Is the plan to eventually make the smallhold building have an interior? If so, would you also consider selling skins of that smallhold, so that one could have a wizard tower, a rogue secret lair, a small dwarfhold, an elven tree holding, etc...
It would certainly make the smallhold more appealing to me, and if the cost of the skin would be somewhat reasonable (200$ for the smallhold, maybe $50-100 for the skin?)
**Well met Fanndis, I would like to place an order for my brother Kaius, who will require a longsword or gladius (preferably cold-iron) and two very nicely crafted rings that I will enchant.
You may reach me at the Azure Astra Arcanum college within Brighthaven. I expect discretion and a quick delivery.**
There are a great deal of people on this thread who seem to be worried about the actions of the big three guilds.
I would be surprised if any of the big three would rapidly expand beyond the first or second layer of towers outside of their city, due to the inevitable task of (not from the first day) paying upkeep on those towers.
We do not know when GW will implement upkeep.
The larger guilds do have an advantage, in that their areas of operation may be slightly larger and better defended.
I do not see TEO switching from our current location, and... more importantly ...we have stated, multiple times, that our main goal is to promote positive gameplay.
Any small, and non-aggressive (to TEO or allies) guilds should not be worried about TEO swooping in, and claiming hexes around their cities... as it would NOT promote positive gameplay and building a community that would make the game last long-term.
Any small like-minded companies should really get in touch with our ambassadors.
Brax of TEO
T7V Jazzlvraz wrote:
This is exactly what I was thinking.
If another smaller 'ship' crashed into the river kingdoms.
I will be focusing on PVP to start, as many are within TEO... so... please try and blockade us... and we'll start collecting your equipment.
Brax of TEO.
** I also find it laughable that so many non-members are 'concerned' with our starting location, and how we are going to deal with potential resource issues... thanks for your concern, but focus on your own backyard **
Well Empyrean Lords are kinda angelic gods, aren't they ? I'm not sure ?
The Empyreal lords are ultra-powerful good-aligned beings from the outer planes whom are worshiped as gods. They can grant followers spells as the regular Golarion Pantheon.
There are four sub-sects of empyreal lords, based on their celestial heritage. These races include:
Agathions, Angels, Archons and Azatas
All of the Lords reside within Eylsium, Heaven or Nirvana.
This information comes from, and more information can be found within the pages of the PAIZO product Pathfinder Campaign Setting: Chronicle of the Righteous, written by Amber Scott.
Brax the Sage, TEO.
Greetings to all lurkers and folks interested in joining TEO, and our area of choice in the SE edge of the map.
We are looking for plenty of like-minded individuals who want to enjoy the game in multiple ways; from PVP and our military, our ambassadors, the great crafters, the city/empire builders, scholars and more.
If you are interested in being part of something great, and want to have a voice and vote in an excellent organization, your voice WILL be considered.
We have a mumble server, (as well as access to our alliance TS server), great members and a desire to see this game succeed.
If interested, post here... then follow the links on the top of this thread.
BraxtheSage, proud member and friend at TEO.
In TT cleric AoE heals from channel effect all targets UNLESS the cleric has a feat called 'selective channel' ... if they do they can exclude a number of targets equal to their charisma modifier.
A mass cure spell is also available, which is a targetable AoE, allowing 1/target per level, none which can be more than 30 feet apart.
Both types can damage undead.