GM supervillan's 0-23 Tide of Morning [PFS] (Inactive)

Game Master supervillan

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Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer turns on his heels and moves back across the clearing towards the offending creature. "Just ssssit ssssstill so we can k...k..kill you!"

Double move

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan knocks another bolt as he moves into a close range.
attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 1 ⇒ (8) + 1 = 9

concealment, high is good: 1d100 ⇒ 22

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic moves 40’ toward the cursed Fey.

Could someone. Move me on the map? Thanks!

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Map updated.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Garsita moves to where she is in range to use her glaive on the annoying little creature.

double move


The Waking Rune

With the pathfinders closing in, Blurry hops down off his menhir and slashes at Garsita before speeding by and leaping up on another rock. Same routine - spring attack avoids AoO from Garsita, Ninnic is not threatening at any point in Blurry's movement.

spring attack vs Garsita: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d4 - 1 ⇒ (4) - 1 = 3

"Ha-ha!" His small blade nicks Garsita, but it will take him many such blows to fell the sturdy half-orc cleric.

Combat round 7

Ninnic
Wulthur
Garsita, -3hp
Boomer, -1hp
Cynan, -3hp
Blurry fey, atop menhir 15' up, -10hp

The bold may act!

One or two solid hits are all you need - but he's a really annoying target!

Silver Crusade

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Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Note to melee characters: spring attack avoid AoO but does not avoid readied attacks.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan lines up another shot.
attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 1 ⇒ (4) + 1 = 5

I keep forgetting, can we say all attacks from now are cold iron.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Oo, maybe a crit?!
confirm: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Fingers crossed...
concealment, high is good: 1d100 ⇒ 55

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

He goes after those who hit him, so stand near me and ready an action. You might get an AoO as well.

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Wulthur follows close to Cynan with his blade at the ready.

Move action

Readied action if foe comes within reach:

Melee (greatsword): 1d20 + 8 ⇒ (9) + 8 = 17
Damage (S): 2d6 + 6 ⇒ (4, 5) + 6 = 15

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer follows Wulthur's lead and moves up, hoisting his earth breaker for a potential strike, should that fey creature come in range.

Move and draw as part of movement

Ready to attack if few comes within range:
cold iron earth breaker: 1d20 + 3 ⇒ (11) + 3 = 14
B damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Garsita also moves closer to Cynan, prepared to strike at the annoying one if he comes within range (of her reach weapon)

readied attack:

attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d10 + 3 ⇒ (7) + 3 = 10


The Waking Rune

Cynan finally finds his target, getting a clean hit in. His cold-iron blanched bolt pierces the elusive fey through the chest.

"N-no! I won't let you take the lorestone back! I-won't-I-won't-I-won't!"

The little fellow stamps his feet in anger, and even though it's hard to see him clearly as he moves so fast you recognise that Cynan's bolt is probably fatal.

In a last, mad, desperate act of defiance, the quickling called Cyflymder throws himself at Cynan, seeking revenge.

sword vs Cynan: 1d20 + 10 ⇒ (9) + 10 = 19damage: 1d4 - 1 ⇒ (3) - 1 = 2

His flashing blade draws blood, and though it might leave a scar it isn't going to kill the pathfinder. Cyflymder evades your efforts to finish him off, only to collapse atop a menhir on the other side of the clearing.

"Damn... damn humans... ruin everything..."

Cyflymder becomes still, and fades from view.

Combat over!

I know Ninnic hasn't acted, but there is no way that Cyflymder is going to kill you all on his own. Cynan's crossbow bolt staggered him, and you arrived early enough that he can't keep evading you until the sun comes up.

With a bit of manoeuvring and a leg-up, it's possible to climb to the top of the menhir that your antagonist fell on. Unmoving, the fey is completely invisible. But a pool of blood forms underneath him, and you grope around and find his knapsack. Hidden within is a rune-carved stone the size of a man's fist: the lorestone!

You keep the lorestone hidden from the sun and deliver it to the Grand Lodge in Absalom, where it will take the Society's scholars many years to uncover its secrets.

The defeat of Cyflymder's gang has removed a minor menace from the Verduran forest, allowing local, peaceful druidic activity to resume. But, as explorers push ever deeper into the dark groves, friction with the fey is bound to flare up again.

Wulthur:
You report Thaven's fate to Major Maldris and Liberty's Edge. He is saddened to hear of the respected woodsman's corruption by evil fey, but thanks you for the news. Andoran loggers are warned against interfering with such dangerous creatures and advised to seek help rather than confront them.

This concludes Tide of Morning!

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