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Boomer Forgehammer's page
255 posts. Organized Play character for eijel.
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Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
When Jaakko approaches Camon, Boomer ensures that he is present and lets the halfling known that he can count on the Ifrit's protection as well.
Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18
Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Boomer takes the opportunity to talk with Kazrin and Camon pretty much exclusively and mostly ignores the surrounding aspects of the road. As the others call out to stop the caravan, he looks about but doesn't see the reasoning behind it. Nonetheless, he pulls out his boom stick, trusting his allies more than his own senses.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
"Do w...w...we know what was llllllost on some of these car....avans that might give a clue as to why they are b...bbbbeing raided and captured?"
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
An ifrit, obviously well attuned to the fires of his forebears, stands upright as the others are introducing themselves, "Uhh....I...I'm B..B....oomer. I've moved about sssso much, I'm n...n...not really sure w...where my home is anymore. As long as I can ffff...find a forge or set up my lab, I'm happy." A large hammer is slung over his back as a number of vials line his belt.
"This is mmmm..my first time in Is...Isger. Any information you have will be h...helpful for sure.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer is here and ready to blow something up!
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Thanks for both a good run and not letting Boomer die a permanent death.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer follows Wulthur's lead and moves up, hoisting his earth breaker for a potential strike, should that fey creature come in range.
Move and draw as part of movement
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer turns on his heels and moves back across the clearing towards the offending creature. "Just ssssit ssssstill so we can k...k..kill you!"
Double move
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Not wanting to mess with success, Boomer grabs another vial and lobs it at the pesky blurry guy over his head.
Explosive Bomb: 1d20 + 4 ⇒ (8) + 4 = 12
Miss chance: 1d100 ⇒ 14 (looks like a double miss, splash damage (4) it is again)
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Burning damage for Blurry: 1d6 ⇒ 1
Fort DC15: 1d20 + 4 ⇒ (12) + 4 = 16 Fort DC15 (bit of luck): 1d20 + 4 ⇒ (14) + 4 = 18
Boomer flicks away the little dagger as it pierces his skin...barely. "Th....at almost hhhurt!"
He briefly looks over at the atomie and sees it blinking in and out. He cries out, "That th....thing must have cast B..B.Blink. Gonna be hard to hhhhit her!"
Spellcraft DC18: 1d20 + 8 ⇒ (15) + 8 = 23 Spellcraft DC18 (bit of luck): 1d20 + 8 ⇒ (3) + 8 = 11
He chases after the creature as it sprints off, keeping track of it from the ground. "Gggget back here you!" He grabs another vial and throws it at the blurry thing.
Explosive Bomb: 1d20 + 4 ⇒ (7) + 4 = 11 Explosive Bomb (bit of luck): 1d20 + 4 ⇒ (5) + 4 = 9
Miss chance 20%: 1d100 ⇒ 97
F damage: 1d6 + 3 ⇒ (3) + 3 = 6
Got to love Bit of Luck!
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Reflex save to extinguish is a full-round action. So, Blurry needs to decide whether they want to take more damage and hit Boomer or prevent the burning and not attack this turn , but can't do both.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer shakes off the detritus from the tangles and moves around the menhir. He grabs one of his vials and tosses it at blurry thing on top of the next menhir over. "Stttttay stttttill you b...b..bugger."
Explosive Bomb: 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d6 + 3 ⇒ (2) + 3 = 5 (4 splash damage in 10ft radius. With direct hit, catching fire for 1d6 fire damage each round until extinguished. Full-round action to extinguish, Reflex DC14)
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Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Ninnic - I moved you on the map.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Will DC13: 1d20 - 1 ⇒ (12) - 1 = 11 Reflex DC13: 1d20 + 5 ⇒ (6) + 5 = 11
Once out of the water, Boomer looks around feverishly for the voice. He knows that there is something there, but can't seem to make out the source. In his haste, he gets tangled up in the forming roots and branches. He rips away the branches enough to allow him to move outside of the grasping plants.
Move action to break free; move action to get the heck out of dodge.
Strength to break free: 1d20 + 2 ⇒ (18) + 2 = 20
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer hits the other bank and starts attempting to scramble up the wet dirt.
Climb: 1d20 + 2 ⇒ (13) + 2 = 15
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
As Boomer struggles against the water, he sinks to the bottom of the waterway until he feels the firmness of the ground on his feet. He immediately stops struggling and keeps moving ahead.
Does Boomer need to roll to climb out at the opposite shore? He still has movement and a standard left.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
After moving a considerable distance, Boomer is unable to maintain the little bit of buoyancy he was able to achieve and slips beneath the surface.
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer flails around in the the water, a much maligned substance for him. Somehow, his flailing moves him forward a bit, towards solid ground, but away from the others.
Swim: 1d20 + 2 ⇒ (17) + 2 = 19
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer sees everyone's hesitation to cross the bridge, so he holds his earth breaker in the middle to assist with balance and tries to move across the bridge. Unfortunately, he is unable to find firm footing.
Acrobatics w balancing pole: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Does Boomer end up in the water?
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer nervously looks around, a bit on edge from the long trek, "Uhh...I'm nnnnot sure I ll...ll..like this. Nat...ture makes me a bbbbit uneasy." He pulls out his earth breaker, using the large weapon to keep the greenery at bay.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
CON check: 1d20 + 1 ⇒ (14) + 1 = 15
CON check: 1d20 + 1 ⇒ (17) + 1 = 18
CON check: 1d20 + 1 ⇒ (17) + 1 = 18
Still revved up by the encounter with Thaven and almost passing on to teh great destruction ahead, Boomer pushes through the pain, grumbling to himself as he goes.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer straps his earth breaker to his back. "Loooooks like we have n...n...no time to waste. My BBBBBoom Stick will take care of them fffff.fey real good."
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer rises to his feet, a bit worse for wear but at least alive. He looks to party and then to the restrained axeman that took him down. It is then that he notices that the group is not alone anymore and key's into what they are saying. "F...feel fffffrrree to have your w...w...way with thissss one, once we get the infor...informmmmmation we need from him. If you don't I wwwwwill." Boomer looks for the satchel, remembering that is what cost his so dearly.
Craft (alchemy) to ID remaining potion: 1d20 + 8 ⇒ (12) + 8 = 20
At identifying the potion as barkskin, Boomer realizes that he still is not feeling great. As the gnomes as threatening the group, he takes out a flask and his formulae book, paying little mind to the others. "Just a m...m...minute. That one bbbbbbbeat me up pretty f...f...fierce. Just nnnneed a little s..s.something before we go much further."
Spend 1 minute to prepare an extract. Feel free to interrupt if applicable.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Before interacting, just wondering if Boomer was revived.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Were all those CLW hits directed at the hapless Ifrit? If so, that would put him up to 8 HP and conscious.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
I do not. But it's the first thing I'm purchasing after this adventure. Assuming he lives that long, of course.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Just a friendly reminder: Boomer has/had a satchel that contained 2 potions and a scroll case.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
How joyous to be reduced to a paperweight!
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Stabilize; DC 10: 1d20 + 1 - 9 ⇒ (17) + 1 - 9 = 9 Unable to stabilize; -10 HP
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer starts making a move towards the satchel, but sees the guy attacking Wulthur. For a quick moment, he thinks about helping the beefy man, but realizes that he has this well-in-hand. Instead, he refocuses on the satchel and makes towards it.
Move to satchel and move to retrieve. Please reposition if not in the right area.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer steps into the hut and looks around to see if they are missing anything...or anyone.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer responds, "And whhh...whhere is Cy..cy...cyf... the big baddie fey now?"
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
"Uhhh...yeah...whhhhhat they said."
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6
Finding his way, again, through the tangled mass, Boomer slams down at the summoned rat. Then, following Wulthur's lead, he makes his way towards the real threat.
Earth Breaker: 1d20 + 3 ⇒ (18) + 3 = 21
B damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Boomer is able to carefully step around the weeds and avoid getting tripped up. He takes this opportunity and swing down at the mean cat with his heavy earth breaker.
Earth Breaker: 1d20 + 3 ⇒ (7) + 3 = 10
B damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
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Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
You've been moved behind Wulthur.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Reflex save (Bomb): 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Reflex save (Entangled): 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15
Boomer takes the brunt of the bomb damage and is able to push out of the vines as they singe from the heat. He calls to the others, "I ddddon't think she w...w..wants to be doing this. Maybe sssssomeone can ttt...talk to her. I'll take care of ffffl....uffy." He then attempts to move through up to the cat, but the going to though and he needs to push harder through the brambles. As he passes by Wulthur, he grabs his earth breaker and holds it firm.
Double move and draw earth breaker as a free action.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Boomer struggles against the vines, but isn't able to writhe free of them. He pulls one of his vials from the bandolier, kisses it and tosses it at the mass of spiders.
Explosive Bomb; Precise Bombs(excluding Wulthur, Garsita, Rasil)
Bomb (Touch; Entangled): 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
F damage: 1d6 + 4 ⇒ (3) + 4 = 7
If hit, the swarm is on fire and takes 1d6 fire damage each round; Boomer takes 5 fire damage which activates Fire in Blood, gaining fast healing 2 for 1 round.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
"Ya...ya..you've got it, Boss!" The rather stout ifrit gets out before leaving the Venture Captain. This guy looks rather odd with a giant cold-iron hammer strapped to his back with a number of glowing vials arranged in a bandolier. To top it off, the rather weathered tome secured to his waist with a strap, makes his seem a bit of an oddity, even for this lot.
"I j...juuust hope we have sssssomething to break."
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Probably should add the this:
Day Job: Craft (weapons): 1d20 + 9 ⇒ (18) + 9 = 27
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Player name: eijel
Character name: Boomer Forgehammer
PFS number: 279868-1
Faction: Liberty's Edge
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
I'm throwing this guy up.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Looks good for Boomer. Thanks for taking on this scenario for us!
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer looks back over his shoulder, "I knew ssssome...thing was wrong with that m..m..man. Bbbbbback upstairs! Now!" He rushes back up the stairs with his earth breaker in hand.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer looks back at his compatriots for support. "Wwwwell, Mr. Hur....bert. What have you to sssssaaay about this whole d...dd..deal?"
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Something seems off about the way that that Dean knows all this stuff. Boomer starts to approach by way of the albino alligator.
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer scratches his head, "Honestly, I d...ddddidn't even think about s..s..solving the frrrrragments. Any ideas?"
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
"Isn't theeeere another entrance t...t..to the library then the one wwwwwe came in. A l...l...lobby, I thiiiink?"
Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Boomer is lost realizing that they are missing a couple of the rather confusing pieces of scroll. He scratches his head and turns his face down.
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