GM supervillan's 0-23 Tide of Morning [PFS] (Inactive)

Game Master supervillan

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Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer hits the other bank and starts attempting to scramble up the wet dirt.

Climb: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan is swimming toward the shore, I already rolled his swim check.

Cynan manages his fall into the water quite ably and starts swimming strongly toward the shore.

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Wulthur holds tight to the rope.
Not sure what he can do to help. Can he try a Climb or Swim check to aid another without going in the water himself?


The Waking Rune

Boomer is still underwater, but at least he's dragging himself up whilst his breath holds.

Cynan swims across the surface, holding Wulthur's rope. Not an action for you Wulthur - the rope is a good safety measure though: if Cynan went under you could pull him back, and once Cynan gets across he can secure the rope and everybody else can use it to help get across the logs of course.

Round 1

Garsita
Boomer (breath 9), underwater
Ninnic
Cynan, swimming
Wulthur

The bold may act!

Cynan and Boomer you might as well roll another round of actions too.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan keeps swimming.
swim: 1d20 + 5 ⇒ (14) + 5 = 19

Two successful acrobatics checks (double move), one fail, two successful swim checks (double move). How much more does Cynan have to go?


The Waking Rune

You're out of the water Cynan. I'll post again in a while :)


The Waking Rune

With Cynan at one end of the rope, and Wulthur the other, Garsita and Ninnic can pull themselves over the slippery logs safely.

But can Boomer free himself from the mud and water?

Boomerbot, climb: 1d20 + 2 ⇒ (13) + 2 = 15

Indeed, though out of his element, the ifrit quickly scrambles up the submerged tree roots to clamber onto the lake's bank.

The Pathfinders avoid the snares, and Wulthur comes across last holding the rope tightly. A pair of tree vipers hiss as he goes past, but aren't foolish enough to attack.

Suddenly you hear a high, staccato voice cackling from atop the nearest menhir:

“Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.”

Will DC13:
You recognise the voice as illusory - though you still hear it.

initiative:

Boomer: 1d20 + 2 ⇒ (6) + 2 = 8
Garsita: 1d20 + 0 ⇒ (14) + 0 = 14
Wulthur the Bold: 1d20 + 3 ⇒ (18) + 3 = 21
Ninnic: 1d20 + 6 ⇒ (19) + 6 = 25
Cynan: 1d20 + 3 ⇒ (1) + 3 = 4
A: 1d20 + 3 ⇒ (16) + 3 = 19
C: 1d20 + 7 ⇒ (11) + 7 = 18

Combat round 1

Ninnic
Wulthur
GM
Garsita
Boomer
Cynan

The bold may act!

Conditions are Dim Light (unless you have wayfinders or other light sources); no enemies are visible.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Will 1d20 + 6 ⇒ (14) + 6 = 20

Ninnic hears the illusory voice. He pulls his magic missile wand to prepare for trouble.

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Will save (DC 13): 1d20 + 4 ⇒ (16) + 4 = 20

Hearing the voice and expecting a trick, Wulthur draws his blade and scans the area for any threats.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

If he sees a threat, he will rush toward it. If he does not, he will ready an action to move towards a threat that becomes visible.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

will: 1d20 + 3 ⇒ (19) + 3 = 22


The Waking Rune

Ninnic readies his wand.

Wulthur draws his sword, but sees no enemies - until the trees above you reach down with their branches to grab you! And then you spot a tiny fey flying between the menhirs across the circle, laughing.

"A-ha-ha-ha! Stupid humans! We've got you!"

She looks much like the atomie that harassed you at Hemzel's hut.

She's flying, but Wulthur can take his ready action and move towards her if he's not anchored by the Entangle spell.

Everyone needs a DC13 Reflex save vs the Entangle.

Ninnic fires his wand.

CL check, wand: 1d20 + 1 ⇒ (11) + 1 = 12

...but the missile has no effect on the laughing atomie. I don't think Spell Penetration applies to your wand use, and a 14 wouldn't succeed either.

"Ha ha! Useless humanoids! You're magic is no good here!" says another shrill voice from atop a menhir to the south. The speaker is unseen.

Combat round 1

Ninnic
Wulthur, may move
Atomie, flying 30' up
GM -delay
Garsita
Boomer
Cynan

The bold may act!

Reflex saves needed from everyone; dim light conditions outside light source radius.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

reflex: 1d20 + 6 ⇒ (8) + 6 = 14

attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 ⇒ 4

Cynan escapes the entangling spell but the shot he snaps off at the atomie is wild.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Will DC13: 1d20 - 1 ⇒ (12) - 1 = 11 Reflex DC13: 1d20 + 5 ⇒ (6) + 5 = 11

Once out of the water, Boomer looks around feverishly for the voice. He knows that there is something there, but can't seem to make out the source. In his haste, he gets tangled up in the forming roots and branches. He rips away the branches enough to allow him to move outside of the grasping plants.

Move action to break free; move action to get the heck out of dodge.

Strength to break free: 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Reflex (DC 13): 1d20 + 3 ⇒ (3) + 3 = 6

Wulthur tries to move toward the fey, but finds his feet held fast.


The Waking Rune

Reflex saves:

Ninnic: 1d20 + 4 ⇒ (13) + 4 = 17
Wulthur: 1d20 + 3 ⇒ (1) + 3 = 4
Garsita: 1d20 + 2 ⇒ (15) + 2 = 17

Garsitabot gets out of the tangling branches, glaive in hands. Double move

Boomer frees himself and also moves into the clearing.

Cynan nimbly dodges the magical plant growth and fires a crossbow bolt, but his aim is wide.

Wulthur gets stuck in the Entangle spell, and though Ninnic evades the initial grasp of the trees he is still in the centre of the effect.

dagger vs Cynan: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18damage: 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7

Suddenly a dagger flies through the air, striking Cynan. Though the blade only nicks the crossbowman, it's coated in venom.

DC15 Fort save vs Poison, Cynan.

if you fail the save:
Your head swims and you fall unconscious to the ground asleep

A previously unseen, small, pointy-eared, elf-like figure appears atop a nearby menhir: probably the source of the small dagger. It's hard to see the creature, it's movements are so fast that its outline is just a blur.

Across the clearing, from another menhir, comes that taunting, shrill voice again: "A-ha! Useless, useless, useless!"

Knowledge (nature) DC13:
The blurry, elf-like fey is a Quickling: a malicious and violent creature.
DC18
Spoiler:
Quicklings are naturally invisible and preternaturally fast. When they move they can be seen as a blur concealment but when motionless they are invisible.

DC23
Spoiler:
Like many other fey, Quicklings resist weapons other than those forged of cold iron DR

DC28
Spoiler:
Quicklings possess several spell-like abilities, though they cannot use them often. These include Ventriloquism, Levitate and Shatter.

Combat round 2

Ninnic
Wulthur, entangled
Atomie, flying 30' up
Garsita
Boomer
Cynan, -7hp, Fort save needed
Blurry fey, atop menhir 15' up

The bold may act!

Ninnic:
if you end your turn within the Entangle AoE you must attempt another DC13 Ref or become Entangled and anchored.

Wulthur:
you can get free with a DC13 STR check, or Escape Artist check as a Move action.

Remember that the AoE of the Entangle spell is difficult terrain even if you are not Entangled.

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Strength: 1d20 + 3 ⇒ (5) + 3 = 8

Wulthur attempts to break free, but is unsuccessful. "Stop this, Little One!" he urges as he reaches for his bow. "Why would you see the stone destroyed?"

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic moves 40’ to the east, trying to get far away from the entangling vines.

If someone could move me on the map, please?

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

Liberty's Edge

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Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Ninnic - I moved you on the map.


The Waking Rune

Ninnic scrambles out of the tangling trees, but Wulthur is held fast. Nonetheless the warrior tries to engage with the fey verbally.

"Because it was Hemzel's, and Hemzel was always in the way! Stupid meddling druid!" the unseen speaker from the menhir to the north says, as the blurry fey grins.

"Yeah, humans don't get to tell us what to do! This is our forest. Ours!" the flying atomie agrees. She fires her crossbow at Cynan to emphasise her point...

crossbow: 1d20 + 5 ⇒ (17) + 5 = 22damage: 1d4 ⇒ 4

...the tiny dart sticks in Cynan, but there is at least no more venom for him to fight.

Combat round 2

Ninnic
Wulthur, entangled
Atomie, flying 30' up
Garsita
Boomer
Cynan, -11hp
Blurry fey, atop menhir 15' up

The bold may act!

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

I can’t see blurry on the map.


The Waking Rune

Blurry guy is at the bottom of the stone circle, on a menhir - orange border. Atomie is towards the right of the circle, yellow border.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Ah, I think my phone was just not updating.

Cynan moves behind the big, central menhir and fires at the atomie.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 ⇒ 8

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Boomer shakes off the detritus from the tangles and moves around the menhir. He grabs one of his vials and tosses it at blurry thing on top of the next menhir over. "Stttttay stttttill you b...b..bugger."

Explosive Bomb: 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d6 + 3 ⇒ (2) + 3 = 5 (4 splash damage in 10ft radius. With direct hit, catching fire for 1d6 fire damage each round until extinguished. Full-round action to extinguish, Reflex DC14)

In case of Blur miss chance:
Miss chance: 1d100 ⇒ 36


The Waking Rune

Cynan goes after the atomie, loosing a crossbow bolt. But the fey is just too nimble and the bolt sails past her.

Boomer hurls a bomb - and just manages to land a direct hit!

reflex DC14: 1d20 + 11 ⇒ (15) + 11 = 26

"Ouch! No fair!" says the small blurry fellow atop the menhir, his voice sounding uncannily similar to that of the unseen speaker farther off.

"Oh, good hit Boomer!" says Garsitabot and she moves to bolster and guard the ifrit, blessing him with some of Shelyn's grace. Garsitabot uses Bit of Luck on Boomer.

Bit of Luck:
You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

"Payback time!" says Blurry, and throws a small knife down at Boomer's head.

dagger: 1d20 + 10 ⇒ (13) + 10 = 23damage: 1d3 - 1 ⇒ (2) - 1 = 1

The blade is too small to do a great deal of harm, but it carries venom.

DC15 Fort save please Boomer

if you fail:
You fall into a drugged sleep.

The laughing fey then runs across the tops of the menhirs at such speed the eye can hardly follow...

jump: 1d20 + 50 ⇒ (2) + 50 = 52 plus fifty is correct :o

Combat round 3

Ninnic
Wulthur, entangled
Atomie, flying 30' up
Garsita
Boomer, -1hp, Fort save needed; bit of luck
Cynan, -11hp
Blurry fey, atop menhir 15' up, -5hp

The bold may act!

Blurry fey effectively has concealment because of his great speed - 20% miss chance

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic readies an action to blast the blurry thing with his wand when it stops moving and attacks.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Strength: 1d20 + 3 ⇒ (15) + 3 = 18

Wulthur breaks free of the tangling plants and moves ahead, bow in hand.

Two move actions


The Waking Rune

Ninnic aims his wand, whilst Wulthur finally frees himself from the tangling trees.

Ninnic, I'll apply your wand damage now. Magic Missiles are unerring, so they're not affected by concealment/blur (they are affected by total concealment though).

atomie: 1d20 + 11 ⇒ (16) + 11 = 27

The atomie flits about, her movements hard to track. She vanishes and reappears repeatedly.

spellcraft DC18:
She casts a Blink SLA

She reloads her crossbow and aims it at Cynan. Not quick enough to shoot as well this round though.

Combat round 3

Ninnic
Wulthur
Atomie, flying 30' up, flickering
Garsita
Boomer, -1hp, Fort save needed; bit of luck
Cynan, -11hp
Blurry fey, atop menhir 15' up, -7hp

The bold may act!

Blurry fey effectively has concealment because of his great speed - 20% miss chance
Atomie has a 50% miss chance against most attacks (roll if you attack her)
In any case of a miss chance applying a low roll misses.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Reflex save to extinguish is a full-round action. So, Blurry needs to decide whether they want to take more damage and hit Boomer or prevent the burning and not attack this turn , but can't do both.


The Waking Rune

I missed that full round action part, Boomer, thanks for the reminder. Let's leave Blurry's actions as they are, and you can roll another 1d6 damage against him. I'll decide what he does about it on his next turn.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan fires again at the atomie.
attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 ⇒ 8
miss chance, high is a hit: 1d2 ⇒ 2

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Burning damage for Blurry: 1d6 ⇒ 1

Fort DC15: 1d20 + 4 ⇒ (12) + 4 = 16 Fort DC15 (bit of luck): 1d20 + 4 ⇒ (14) + 4 = 18

Boomer flicks away the little dagger as it pierces his skin...barely. "Th....at almost hhhurt!"

He briefly looks over at the atomie and sees it blinking in and out. He cries out, "That th....thing must have cast B..B.Blink. Gonna be hard to hhhhit her!"

Spellcraft DC18: 1d20 + 8 ⇒ (15) + 8 = 23 Spellcraft DC18 (bit of luck): 1d20 + 8 ⇒ (3) + 8 = 11

He chases after the creature as it sprints off, keeping track of it from the ground. "Gggget back here you!" He grabs another vial and throws it at the blurry thing.

Explosive Bomb: 1d20 + 4 ⇒ (7) + 4 = 11 Explosive Bomb (bit of luck): 1d20 + 4 ⇒ (5) + 4 = 9
Miss chance 20%: 1d100 ⇒ 97
F damage: 1d6 + 3 ⇒ (3) + 3 = 6

Got to love Bit of Luck!


The Waking Rune

Garsitabot approaches Cynan's location and invokes Shelyn's healing grace.

selective channel: 1d6 ⇒ 4

Whilst Cynan's wounds are salved, his crossbow bolt goes astray.

Boomer makes another blast - this time hitting the menhir that Blurry stands upon. The backblast catches the ifrit but his innate resistance protects him. Blurry is not so fortunate.

reflex vs splash, DC14: 1d20 + 11 ⇒ (12) + 11 = 23 2 splash damage

'Why am I still on fire? whywhywhywhy???" Blurry cries. He tries to extinguish the flames.

Ref DC14: 1d20 + 11 ⇒ (17) + 11 = 28

"Get that fire guy!" Blurry says, pointing at Boomer.

Combat round 4

Ninnic
Wulthur
Atomie, flying 30' up, flickering
Garsita
Boomer, -1hp, Fort save needed; bit of luck
Cynan, -7hp
Blurry fey, atop menhir 15' up, -10hp

The bold may act!

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic again waits until the b,Urey creature stops moving to attack and tags him with his magic missile wand one more time.

Magic missile 1d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Wulthur stows his bow, then moves toward one of the fey creatures, drawing his greatsword.
Two move actions


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The Waking Rune

Ninnic fires another blast from his wand. If Blurry stops moving altogether he becomes invisible. If he attacks, or takes any actions other than free actions, he is Blurred, so it's to your advantage to fire whilst he is moving. However, the blast seems to have no effect! I missed it on the first blast, so I'm not retconning damage from the first magic missile, but Blurry has a Brooch of Shielding.

Wulthur crosses the clearing with grim purpose, though both fey are well out of his reach.

"Shoot the burny guy, right!" The atomie flits through the tree canopy and looses her crossbow at Boomer.

crossbow: 1d20 + 5 ⇒ (6) + 5 = 11

The bolt bounces off the nearby menhir. "Damn, sorry boss!"

Combat round 4

Ninnic
Wulthur
Atomie, flying 30' up, blink, concealment (canopy)
Garsita
Boomer, -1hp
Cynan, -7hp
Blurry fey, atop menhir 15' up, -10hp

The bold may act!

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Not wanting to mess with success, Boomer grabs another vial and lobs it at the pesky blurry guy over his head.

Explosive Bomb: 1d20 + 4 ⇒ (8) + 4 = 12
Miss chance: 1d100 ⇒ 14 (looks like a double miss, splash damage (4) it is again)

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Using the menhir as cover, Cynan aims at the atomie again.
attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage, cold iron: 1d8 ⇒ 5

miss, high is good: 1d2 ⇒ 2

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Garsita walks up behind Cynan and taps him with her healing wand.

1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan sighs, ”Thank you. That’s amazing.”


The Waking Rune

Boomer lives up to his name, bathing in the backblast of another bomb gone astray - but the fires still lick at the fey atop the menhir.

reflex DC14 for half damage: 1d20 + 11 ⇒ (20) + 11 = 31 Ugh - I need to change my glasses because I missed that Blurry has evasion too! Again not retconning previous damage for my error. Problem is partly due to this being a season 0.

This time the nimble fey completely dodges the flames.

Cynan takes aim again:

concealment, foliage: 1d100 ⇒ 81

The atomie's luck runs out as Cynan's cold iron catches her full in the torso.

falling damage: 3d6 ⇒ (4, 1, 5) = 10 halved by Blink

She tumbles to the ground, oddly phasing in and out as she drops.

Garsita applies the Happy Stick to Cynan.

"You shot Nellie! Damn you human!" Blurry shouts in anger and runs along the top of the menhir before leaping down, speeding past Cynan. As he goes by his blade flashes...

sword vs Cynan: 1d20 + 10 ⇒ (7) + 10 = 17

Cynan's armour turns the small blade, and the speedy fey leaps atop another menhir. Spring Attack - no AoO.

jump: 1d20 + 50 ⇒ (7) + 50 = 57

Combat round 5

Ninnic
Wulthur
Atomie, blink
Garsita
Boomer, -1hp
Cynan, -3hp
Blurry fey, atop menhir 15' up, -10hp

The bold may act!

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Garsita whispers a quick prayer and then taps Cynan gently on the back of the shoulder with her hand.

casting guidance

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan steps forward, taking careful aim at the swift fey.
Getting within 30' for pbs

attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 1 ⇒ (2) + 1 = 3

miss chance, high is good: 1d100 ⇒ 41

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

GM, is the lorestone visible anywhere?


The Waking Rune

The lorestone is not visible. You might guess that one of the fey has it, but it could also have been hidden somewhere.

Cynan' bolt sails past the fey and hits a tree trunk.

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Wulthur rushes toward fey. "Don't let that one escape!"

Double move


The Waking Rune

Ninnic and Boomer are up!

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

It wasn’t the best strategy but using his magic missile wand was all Ninnic could think to do. He aimed and fired at the blurry creature.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Caster level check (wand) 1d20 + 1 ⇒ (18) + 1 = 19


The Waking Rune

Ninnic's force bolt has no harmful effect on Blurry.

Boomerbot, down to his last bomb, crosses the clearing to try to get a better shot. Double move, as Blurry has a very good chance of evading a miss

But Blurry just hops down off one menhir and speeds back across the clearing, jumping up on another high rock. As he goes his blade flashes at Boomer... Spring attack again

sword vs Boomer: 1d20 + 10 ⇒ (1) + 10 = 11

The flashing blade cuts only grass. "Curse you, invaders!" screeches Blurry.

Combat round 6

Ninnic
Wulthur
Garsita
Boomer, -1hp
Cynan, -3hp
Blurry fey, atop menhir 15' up, -10hp

The bold may act!

Liberty's Edge

Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
Skills:
Acrobatics -1 (-5 to jump), Climb +9, Diplomacy +8, Handle Animal +4, Knowledge (dungeoneering) +8, Profession (farmer) +8, Ride +5, Swim +6

Wulthur grunts and gives chase.
Double move

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