Hey Ryan, Is the plan to eventually make the smallhold building have an interior? If so, would you also consider selling skins of that smallhold, so that one could have a wizard tower, a rogue secret lair, a small dwarfhold, an elven tree holding, etc... It would certainly make the smallhold more appealing to me, and if the cost of the skin would be somewhat reasonable (200$ for the smallhold, maybe $50-100 for the skin?)
Greetings to all lurkers and folks interested in joining TEO, and our area of choice in the SE edge of the map. We are looking for plenty of like-minded individuals who want to enjoy the game in multiple ways; from PVP and our military, our ambassadors, the great crafters, the city/empire builders, scholars and more. If you are interested in being part of something great, and want to have a voice and vote in an excellent organization, your voice WILL be considered. We have a mumble server, (as well as access to our alliance TS server), great members and a desire to see this game succeed. If interested, post here... then follow the links on the top of this thread. Regards; BraxtheSage, proud member and friend at TEO.
Reading the entire thread, I would like to comment on what I would pay for; Subscription = Training time (for the month) + some benefits What I would like to see from the CASH SHOP: -emotes (weird laugh, strange dance, maybe a short tavern song, etc)
If the additional income from the cash shops is the only way to get the above content, then what is so bad about paying for some content. If you play one character, is it so bad to pay $1.00 to get a tazylwurm (s.p.) skin for your pet Snake, or if you are a crafter paying $0.50 to be able to craft a cloak with a trim which you could pick/choose the colour). I don't think this is a bad thing, especially if it lets people be more interested in the game, does not mechanically give someone an advantage, and helps generate content.
(In the interests of disclosure, I am a member of The Empyrean Order) I am an avid lurker. I scour most posts about this interesting game, read the banter (and arguments) between posters and pick through to try to grasp the underlying community. The one consistent theme of every post; whether one will try to be a bandit, soldier, crafter or king; is passion. Every poster is passionate. Posted theories about how things should be handled, and how the 'meta' of the game should work. What I am interested in, is why do you want to play? What makes you passionate about PFO? What do you look forward to enjoying. I will start. I have been an avid table top gamer since 1982. I have found many friends whom I still hang out with today. I started playing online games on the first day of Everquest, and was blown away by the granduer and freedom it provided.I have been playing pathfinder tabletop since it came to my FLGS. I am a member of Pathfinder Society (although I only have time to go about once a month now). I am married, I have a kid and another on the way (my family time is my first priority), so my time is somewhat limited. PFO will be a little vacation spot I can go to, for a couple hours at a time and get away from the rat race of work and real life. I want to meet new people, talked to them on VC. I want little adventures, whether dealing with an escalation with others, or crafting back in town. I want to see the granduer of an empty world and the thrill of helping fill it. I want to travel to the ends of Golarion (and beyond). I want to roleplay sitting in a tavern. I am interested in PvP (but I will probably suck at it). The idea of bantering with bandits and trying to bargain with a dragon. That's what will keep me coming back. How about you?
I can understand people's reservations playing an 'open PVP' game. I have played alot of MMO's, some with PVP and some without. I am not, nor have I engaged in PVP where I was the aggresser. a PVP style format allows the developers to make a game more interesting without having to dole out millions of development costs for extra PVE content. If you are afraid to PVP, remember, theres going to be lots of other people in the same situation, and there are already guilds (on these boards) who promote a non-ganking more traditional style of gaming, where diplomacy > fighting. Those guildies are going to be your allies and friends for whom you rely on entering dungeons, travelling the world, help crafting, and yes, protect each other from jerk griefers. Consider joining one of these guilds now...you don't need to be super active, but take a bit of time to get to know each other... its not like your going to play an MMO by yourself anyways. I will personally pledge that if you join the Great Legionnaires (planning on a name change soon btw), I would love to get to know you, and would love to have you help me learn about the game as well. Hope to see you hanging out in our forum, on teamspeak or in the game.
I will add my voice to this discussion. The idea of crossing a huge untamed expanse with my friends is incredible. I remember the first day of EQ1 -- I played a Barbarian from Halas, surrounded by other Barbarians - trying to find our way through the wilderness - and it really made a community of people trying to help each other. I would say that most current MMO's populations are worried about the destination and 'mad' leveling to max level to 'win'. Please make this game about the journey and a series of communities all striving to make it in their corner of the world. Cheers!
The OP is not wrong. I can't believe how many of the posters are actually blaming him. The GM has made a serious bad call and is unwilling to fix it. I would retire your character and make a new one or quit the group. Tell them that your action is to fix the rift in the party, but that you cannot keep playing your CHARACTER to proper form with an undead COMPANION in the party. To bad you don't live near me, or you'd be welcome at our table anytime.
I was 'lucky' enough to GM the aforementioned player/character last week at my FLGS PFS. The player is likeable enough while not playing, but once you get going he becomes very difficult to judge. Every ruling made is scrutinized and the game becomes a task and not fun. The other players at the table were becoming a bit agitated, rolling their eyes and whatnot. The character was super-optimized. I went home that night and rebuilt the character from scratch to see if the AC was possible in PFS play, and in short bursts (15 minute adventuring day) it is possible, but not likely, and I will audit this character this coming week much more closely. In the end, not only was the player being somewhat irritating (although they can by quite nice while not playing), and even after I tried to get them to be more cooperative with the rest of the group, the person in question was oblivious and making the game not fun for anyone else. I will not let this happen again at another table I run. Please, if anyone is interested, or is playing PFS, please follow some basic common sense, don't be a jerk, make sure that you and the rest of the people you are playing with are having fun. If you find you are taking the spotlight, make sure that you enjoy it, and then let everyone else have some of the limelight too! You can't play Pathfinder alone, so make sure to make some friends along the way. You'll appreciate the game that much more.
Greetings fellow Pathfinders, To help Scott (Lamplighter) out, I have created a 'secret' Pathfinder Lodge Winnipeg group for our Lodge. If anyone wants to have access, just friend me at Matthew Tyson Lane, there is a picture of a wolf-husky dog as my avatar. This is a new group site, so our lodge members will be joining as more are informed. All non-Winnipeg pathfinders are welcome to join as well. Have a great Canadian Thanksgiving everyone. Matt (aka Braxthesage) |