|Malik Gyan Daumantas|
The archives of nethys goblin monster page is pretty helpful for this.
For PC classes I'm thinking alchemist, bard, ranger, rogue, slayer. Fighter and barbarian for the tougher goblins, potentially.
For alchemist, any archetype that focuses more on fire and mayhem than erudite learning is probably a safe bet.
OmniMage wrote:Since goblins are so against reading, I would expect that their arcane spell casters to be sorcerers and witches; never wizards.Alchemist's have formulae books and yet there are many canon goblin alchemists. Go figure.
I'm sure their formula books are just a bunch of pictures.
Artofregicide wrote:I'm sure their formula books are just a bunch of pictures.OmniMage wrote:Since goblins are so against reading, I would expect that their arcane spell casters to be sorcerers and witches; never wizards.Alchemist's have formulae books and yet there are many canon goblin alchemists. Go figure.
From Monster Codex:
Goblins are illiterate, so goblin alchemists are unable to use conventional formula books. Instead, a goblin alchemist’s formula book is filled with smears of various fluids, pictures representing materials needed, and other scent-, taste-, or pictograph-based representations of his formulae. Goblin alchemists can learn each other’s formulae as easily as other alchemists learn language-based formulae.
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I once made a Goblin Bloodrager for play in the Reign of Winter adventure path. Draconic Bloodline with aspiration for the Dragon Disciple prestige class, and feats invested in the Eldritch Heritage (Abyssal) bloodline.
That little demon-spawn firebug of a goblin was one of my favorite, slap-stick-until-he-got-serious characters ever.
I actually did make a goblin wizard. Fire does seem to be a common theme, so I had him specialize in the fire elemental school. Can't remember the archetype or feat I took, but got him a familiar like a witch gets so that I could skip the spellbook.
Monster races were semi-traditionally bad in this campaign, so I had him adopted by elves. I basically looked for ways to either embrace, or exactly contradict classic goblin tropes. Fire and a propensity for trying to bite/eat anything, check. His adoptive clan were horse and hound breeders though. His familiar was a fawn that he accidentally burned with one of his earliest fire spells, when his (total jerk of an) older "brother" dragged him on a hunting trip. His only friend in the clan was his adoptive mother who had spared him as a baby.
He was a fun little blend of pyromaniac, bitter mistrust, comic antics, and bouts of confused compassion.
Loath as I am to suggest this: Gunslinger.
I don't know where a Goblin would get their hands on a firearm, but high charisma, high dex, and large standard damage dice/crit multi would lead to a solid and thematic goblin.
bomb-alchemist. the formulae book can be a picture book!
Titan Mauler/Titan Fighter barbarian
Rogue/slayer/ranger/shaman of any flavor
Tome-eater occultist. again, the bonded book can be a picture book! Gobgob no fear words. GOBGOB EAT WORDS.
(it's also super cool that they get the bonuses from read magic and such from scrolls/spellbooks just by looking at them.)
Rogue due to a bonus to stealth the even at one rank hovers around God like.
Fighter or slayer with a focus on killing animals like dogs and horses
In my last group, the GM had to make rolling a nat 1 on a skill check a failure because it was the ONLY WAY our Goblin member COULD fail a stealth check. I swear he was rolling at a +90 by the time the campaign was over.