
The Little Game Master |

"And never return, lest you share the fate of your compatriot!" Tyrnvald Olafson, the tiefling Hospitaler of Sarenrae, shouted at the remaining leprechaun as it ran for its life from the daring hero. Cedany Meadows, a firecracker half-elven dancer, and Lacey her superior in the Wispil Entertainers' Guild ran back into town to tell their friends and families the good news. Well Lacey ran, Cedany looked like a wagon tied to two oxen, being pulled both toward the town and toward Tyr.
Once they'd heard of his heroism, the odd foreigner whom they'd all but spurned before became the pride of Wispil, with the Mayor even honoring him with the title "Hero of Wispil."
After an entertaining celebration and feast that seemed to last for days, Tyr took up a more permanent residence in the town, getting to know the residents and the entertainment guild quite well.
One bright robin's egg blue morning, Tyr came down from his apartment over the blacksmith's shop to visit Cedany, Lacey and the others for breakfast as he always had. They all sat around the table, thick as family. No sooner did they smell the corn-hash coming in from the kitchen of the performance hall, than a loud crash and a cry of "Help!" stole their attention.
A dirt-covered gnome-woman comes into the room, slams two hands on the table, opens her mouth like she's about to say something, then collapses onto the floor.

Lacey Kezia |

Lacey followed to the poor creature. With a light step and voice, she took a knee. "Calm everyone. Fetch a bit of water." she said to no one inparticular.
Propping up the gnome on her knees, "Whatever happened?"

Besh Bizzbus |

@Lacey: Kenya do me a solid and fill the pre-set stuff on your alias profile? helps me keep y'all straight. @Angor: Psst...yes...
"Huge, monster...*gasp*...destroying everything...*gasp*...Yanamass," the young gnome passes out from exhaustion after her last words. exhausted condition, asleep
It'll probably take at least five people talking to her to wake her up... ;)

The Little Game Master |

Yeah, that's what the original said, but when I bumped it, I changed it so that you'd all start the game at the same time. fnord made a good point about how that'd be hard to GM, and when I actually started writing the rest of the campaign, I found it to be true. So, you're up.

Tyrnvald Olafson |

Tyr sits enjoying his breakfast with friends when the gnome comes running in. Seeing she is not hurt and that his friends came to her aid he continues to chew his mouthful of food. As the gnome mutters the words huge monster attacking. Tyr takes a swig of water to wash things down and grabs up his sword from the corner.
Well time to earn the title of hero. Come my minstrels. Watch and witness as I stop this beast.
Tyr heads out heading to Yanamass
Is Yanamass a place or a person?

The Little Game Master |

Knowledge (History, Geography, Local) DC 15 to find out about Yanamass. If that doesn't work, maybe you should try and wake up the gnome and ask her...like I said before, it'll take at least five people to do that... (I'm trying to let everyone muster before I give away too much)
@Angor: you're in the tavern and so is Abro as soon as he musters, I'm sorry for the confusion, you're definitely not the monster. One thing about my play style, if you don't know something, one of the NPCs probably does, the world is realistically interactive, and this is not a railroad.

Angor Yasok |

Forget the water. I got this.
Angor walks up to the little gnome, draws his greatax and slams the flat of the blade against the nearest table with a deafening roar.
RAAAAAAAAAAAAAAAAAAAAH
Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d12 + 4 ⇒ (2) + 4 = 6

Tyrnvald Olafson |

As Tyr starts to exit the inn he turns back to his followers.
Hey do any of you know what this Yanamass is? Perhaps if not we should try and wake the little one there and find out.
He looks embarrassed that he was about to rush off not knowing his destination.

The Little Game Master |

A splintering crack goes up the breakfast table and the hall resounds with Angor's spirited attempt, but the young gnome is simply too exhausted to be roused.

Lacey Kezia |

"Angor!" The graceful Lacey scolds the Half-Orc with a motherly voice. "Not so rash darling."
Asking about those not in her little band. "Where is the place she speaks of?" she asks in a stately voice. Diplomacy Gather info: 1d20 + 13 ⇒ (6) + 13 = 19

Dwynra Naad |

A tattooed prestidigitator who'd been quick enough to save her breakfast from Angor's anger, answers Lacey, "Yanamass...oh right! That's the frontier town on the hills of the World's Edge, to the northeast of here...she must've run a long way. A miracle she survived, that road's not too kind." This last part was heavy with worry for her comrades.

Angor Yasok |

To Lacey: Your music could use a little rashness.
To Tyr: Looks like you're ready to go. Let's go see this monster and see if we can't persuade it to leave. Haha.
To Dwynra: My apologies ma'am. for nearly destroying her breakfast.
Angor then leaves some money for the table and moves to join Tyr on the road.

Krissina |

Cedany glances around the bar and her gaze hits upon a couple of honest looking young men.
"You two, look after the gnome until we get back, if she comes to and has anything of import to say, get a message to us at Yanamass."
Diplomacy, if required: 1d20 + 7 ⇒ (5) + 7 = 12 Further +1 if they find me attractive without waiting for a reply she heads after Tyr.

Tyrnvald Olafson |

No good Krissina, She may have more info for us. Angor carry her if you would. We will depart now, but least we could do is take her home as we make it safe. If she wakes we can hope she can give us insight to this beast. If not well we can figure things out ourselves, just like we normally do.
He gives a hearty chuckle as they head out to Yanamass.

Cedany |

Gah, just realised I posted with the wrong Avatar, Krissa = Cedany & yes I do have to characters with the same Avatar, I need to change on eof them!

The Little Game Master |

Dwynra shrugs at Angor's apology, making the skull & crossbones on her right shoulder appear to nod. She understands that in a veritable circus of entertainers like this, one must be prepared for anything.
All the jostling from being moved, hoisted, and stuffed causes the young gnome on Angor's back to rouse a little. "Hm? Wha...Where...? Who are you?" She asks her big green vehicle.
The sound of the door closing behind the troupe triggers a sniff and whizzle from a napping gnome seated at the intact end of the split table, but he isn't roused.
I'll have a map of (the first section of) the road to Yanamass up shortly

The Little Game Master |

The map is up, the link is under my name. You're all on the bottom of the map, you'll be able to move yourselves as you play, so please do so! Another thing I'm not sure I mentioned, I know what's going on around your characters, so feel free to treat the campaign (and any of my campaigns for that matter) as sandboxy as you like. There is a story, but it would be unrealistic if you were forced to follow it.

Angor Yasok |

Angor smiles over his shoulder. It would be reassuring if it weren't for the 3 inch tusks poking out.
We're headed to Yanamass to see this huge monster for ourselves. It will take us a while to get there so rest for now and tell us more later. He shifts the backpack to a more comfortable position and continues walking.

Tyrnvald Olafson |

Knowing the road can be full of troubles. Tyr takes the lead. He advances so he can see ahead. Making sure no ambushes or bandits await on the road.

Lacey Kezia |

Following the tiefling hero, Lacey walks barefoot down the dirt road. In her angelic voice she begins "A tale of the city of lights" a courtroom favorite much requested of bards in big cities. Perform(Oratory): 1d20 + 13 ⇒ (2) + 13 = 15 "Once Ythr the wise commissioned a city of glass...."

Besh Bizzbus |

"Careful through here, there are all kinds of animals. Not all bad, but not all good either. All this jostling about and orating will let them know we're here. Shame though, I love this story." Angor can feel the small she-gnome's breath warming the back of his neck as she whispers to him. She whispers not out of necessity, but because that's all she has the energy to do.
Perception H1: 1d20 + 1 ⇒ (1) + 1 = 2
Perception H2: 1d20 + 1 ⇒ (14) + 1 = 15
H2 rolls up into a ball

Abro |

In the distance behind the group a small scrawny figure can be seen running as fast as his little can carry him.
hey don't leave...*huff* me behind!...*huff*huff*Theres now show without my...Pizzazz... my...*huff*...my flare...*huff*huff*
doing my crunch now

The Little Game Master |

As they come by the trees, a pair of hedgehogs come into view. One has heard the troupe approaching, and has rolled into a defensive ball. The other is oblivious and is inspecting the area for whatever made his comrade roll.

Tyrnvald Olafson |

Awe. Look at the little guys. Lets try and move around them. Hope they aren't someones pet.
If they are not aggressive and do not engage us we will keep on our way.

Abro |

DC15 walking
crafting: 1d20 + 6 ⇒ (6) + 6 = 12
Abro takes some parchment and some powder from his jacket. He takes some powder and sprinkles it on the small piece of parchment. Placing the powder back in his sleeve and he grabs out some kind of liquid. Dropping some of the viscous liquid on the parchment he switches it out with a skinny stick and cord from inside his jacket. Rolling the trio together between his thumbs and forefingers. Once rolled tight he licks the small tube to seal it and bites the cord off about an inch longer than the tube.
"Hey watch this!" Abro pulls out a smaller stick, holds out the stick tube and flicks the smaller stick on his sleeve. A small flame forms on the end as he moves it toward the cord it fizzles out. "Flapjack! Ok well I call it a whistle pop" Pulling out another stick he tries again. This time the sticks flame touches the cord and it starts shooting little sparks. The cord burns up to the tube and... Nothing happens."Aw Snitzle" he drops the tube once it hits the ground it POPs! "Holy flip sticks!"

Angor Yasok |

FYI you can totally roll percep for me. Speeds things up.
Perception: 1d20 ⇒ 6
Angor is thoroughly absorbed in the clouds. That one looks like a mountain. And that one looks like a table. And that one looks like a cloud. Hehe.

Tyrnvald Olafson |

Yep to help keep things moving when stuff like perception is required you should probably just roll then post spoilers for who ever spots the whatever it is.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

The Little Game Master |

Angor: 6
Cedany: 16
Tyr: 11
Abro: 1d20 + 5 ⇒ (20) + 5 = 25
Lacey: 1d20 + 4 ⇒ (7) + 4 = 11
Everyone sees an eight-legged serpentine reptile studying them from the brush. The sight sends a shiver down Besh's spine.

Angor Yasok |

Wow, even I saw it? That's some poor stealth.
"Looks like we got company," Angor says slowly putting the back pack down.
Konwledge (Nature): 1d20 + 3 ⇒ (2) + 3 = 5 Probably not.
If that doesn't tell me anything I ask Besh in a whisper, "You know what that thing is?"

Tyrnvald Olafson |

Tyr unslings his sword from his back. He holds the scabbard in his left and as continues to walk ahead cautionsly.
Keep moving, seems as if it may be stalking us. Shift to the left of me. Try and keep me between you and it.

Besh Bizzbus |

Kn (Arcana) will also give you insight into the nature of the beast
Kn (Nature): 1d20 + 4 ⇒ (14) + 4 = 18
"That's a basilisk!" Besh gasps. "Don't look it straight in the eye!"
Knowing it's been seen, the creature attempts to hide itself in the surrounding foliage.
Angor: 1d20 ⇒ 10
Cedany: 1d20 + 7 ⇒ (14) + 7 = 21
Tyr: 1d20 + 5 ⇒ (2) + 5 = 7
Abro is still 25
Lacey is still 11
You see the reptile slink into the larger brush (directly east of you)

Tyrnvald Olafson |

Tyr stands his ground.
Keep moving, it is either hiding from us or getting ready to pounce from the bushes. I will cover the rest of you. Move on.
Tyr draws his blade tossing the scabbard to the ground. He holds the balde high above his head in the guard of the hawk.
Ready action to attack the creatue if it enters his threat.

The Little Game Master |

Seeing from the brush that the people can still see it, the basilisk slumps off to the south...toward the hedgehogs...it gazes into the eyes of the oblivious one, and turns it to stone!