[PFS PbP] DM Elanmorin's - #04-12 The Refuge of Time (tier 7-8) (Inactive)

Game Master Rogar Valertis

The Pathfinder's Society sends agents to stop an ancient and evil cult from retrieving the means to wake up a runelord. You are those agents, and failure is not an option...

Maps

Initiative:
[dice=Barm]1d20+2[/dice]
[dice=Crowe]1d20+1[/dice]
[dice=Mutahir]1d20+6[/dice]
[dice=Tak]1d20+6[/dice]
[dice=Vybus]1d20+5[/dice]
[dice=Warpac]1d20+1[/dice]

Perception:
[dice=Barm]1d20+11[/dice]
[dice=Crowe]1d20+10[/dice]
[dice=Mutahir]1d20+7[/dice]
[dice=Tak]1d20+22[/dice]
[dice=Vybus]1d20+11[/dice]
[dice=Warpac]1d20+10[/dice]


The Cult of Lissala, the ancient, evil and nowadays almost forgotten azlant goddess of runes, fate, duty and obedience is trying to wake up a Runelord. In order to do so they need to recover special tokens hidden away into a recently discovered tomb. The cult sent its men to retrieve the tokens but you are hot on their trail. As Pathfinders your duty is clear: get to the tomb and thwart the cult before it can awaken the dark wizard and bring ruin to Avistan!