| Rogelio Monteo |
.
| The Little Game Master |
wayfinder isn't letting me in to discussion for some reason, but I know there's a new post. Is it that everyone's ready?
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| Rogelio Monteo |
yes i believe we are all good to go
| The Little Game Master |
| 1 person marked this as a favorite. |
sorry, I should've said "on Tuesday" unexpectedly crazy time...
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| The Little Game Master |
Light. Dust. These are your first perceptions.
As you crunch to a seated position, you find your family members around you wearing the same black and gold colors that you wear. The colors of Nex? you think. Outside of what you assume was the battle formation your family usually takes, you see several corpses at varying levels of decay.
You don't know where you are or how you got there. Neither do you know why you're wearing the colors of Nex.
You notice the corpses are wearing the Black and Silver of Geb.
As you rise to your feet, and see your primary weapon lying nearby you notice the corpses begin to rise to their feet as well.
Roll initiative! If you roll above a 21, go ahead and act.
| Rogelio Monteo |
inti: 1d20 + 3 ⇒ (1) + 3 = 4
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| Rogelio Monteo |
that's a resounding no lol
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| Daphne Oleander Marid |
initiative: 1d20 + 4 ⇒ (18) + 4 = 22
If we still have spells memorized
She opens her eyes, taking everything in quickly, the signs of possible conflict, the family, then whispers a spell.
Druidic, Spellcraft DC 16 (+any relevant modifiers) Obscuring Mist
More loudly, for her family and possibly the strangers:
Common: Stay calm everyone.
Rolling to her feet, she grabs at her bow.
Standard->Obscuring Mist or Ready an Attack on the first non-marid hostility (CLongbow:1d20+10/1d8+6/19-20/x3) depending on spell/weapon availability
Move->Stand and draw a weapon as part of the move. If the bow isn't within reach, simply stand.
swift->none
| The Little Game Master |
map is up, link under my name (Family Business 1). Put your character somewhere in the blue rectangle. Ignore what I said about your primary weapon, it's within reach. Also, magic in general is a go, but no, you can't remember any prepared spells for the day, soz. And future reference for gameplay: if you're more or less certain you're able to cast a spell, and the spell has an area effect (like Obscuring Mist for example) feel free to draw a corresponding shape on the map to show everyone (myself included) where it's acting.
| Daphne Oleander Marid |
Ok, so no casting except for spontaneous stuff until we get a chance to memorize then. Stand/Study/Ready an Attack in that case.
| Malcon Marid |
Init: 1d20 + 7 ⇒ (8) + 7 = 15
Malcon awakes, shaking the dust from his coat. He feels around for his weapon and grasps at it.
He hears Daphne's voice near him.
He stands, Bardiche in hand, and looks at the corpses, "What happened?" he asks.
| The Little Game Master |
As the first undead creature K (Arcana) to ID lunges toward Daphne, she looses an arrow at it, but it's movements are too fluid and unpredictable for her. When the creature reaches the druid, he bites at her, but she sidesteps just quickly enough for it's sharp teeth to scrape off the wood of her armor.
Bite: 1d20 + 13 ⇒ (6) + 13 = 19
Daphne, G1, Malcon, Inta, Skutene, G2-5, Rogelio
Malcon, Inta, and Skutene are up!
| Inta Matoya Marid |
Inta quickly grabs his rapier and kicks up, ready to fight. He says, Malcon, flank with Daphne if you can. I'll see about that one, and dashes of to fight one of the undead.
Rapier: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 15 ⇒ (8) + 15 = 23
Actions: 1 panache to stand as swift, move to zombie, standard to attack
| Malcon Marid |
Malcon moves to the indicated position behind Daphne and the zombie, lashing out with his Fauchard.
Attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage: 1d10 + 7 ⇒ (6) + 7 = 13
My move provokes if the Zombie survives my strike, unless it is flatfooted.
| Rogelio Monteo |
Rogelio grabs his earth breaker and mounts his panther katal, together they ride passed and attack one on the undead
attack2: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 4d6 + 12 ⇒ (2, 1, 2, 1) + 12 = 18
i placed a line to show my path
| Skutene Marid |
Skutene stands and spits at the undead thing while saying, It's not fair you know. How will the ravens see to fly if the don't get their eye meal?
move action stand, adhesive spittle reflex save DC=16 or stuck, 5' step back
| The Little Game Master |
Inta's rapier finds a hole in his opponent's leather armor, but it's pale skin remains unharmed.
Zombie? Who said anything about zombies...? As Malcon moves past the creature engaged with Daphne, it bites him in the arm with it's grotesque maw of sharp teeth. Malcon is besaught by a numbness and his movement briefly slows, but he powers through. As he reaches the other side of the creature, Malcon sweeps wide with his weapon, cutting a large gash in the chest of the creature before him.
Rogelio prepares to joust, but is too slow to attack before the other creatures do. Not your turn yet, please move your icon back.
Skutene curses and spits at his enemy, but it proves too quick for him, deftly dodging the expectoration.
I'm at a crappy computer, I'll have the rest of the enemies up when I get a chance. PS: whoever keeps moving the grid on the map...please stop...
| Skutene Marid |
I assumed Rog had moved before me. If he hasn't, I would like to change the spell cast. If I recall the map correctly, I could get both of the south undead in the area of an entangle spell (same DC) and then Rog could charge the one to the west.
.
Edit: Also, I need to check my build when I get home. I think I may have to many spells for a cross blooded sorc.
| Rogelio Monteo |
ok my bad i moved back
| Inta Matoya Marid |
Inta's rapier finds a hole in his opponent's leather armor, but it's pale skin remains unharmed.
Zombie? Who said anything about zombies...?
I was just using the term zombie loosely in lieu of knowing what the were... And I roll max damage and do nothing? Booo... Who's the knowledge monkey in the party?
| The Little Game Master |
I was just using the term zombie loosely in lieu of knowing what the were... And I roll max damage and do nothing? Booo... Who's the knowledge monkey in the party?
Just joke of sorts, and yeah, bad luck on the attack roll
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| Skutene Marid |
Sorc isn't close to a knowledge monkey, but we'll give it a go. If they really are undead, that is usually knowledge religion.
.
What do I remember about these things...
knowledge arcana: 1d20 + 4 ⇒ (12) + 4 = 16
knowledge dungeoneering: 1d20 + 4 ⇒ (14) + 4 = 18
knowledge local: 1d20 + 1 ⇒ (3) + 1 = 4
knowledge nature: 1d20 + 4 ⇒ (6) + 4 = 10
| Inta Matoya Marid |
Yeah, and I don't think K:Nobility will help much, except to maybe identify who they were related to (as in, Hey, that's Sir Billius III second cousin Stu! Fancy that, all grown up and zombified!)
| The Little Game Master |
Really? I did not know that. Well, it's applicable here, I assure you. Also, I forgot Malcon, you took 9 damage from that AoO.
At Skutene's words, the roots of long-dead vegetation, shoots up from the earth in hopes of encumbering his opponents. His hopes are dashed by the nimble side steps and hops of the undead. These movements do take much longer than running in a straight line, however, so their assault on Skutene and Katal respectively doesn't happen as quickly as they like. They reach their goals in spite of the spell, the first biting into Skutene, and the second gnashing fruitlessly at Katal. Skutene very quickly begins to feel sluggish, and then freezes altogether Paralyzed 4 rounds, 8 points of damage.
Inta deflects his dueling opponent's bite, but falls victim to a pair of gashes from its claws. Soon, Inta feels the same sluggishness as Skutene felt, and then is petrified in kind 18 damage, paralyzed for 5 rounds.
The previously unengaged undead lunges toward Rogelio and bites into him; he shrugs off the venom and prepares to retaliate.
G3;4 Ref Save: 1d20 + 12 ⇒ (8) + 12 = 201d20 + 12 ⇒ (15) + 12 = 27
G3 Bite: 1d20 + 13 ⇒ (6) + 13 = 19 G3 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 SFort: 1d20 + 6 ⇒ (5) + 6 = 11 SPar: 1d4 + 1 ⇒ (3) + 1 = 4
G4 Bite: 1d20 + 13 ⇒ (4) + 13 = 17
G2 Bite, Claw, Claw: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d6 + 6 ⇒ (1) + 6 = 71d6 + 6 ⇒ (5) + 6 = 11 IFort: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (16) + 5 = 21 IPar: 1d4 + 1 ⇒ (4) + 1 = 5
G5 Bite: 1d20 + 13 ⇒ (13) + 13 = 26 Damage: 1d6 + 6 ⇒ (1) + 6 = 7 RFort: 1d20 + 11 ⇒ (14) + 11 = 25
Rogelio and Daphne are up!
| The Little Game Master |
Nope, it's pretty scary! But I'm not above convenient plot devices. I'm not a fan of TPK.
| Rogelio Monteo |
damage 1: 2d6 + 6 ⇒ (5, 3) + 6 = 14
attack 2: 1d20 + 6 ⇒ (10) + 6 = 16
damage 2: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Katal
Claw 1: 1d20 + 8 ⇒ (15) + 8 = 23
damage 1: 1d3 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 8 ⇒ (1) + 8 = 9
damage 2: 1d3 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage bite: 1d6 + 4 ⇒ (3) + 4 = 7
Rogelio takes his cold iron earth breaker and swings at the corpse that attacked him and Katal the panther moves and attacks so attempting to get in to a flanking position
| Inta Matoya Marid |
Spending 1 panache to attempt to parry a claw 1d20 + 13 ⇒ (16) + 13 = 29. That should negate the first hit, but I'm still paralyzed. And since you say it's applicable: Knowledge Nobilty: 1d20 + 7 ⇒ (15) + 7 = 22
| Daphne Oleander Marid |
That doesn't look good. Let's rally to the north. If we get out from among them we can start throwing around fire.
So saying, daphne steps north and shifts into a defensive position to guard the retreat.
Swift, Draw quickdraw shield +2 shield to AC.
Move, Study the two northern ghouls (+1 to several abilities/rolls/DCs vs them ueoc)
Free as part of Move action for +1 BAB, bow onto back.
No movement during turn, so 5' step to the north east, closer to Inta/Malcon.
Daphne threatens with her gauntlet even though she hasn't drawn a sword this round, (+6, 1d3+1 bludgeon)
I think we have this, assuming we play smart. Need to form ranks though, we're too mixed in right now. Flanking them probably doesn't matter as much as keeping them from flanking us with that paralysis attack.
| Inta Matoya Marid |
I won't be rallying anywhere for 5 rounds
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| Rogelio Monteo |
@dap i understand that but my character has no knowledge of the potential of paralysis or what they are i have not been told...as far as i know there just dumb undead, @Sku knows what they are but he is paralyzed and could not tell me if he wanted to
| Daphne Oleander Marid |
@dap i understand that but my character has no knowledge of the potential of paralysis or what they are i have not been told...as far as i know there just dumb undead, @Sku knows what they are but he is paralyzed and could not tell me if he wanted to
You are not obliged to ignore the activity in combat. You saw them paralyze 2 of your family members, you can react to that!
| Rogelio Monteo |
lol well since a round of combat is 3 seconds i have yet t notice lol as my back is to them but please call my attention to it and i will
| The Little Game Master |
Spending 1 panache to attempt to parry a claw 1d20 + 13 ⇒ (16) + 13 = 29. That should negate the first hit, but I'm still paralyzed. And since you say it's applicable: Knowledge Nobilty: 1d20 + 7 ⇒ (15) + 7 = 22
I was actually replying to Skutene's comment on K (arcana), I generally try to include all applicable knowledges when it comes to hostiles. Sadly there's only one here.
One of Katal's claws manages to connect with its eerily nimble target, leaving a nice three-line scratch in the thing's torso, but his master is not so lucky.
I'd be okay with Skutene ret conning, and quickly saying 1d20 + 2 ⇒ (8) + 2 = 10 words on the subject before getting paralyzed.
The creature nearest Daphne gnashes armor and swipes at air before slicing her across the thigh, the searing pain from which tells her it's pretty deep. She shakes her head at the strange sensation which followed, but suffered no effect therefrom. -11hp
inta, Skutene, and Malcon are up
| The Little Game Master |
PS, you can reroll fort during your turn if you're paralyzed, two saves over 17 and you're back
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| Inta Matoya Marid |
Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20 That looks good... now I need one more
Inta attempts to thrust his rapier through the undead soldier's head, but is horrified to find his sword arm won't move. He quickly realizes his whole body is petrified.
Ayaa, what a terrible way to die he thinks to himself, focusing on the ghouls teeth and claws.