Braddikar Faje

Captain Iyers's page

19 posts. Alias of The Little King.




Kingmaker Table 1

A place to discuss the game ooc, and report so that I know you're ready to play!


Kingmaker Table 1

The second table of formerly neglected Kingmaker PCs.


Kingmaker Table 1

Good place for questions and comments that are both out of character and are not quick asides easily spliced into the Gameplay thread.


Kingmaker Table 1

The first of two tables for Kingmaker Part 1: Stolen Land; picked up from a previously abandoned game.


Kingmaker Table 1

Open for dotting!


Kingmaker Table 1

Open for dotting


Kingmaker Table 1

Hello Table 2! Here's your discussion thread. Gameplay will be up soon.


Kingmaker Table 1

One of the people who farms on your land in the Marid Plains has come to the estate in search of help.

"Help!" He cries, "My farm has been overrun by a pack of huge lizards!"

Minutes later, a second man runs in crying the same thing! And his farm is elsewhere.

GM:
Monitor lizards x8

What do you do? BTW you can and should break up into teams if you want to help both men.

Also, rolling isn't necessary for this thread, just take 10 for everything so I can get a feel for how you work on average.


Family Business

The Marid clan is famous throughout Garund, Kelesh, and the Inner Sea for churning out many a famous hero, arcanist, and explorer since their ancestor Nikodi the Victorious brought an end, in the minds of a few, to the longstanding war with Geb four millennia ago. Since then, the Marid clan has lived fairly independently in the vast Marid Plains, to the north of Oenopion in Nex. You are proud to call yourself one of the latest born to uphold this legacy.

You remember all this, as well as your name, skills, and education. You don’t remember why you and your family are laid out on the road, or what road it is. You don’t remember why you’re wearing the Black and Gold of the Nexian military. You don’t even remember who these strange people were who lie dead around you.

You do have some idea, however, why their eyes have begun to open…

Feel free to go on the Pathfinder wiki page and research the history/geography, etc. of Nex and Geb to get familiar with the area. You would’ve known beforehand since one branch of your family or another has resided in Nex for millennia.

Players: 3-5 family members. You are all directly related. You can have a 1-3 generation family: anywhere from [grandma, mom, dad, and two adult children] to [five adult siblings]. There must be the equivalent of at least 15 human years between each generation. Young templates should be avoided, but will be allowed if I like the background.

Race: Since you’re all directly related, your genetics have to make sense. Your ancestor was a human, but Nex is known for its diversity, so halves and hidden blood are not out of the question; there’s no limit to what races this highly-adventurous family has “encountered” in 4,000 years. That being said, I don’t want any adoptions in this particular iteration of the Marid clan. It’s important to the story that you be blood relatives to Nikodi the Victorious.
BASICALLY: to make this easier, stat for multiple races based on what you want, and stay flexible with regard to it and your age. That will make it easier to make everyone's genetics fit the family we end up with.

Classes: Any paizo, including the Occult playtest (emerging guns, if you’re curious); 20 point buy for skills

Level: 7, which is why I want you to avoid the young template. Roll HP, max first.

Gameplay: This is a SANDBOX with a player-driven story line. If you do nothing and go nowhere, nothing will happen.

Pace: 1 post a day. If the story rides on your PC and you don’t post in 24 hours, I will bot you. If I have to bot you 3 times in a row, I’ll RP you out. I say RP you out, because I want you to be able to come back, while also letting the other players get on with the adventure in the meantime. The only way you can be kicked out is if you ask to be. 

Cash: 23,500 gp; you are a well-oiled adventuring machine, and you’ve been at it for the better part of a decade. You’re loaded.

Submissions: Due to the fluidity required in applying for this campaign, all I need for a submission is a name, class, a couple of races you could be, and your personality (including which family member you’d like to be, etc). I’ve found the best way to represent your personality is with a role play snippet. If you’d like, you can post in-character. The lot of you are in the living area of your “modest” estate in the Marid Planes, go.

If you have any questions, feel free to ask!

Also, Rednal and grimdog, if you want them, you've got spots!


Male Human Expert 1

A loud noise. The tearing of metal. Shattering. Rush of wetness. Taste of salt and metal. Blood.

Another, softer sound. Rhythmic, patterned. A voice. Muffled. Getting clearer. Wetness pulls away, then returns, then pulls away, then returns again.

"Können Sie mich hören? Können Sie die Augen öffnen?" The voice is a man's, but gentle and fraught with distress. "Can you hear me? Can you open your eyes?" Words are overly-pronounced, not his language.

Light. Blinding. Beautiful. Blue. The voice's source above you. Glasses, clean hair cut. Camouflage. Green-brown eyes, light brown hair, bright & excited smile. "Was denke ich? Sie können eine einzelne Sache nicht verstehen! Einen Moment ..." Pulls you out of your vessel, and into his. Takes strange orb, takes plastic rods from around neck, takes one off chain, inserts it into orb. Puts orb over head.

German:

What am I thinking? You can't understand a single thing! One moment...

Above is the first thing you learned from the orb; words to describe your first memories. Afterward, you see images, hundreds of them. One after the other, and as you see them you find you know much more...how to speak, how to fight, how to drive, and more...

The man...er...Leutnant Gruen, you know him...and all the others involved with your...creation...yes, you are the product of...Project Ingenue...the final installment in a decades-long attempt to create original intelligent life through genetic engineering under...several different countries...only now realized due to...World War III.

The man removes the...Apt Knowledge Upload Interface...you see that you are not alone, four of the other Subjects have also survived. Your knowledge of them is limited. Not all knowledge is apt.

Lt. Gruen has already uploaded the other Subjects' AKUs, he starts to assess his findings. He takes out a slightly cracked tablet, and awaits the roll call. That's when you notice the cuts, bruises, and blood on all the visible parts of his body. Upon quick analysis, you understand it's nothing serious. This causes you to assess yourself as well...similar cuts, bruises, and a lack of clothing. This may be contributing to the leutnant's obvious discomfort. May want to rectify soon.
"Okay, let's see who we have...318, American, 'Grey,' nice to finally meet you; Oodie, #350, of course you made it, mein freund; 363 'Vivianne,' bonjour; 705, Angi, hello; and last, but not least, 983 'Celeste-Soutien,' bonjour." The Luetnant proceeds to explain the current situation to them. "Our ship had been transporting you and your generation pods from the lab in Hamburg to the one in London, has been destroyed." He pauses a moment* before continuing, "We are the only survivors as far as I'm aware. The task at hand now is to find our way to land, hopefully a NATO base, without being discovered, and hopefully we'll get new orders from there." The leutnant repeats this speech in German, Dutch, French, and Russian, as he's not sure what languages all of the subjects have uploaded.

*Sense Motive DC 21:

Bluff: 1d20 + 1 ⇒ (20) + 1 = 21 His pause is wrought with sadness and despair, he's doing his best to stay composed for some reason.

Sorry for the late-ish start. I hope everybody's doing well and will have some fun on this adventure!


Kingmaker Table 1

Can't wait to see the finalized aliases!


Calling all everyday citizens!

A non-citizen Sylph family of leatherworkers have lost their eldest son. Citizens from out of town have volunteered to help search for him, and are open to help from others.

This campaign is a spin-off from DM Drako's homebrew, The Coin of Attica. The major detail that inspired me to join and subsequently take over GMing for a game in this world is that you begin as "N"PCs (normal player characters), and then you level up based on the actions you take in encounters. Here's the kicker: the levels that you gain will be chosen by yours truly. Before you freak out, just know that I won't do anything crazy-unexpected, and you will be allowed to contest my decision to a degree.

From the original: "Characters will be Lvl 1 NPC classes. Core races. No traits. 17 point buy. Must have way of life skills (profession farming, sailing, or some kind of craft). Not evil. The classes you level in depend on how you play your character."

Another thing I'll add to that is that preference will be given to characters who do not have goals for level progression. The more normal you are, the better. These characters have no dreams of--and in some cases no desire for--becoming heroes.

I have two slots to fill.

Feel free to read the gameplay to see what we've already done, who we already have, and where we're headed. Also feel free to read the Campaign tab (written by DM Drako) to help you with your character's race and background.

Let me know any questions you might have.

Recruitment will close one week from today, or when I feel as though I have two solid submissions.

Requirements for submission: Race, class, feats (if applicable), and a short background.


Broken glass. Blood. Water.

These are your first memories. A scrawny man struggles to see you through his broken glasses as he hoists your uncoordinated body onto a bright orange...uh...life-raft, yeah, that's what it's called.

After a short conversation with him, you learn that you are the pride of NATO's allied forces. The result of a genetic experiment to enhance human DNA, making a better soldier to fight in World War III.

This is just the hook to garner interest and to save a place for this idea until I get back to my home base. Quick rules for characters: any humanoid race as long as you can argue that it is an improvement on humanity. Any class whose abilities are INATE. Anything you can do has to be a result of your improved genetics (i.e. no item-based magic). The rest of the details will follow.


Kingmaker Table 1

Just in case there's some confusion, everyone has been escorted from the inn so that the Nethysians can conduct their interrogation in private. No one is inside the inn except the wizards and the witness.


Kingmaker Table 1

For those of you selected for DM Drako's Coin of Attica, this is the complementary campaign thereto.


Kingmaker Table 1

Discussion is open, sorry for the delay


Kingmaker Table 1

"And never return, lest you share the fate of your compatriot!" Tyrnvald Olafson, the tiefling Hospitaler of Sarenrae, shouted at the remaining leprechaun as it ran for its life from the daring hero. Cedany Meadows, a firecracker half-elven dancer, and Lacey her superior in the Wispil Entertainers' Guild ran back into town to tell their friends and families the good news. Well Lacey ran, Cedany looked like a wagon tied to two oxen, being pulled both toward the town and toward Tyr.

Once they'd heard of his heroism, the odd foreigner whom they'd all but spurned before became the pride of Wispil, with the Mayor even honoring him with the title "Hero of Wispil."

After an entertaining celebration and feast that seemed to last for days, Tyr took up a more permanent residence in the town, getting to know the residents and the entertainment guild quite well.

One bright robin's egg blue morning, Tyr came down from his apartment over the blacksmith's shop to visit Cedany, Lacey and the others for breakfast as he always had. They all sat around the table, thick as family. No sooner did they smell the corn-hash coming in from the kitchen of the performance hall, than a loud crash and a cry of "Help!" stole their attention.

A dirt-covered gnome-woman comes into the room, slams two hands on the table, opens her mouth like she's about to say something, then collapses onto the floor.


You (one of you) are the celebrated hero of Wispil, a town deep in the heart of the Verduran Forest in Taldor. They had been plagued by a wiley pair of leprechauns, who's pranks had escalated to outright theft: stealing gold from nearly anyone who found themselves on the road to Wispil.

You killed one and scared the other off, and the town--especially the leader of the entertainer's guild--were eternally grateful to you. In fact, two of the entertainers vowed to follow you on your endeavors, as their lives were directly threatened in the skirmish, and you saved them.

#: Looking for a group of five, however, the first bit of the game will only be played by the hero and the two minstrels mentioned above. The two other characters will join later on, but rather than re-opening recruitment, I'd like to have them lined up.

Gameplay: 1-2 posts a day

Character Creation:

Races: Of the five members of the team, 3 must be core, the other two can be featured, or one can be featured and one can be uncommon. I want it to be semi-realistic in that respect. Also, you can all be core if you want. And it doesn't matter who's what.

Classes:
Hero: Fighter, Monk, Paladin, Ranger, Cavalier, Magus, and Summoner (with the right backstory).
Minstrels: Bard. You're minstrels.

Level: this is where you cease to hate me:
Hero: is level 3, and can multiclass out from his primary (above) however he/she sees fit.
Minstrels: two are level 1, two are level 2; the game will start with one each; the level 2 can also multiclass however he/she sees fit

Alignment: Any good

Point-Buy: 18 (just to be random)

HP: Max the first, then roll on here for the rest

Feats: Any paizo
Traits: 2 of any paizo, except Rich Parents. None of you have rich parents.
Spells: …you guessed it: any paizo

Money: Show your roll. If you rank your profession, I’ll let you make one DC 15 Profession check per rank for 50gp and an additional 10gp per score above the DC, if you roll a natural 20, you get a bonus 100gp.

Equipment: I will be looking at carrying capacity, so be smart with your purchases.

I'll also be tracking food (one day's ration/day; .25 lb water/day) and water. Not to worry, I'm not above god-moding some manna for you guys.

Recruitment will be open for the next 168 hours (closed @ 1430 next Friday). Obviously if we don’t have what we need by then there will be an extension.

I only need race, class, level, name, and the short version of the rest of the character's backstory until then. You’ll then have another 3 days to fully hash out your character once picked.

I know I can ramble/be confusing, so if you have questions, don’t hesitate!


Kingmaker Table 1

Mustering
The gameplay, as you might have guessed, is very player-driven. Those of you who don't live in the city have only gotten a letter written in sophisticated penmanship promising you work in Krisol. Those of you who do live there are simply there and haven't been recruited yet.

You need to role play where you are in the city and why you're there. Then an NPC will bring you into the campaign.

The City of Krisol:

Aside from what's shown on the crude map you've found, you already know this much about Krisol:

The city is divided into sections based on proximity to the port and social class into the following sections: the docks, the lower city, the upper city, and the shanties (northern, center, and eastern).

Docks: shops are inexpensive, but shady; the population consists of fishermen, "merchant sailors," and street performers, not to mention the guards manning the march line, which separates the docks from the lower city.
Lower city: shops are a tad more expensive (depending) and more selective, but with a more varied selection; the population consists of merchants, do-it-alls, and "private security agents"
Upper city: Shops are pricey and have low diversity, but large stock; it's populated by the Nobility, officials, officers of the Guard, and "Major Businessmen"
Shanties: There could literally be anything going on in the shanties. Since they're self-policed, untaxed, and entirely made up of people who couldn't afford to live in town, it's a ripe breeding ground for criminals, but also for very inexpensive shop-tents that may have just about anything. So have fun, but watch your purse...


Thorn & Gwyn:
You are probably from the Shanties, Thorn is probably from the northern shanty, where there is a secret hole in the city wall leading to the northern part of the upper city. This gives the Upright Man (who lives the high-life here) a direct line to his lower-level enforcers.
Gwyn probably lives in the center shanty, being as it's probably the only one that could foster religion, and the southern shanty is where her former gang used to live.


(Tier 1-2; homebrew)
The port-city of Krisol is known for its chaotic mix of races; from its Ifrit mayor down to the neighborhood of catfolk; not to mention the backdrop of half-elves, half-orcs, and multi-ethnic humans.
Mayor Minoj, has hired you and six others to "run an errand" for him: to travel to the nearby desert town of Fwey to retrieve his son Minah. The boy had been staying with some family while the mayor had been making some rather sensitive diplomatic decisions, and didn't want the boy to be subject to any ridicule that was really meant for the mayor. He's since learned that the road to Fwey has seen a rise in bandit activity.
"I'm sure it's nothing to fret over," the fire-haired man says calmly, but sternly, "I know the type, never stay in one place too long. I just have to be sure. The boy's all I have you understand, and I can't risk it."
That's how it starts. This is an action/adventure campaign that's heavy on the fighting, diplomacy, and the occasional, but necessary use of knowledge. Stealth is useful too, but only as it pertains to the fighting...I think. Here's the necessities:

Character Creation:

Number of Characters: 3-7 (hopefully on the 7 side, but I can make it work. If there's more interest, I'll try to build the best team for the campaign, and keep everyone else on a wait list in case someone drops)

Classes/Races: Any Paizo (If you want to do Drow, standard only)
Alignment: Any. I know that’s risqué, but I’ve always wanted to try it. Feel free to be whatever you want, and act however you feel your character would act. That being said, if you’re evil there are some rules you have to follow, and work in to your character’s background: no attacking or killing the other PCs, no betraying the other PCs in a way that might get them harmed or killed, and no graphic acts (to include rape, child murder, public indecency, etc.).

Level: the highest I want the tier to be is 2, so you can be level 3 but only if someone will counter with a 1.

Point-Buy: 19, just to be random. No min/max, but remember, I'm choosing based on how well the team fits the campaign.

HP: Max the first, then roll on here for the rest

Background: VERY IMPORTANT, I need a good story for your character. Notice I said good not long. A note on languages: common is Taldane for this campaign, but in the spirit of creativity, if you want your character to be from a far(ish) away land where Taldane is not the common language, take a rank in Linguistics on me.

Feats: Any paizo
Traits: 2 of any paizo that your character qualifies for (as in, you can’t take a trait that isn’t supported by your character’s background, not that I’ll do a lot of research on everyone). You are ENCOURAGED to take a third and a drawback, or four traits and two drawbacks, heck you can go as far as you want with that, as long as it fits your character. I haven’t seen enough drawbacks.

Spells: …you guessed it: any paizo

Money: Show your roll. I will be looking very closely to your background if you choose the Rich Parents trait… Also, if you rank your profession, I’ll let you make one DC 15 Profession check per rank for 50gp and an additional 10gp per score above the DC, if you roll a natural 20, you get a bonus 100gp.

Equipment: I will be looking at carrying capacity, so be smart with your purchases. That being said, the mayor will let you leave whatever you want in his office under lock-and-key, so just make sure your essentials aren’t too heavy.

I'll also be tracking food (one day's ration/day; .25 lb water/day) and water. Not to worry, I'm not above god-moding some manna for you guys.

If I missed something, follow PFS rules.

Gameplay:

I’m expecting a post from everyone at least every other day, but the faster we post, the faster it goes. I personally should be on every day. If you’re going to have to bail (even just for a while), gimme some notice so I can have someone pinch hit for you/GMNPC you without there being a huge pause in gameplay.

My style (that I’m currently developing) is fairly sand-boxy, especially since this is a homebrew of mine. I’m familiar with my own world, and you have free reign of it.

As far as maps go, I’ll be keeping track of battles with my very very rudimentary map, it won’t be pretty, but that’s what your imagination is for.

Time will be kept by player action (each post takes 6 seconds, more if indicated—like if you take 20 or summon an eidolon or what have you). But that won’t matter very long…*maniacal laughter*

Recruitment will be open for the next 168 hours (closed in the wee hours of next Wednesday, the 7th of May). Obviously if we don’t have what we need by then there will be an extension. And if we have exactly what we need before then, we’ll close early (but feel free to continue posting if you want on the wait list).

I only need race, class, level, name, and a brief backstory until then. You’ll then have another 3 days to fully hash out your character once picked.

I know I can ramble/be confusing, so if you have questions, don’t hesitate!

Silver Crusade

Looking for a group of beginners (levels 5 and below) in Augusta, GA. Never played? No problem. I'm only at level 2 myself.