[PFS]DM Elanmorin's #9-08 BIRTHRIGHT BETRAYED (4-5) (Inactive)

Game Master Rogar Valertis

Taldor needs heroes!
The Pathfinder Society needs access to ancient relics!

Could these apparently distant goals coexist? Let's find out in "Birthright Betrayed!"

Initiative:
[dice=Henry de Karthis]1d20+4[/dice]
[dice=Myrd Sharpclaw]1d20+2[/dice]
[dice=Nei-lung ]1d20+4[/dice]
[dice=Q'lack]1d20+4[/dice]
[dice=Slade Wilder ]1d20+2[/dice]
[dice=Zomo al-Hadir]1d20+7[/dice]

Perception:
[dice=Henry de Karthis]1d20+5[/dice]
[dice=Myrd Sharpclaw]1d20+7[/dice]
[dice=Nei-lung ]1d20+3[/dice]
[dice=Q'lack]1d20+4[/dice]
[dice=Slade Wilder ]1d20+6[/dice]
[dice=Zomo al-Hadir]1d20+8[/dice]

Familiar Faces (?)

MAPS

Handouts


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Shadow Lodge

MAP

Proving how pathfinders are not just scholars but also circus level acrobats when they need to, you easily avoid the mass of bodies fleeing from the now animated pieces of armor.

It seems like you have only one choice: return the evil spirits to the oblivion that spawned them!

Initiative:
Henry de Karthis: 1d20 + 4 ⇒ (20) + 4 = 24
Myrd Sharpclaw: 1d20 + 2 ⇒ (4) + 2 = 6
Nei-lung : 1d20 + 4 ⇒ (20) + 4 = 24
Q'lack: 1d20 + 4 ⇒ (16) + 4 = 20
Slade Wilder : 1d20 + 2 ⇒ (13) + 2 = 15
Zomo al-Hadir: 1d20 + 7 ⇒ (13) + 7 = 20
Evil armors x3: 1d20 + 4 ⇒ (4) + 4 = 8

Round 01 - Bold may post

Henry
Nei-lung
Zomo
Q'lack
Slade

Evil Armor (black)
Evil Armor (blue)
Evil Armor (green)

Myrd

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack steps forward and unleashes a pair of shots with his bow.
rapidshot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
rapidshot: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2 Vs black

"At-em Pathfinders!"

I'm assuming that bow we picked up was not an appropriate size for Q'lack? Also, did it have a strength adjustment on it? If not, he might use it anyway.

Sovereign Court

Slayer 3 HP: 31/31 AC 16, FF 14, Touch:12 F:+6 R:+6 W:+5 Perception +6 Effects:None

Slade moves up, drawing his blade and takes a swing at one of the armors.

Power Attack: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Confirming Threat: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Extra Crit Damage if confirmed: 2d8 + 20 ⇒ (7, 5) + 20 = 32
Sneak Attack if applicable: 1d6 ⇒ 6

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

The dive to safety leaves Myrd breathless for a bit. He waits to see what the armors do and then quickly casts a spell, summoning an earth elemental!

Actions when my turn comes:

Cast summon monster 3 using Acadamae Graduate, summoning 1d3 ⇒ 2 augmented small earth elementals
Fortitude DC 18: 1d20 + 2 ⇒ (15) + 2 = 17 I am fatigued

Summoning them so that they are flanking the nearest armor. I can 5ft step away to safety if needed.

Slam, flank, augmented, earth mastery, power attack
attack: 1d20 + 6 + 2 + 2 + 1 - 1 ⇒ (6) + 6 + 2 + 2 + 1 - 1 = 16
damage: 1d6 + 4 + 2 + 3 ⇒ (3) + 4 + 2 + 3 = 12

attack: 1d20 + 6 + 2 + 2 + 1 - 1 ⇒ (18) + 6 + 2 + 2 + 1 - 1 = 28
damage: 1d6 + 4 + 2 + 3 ⇒ (2) + 4 + 2 + 3 = 11

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

can't access the map right now, so if someone could move my character it will be welcome :)

Henry moves inside the place double move, while drawing his rapier, to be next to one armor. the green one

For Taldor!

He's ready to parry any attack from the creature.

opportune parry and riposte:

(1 resolve point) Parry: 1d20 + 9 ⇒ (2) + 9 = 11
Riposte: 1d20 + 9 ⇒ (1) + 9 = 10
Damages: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9 If the creature can't be sneak, reduce the damages by 3

Sovereign Court

Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message

Moved Henry.

Zomo steps into the museum while drawing a wand and conjures a patch of ectoplasmic glue under the last suit of armor. "Hold still simple creature, is it simple transmutation or some spirit that animates you"

knowledge (arcane): 1d20 + 17 ⇒ (10) + 17 = 27 Or +13 engineering.

Move forward while drawing a wand of enlarge person, cast glue seal under the blue armor. DC 18 Reflex save or become entangled and glued to the floor.

Shadow Lodge

MAP

@Q'lack: It was a mwk composite longbow (+1 Str)

@Zomo: The opponents need you to roll a Knowledge(religion) check to identify

Q'lack attack the nearest of the animated armors. Both hit, but while the grippli's shot only causes a small dent into the metal of the armor, Slade literally cuts it in two, immediately causing the now halved petal pieces to fall on the floor with a loud clang! Behind you you can hear Cincia's yelling:"NO! Those are invaluable relics from the Shining Crusade itself! Try to be gentler, PLEASE!"

Meanwhile Hnry rushes towards the other animated monstrosities, Myrd summons two earth elementals that start to pummel on the armor engaged by Henry causing some damage to it. At the same time Zomo tries to pin one down with magic...

Reflex save: 1d20 + 1 ⇒ (6) + 1 = 7

And suceeds!

Only Neiu-lung seems oddly undecided and keeps studing the unfolding battle.

Yet the remaining animated armors don't allow for that kind of luxury! The blue metal armor tries to break free from Zomo's glue...

Combat Maneuver Check: 1d20 + 7 ⇒ (11) + 7 = 18

And does so, then it moves towards the aging mage!

Its companion, unconcerned with the summons slashes its falcata at Henry instead!

Attack roll (vs Henry): 1d20 + 8 ⇒ (13) + 8 = 21 -> Damage roll: 1d8 + 4 ⇒ (6) + 4 = 10

It bypasses the taldan's parry attempt and wounds him pretty seriously!

Round 01 - Bold may post

Henry -10hp
Nei-lung delay
Zomo
Q'lack
Slade

Evil Armor (blue)
Evil Armor (green) -11hp

Myrd fatigued

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Henry wounded in his honor, try to defeat the creature once and for all.

For Taldor!

Rapier: 1d20 + 9 ⇒ (19) + 9 = 28
Damages: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Crit Confirm: 1d20 + 9 ⇒ (17) + 9 = 26
Additionnal Damages: 1d6 + 4 ⇒ (1) + 4 = 5

With a master strike, Henry hit the armor regaining some confidence in his skill with a blade regain 1 panache! and his ready again to parry.

Opportune Parry & Riposte:

Parry: 1d20 + 9 ⇒ (4) + 9 = 13
Riposte: 1d20 + 9 ⇒ (14) + 9 = 23
Damages: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Sovereign Court

Male LN Suli Scaled Fist Monk 4/Sorcerer (Draconic)1/Dragon Disciple 1 | HP 55/55 | AC 20 T 19 FF 16 | CMB +9, CMD 28 | F: +7, R: +7, W: +2(+2 vs. fear,paralysis,sleep effects) | Init: +5 | Perc: +3, SM: +0 | Speed 40ft | Incremental Elemental Assault: 6/6, Stunning Fist:4/4(DC 17), Ki Pool:5/5 | Spells: 1st 4/4 | Active conditions: Low-light Vision, Resist acid/cold/elec./fire 5

Moved my token but my post got eaten. GRRRR. Coming out of delay.
Nei-lung, activating his wrist sheath swift and traps himself with it. standard, cast mage armor. He then moves into the museum, ready to assist Zomo.

Sovereign Court

Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message

knowledge religion: 1d20 + 9 ⇒ (9) + 9 = 18

Please volunteer a piece of info if this passes, Zomo assumes they are mindless but would be very interested if they are not.

"Yes, come closer. What animates you?" Zomo inspects the animated armor and considers his next action as it approaches.

Shadow Lodge

MAP

Zomo:
Zomo knows these to be Guardian phantom armors, pieces of equipment animated by evil undead spirits. In this case they seem even more deadly than they usually are as lvl 1 fighters.

Nei-lung advances while boosting his own defenses while Henry's rapier pierces the armor deeply, causing it to stumble. It's pretty clear the taldan warrior has the thing on the ropes!

Round 02 - Bold may post

Henry -10hp
Nei-lung
Zomo
Q'lack
Slade

Evil Armor (blue)
Evil Armor (green) -27hp

Myrd fatigued

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

only MW? I thought something was doing lightning damage? Or was that her arrows?

Q'lack steps forward again and fires twice more, this time at the blue suit of armor.

rapdishot: 1d20 + 9 - 2 - 4 ⇒ (12) + 9 - 2 - 4 = 15
rapdishot: 1d20 + 9 - 2 - 4 ⇒ (4) + 9 - 2 - 4 = 7
damage?: 1d6 + 1 ⇒ (3) + 1 = 4

"Drat.."

Sovereign Court

Slayer 3 HP: 31/31 AC 16, FF 14, Touch:12 F:+6 R:+6 W:+5 Perception +6 Effects:None

Slade moves to help the group with the blue armor.

Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 10 ⇒ (1) + 10 = 11

Shadow Lodge

MAP

Q'lack shots at the evil animated armor twice but bot attempts at hitting it miss miserably.
Slade on the other hand slashes again with his falcata causing a whide gash into the armor's plates.

The two remaining undead armors keep attacking while screaming their hate in ancient and forgotten tongues!

Attack roll (green vs Henry): 1d20 + 8 ⇒ (18) + 8 = 26 -> Damage roll: 1d8 + 4 ⇒ (3) + 4 = 7

Attack roll (blue vs Slade): 1d20 + 8 ⇒ (4) + 8 = 12 -> Damage roll: 1d8 + 4 ⇒ (7) + 4 = 11

The evil spirit animating the green plated armor manages to wound Henry again, while its companion cannot do the same to Slade.

Round 02 - Bold may post

Henry -17hp
Nei-lung delay
Zomo dealy
Q'lack
Slade

Evil Armor (blue) -11hp
Evil Armor (green) -27hp

Myrdfatigued

Sovereign Court

Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message

amnesia roll; color spray: 1d100 + 1d10 ⇒ (21) + (7) = 28 The amnesiac can’t remember the new spell (but can still cast spells this round).
Zomo's spell stutters on his lips and he starts an long forgotten incantation, only to forget it.

Instead he steps away, sheaths his wand of enlarge person and attempts to fog the mind of the animated armor.

Swift action Spell Recollection, five foot step, move action sheath wand, standard action cast daze (DC 17 Will) with will of the dead in order to affect undead.

Sovereign Court

Male LN Suli Scaled Fist Monk 4/Sorcerer (Draconic)1/Dragon Disciple 1 | HP 55/55 | AC 20 T 19 FF 16 | CMB +9, CMD 28 | F: +7, R: +7, W: +2(+2 vs. fear,paralysis,sleep effects) | Init: +5 | Perc: +3, SM: +0 | Speed 40ft | Incremental Elemental Assault: 6/6, Stunning Fist:4/4(DC 17), Ki Pool:5/5 | Spells: 1st 4/4 | Active conditions: Low-light Vision, Resist acid/cold/elec./fire 5

In the hopes of creating a flank with Slade, Nei-lung steps to the side. His fists suddenly crackle with electric energy. Swift action, elemental assault(electricity). Focusing his ki, he unleashes a flurry of blows against the enemy, striking at the animated armor three times. All attacks count as magical
1st unarmed attack: 1d20 + 8 ⇒ (1) + 8 = 9
1st attack damage+elemental assault(electrical): 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
2nd unarmed attack: 1d20 + 8 ⇒ (10) + 8 = 18
2nd attack damage+elemental assault(electrical: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
ki attack: 1d20 + 8 ⇒ (14) + 8 = 22
ki attack damage+elemental assault(electrical): 1d8 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd's earth elementals continue to slam into the armor

Slam, flank, augmented, earth mastery, power attack
attack: 1d20 + 6 + 2 + 2 + 1 - 1 ⇒ (17) + 6 + 2 + 2 + 1 - 1 = 27
damage: 1d6 + 4 + 2 + 3 ⇒ (3) + 4 + 2 + 3 = 12

attack: 1d20 + 6 + 2 + 2 + 1 - 1 ⇒ (13) + 6 + 2 + 2 + 1 - 1 = 23
damage: 1d6 + 4 + 2 + 3 ⇒ (3) + 4 + 2 + 3 = 12

Meanwhile Myrd conjures three magic missiles to speed towards the nearest armor.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Shadow Lodge

MAP

Never understimate pathfinders! With balde, fist and magic you vanquish the 2 remaining animated armors in a matter of seconds.

As this happens Joleana, Rasvelg, Neffery and Cincia help reestablish order and tend to the wounded. Everyone is extremely grateful for your intervention.

Cincia does not know where Earl Calhadion Vernisant acquired the Gallowspire chest, but she’s both excited and worried about the implications that the General Arnisant collection has discoveries such as these that might be hiding elsewhere on the premises.
She asks that the Society send an occultist or other magically adept agent to help her search for forgotten treasures that the general and his family might have hidden away.
Rasvelg takes an active hand in cleaning up any debris, mentioning that he feels sorry for Vernisant’s guards and noting with disappointment that they had to be rescued from a pair of gloves.
Neffery is beaming from having defended Ridonport with his own hands, noting that his childhood fencing lessons truly paid off.
Finally, Joleana replaces her holy symbol and remarks that she was worried she’d become “too old for this sort of thing,” though she won’t retire so long as the people of Ridonport need her.
Everyone is disappointed in the earl’s behavior, and its clear the crowd feels the same way.
Within 24 hours, hundreds of Ridonport’s concerned citizens surround the
earl’s manor and demand answers for what he did. For a time, it seems as though he’s shouting from inside to negotiate some kind of truce. However, a wainwright spots the earl trying to sneak out of his estate by climbing down a chimney, only for the nobleman to slip and tear his jacket. In the weeks that follow, the Tandak prefecture is ablaze with
gleeful stories about how a soot-smeared Vernisant fled with only one boot astride a stolen draft horse. Vernisant quickly finds his way to Oppara, where he seeks refuge among Grand Prince Stavian III’s loyalists. Even there, he’s followed by questions of why he allowed piracy in his region and why he was soliciting bribes from navy officers, leading to a formal censure issued by the senate and barring him from voting in the upcoming primogeniture decision.

Scenario's over. Well done! You did a semi perfect run and earned 2 prestige awards. CS will be done for tomorrow (I hope)

A few days later you are back in Oppara, where Venture Captain Muesello welcomes you inside his secret Lodge:"So, agents... I believe it's time for you to make a full report of your activities in Rindonport... am I right?" he says, smiling at you.

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

"Things were not as we hoped." sighs Q'lack.

"The earl was indeed involved in the removal of artefacts from the museum. And gold from the navy, and goods from his neighbours. All in all a bad apple in the barrel. However he played his cards poorly, and lost the support of the people. You'll be pleased to here the museum now looks on our society with some favor."

Sovereign Court

Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message

"Somehow the Earl found a cursed artifact, now the museum is considering having qualified personnel catalog the collection. An without the Earl sponsoring them, the river piracy should go down."

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Taldor is roted to the core, but I hope what happened will teach a valuable lesson to those like the earl. But after our mission I think the place will get better and that we've earn, the Society, the respect of the people of Riddonport as well as the good will of the curator.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"I think we managed to further both the Society's as Lady Gloriana Morilla's goals" Myrd adds

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