Pathfinder Cards: Rules Reference Flash Cards Double Deck

4.00/5 (based on 2 ratings)

Our Price: $22.99

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Master the Rules

Put the Pathfinder Roleplaying Game rules at your fingertips! Whether you’re a Game Master who needs a convenient reference for combat maneuvers, a player who wants summaries of how to use your favorite skills, or a newcomer trying to learn the rules, this 110-card deck features concise guides to essential concepts from the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Advanced Player’s Guide on handy double-sided cards. Stop flipping back and forth through rulebooks—grab the cards you need and keep your game moving!

ISBN-13: 978-1-60125-668-3

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Pathfinder Cards: Rules Reference Flash Cards Double Deck Pathfinder Cards: Rules Reference Flash Cards Double Deck

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4.00/5 (based on 2 ratings)

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Super Useful

5/5

These cards are super useful. Granted a big chunk are for noobies, but that’s ok as sometimes we have those mind blank moments where we need a quick reminder without digging out the rule book. That being said some of the CMBs cards are invaluable. At my table for instance “grappling” convo always seems to come up, and these cards make it simple and easy to get to the bottom of “is this ok or not” scenarios.

I didn't have any issues with card quality with scratches or bends as the other reviewer had.

My only real complaint (which I am not going to mark off star quality for) is I wish the card lines in general would come in pdfs since I play online scanning the cards in 1 by 1 is very time consuming. I would be willing to pay the same price as the physical version.

I hope they do more stuff with the reference product line. Hoping for Spells , Feats, etc… to make an appearance.


Great for beginners, useful for veterans. A bit flawed physically.

3/5

These are a handy little reference, which provide updated single-source look-ups for generic rules. They are probably of most use to inexperienced players, but I still see them being extremely useful at veteran tables... even (or especially) those filled with rules lawyers.
I went thru the cards and divided the cards by whether or not I would want to use them in a session, and the stacks were pretty even - which is still pretty useful considering I've GM'ed for over 30 years. My "useful deck" includes much of the Combat chapter of the CRB (with cards for every Combat Maneuvre) and all of the skills. Notably absent were cards for conditions (already in the Condition Cards), and cards for magic item activation and creation.
I would probably have rated this 4 stars, but unfortunately about 30% of the cards in my deck are scratched or scraped - nothing illegible or unusable, but definitely noticable. Disappointing.


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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Zaister wrote:
That diagram goes directly against the second diagonal threatening rule as was propagated on the forum by both Sean K Reynolds and James Jacobs. Hm.

Was there ever an official FAQ?


TriOmegaZero wrote:
Zaister wrote:
That diagram goes directly against the second diagonal threatening rule as was propagated on the forum by both Sean K Reynolds and James Jacobs. Hm.
Was there ever an official FAQ?

If not, there clearly needs to be.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

There probably needs to be a FAQ, but it's not an errata level FAQ. The ruling comes from the fact that D&D v.3.5 had an explicit rule calling out the exception of threatening the second diagonal:

D&D v.3.5 SRD wrote:

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)

This explicit statement is not part of the Pathfinder RPG rules, although here it is worded in an open way:

Pathfinder RPG PRD wrote:

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.

A FAQ would be helpful, though.


So here is my problem with not having reach on the diagonals: It either introduces a blatant absurdity (you can avoid an AoO by approaching on the diagonal), or it requires granting an AoO for moving out of a non-threatened square. Not only is the latter completely unprecedented, it further complicates the already complex AoO rules in a futile attempt to duplicate reality. Use of a grid necessarily involves abstraction for the sake of playability...why should SKR's pet peeve warrant a special case? Are we going to develop special cases for every possible abstraction? That way madness lies.


Now that this is in stores, is it considered authoritative? It would be nice to know how reach officially works, especially for PFS.


Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.

Has this happened to anyone else?


Would someone who has this mind confirming that the sample above matches the final version of the Threatened Area card?


Dustin Ashe wrote:

Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.

Has this happened to anyone else?

Yuck, sorry man. I'd post in customer service, Paizo will make it right.


bugleyman wrote:
Dustin Ashe wrote:

Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.

Has this happened to anyone else?

Yuck, sorry man. I'd post in customer service, Paizo will make it right.

I just did and I'm sure they will. :)

EDIT: And while I can't help you with the Threatened Squares card, if you have any questions about any of those I do have, I'll try to answer them.

Dark Archive

After seeing these, I consider them an essential tool for both new and veteran players and GMs.

I may pick up a second set for general table use.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Has anyone come up with a good way to store/organize the cards? I am trying to figure out a way to both make them accessible during play and in between sessions.

Paizo Employee Data Entry Cleric of Abadar

bugleyman wrote:
Would someone who has this mind confirming that the sample above matches the final version of the Threatened Area card?

Yes, it does match - 8 orange squares and 16 red squares (including diagonals).


Scott Keim wrote:

Yes, it does match - 8 orange squares and 16 red squares (including diagonals).

Thank you very much.


Need cards for the difficult rules, not the simple ones, IMO

Sovereign Court

Was I the only one who immediately thought about using this to toggle rules on and off by removing cards from the deck, or in general, of doing CCG-type stuff with this?

I'm excited and confused by that AoO card.

Grand Lodge

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Dustin Ashe wrote:

Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.

Has this happened to anyone else?

This happened to me with scenario #1 that came in the box for the skull and shackles adventure card game. I made a post about it on the forums and within a couple hours I had an email saying that "my order had been shipped".


I didn't even know this was coming out until I saw in my local store yesterday. This thing is great! It makes all of my rules lawyering that much easier! Wholly awesome!!! I may have to get more.


Justin Franklin wrote:
Has anyone come up with a good way to store/organize the cards? I am trying to figure out a way to both make them accessible during play and in between sessions.

You could sleeve them up and put them in a CCG deckbox (something like a Command Tower Deck Box). Then, if you want to make it easier to find some you use often, you can attach some Post It Tabs to the sleeves on the cards.

Grand Lodge

Duplicate Decks.

I had the same problem as at least one other customer: The package contained two identical decks instead of a complete set. I suspect the problem is occurring at the point of assembly and packaging.

I purchased them through Amazon (cheaper price than that offered by Paizo) and am coordinating a return and reimbursement. I already re-ordered another set.


I picked these up at the FLGS with the intention of sleeving and festooning select cards (I'm looking at you, Threatened Squares) on the outside of the GM screen I use for PFS.


Lawrence Smith 2 wrote:

Duplicate Decks.

I had the same problem as at least one other customer: The package contained two identical decks instead of a complete set. I suspect the problem is occurring at the point of assembly and packaging.

I purchased them through Amazon (cheaper price than that offered by Paizo) and am coordinating a return and reimbursement. I already re-ordered another set.

I preordered through Paizo but received duplicate decks. Happy end: they sent me a replacement as soon as I let them know about the problem.


I didn't even know this was coming! (Even though I've been following the 'Rules Compendium' thread off and on, dunno if it is mentioned there.)

Anyway, saw them for the first time last night at a Society game, and have to admit, I'm about to brave the 10 degree temps to go in search of a set for my game bag!


I snagged a deck at the store tonight before a Society session today.

How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.


Kamicosmos wrote:
How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.

I sorted them into stacks of skills, general combat, combat maneuvers, other combat actions, magic, and misc., all in alphabetical order (so rather close to the original sorting). I've removed some few cards that I'm pretty sure I won't need. As a GM I mostly use the maneuver and skill stacks.


Kamicosmos wrote:
How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.

I put the cards with rules I didn't know too well in about 4 or 5 transparent baseball card sheets. (I left out any obscure or familiar rules.) I just left them in the order they were originally presented, for the most part. They're now in a three-ring binder along with all the materials for the AP I'm currently running. It should be a simple matter of flipping there, scanning those few pages, and possibly taking out a card to hand to a player.

I'll know if it works out after we play our next session on Friday night.

Liberty's Edge

Any chance these will ever get a reprint? I know you guys are focusing on 2nd edition now, but these were really popular.

Grand Lodge

Pathfinder Adventure, Adventure Path, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber

Something like this sounds useful for 2E

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