Calidor Cruciatus's page

Goblin Squad Member. 195 posts. No reviews. No lists. No wishlists.


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He didn't claim the game was growing. He said his settlement is.

I have never even interacted with him in game, but just reading his posts would lead me to believe that if ANY settlement were to grow, his would have as good a chance as any.

If the guy says his settlement is growing, and you aren't even in the game, why do you feel compelled to thread crap on him?

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I think the saddest part of this thread is that there are more posts than active players (not characters).

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Caldeathe Baequiannia wrote:
Calidor Cruciatus wrote:
I posted this elsewhere... but I think GW should extend the trial to those Kickstarter Backers who's pledge only gets them Open Enrollment. These are people who ALREADY showed an interest in the game and put money towards supporting it. The idea of excluding them from the test process is one that really makes me raise an eyebrow...
It only costs them 15$ to upgrade to play right now (maybe even less if the current discount code is used), and I think (but only a guess) that would include an additional free month of game. If they aren't willing to pay $15.00 to get in a year early, what is the chance that they are going to be so excited at being in early that they will continue to pay $15/month to play? If they aren't going to convert to a monthly play time, what is the point in letting them in early to consume server resources and help-desk time? Anybody that has OE and really wants to play can ask a friend for a free invite and try it with a temporary account, then decide if they want to convert their OE account.

My point is that the folks that backed in the Kickstarter would seem to be the most obvious place to find people who would like to play this game. Perhaps you forget that it wasn't just $15 to "get in a year early" when they made their pledges. It was going from $35 to $100. So to turn your negativity into a positive:

What is more likely?
A person who ALREADY pledged $35.. gets a free trial and upgrades by spending the extra $15
A person who has never pledged or really followed PFO getting a free trial and paying $50 to join?

And it's not even a question of choosing one or the other. There is no reason you can't do both.

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I posted this elsewhere... but I think GW should extend the trial to those Kickstarter Backers who's pledge only gets them Open Enrollment. These are people who ALREADY showed an interest in the game and put money towards supporting it. The idea of excluding them from the test process is one that really makes me raise an eyebrow...

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The current PvP implementation doesn't seem to make ANYONE happy. I know it's placeholder but I really think they need to hurry up and get the guild/settlement wars stuff in soon.

Right now the OP has a point, and if that changes sometime in the future and it becomes significantly harder to farm in Monster Hexes then it's just going to be harder for new folks to catch up...

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Savage Grace wrote:
Calidor Cruciatus wrote:

Lets hope you're right. I would expect them to say "We can't fix it until the next patch but we consider it abuse to continue to farm these NPCs"

Not: Go ahead and fill up yer loot bags while you can!

That's a totally fair and reasonable opinion.

How would you suggest they address the unfairness of the majority of their players being innocent, yet falling behind the power curve in an open world PvP game, through no fault of their own?

Since I'm part of that majority: Follow the Ryan rule (and I am paraphrasing) of don't be a jerk. If it's obvious someone knows something is broken and abuses it, that is exploiting and characters should be punished. If it's not obvious, then make a statement (just like they did with PvP in towns) and expect people to follow that. If they continue to abuse after the statement then they are exploiting and should be dealt with the same way.

Saying "Go fill up yer loot bags while you can" sends the opposite message to the player base and in the future it will be hard to justify holding people accountable for exploiting as past practice will say it's OK until fixed.

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I strongly hope that NPC archers and casters will have the same restrictions (need ammo) and drop their items upon death.

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You don't actually even need the boards...

Just saying that in my opinion... stuff like this actually detracts from the game. It takes roleplaying out and incentivizes people to spend time NOT IN GAME reporting incidents (alleged and actual) to some big brother 3rd party tracking system.

It should work where each settlement is responsible for determining and disseminating info like this. Not have news of a PvP kill 1/2 a world away magically become known...

Big detraction in my book.

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If you want to make this a sandbox, you should push efforts like to back INTO the game and not in some out of game spreadsheet.

Settlements should be able to post boards with "WANTED FOR XYZ" on them. Settlements alone should be responsible for the validity of those boards.

Sorry but the whole concept of pushing this to some out of game googledocs form seems quite contrary to what I hope a sandbox to be.

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Hmm.. I was hoping to hear that the groups were much larger and I just didn't see them because they were in their own settlements and talking in voice coms.

A territory control game really needs a big population. Have we even tested some large scale battles yet? (as in 100+ minimum)

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Hey folks, I haven't played much in the Alpha but reading this thread really raises some concerns. Now it's possible I misunderstand what is happening so please do correct me. This is what I believe is happening:

1. We have an auto loot system in place where we automatically pick stuff up from mob kills with no player control
2. We currently have no way to drop stuff from our inventory
3. We are placing an encumbrance system in place

Am I missing something or does that sound like a really, really bad idea? As in, I'm a wizard in the wilderness near my encumbrance limit and I automatically loot some heavy armor from a kill. Would I be rooted out in the wilds? Would I have to somehow crawl back to civilization at a snails pace so that I could sell an item?

If that is the case, why would we put in an encumbrance system before there was a better way to manage inventory? It's not like encumbrance is going to suddenly make the game perfect, but it sounds like it sure could break it...

If this system WAS put in place would that then allow for the removal of the silly self-stun system currently in place for ranged combat?

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sspitfire1 wrote:
celestialiar wrote:


http://www.youtube.com/watch?v=1o9RGnujlkI this wonderful young lady demonstrates the ability to move while shooting arrows. Mind you, you may say... that's not a very heavy pull.

Again, real life archer here.

1. Never mind the pull, she isn't aiming at all. She *can't* aim with that form. Her technique is about speed only. Great if you want to send a hail of arrows at a wall of people. Useless for everything else.

2. Developing the fine motor skills to draw and load an arrow that quickly takes a lot of practice. A level 8 archer in PFO terms, maybe. Anything below that, though, and this is not a valid example of anything.

The issue with archers in particular is how insanely deadly they can be in PFO without spending any exp. I'll demonstrate this in practice later.

When we can see a demonstration of how long it takes a mage to cast fireball in real life I'll be more interested in real world comparisons.

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These are just the observations of a NON-ALPHA player from a few hours of watching streams:

1 and 2 are done in fairly rudimentary state. Especially the crafting parts. Due to the pretty limited testing I think we just don't know about #3 and especially #4.

I think the MVP is missing something very important right now though... and that is a PURPOSE. Even Ryan has said that launching EE (or MVP) without meaningful territory combat wouldn't make sense and that is why they were developing the War of the Towers as a placeholder.

I think it's a very key and valid question to ask when that functionality will be in game and functional because to me, that is really the feature that makes this a game and not just a pointless, kill monster fest with occasional pointless ganking via PvP.

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Dark Sasha wrote:
Can a gift be made through the Gobinworks store to someone else so they can take advantage of the early enrollment and, as above, still retain whatever benefits they had from their kickstarter?

Ryan has said we should be able to finally trade those extra accounts to the friends they were purchased for, but as it's just over 2 weeks from the current target of EE we are starting to have doubts (would need to have time to actually trade it and then for them to upgrade). Still hopeful though.

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Ryan Dancey wrote:
We have what we think is the final data from the Pledge Manager and we are working with it now to assemble full account details for all customers. As soon as that is done we will make announcements so people can check to verify they have what they expect to have on their accounts. No eta on transferring Adventurer add-Ons.

With the announcement that EE starts Sept 15th I think it's critical that you have this functionality prior to that date.

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Ryan Dancey wrote:

You need to have at least Explorer level account access to add a Base Camp or a Smallholding to your order. Right now the store is automatically including Explorer access in the purchase. We're going to talk about the logic of how that works tomorrow and we may make some changes to how that system works.

If you have Open Enrollment access, you can upgrade to Explorer, Early, or Alpha Enrollment and get $35 off the price.

If you have Explorer access, you can upgrade to Early or Alpha Enrollment and get $50 of the price.

If you have Early Enrollment, you can upgrade to Alpha Enrollment and get $100 off the price.

So now that we have a date for EE... do you have the mechanism which will let us trade the extra Adventurer packs some of us bought for friends? The whole idea was to allow them to upgrade for early enrollment so if that functionality is not in place soon I will be quite disappointed...

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Jiminy wrote:

The downside with shared storage and instant inter-character transfers is that you give a besieged defender access to resources that they shouldn't or wouldn't be able to normally access. Bleeding a settlement and its defenders dry of their resources becomes very difficult it 1000 arrows keep magically appearing in the defending characters hands or repairs mats keeps appearing.

Given one of the main premises of the game is settlement v settlement conflict, while logistically painful, I would prefer to see no instant gear transfers or shared storage between alts.

Local Banking...

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The developers designed a mechanic and intentionally placed capture able towers around each town.

Asking anyone to ignore that is the same as asking the community to outlaw the use of magic in game. It's not going to happen, but sure you can ask and enforce these items in any land under your control.

If GW wanted the hexes around the towns to be safe they would have made them so.

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Big Weez wrote:
well hey there Calidor! I just retired. looking for the next great experience. Will it be PFO?

No.. PFO will hopefully be a great experience, but I really hope it's not the NEXT one because it's going to be a long dry spell if that's the case!

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The Daily Deals are a dead issue. They cannot offer them without breaking their statement that they were only available one time. If they do so they put all the previous pledges at risk.

I'd much rather they try to incentivize some fresh investment with new items than revisit a few Fluff items and jeopardize the existing $800k...

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If you are going to allow "evil" characters to be captured and put in jail then it would only be fair that "evil" characters be able to kidnap "good" characters and ransom them :-)

Turnabout is fair play afterall...