them before I allowed them. Since not all of them are equal, but then neither where the ones in the APG. For the price this is totally worth picking up for anyone that ever plans to play or allow Oracles in their games. While I don't think it is perfect, since I think a couple of the curses could have been tweaked a bit better it is very good. So what's my rating? I am going to settle on a 4.5, good and with a little work it is great, plus it is cheap.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Oracle Curses (PFRPG) PDF</b></p><p>Oracle Curses by Above Average Creations</p>
<p>This product is 8 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Curses (4 pages)
<br />
It starts off explaining the reasoning behind the book which is to expand on the curse selections to add more variety for the Oracle class. Next we get a curse table where it lists all 10 new curses, there type (mental, physical, or social) and how strong or bad the curse is. After that we get the curses game mechanics information. The 10 new curses in this book are.
<br />
Deliberate – you always decided things slowly.
<br />
Dependent – you have a living spell focus.
<br />
Feeble – take extra damage from hits.
<br />
Hermetical – social penalties.
<br />
Hyperactive – always moving some good and bad aspects to it.
<br />
Impatient – effects skill checks.
<br />
Mercurial – minor physical aspects change daily.
<br />
Mute – can not speak, but eventually gain telepathy.
<br />
Ponderous – big, overweight and slow.
<br />
Renowned – everyone knows who you are.</p>
<p>It ends with a OGL and back cover. (2 pages)</p>
<p>Closing thoughts. The art work is black and white, and is pretty good. Editing and layout is very good. I didn't notice any mistakes. The curse idea's are pretty cool all and all, I think I would tweak a couple of them before I allowed them. Since not all of them are equal, but then neither where the ones in the APG. For the price this is totally worth picking up for anyone that ever plans to play or allow Oracles in their games. While I don't think it is perfect, since I think a couple of the curses could have been tweaked a bit better it is very good. So what's my rating? I am going to settle on a 4.5, good and with a little work it is great, plus it is cheap.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-21T19:17:57ZEvocative City Sites: The Lost Laboratory (PFRPG) PDF: 3.5 review, nice but could have been great. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8p3z?Evocative-City-Sites-The-Lost-Laboratory2011-11-09T22:35:46Z<p><b>Evocative City Sites: The Lost Laboratory (PFRPG) PDF</b></p><p>The Lost Laboratory by Rite Publishing</p>
<p>This product is 21 pages long. It starts with a cover and credits. (2 pages)</p>
<p>The Lost Laboratory (8 pages)
<br />
There is one smaller numbered GM map of both levels and two larger unlabeled maps that could be printed out and given out as a handout to the players. It starts off with a IC introduction to the lab like all of the products in this line. There is a couple of new magic items with information about them including creation etc. Four adventure hook idea's. The section ends with stat blocks for a new mechanical swarm and two new types of golems.</p>
<p>Mini's Maps (8 pages)
<br />
Here is a collection of maps to be print out to use as a mini's map for the laboratory. There is also another file with A4 versions of the maps for our friends across the pond.</p>
<p>It ends with a OGL, ad and back cover. (3 page)</p>
<p>Closing thoughts. The art work is black and white, stock art that ranges from ok to fair. Editing and layout is ok. I noticed a few minor mistakes. It is a very cool idea with a nice steampunk feel to it. My biggest issue with this product is, it feels incomplete. It was such a nice idea but I really think it could have used a half dozen more pages to really bring out the cool steampunk aspect it sets up and then leaves a little flat. So I consider this a great idea that just never got the extra details it needed to make it a great product. The constructs I feel the same way about, nice idea but wasn't as cool as they could have been. So what's my rating? I find it hard to rate, on one hand it is complete but on the other it just feels like such a missed chance to add more. Being torn I am coming down on a 3.5 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Evocative City Sites: The Lost Laboratory (PFRPG) PDF</b></p><p>The Lost Laboratory by Rite Publishing</p>
<p>This product is 21 pages long. It starts with a cover and credits. (2 pages)</p>
<p>The Lost Laboratory (8 pages)
<br />
There is one smaller numbered GM map of both levels and two larger unlabeled maps that could be printed out and given out as a handout to the players. It starts off with a IC introduction to the lab like all of the products in this line. There is a couple of new magic items with information about them including creation etc. Four adventure hook idea's. The section ends with stat blocks for a new mechanical swarm and two new types of golems.</p>
<p>Mini's Maps (8 pages)
<br />
Here is a collection of maps to be print out to use as a mini's map for the laboratory. There is also another file with A4 versions of the maps for our friends across the pond.</p>
<p>It ends with a OGL, ad and back cover. (3 page)</p>
<p>Closing thoughts. The art work is black and white, stock art that ranges from ok to fair. Editing and layout is ok. I noticed a few minor mistakes. It is a very cool idea with a nice steampunk feel to it. My biggest issue with this product is, it feels incomplete. It was such a nice idea but I really think it could have used a half dozen more pages to really bring out the cool steampunk aspect it sets up and then leaves a little flat. So I consider this a great idea that just never got the extra details it needed to make it a great product. The constructs I feel the same way about, nice idea but wasn't as cool as they could have been. So what's my rating? I find it hard to rate, on one hand it is complete but on the other it just feels like such a missed chance to add more. Being torn I am coming down on a 3.5 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-11-09T22:35:46ZDivine Favor: The Druid (PFRPG) PDF: Some nice Druid options. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8oav?Divine-Favor-The-Druid2011-10-26T18:33:56Z<p><b>Divine Favor: The Druid (PFRPG) PDF</b></p><p>Divine Favor: The Druid by Open Design</p>
<p>This product is 19 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>The Druid (1 pages)
<br />
It starts off looking at the class, it's spells, wildshape, multiclassing etc.</p>
<p>New Class Abilities (3 pages)
<br />
This section offers some new wildshape and animal companion options.
<br />
Natures Multitude – change into a number of tiny animals.
<br />
Swarm Shape – turn into a swarm.
<br />
Flock Companion – get a bunch of smaller creatures that total up to the same HD as the normal companion would.</p>
<p>New Archetypes (5 ½ pages)
<br />
Full Moon Druid – loses some powers including their animal companion but gains positive channeling and some other healing powers.
<br />
New Moon Druid - loses some powers including their animal companion but gains negative channeling and some death domains powers.
<br />
Phase Moon Druid – loses their animal companion and some other powers but gains bonuses to wildshape and changing abilities.
<br />
Green Warden - loses their animal companion and some other powers but gains bonuses vs undead, as well as channeling to damage undead only.
<br />
Forest Child - loses their animal companion and some other powers but gains plant creature type, as well as channeling to damage fey, plant and magical beasts only.
<br />
Air Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Earth Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Fire Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Water Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.</p>
<p>New Domains (3 ½ pages)
<br />
Here is a few new domains and there subdomains.
<br />
Bird Domain – hawk sight and wings... yes you get wings.
<br />
Hunting Domain – tracking bonus, become a little bit of a ranger in that area.
<br />
Insect Domain – gain a bite attack and hive mind(sorta blank mind making you immune to some mind effects)
<br />
Transformation Domain – Ability to alter self a few times a day and cancel all moral and ethical distractions a few times a day around you. I honestly don't get the last power in this domain it doesn't really match the chaos them as well as some other powers I can think of.
<br />
Tree Domain – gain con bonus for being tough as a tree and animate trees.</p>
<p>New Animal Companions (2 pages)
<br />
There is 5 new animal companions in this section. Brain Ooze, Electric Lizard, Fast Flytrap, Forest Worm, and Green Slug.</p>
<p>New Feats (2 pages)
<br />
There is 10 new druid focused feats. Some are for the druid and some for their animal companion. Honestly I like all the feats I think they are well done.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and good. Editing and layout are ok, I noticed a few errors here and there. Like Full Moon being spelled Full Mood, nothing to make the product unusable or hard to understand. As for the content I thought it was a bit of a mixed bag. Loved the new class abilities, feats and all but one of the new domains. The new animal companions where ok but not great. The Archetypes where mixed a couple was very good, most was ok and a couple I felt was kinda meh. So what's my rating? I found this one hard to rate. The stuff I liked I really liked but there was several things I didn't care for. I think really it depends on what parts of the book most interest you. For me as a whole I am giving it a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Divine Favor: The Druid (PFRPG) PDF</b></p><p>Divine Favor: The Druid by Open Design</p>
<p>This product is 19 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>The Druid (1 pages)
<br />
It starts off looking at the class, it's spells, wildshape, multiclassing etc.</p>
<p>New Class Abilities (3 pages)
<br />
This section offers some new wildshape and animal companion options.
<br />
Natures Multitude – change into a number of tiny animals.
<br />
Swarm Shape – turn into a swarm.
<br />
Flock Companion – get a bunch of smaller creatures that total up to the same HD as the normal companion would.</p>
<p>New Archetypes (5 ½ pages)
<br />
Full Moon Druid – loses some powers including their animal companion but gains positive channeling and some other healing powers.
<br />
New Moon Druid - loses some powers including their animal companion but gains negative channeling and some death domains powers.
<br />
Phase Moon Druid – loses their animal companion and some other powers but gains bonuses to wildshape and changing abilities.
<br />
Green Warden - loses their animal companion and some other powers but gains bonuses vs undead, as well as channeling to damage undead only.
<br />
Forest Child - loses their animal companion and some other powers but gains plant creature type, as well as channeling to damage fey, plant and magical beasts only.
<br />
Air Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Earth Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Fire Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.
<br />
Water Shaman - loses their animal companion and some other powers but gains elemental empathy, elemental shape and summon elemental.</p>
<p>New Domains (3 ½ pages)
<br />
Here is a few new domains and there subdomains.
<br />
Bird Domain – hawk sight and wings... yes you get wings.
<br />
Hunting Domain – tracking bonus, become a little bit of a ranger in that area.
<br />
Insect Domain – gain a bite attack and hive mind(sorta blank mind making you immune to some mind effects)
<br />
Transformation Domain – Ability to alter self a few times a day and cancel all moral and ethical distractions a few times a day around you. I honestly don't get the last power in this domain it doesn't really match the chaos them as well as some other powers I can think of.
<br />
Tree Domain – gain con bonus for being tough as a tree and animate trees.</p>
<p>New Animal Companions (2 pages)
<br />
There is 5 new animal companions in this section. Brain Ooze, Electric Lizard, Fast Flytrap, Forest Worm, and Green Slug.</p>
<p>New Feats (2 pages)
<br />
There is 10 new druid focused feats. Some are for the druid and some for their animal companion. Honestly I like all the feats I think they are well done.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and good. Editing and layout are ok, I noticed a few errors here and there. Like Full Moon being spelled Full Mood, nothing to make the product unusable or hard to understand. As for the content I thought it was a bit of a mixed bag. Loved the new class abilities, feats and all but one of the new domains. The new animal companions where ok but not great. The Archetypes where mixed a couple was very good, most was ok and a couple I felt was kinda meh. So what's my rating? I found this one hard to rate. The stuff I liked I really liked but there was several things I didn't care for. I think really it depends on what parts of the book most interest you. For me as a whole I am giving it a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-26T18:33:56Z15 Specific Weapons, Volume II (PFRPG) PDF: 15 unique magic weapons (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8mtx?15-Specific-Weapons-Volume-II2011-10-26T18:00:37Z<p><b>15 Specific Weapons, Volume II (PFRPG) PDF</b></p><p>15 Specific Weapons 2 by Headless Hydra Games</p>
<p>This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages)</p>
<p>Ways to bring the Magic back (2 pages)
<br />
This talks about how to make magical items seem more magical. It discusses the problems and then offers 6 solutions to help fix it.</p>
<p>15 Specific Weapons (5 ½ pages)
<br />
Each weapon has full stats, construction costs for it. A few have some background information about them as well. Many of them some little unique something about them, such as light on command to make them more interesting. A few are very specific such as Bastard's Inheritance which does double damage against a single family. There is also three new magic weapon special abilities. My favorites is a tie between...
<br />
Scythe of the Seasons – cold or fire based weapon based on the seasons.
<br />
Whip of Imprisonment – bonus for trips, disarms etc.</p>
<p>It ends with a OGL. (½ page)</p>
<p>Closing thoughts. The art work is black and white and good. Editing and layout are good. Only about 6 of the weapons have artwork for them, while the art is good for them I really would have liked to have seen art for all of them. This is very much like the first one, themed magic items with a little something special about them to make them stand out. I didn't think this was as good as the first one but it is close. Mostly because I didn't think the weapons and abilities was as inventive as the first one but they are as well done. So what's my rating? I am going to give this one a 4 star. I know I said the first was better and gave it a 4 as well. It really is close to as good.</p>
<p>Trust me, I'm a Succubus.</p><p><b>15 Specific Weapons, Volume II (PFRPG) PDF</b></p><p>15 Specific Weapons 2 by Headless Hydra Games</p>
<p>This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages)</p>
<p>Ways to bring the Magic back (2 pages)
<br />
This talks about how to make magical items seem more magical. It discusses the problems and then offers 6 solutions to help fix it.</p>
<p>15 Specific Weapons (5 ½ pages)
<br />
Each weapon has full stats, construction costs for it. A few have some background information about them as well. Many of them some little unique something about them, such as light on command to make them more interesting. A few are very specific such as Bastard's Inheritance which does double damage against a single family. There is also three new magic weapon special abilities. My favorites is a tie between...
<br />
Scythe of the Seasons – cold or fire based weapon based on the seasons.
<br />
Whip of Imprisonment – bonus for trips, disarms etc.</p>
<p>It ends with a OGL. (½ page)</p>
<p>Closing thoughts. The art work is black and white and good. Editing and layout are good. Only about 6 of the weapons have artwork for them, while the art is good for them I really would have liked to have seen art for all of them. This is very much like the first one, themed magic items with a little something special about them to make them stand out. I didn't think this was as good as the first one but it is close. Mostly because I didn't think the weapons and abilities was as inventive as the first one but they are as well done. So what's my rating? I am going to give this one a 4 star. I know I said the first was better and gave it a 4 as well. It really is close to as good.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-26T18:00:37ZFrozen Wind (PFRPG) PDF: A nice Halloween adventure (5 stars)Dark_Mistresshttps://paizo.com/products/btpy978t?Frozen-Wind2011-10-26T16:56:39Z<p><b>Frozen Wind (PFRPG) PDF</b></p><p>Frozen Wind by Rite Publishing</p>
<p>This product is 38 pages long. It starts with a cover, credits, and ToC. (3 pages)</p>
<p>Introduction (5 pages)
<br />
This has the background, overview of the adventure and some rules of keeping score. Since the PC with the highest score is the winner. While there is other titles to be earned as well. You might be wondering about a winner. This is designed to be a one shot adventure for fun, sorta a zombie survival game. You can earn titles and stuff and the players can compete against each other in a friendly way to earn the titles.</p>
<p>Acts 1-3 (7 pages)
<br />
This is a very sandbox style adventure. The PC's will be riding out a storm at a monastery. There is a full page map of the monastery. Each location has information for each act. The acts are based on time limits, once the time is up the next act starts.</p>
<p>Appendix 1 Monsters (4 pages)
<br />
This section has full write ups for 3 new monsters. Ice Oni, Frozen Corpse, and Snow Woman.</p>
<p>Appendix 2 Pregen Characters (7 pages)
<br />
There is 6 pregen characters in this section. They are just basic 5th level PC's, I would have liked if each one had a couple of paragraph history, a personality and description. Though I really liked that each one had their own side mission to accomplish during the main adventure.</p>
<p>Appendix 3 Gamemastering Aids (3 pages)
<br />
There is 3 charts that can be printed out to help track the adventure. One for the cold as when the adventure first starts a unnatural cold happens with information on the effects of it and how long it takes and then two for scoring the adventure.</p>
<p>It ends with a OGL, back cover and ads. (9 pages)</p>
<p>Closing thoughts. The art work is mostly color with some black and white. It ranges from meh to pretty good. Editing and layout was not up to Rite Publishing’s standards I noticed a few errors. None that made the adventure hard to run though. This free adventure is designed to be used with the pregens but it could pretty easily be used in a main campaign. The concept of the adventure is very cool, I like sandbox adventures especially ones that have a time limit to give players that panic rushed feeling. Add in that is a Halloween influenced horror adventure and it makes for a good adventure. Even if you don't like Asian style adventures it would be pretty easy to tweak this to say fit Golarion and be perhaps the Irresin Witches behind it. The another thing I am sure the adventure is meant to do is giving people a taste of Rite Publishing new Kaidan setting. It is a solid adventure though not perfect. So what's my rating? If this was a pay product I would rate it between a 4-4.5 depending on price. But since it is free there is really no reason not to buy it.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Frozen Wind (PFRPG) PDF</b></p><p>Frozen Wind by Rite Publishing</p>
<p>This product is 38 pages long. It starts with a cover, credits, and ToC. (3 pages)</p>
<p>Introduction (5 pages)
<br />
This has the background, overview of the adventure and some rules of keeping score. Since the PC with the highest score is the winner. While there is other titles to be earned as well. You might be wondering about a winner. This is designed to be a one shot adventure for fun, sorta a zombie survival game. You can earn titles and stuff and the players can compete against each other in a friendly way to earn the titles.</p>
<p>Acts 1-3 (7 pages)
<br />
This is a very sandbox style adventure. The PC's will be riding out a storm at a monastery. There is a full page map of the monastery. Each location has information for each act. The acts are based on time limits, once the time is up the next act starts.</p>
<p>Appendix 1 Monsters (4 pages)
<br />
This section has full write ups for 3 new monsters. Ice Oni, Frozen Corpse, and Snow Woman.</p>
<p>Appendix 2 Pregen Characters (7 pages)
<br />
There is 6 pregen characters in this section. They are just basic 5th level PC's, I would have liked if each one had a couple of paragraph history, a personality and description. Though I really liked that each one had their own side mission to accomplish during the main adventure.</p>
<p>Appendix 3 Gamemastering Aids (3 pages)
<br />
There is 3 charts that can be printed out to help track the adventure. One for the cold as when the adventure first starts a unnatural cold happens with information on the effects of it and how long it takes and then two for scoring the adventure.</p>
<p>It ends with a OGL, back cover and ads. (9 pages)</p>
<p>Closing thoughts. The art work is mostly color with some black and white. It ranges from meh to pretty good. Editing and layout was not up to Rite Publishing’s standards I noticed a few errors. None that made the adventure hard to run though. This free adventure is designed to be used with the pregens but it could pretty easily be used in a main campaign. The concept of the adventure is very cool, I like sandbox adventures especially ones that have a time limit to give players that panic rushed feeling. Add in that is a Halloween influenced horror adventure and it makes for a good adventure. Even if you don't like Asian style adventures it would be pretty easy to tweak this to say fit Golarion and be perhaps the Irresin Witches behind it. The another thing I am sure the adventure is meant to do is giving people a taste of Rite Publishing new Kaidan setting. It is a solid adventure though not perfect. So what's my rating? If this was a pay product I would rate it between a 4-4.5 depending on price. But since it is free there is really no reason not to buy it.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-26T16:56:39ZDivine Favor: The Cleric (PFRPG) PDF: Nice book of options for Cleric lovers. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8oq7?Divine-Favor-The-Cleric2011-10-25T22:55:07Z<p><b>Divine Favor: The Cleric (PFRPG) PDF</b></p><p>Divine Favor: The Cleric by Open Design</p>
<p>This product is 20 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>The Cleric (1 ½ pages)
<br />
It starts off looking at the class, it's spells, channeling, multiclassing etc.</p>
<p>New Domains (4 ½ pages)
<br />
There is three new domains and ten new subdomains, below is a list of them.
<br />
Alchemy – little of the alchemist bomb ability.
<br />
Apocalypse – about seeing and bringing doom.
<br />
Prophecy – glimpsing the future.
<br />
Books (Subdomain) – limited other spells.
<br />
Entropy (Subdomain)
<br />
Exorcism (Subdomain) – lets you cast out spirits possessing others.
<br />
Gambling (Subdomain)
<br />
Horoscope (Subdomain) – grant people bonuses by telling them their horoscope.
<br />
Lies (Subdomain) – better illusions.
<br />
Potion (Subdomain) – drink a potion, touch a friend and both get the effects.
<br />
Transmutation (Subdomain) – boost others physical stats.
<br />
Truth (Subdomain)
<br />
Weapons (Subdomain) – gain more weapons.</p>
<p>New Archetypes (7 ½ pages)
<br />
Ascetic – perfection of the body.
<br />
Charismatic – limited inspiring ability and leadership.
<br />
Enthusiast – gives up spell casting and armor for other defense and offensive abilities.
<br />
Exorcist – bonus against outsiders.
<br />
Flagellant – believes pain and suffering bring understanding. Bonuses to spell casting for self damage and later gain DR and other things to make them tougher.
<br />
Theosophist – worst armor, weapons, and hp. Gain more domains, spell bonuses and skills.
<br />
Vatic – gains all divination spells from the wizard list.
<br />
Weapon Sworn – very good with their deities weapon.
<br />
Wonder Worker – loses a domain, gains spell like abilities.</p>
<p>Variant Channeling and new Spells (3 ½ pages)
<br />
Each of the new domains and subdomains have a variant channeling option. There is also 6 new spells. Three of them deal with luck, one lets you interact with symbols with out triggering them, one gives a bonus to reading and using scrolls, and the last one shorten the duration of other spells.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work was a mix of color and black and white, it was ok. Layout and editing where very good I didn't notice any errors. The new domains where all very cool, the new archetypes where a bit more hit and miss. Most I like, a couple was meh and one I just felt had the wrong powers and that’s the Exorcist. I would have liked to have seen it have powers like perhaps forcing a possessed creature to temporarily give up controls, maybe another to force the possessed creature to tell the truth and reveal things about it's self etc. I think those would have fit a lot better than the powers it had about detecting outsiders, evil etc. The new variant channeling was solid, the spells where ok, though I did really like Wind Down the one that shortens durations. So what's my rating? It is a solid product and what is good tends to be very good, but there is a few meh in here as well. So I am going to give this one a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Divine Favor: The Cleric (PFRPG) PDF</b></p><p>Divine Favor: The Cleric by Open Design</p>
<p>This product is 20 pages long. It starts with a cover, ToC, and credits. (2 pages)</p>
<p>The Cleric (1 ½ pages)
<br />
It starts off looking at the class, it's spells, channeling, multiclassing etc.</p>
<p>New Domains (4 ½ pages)
<br />
There is three new domains and ten new subdomains, below is a list of them.
<br />
Alchemy – little of the alchemist bomb ability.
<br />
Apocalypse – about seeing and bringing doom.
<br />
Prophecy – glimpsing the future.
<br />
Books (Subdomain) – limited other spells.
<br />
Entropy (Subdomain)
<br />
Exorcism (Subdomain) – lets you cast out spirits possessing others.
<br />
Gambling (Subdomain)
<br />
Horoscope (Subdomain) – grant people bonuses by telling them their horoscope.
<br />
Lies (Subdomain) – better illusions.
<br />
Potion (Subdomain) – drink a potion, touch a friend and both get the effects.
<br />
Transmutation (Subdomain) – boost others physical stats.
<br />
Truth (Subdomain)
<br />
Weapons (Subdomain) – gain more weapons.</p>
<p>New Archetypes (7 ½ pages)
<br />
Ascetic – perfection of the body.
<br />
Charismatic – limited inspiring ability and leadership.
<br />
Enthusiast – gives up spell casting and armor for other defense and offensive abilities.
<br />
Exorcist – bonus against outsiders.
<br />
Flagellant – believes pain and suffering bring understanding. Bonuses to spell casting for self damage and later gain DR and other things to make them tougher.
<br />
Theosophist – worst armor, weapons, and hp. Gain more domains, spell bonuses and skills.
<br />
Vatic – gains all divination spells from the wizard list.
<br />
Weapon Sworn – very good with their deities weapon.
<br />
Wonder Worker – loses a domain, gains spell like abilities.</p>
<p>Variant Channeling and new Spells (3 ½ pages)
<br />
Each of the new domains and subdomains have a variant channeling option. There is also 6 new spells. Three of them deal with luck, one lets you interact with symbols with out triggering them, one gives a bonus to reading and using scrolls, and the last one shorten the duration of other spells.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work was a mix of color and black and white, it was ok. Layout and editing where very good I didn't notice any errors. The new domains where all very cool, the new archetypes where a bit more hit and miss. Most I like, a couple was meh and one I just felt had the wrong powers and that’s the Exorcist. I would have liked to have seen it have powers like perhaps forcing a possessed creature to temporarily give up controls, maybe another to force the possessed creature to tell the truth and reveal things about it's self etc. I think those would have fit a lot better than the powers it had about detecting outsiders, evil etc. The new variant channeling was solid, the spells where ok, though I did really like Wind Down the one that shortens durations. So what's my rating? It is a solid product and what is good tends to be very good, but there is a few meh in here as well. So I am going to give this one a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-25T22:55:07ZSin of the Fathers (PFRPG) PDF: 3.5 star review, nice but needs a little polish (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8p3q?Sin-of-the-Fathers2011-10-25T22:20:44Z<p><b>Sin of the Fathers (PFRPG) PDF</b></p><p>Sin of the Fathers by Tricky Owlbear Publishing</p>
<p>This product is 18 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Adventure (9 pages)
<br />
This is for 1st level characters. It starts off with a background for the adventure. At one point in the past the village had a series of murders, the murderer was eventually caught and hanged. As the killer was about to die he swore vengeance against those who had captured him. Now years later it seems he might get his chance.</p>
<p>Part 1
<br />
The PC's all receive a letter to ask them to come to the village of Shadowfield. This is followed by a brief overview of the village, including a map.</p>
<p>Part 2
<br />
A carriage is sent to pick up all the PC's so eventually if they are not together they spend some time in the carriage going to the village. Once they arrive at their destination they find the house has smoke pouring out of the windows. The rest of the short adventure is about investigating the farm and the locations around it.</p>
<p>Monsters and NPC's (6 pages)
<br />
This part has full stat blocks for all the monsters and NPC's in the adventure.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. It is a fairly short adventure, with a very gothic/Halloween feel to it. I really only have on compliant about the adventure. The main villain is a new monster which is pretty cool and neat. Now the problem is there is a chance the PC's will fight and kill the main villain early in the adventure, the adventure suggest that he come back and be at the end to fight again. Which is all well and good from a gothic horror point of view. My problem is since the monster was new they could have made it so it could only be killed a certain way. It would have made more sense and it could have easily been added to the creature with out changing anything else in the adventure. Other than that it is a short, well done mini adventure. I would have liked to have seen more focus put on RPing with the NPC's in the village before heading out to the farm though. So what's my rating? This is a solid little adventure that with just a bit more effort and tweaking put into it, could have been very good. As it stands I am giving it a 3.5 star review. Nice but to make it really shine takes a little GM effort.</p>
<p>Trust me, I'm a Succubus.</p><p><b>Sin of the Fathers (PFRPG) PDF</b></p><p>Sin of the Fathers by Tricky Owlbear Publishing</p>
<p>This product is 18 pages long. It starts with a cover and credits. (2 pages)</p>
<p>Adventure (9 pages)
<br />
This is for 1st level characters. It starts off with a background for the adventure. At one point in the past the village had a series of murders, the murderer was eventually caught and hanged. As the killer was about to die he swore vengeance against those who had captured him. Now years later it seems he might get his chance.</p>
<p>Part 1
<br />
The PC's all receive a letter to ask them to come to the village of Shadowfield. This is followed by a brief overview of the village, including a map.</p>
<p>Part 2
<br />
A carriage is sent to pick up all the PC's so eventually if they are not together they spend some time in the carriage going to the village. Once they arrive at their destination they find the house has smoke pouring out of the windows. The rest of the short adventure is about investigating the farm and the locations around it.</p>
<p>Monsters and NPC's (6 pages)
<br />
This part has full stat blocks for all the monsters and NPC's in the adventure.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. It is a fairly short adventure, with a very gothic/Halloween feel to it. I really only have on compliant about the adventure. The main villain is a new monster which is pretty cool and neat. Now the problem is there is a chance the PC's will fight and kill the main villain early in the adventure, the adventure suggest that he come back and be at the end to fight again. Which is all well and good from a gothic horror point of view. My problem is since the monster was new they could have made it so it could only be killed a certain way. It would have made more sense and it could have easily been added to the creature with out changing anything else in the adventure. Other than that it is a short, well done mini adventure. I would have liked to have seen more focus put on RPing with the NPC's in the village before heading out to the farm though. So what's my rating? This is a solid little adventure that with just a bit more effort and tweaking put into it, could have been very good. As it stands I am giving it a 3.5 star review. Nice but to make it really shine takes a little GM effort.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-25T22:20:44ZThe Sinking—Season 1: Ascension of the Prophet (PFRPG) PDF: 4.5 review, very nice short adventure. (5 stars)Dark_Mistresshttps://paizo.com/products/btpy8na0?The-Sinking-Season-1-Ascension-of-the-Prophet2011-10-25T18:45:41Z<p><b>The Sinking—Season 1: Ascension of the Prophet (PFRPG) PDF</b></p><p>The Sinking: Ascension of the Prophet by 0one Games</p>
<p>This product is 16 pages long. It starts with a cover, credits, ToC, and OGL. (4 pages)</p>
<p>Adventure (10 pages)
<br />
This is season 1, part 5 of the adventure. It is for 2nd level characters. It starts off with a intro, plot overview and starting of the adventure. It starts off with a bit of RPing the PC's are hired to go after a crossbow of a assassin that is trying to kill the Prophet. They head off to the assassins hideout, only to find hired goons there. After a fight and hopeful some information gathering and a bit of RPing they are off again to a inn. At the inn they do some more investigation and RPing to find out more about the assassin. Eventually they go to a smith that supposedly made the weapon, this can be just RPing or end up into a fight depending on the PC's. At this point they head back with the crossbow where the Prophet is giving a speech and that’s where the plot twist comes in. I won't say what but it is neat and I think most players will like it. The last little bit is dealing with the sudden plot twist. It ends with half a page about the aftermath and advice on scaling the adventure, plus a a full page map of the area of the city.</p>
<p>It ends with a back cover and ad. (2 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was good. I don't have the first 4 parts yet or any of the follow up parts. So I don't know how well this ties in with the rest of the adventures in the series. It is a short, interesting urban adventure that has a good mix of combat, RPing and investigation. With a really nice plot twist at the end. I liked the adventure, my only real complaint is it was a bit too short, I would have liked for there to been a bit more to it. I might feel differently once I read the rest of the adventures in the series though. So what's my rating? For the price it is a nice quick adventure that can be run in the series or as a one shot. So I am giving it a 4.5, very good but could have used a little more to be great.</p>
<p>Trust me, I'm a Succubus.</p><p><b>The Sinking—Season 1: Ascension of the Prophet (PFRPG) PDF</b></p><p>The Sinking: Ascension of the Prophet by 0one Games</p>
<p>This product is 16 pages long. It starts with a cover, credits, ToC, and OGL. (4 pages)</p>
<p>Adventure (10 pages)
<br />
This is season 1, part 5 of the adventure. It is for 2nd level characters. It starts off with a intro, plot overview and starting of the adventure. It starts off with a bit of RPing the PC's are hired to go after a crossbow of a assassin that is trying to kill the Prophet. They head off to the assassins hideout, only to find hired goons there. After a fight and hopeful some information gathering and a bit of RPing they are off again to a inn. At the inn they do some more investigation and RPing to find out more about the assassin. Eventually they go to a smith that supposedly made the weapon, this can be just RPing or end up into a fight depending on the PC's. At this point they head back with the crossbow where the Prophet is giving a speech and that’s where the plot twist comes in. I won't say what but it is neat and I think most players will like it. The last little bit is dealing with the sudden plot twist. It ends with half a page about the aftermath and advice on scaling the adventure, plus a a full page map of the area of the city.</p>
<p>It ends with a back cover and ad. (2 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was good. I don't have the first 4 parts yet or any of the follow up parts. So I don't know how well this ties in with the rest of the adventures in the series. It is a short, interesting urban adventure that has a good mix of combat, RPing and investigation. With a really nice plot twist at the end. I liked the adventure, my only real complaint is it was a bit too short, I would have liked for there to been a bit more to it. I might feel differently once I read the rest of the adventures in the series though. So what's my rating? For the price it is a nice quick adventure that can be run in the series or as a one shot. So I am giving it a 4.5, very good but could have used a little more to be great.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-25T18:45:41Z15 Specific Weapons (PFRPG) PDF: Solid cheap product. (4 stars)Dark_Mistresshttps://paizo.com/products/btpy8mpy?15-Specific-Weapons2011-10-25T18:29:20Z<p><b>15 Specific Weapons (PFRPG) PDF</b></p><p>15 Specific Weapons 1 by Headless Hydra Games</p>
<p>This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages)</p>
<p>Magic Items and the Character (2 pages)
<br />
This talks about the big 6, the walmart effect, themes for magic items, why they exist etc. Just getting a bit into the reasons for them and discussing it.</p>
<p>15 Specific Weapons (5 pages)
<br />
Each weapon has a description on what it does and what it looks like about 2 paragraphs on average for each weapons. Then it has about a 1 paragraph history for each weapon, with the cost, abilities, craft requirements etc. Each weapon is a themed weapon with a little something to make them see truly unique. A example...
<br />
Thundering Greataxe of Frost – Beyond the normal + and the thundering and frost effects, the weapon also effects the tempature around the user. It is always colder around the axe. The rest of the weapons are the same way. There is also one new spell and one new magical weapon ability in this PDF.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. Most of the weapons where pretty good, having the special ability or something made them seem more wonderious than just any old magic weapon which was nice. I would have liked to have seen things pushed a bit more. Like on Face Destoryer, a magical spiked shield that can scare people. I would have liked to perhaps on a crit make a save or it permenantly blinds. Since the shield has a face on it with it's eyes poked out by the spikes on the shield. So the magic weapons are solid but I would have liked to have seen them push things a bit more out there and make them stand out a bit more. So what's my rating? For the cheap price of less than a buck and the solid weapons I am giving this a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p><p><b>15 Specific Weapons (PFRPG) PDF</b></p><p>15 Specific Weapons 1 by Headless Hydra Games</p>
<p>This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages)</p>
<p>Magic Items and the Character (2 pages)
<br />
This talks about the big 6, the walmart effect, themes for magic items, why they exist etc. Just getting a bit into the reasons for them and discussing it.</p>
<p>15 Specific Weapons (5 pages)
<br />
Each weapon has a description on what it does and what it looks like about 2 paragraphs on average for each weapons. Then it has about a 1 paragraph history for each weapon, with the cost, abilities, craft requirements etc. Each weapon is a themed weapon with a little something to make them see truly unique. A example...
<br />
Thundering Greataxe of Frost – Beyond the normal + and the thundering and frost effects, the weapon also effects the tempature around the user. It is always colder around the axe. The rest of the weapons are the same way. There is also one new spell and one new magical weapon ability in this PDF.</p>
<p>It ends with a OGL. (1 pages)</p>
<p>Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. Most of the weapons where pretty good, having the special ability or something made them seem more wonderious than just any old magic weapon which was nice. I would have liked to have seen things pushed a bit more. Like on Face Destoryer, a magical spiked shield that can scare people. I would have liked to perhaps on a crit make a save or it permenantly blinds. Since the shield has a face on it with it's eyes poked out by the spikes on the shield. So the magic weapons are solid but I would have liked to have seen them push things a bit more out there and make them stand out a bit more. So what's my rating? For the cheap price of less than a buck and the solid weapons I am giving this a 4 star review.</p>
<p>Trust me, I'm a Succubus.</p>Dark_Mistress2011-10-25T18:29:20Z