Imron Gauthfallow

DM Elan Morin's page

3,451 posts. Alias of Rogar Valertis.


Current Campaigns


Shadows over York


It's the year of the Lord 1197 and the barony of York is besieged from all sides. Lupines and rebels circle around it like famelic wolves while dark and nefarious plans are afoot among the descendants of Caine.

It's in such a grim situation that 5 young vampires are called to defend the Barony. Can they succeed or will they fall prey to the many enemies of the Barony?

[PFS]DM Elanmorin's #5-02 Wardstone Patrol


All is NOT well in Mendev. The Worldwound is spewing demons out again and they are doing what they usually do: invading and eating people.
The Pathfinder's Society is committed to researching the past and uncovering long forgotten truths but when it comes to demonic invasions even Pathfinders sometimes have to take a stand...

Initiative:
[dice=Azrael]1d20+6[/dice]
[dice=Idril]1d20+4[/dice]
[dice=Rogar]1d20+1[/dice]
[dice=Titus]1d20+4[/dice]
[dice=Valentynne]1d20+2[/dice]
[dice=Vrothum]1d20+5[/dice]

Perception:
[dice=Azrael]1d20+8[/dice]
[dice=Idril]1d20+5[/dice]
[dice=Rogar]1d20+5[/dice]
[dice=Titus]1d20+7[/dice]
[dice=Valentynne]1d20+4[/dice]
[dice=Vrothum ]1d20+6[/dice]

Maps

Handouts

DM Elanmorin's The Jarlsblood Witch Saga (inactive)


The Grand Prince of Taldor is planning something and one of his guards could know exactly what it is. The man is not willing to easily part with that information though. He wants the Pathfinder's Society to restore the reputation of one of his ancestors, the so called Jarlsblood Witch. For you that means a nice trip to the frozen wastes of the Land of the Linnorm Kings...

Maps

Handouts

Initiative:
You choose north-west as your starting direction. As soon as climb down the entrance's steps you notice numerous alcoves dug in the walls that hold human remains that seem very old. In many cases, the only remnants are the skulls carefully arranged on shelves. The air is chilly, terribly so. While you advance the clangor of battle Wolfgar mentioned coming from farther ahead grows in intensity...

[spoiler=DC20 heal check]Some of the bodies were probably interred whole, and the perpetually chilly catacombs could have dramatically slowed decomposition such that many of the bodies still have some skin and hair remaining.

Suddenly you notice you are not alone! A couple of skeletal beings wearing outdated Ulfen armor advance toward you, while emitting inarticulate rasping sounds, their eyes aflame with cold blue light...

Knowledge(religion) to identify

Initiative:

[dice=Enora]1d20+2[/dice]
[dice=Torean]1d20+4[/dice]
[dice=Truk]1d20+1[/dice]
[dice=Wolfgar]1d20+1[/dice]
[dice=Zaroslav]1d20+3[/dice]

Perception:

[dice=Enora]1d20+1[/dice]
[dice=Torean]1d20+11[/dice]
[dice=Truk]1d20+17[/dice]
[dice=Wolfgar]1d20+12[/dice]
[dice=Zaroslav]1d20+1[/dice]

GM Fez's Hell' Rebels (inactive)


Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level

[DM Elanmorin's] Vengeance at Sundered Crag (inactive)


Maps

Initiative:
[dice=Brutus]1d20+1[/dice]
[dice=Chabon]1d20+6[/dice]
[dice=Grimaldus]1d20+5[/dice]
[dice=Sir Miguel de Saavedra]1d20+5[/dice]
[dice=Rocky]1d20+2[/dice]
[dice=Sir Terramor the Blue Knight]1d20+2[/dice]

Perception:
[dice=Brutus]1d20+11[/dice]
[dice=Chabon]1d20+16[/dice]
[dice=Grimaldus]1d20+13[/dice]
[dice=Sir Miguel de Saavedra]1d20+26[/dice]
[dice=Rocky]1d20+22[/dice]
[dice=Sir Terramor the Blue Knight]1d20+13[/dice]

[PFS PbP Gameday 6/1] DM Elanmorin's Shades of Ice I - Written In Blood (inactive)


DM Elanmorin's PBP Gameday 6/1 Game Session.

Initiative:
[dice=Azadeh Talat]1d20+7[/dice]
[dice=Calephe]1d20+5[/dice]
[dice=Etude Mirolo]1d20+3[/dice]
[dice=Hskrota ]1d20+3[/dice]
[dice=Scuttlebutt]1d20+1[/dice]
[dice=The "tiny" Thundercloud]1d20+2[/dice]

Handouts

Map

[PFS PbP Gameday 6/2] DM Elanmorin's Ungrounded but Unbroken (inactive)


Maps

Handouts

Quartz Path

Initiative:
[dice=Dembar Nightwing]1d20+2[/dice]
[dice=Deter "Fitch" Hulbuckle]1d20+5[/dice]
[dice=Gardol]1d20+6[/dice]
[dice=Sathos Dawnscale]1d20+6[/dice]
[dice=Toivo Talvislag]1d20+2[/dice]
[dice=Veres Sol]1d20+2[/dice]

Perception:
[dice=Dembar Nightwing]1d20+5[/dice]
[dice=Deter "Fitch" Hulbuckle]1d20+9[/dice]
[dice=Gardol]1d20+5[/dice]
[dice=Sathos Dawnscale]1d20+5[/dice]
[dice=Toivo Talvislag]1d20+6[/dice]
[dice=Veres Sol]1d20+5[/dice]

[PFS PbP] DM Elanmorin's - #04-12 The Refuge of Time (tier 7-8) (inactive)


The Pathfinder's Society sends agents to stop an ancient and evil cult from retrieving the means to wake up a runelord. You are those agents, and failure is not an option...

Maps

Initiative:
[dice=Barm]1d20+2[/dice]
[dice=Crowe]1d20+1[/dice]
[dice=Mutahir]1d20+6[/dice]
[dice=Tak]1d20+6[/dice]
[dice=Vybus]1d20+5[/dice]
[dice=Warpac]1d20+1[/dice]

Perception:
[dice=Barm]1d20+11[/dice]
[dice=Crowe]1d20+10[/dice]
[dice=Mutahir]1d20+7[/dice]
[dice=Tak]1d20+22[/dice]
[dice=Vybus]1d20+11[/dice]
[dice=Warpac]1d20+10[/dice]

[PFS]#09-13 [PFS]#09-11 The Lion's Justice - Gameday VII - B (inactive)


Handouts

Maps

Initiative:
[dice=Brutus]1d20+1[/dice]
[dice=Ghukar]1d20+6[/dice]
[dice=Paicho]1d20+5[/dice]
[dice=Mr Proudfeets]1d20+5[/dice]
[dice=Shel]1d20+9[/dice]
[dice=Spenser Quixote]1d20+2[/dice]

Perception:

[PFS]DM Elanmorin Phantom Phenomena (inactive)


There's something rotten in Ustalav. And where's something rotten the Pathfinder Society cannot be far away... can't it?

Initiative check:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+2[/dice]
[dice=Harsk]1d20+3[/dice]
[dice=Kyra]1d20[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+2[/dice]

Perception:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+3[/dice]
[dice=Harsk]1d20+6[/dice]
[dice=Kyra]1d20+3[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+4[/dice]

Handouts

Maps

[PFS]DM Elanmorin's #9-08 BIRTHRIGHT BETRAYED (4-5) (inactive)


Taldor needs heroes!
The Pathfinder Society needs access to ancient relics!

Could these apparently distant goals coexist? Let's find out in "Birthright Betrayed!"

Initiative:
[dice=Henry de Karthis]1d20+4[/dice]
[dice=Myrd Sharpclaw]1d20+2[/dice]
[dice=Nei-lung ]1d20+4[/dice]
[dice=Q'lack]1d20+4[/dice]
[dice=Slade Wilder ]1d20+2[/dice]
[dice=Zomo al-Hadir]1d20+7[/dice]

Perception:
[dice=Henry de Karthis]1d20+5[/dice]
[dice=Myrd Sharpclaw]1d20+7[/dice]
[dice=Nei-lung ]1d20+3[/dice]
[dice=Q'lack]1d20+4[/dice]
[dice=Slade Wilder ]1d20+6[/dice]
[dice=Zomo al-Hadir]1d20+8[/dice]

Familiar Faces (?)

MAPS

Handouts

[PFS]DM Elanmorin's Honor's Echo (inactive)


Can the Pathfinder's society help a would be scion of a former taldan noble family regain his title?

Initiative checks:
[dice=Initiative check (Amiri)]1d20+1[ /dice]
[dice=Initiative check (Erasmus)]1d20+4[ /dice]
[dice=Initiative check (Estra)]1d20-1[ /dice]
[dice=Initiative check (Honaire)]1d20+2[ /dice]
[dice=Initiative check (Megalister)]1d20+2[ /dice]
[dice=Initiative check (Seltyiel)]1d20+4[ /dice]
[dice=Initiative check (Valeros)]1d20+2[ /dice]

Handouts

Cacophony

[PFS]DM Elanmorin's Shades of Ice, Part II: The Exiles of Winter (inactive)


After surviving an assassination plot against them in Trollheim the Pathfinders travel to Winterthrone where they know the historian Rognvald Skagni is held prisoner. Their mission saving the old man and giving him back a chest with his belongings...

Initiative:

[dice=Calephe]1d20+5[/dice]
[dice=Dragall]1d20+1[/dice]
[dice=Midge]1d20+2[/dice]
[dice=Scuttlebutt]1d20+1[/dice]
[dice=The "tiny" Thundercloud]1d20+2[/dice]
[dice=Zane]1d20+1[/dice]

Perception:
[dice=Calephe]1d20+6[/dice]
[dice=Dragall]1d20+4[/dice]
[dice=Midge]1d20+3[/dice]
[dice=Scuttlebutt]1d20+5[/dice]
[dice=The "tiny" Thundercloud]1d20+3[/dice]
[dice=Zane]1d20+6[/dice]

On the trail

[PFS]DM Elanmorin's The Silverhex Chronicles (inactive)


Handouts

Maps

Initiative:
[dice=Kyra]1d20[/ dice]
[dice=Seelah]1d20[/ dice]
[dice=Valeros]1d20+2[/ dice]
[dice=Zadim]1d20+2[/ dice]

[PFS]GM Elanmorin's Glories of the Past Trilogy (inactive)


Disappeared Pathfinders! Undiscovered wonders! A whole dwarven city ready for you to plunder! Oh my!

Maps

Initiative:
[dice=Initiative (Kelumur )]1d20+8[/dice]
[dice=Initiative (Kiboko)]1d20+2[/dice]
[dice=Initiative (Quiella)]1d20+1[/dice]
[dice=Initiative (Shardra)]1d20+1[/dice]
[dice=Initiative (Takahiro )]1d20+4[/dice]
[dice=Initiative (Zeno)]1d20+6[/dice]

Perception:
[dice=Perception (Kelumur )]1d20+13[/dice]
[dice=Perception (Kiboko)]1d20+14[/dice]
[dice=Perception (Quiella)]1d20[/dice]
[dice=Perception (Shardra)]1d20+12[/dice]
[dice=Perception (Takahiro )]1d20+7[/dice]
[dice=Perception (Zeno)]1d20+12[/dice]