
|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Boomer hits the other bank and starts attempting to scramble up the wet dirt.
Climb: 1d20 + 2 ⇒ (13) + 2 = 15

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Wulthur holds tight to the rope.
Not sure what he can do to help.  Can he try a Climb or Swim check to aid another without going in the water himself?

| GM supervillan | 
 
	
 
                
                
              
            
            Boomer is still underwater, but at least he's dragging himself up whilst his breath holds.
Cynan swims across the surface, holding Wulthur's rope. Not an action for you Wulthur - the rope is a good safety measure though: if Cynan went under you could pull him back, and once Cynan gets across he can secure the rope and everybody else can use it to help get across the logs of course.
Round 1
Garsita 
Boomer (breath 9), underwater 
Ninnic 
Cynan, swimming
Wulthur
The bold may act!
Cynan and Boomer you might as well roll another round of actions too.

| GM supervillan | 
 
	
 
                
                
              
            
            With Cynan at one end of the rope, and Wulthur the other, Garsita and Ninnic can pull themselves over the slippery logs safely.
But can Boomer free himself from the mud and water?
Boomerbot, climb: 1d20 + 2 ⇒ (13) + 2 = 15
Indeed, though out of his element, the ifrit quickly scrambles up the submerged tree roots to clamber onto the lake's bank.
The Pathfinders avoid the snares, and Wulthur comes across last holding the rope tightly. A pair of tree vipers hiss as he goes past, but aren't foolish enough to attack.
Suddenly you hear a high, staccato voice cackling from atop the nearest menhir:
“Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.”
Boomer: 1d20 + 2 ⇒ (6) + 2 = 8
Garsita: 1d20 + 0 ⇒ (14) + 0 = 14
Wulthur the Bold: 1d20 + 3 ⇒ (18) + 3 = 21
Ninnic: 1d20 + 6 ⇒ (19) + 6 = 25
Cynan: 1d20 + 3 ⇒ (1) + 3 = 4
A: 1d20 + 3 ⇒ (16) + 3 = 19
C: 1d20 + 7 ⇒ (11) + 7 = 18
Combat round 1
Ninnic
Wulthur
GM
Garsita
Boomer
Cynan
The bold may act!
Conditions are Dim Light (unless you have wayfinders or other light sources); no enemies are visible.

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Will save (DC 13): 1d20 + 4 ⇒ (16) + 4 = 20
Hearing the voice and expecting a trick, Wulthur draws his blade and scans the area for any threats.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
If he sees a threat, he will rush toward it. If he does not, he will ready an action to move towards a threat that becomes visible.

| GM supervillan | 
 
	
 
                
                
              
            
            Ninnic readies his wand.
Wulthur draws his sword, but sees no enemies - until the trees above you reach down with their branches to grab you! And then you spot a tiny fey flying between the menhirs across the circle, laughing.
"A-ha-ha-ha! Stupid humans! We've got you!"
She looks much like the atomie that harassed you at Hemzel's hut.
She's flying, but Wulthur can take his ready action and move towards her if he's not anchored by the Entangle spell.
Everyone needs a DC13 Reflex save vs the Entangle.
Ninnic fires his wand.
CL check, wand: 1d20 + 1 ⇒ (11) + 1 = 12
...but the missile has no effect on the laughing atomie. I don't think Spell Penetration applies to your wand use, and a 14 wouldn't succeed either.
"Ha ha! Useless humanoids! You're magic is no good here!" says another shrill voice from atop a menhir to the south. The speaker is unseen.
Combat round 1
Ninnic 
Wulthur, may move 
Atomie, flying 30' up
GM -delay 
Garsita 
Boomer 
Cynan
The bold may act!
Reflex saves needed from everyone; dim light conditions outside light source radius.

|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Will DC13: 1d20 - 1 ⇒ (12) - 1 = 11 Reflex DC13: 1d20 + 5 ⇒ (6) + 5 = 11
Once out of the water, Boomer looks around feverishly for the voice. He knows that there is something there, but can't seem to make out the source. In his haste, he gets tangled up in the forming roots and branches. He rips away the branches enough to allow him to move outside of the grasping plants.
Move action to break free; move action to get the heck out of dodge.
Strength to break free: 1d20 + 2 ⇒ (18) + 2 = 20

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Reflex (DC 13): 1d20 + 3 ⇒ (3) + 3 = 6
Wulthur tries to move toward the fey, but finds his feet held fast.

| GM supervillan | 
 
	
 
                
                
              
            
            Ninnic: 1d20 + 4 ⇒ (13) + 4 = 17
Garsita: 1d20 + 2 ⇒ (15) + 2 = 17
Garsitabot gets out of the tangling branches, glaive in hands. Double move
Boomer frees himself and also moves into the clearing.
Cynan nimbly dodges the magical plant growth and fires a crossbow bolt, but his aim is wide.
Wulthur gets stuck in the Entangle spell, and though Ninnic evades the initial grasp of the trees he is still in the centre of the effect.
dagger vs Cynan: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18damage: 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
Suddenly a dagger flies through the air, striking Cynan. Though the blade only nicks the crossbowman, it's coated in venom.
DC15 Fort save vs Poison, Cynan.
A previously unseen, small, pointy-eared, elf-like figure appears atop a nearby menhir: probably the source of the small dagger. It's hard to see the creature, it's movements are so fast that its outline is just a blur.
Across the clearing, from another menhir, comes that taunting, shrill voice again: "A-ha! Useless, useless, useless!"
DC18
DC23
DC28
Combat round 2
Ninnic
Wulthur, entangled
Atomie, flying 30' up
Garsita
Boomer
Cynan, -7hp, Fort save needed
Blurry fey, atop menhir 15' up
The bold may act!
Remember that the AoE of the Entangle spell is difficult terrain even if you are not Entangled.

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Wulthur attempts to break free, but is unsuccessful. "Stop this, Little One!" he urges as he reaches for his bow. "Why would you see the stone destroyed?"

| GM supervillan | 
 
	
 
                
                
              
            
            Ninnic scrambles out of the tangling trees, but Wulthur is held fast. Nonetheless the warrior tries to engage with the fey verbally.
"Because it was Hemzel's, and Hemzel was always in the way! Stupid meddling druid!" the unseen speaker from the menhir to the north says, as the blurry fey grins.
"Yeah, humans don't get to tell us what to do! This is our forest. Ours!" the flying atomie agrees. She fires her crossbow at Cynan to emphasise her point...
crossbow: 1d20 + 5 ⇒ (17) + 5 = 22damage: 1d4 ⇒ 4
...the tiny dart sticks in Cynan, but there is at least no more venom for him to fight.
Combat round 2
Ninnic 
Wulthur, entangled 
Atomie, flying 30' up 
Garsita 
Boomer 
Cynan, -11hp
Blurry fey, atop menhir 15' up
The bold may act!

| GM supervillan | 
 
	
 
                
                
              
            
            Blurry guy is at the bottom of the stone circle, on a menhir - orange border. Atomie is towards the right of the circle, yellow border.

|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Boomer shakes off the detritus from the tangles and moves around the menhir. He grabs one of his vials and tosses it at blurry thing on top of the next menhir over. "Stttttay stttttill you b...b..bugger."
Explosive Bomb: 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d6 + 3 ⇒ (2) + 3 = 5 (4 splash damage in 10ft radius. With direct hit, catching fire for 1d6 fire damage each round until extinguished. Full-round action to extinguish, Reflex DC14)

| GM supervillan | 
 
	
 
                
                
              
            
            Cynan goes after the atomie, loosing a crossbow bolt. But the fey is just too nimble and the bolt sails past her.
Boomer hurls a bomb - and just manages to land a direct hit!
reflex DC14: 1d20 + 11 ⇒ (15) + 11 = 26
"Ouch! No fair!" says the small blurry fellow atop the menhir, his voice sounding uncannily similar to that of the unseen speaker farther off.
"Oh, good hit Boomer!" says Garsitabot and she moves to bolster and guard the ifrit, blessing him with some of Shelyn's grace. Garsitabot uses Bit of Luck on Boomer.
"Payback time!" says Blurry, and throws a small knife down at Boomer's head.
dagger: 1d20 + 10 ⇒ (13) + 10 = 23damage: 1d3 - 1 ⇒ (2) - 1 = 1
The blade is too small to do a great deal of harm, but it carries venom.
DC15 Fort save please Boomer
The laughing fey then runs across the tops of the menhirs at such speed the eye can hardly follow...
jump: 1d20 + 50 ⇒ (2) + 50 = 52 plus fifty is correct :o
Combat round 3
Ninnic 
Wulthur, entangled 
Atomie, flying 30' up 
Garsita 
Boomer, -1hp, Fort save needed; bit of luck
Cynan, -11hp 
Blurry fey, atop menhir 15' up, -5hp
The bold may act!
Blurry fey effectively has concealment because of his great speed - 20% miss chance

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Wulthur breaks free of the tangling plants and moves ahead, bow in hand.
Two move actions

| GM supervillan | 
 
	
 
                
                
              
            
            Ninnic aims his wand, whilst Wulthur finally frees himself from the tangling trees.
Ninnic, I'll apply your wand damage now. Magic Missiles are unerring, so they're not affected by concealment/blur (they are affected by total concealment though).
atomie: 1d20 + 11 ⇒ (16) + 11 = 27
The atomie flits about, her movements hard to track. She vanishes and reappears repeatedly.
She reloads her crossbow and aims it at Cynan. Not quick enough to shoot as well this round though.
Combat round 3
Ninnic 
Wulthur
Atomie, flying 30' up, flickering
Garsita 
Boomer, -1hp, Fort save needed; bit of luck 
Cynan, -11hp 
Blurry fey, atop menhir 15' up, -7hp
The bold may act!
Blurry fey effectively has concealment because of his great speed - 20% miss chance
Atomie has a 50% miss chance against most attacks (roll if you attack her)
In any case of a miss chance applying a low roll misses.

|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Reflex save to extinguish is a full-round action. So, Blurry needs to decide whether they want to take more damage and hit Boomer or prevent the burning and not attack this turn , but can't do both.

| GM supervillan | 
 
	
 
                
                
              
            
            I missed that full round action part, Boomer, thanks for the reminder. Let's leave Blurry's actions as they are, and you can roll another 1d6 damage against him. I'll decide what he does about it on his next turn.

|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Burning damage for Blurry: 1d6 ⇒ 1
Fort DC15: 1d20 + 4 ⇒ (12) + 4 = 16 Fort DC15 (bit of luck): 1d20 + 4 ⇒ (14) + 4 = 18
Boomer flicks away the little dagger as it pierces his skin...barely. "Th....at almost hhhurt!"
He briefly looks over at the atomie and sees it blinking in and out. He cries out, "That th....thing must have cast B..B.Blink. Gonna be hard to hhhhit her!"
Spellcraft DC18: 1d20 + 8 ⇒ (15) + 8 = 23 Spellcraft DC18 (bit of luck): 1d20 + 8 ⇒ (3) + 8 = 11
He chases after the creature as it sprints off, keeping track of it from the ground. "Gggget back here you!" He grabs another vial and throws it at the blurry thing.
Explosive Bomb: 1d20 + 4 ⇒ (7) + 4 = 11 Explosive Bomb (bit of luck): 1d20 + 4 ⇒ (5) + 4 = 9
Miss chance 20%: 1d100 ⇒ 97
F damage: 1d6 + 3 ⇒ (3) + 3 = 6
Got to love Bit of Luck!

| GM supervillan | 
 
	
 
                
                
              
            
            Garsitabot approaches Cynan's location and invokes Shelyn's healing grace.
selective channel: 1d6 ⇒ 4
Whilst Cynan's wounds are salved, his crossbow bolt goes astray.
Boomer makes another blast - this time hitting the menhir that Blurry stands upon. The backblast catches the ifrit but his innate resistance protects him. Blurry is not so fortunate.
reflex vs splash, DC14: 1d20 + 11 ⇒ (12) + 11 = 23 2 splash damage
'Why am I still on fire? whywhywhywhy???" Blurry cries. He tries to extinguish the flames.
Ref DC14: 1d20 + 11 ⇒ (17) + 11 = 28
"Get that fire guy!" Blurry says, pointing at Boomer.
Combat round 4
Ninnic 
Wulthur
Atomie, flying 30' up, flickering 
Garsita 
Boomer, -1hp, Fort save needed; bit of luck 
Cynan, -7hp 
Blurry fey, atop menhir 15' up, -10hp
The bold may act!

|  Ninnic | 
 
	
 
                
                
              
            
            Ninnic again waits until the b,Urey creature stops moving to attack and tags him with his magic missile wand one more time.
Magic missile 1d4 + 1 ⇒ (1) + 1 = 2

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Wulthur stows his bow, then moves toward one of the fey creatures, drawing his greatsword.
Two move actions

| GM supervillan | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Ninnic fires another blast from his wand. If Blurry stops moving altogether he becomes invisible. If he attacks, or takes any actions other than free actions, he is Blurred, so it's to your advantage to fire whilst he is moving. However, the blast seems to have no effect! I missed it on the first blast, so I'm not retconning damage from the first magic missile, but Blurry has a Brooch of Shielding.
Wulthur crosses the clearing with grim purpose, though both fey are well out of his reach.
"Shoot the burny guy, right!" The atomie flits through the tree canopy and looses her crossbow at Boomer.
crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
The bolt bounces off the nearby menhir. "Damn, sorry boss!"
Combat round 4
Ninnic 
Wulthur 
Atomie, flying 30' up, blink, concealment (canopy)
Garsita 
Boomer, -1hp
Cynan, -7hp 
Blurry fey, atop menhir 15' up, -10hp
The bold may act!

|  Boomer Forgehammer | 
 
	
 
                
                
              
            
            Not wanting to mess with success, Boomer grabs another vial and lobs it at the pesky blurry guy over his head.
Explosive Bomb: 1d20 + 4 ⇒ (8) + 4 = 12
Miss chance: 1d100 ⇒ 14 (looks like a double miss, splash damage (4) it is again)

| GM supervillan | 
 
	
 
                
                
              
            
            Boomer lives up to his name, bathing in the backblast of another bomb gone astray - but the fires still lick at the fey atop the menhir.
reflex DC14 for half damage: 1d20 + 11 ⇒ (20) + 11 = 31 Ugh - I need to change my glasses because I missed that Blurry has evasion too! Again not retconning previous damage for my error. Problem is partly due to this being a season 0.
This time the nimble fey completely dodges the flames.
Cynan takes aim again:
concealment, foliage: 1d100 ⇒ 81
The atomie's luck runs out as Cynan's cold iron catches her full in the torso.
falling damage: 3d6 ⇒ (4, 1, 5) = 10 halved by Blink
She tumbles to the ground, oddly phasing in and out as she drops.
Garsita applies the Happy Stick to Cynan.
"You shot Nellie! Damn you human!" Blurry shouts in anger and runs along the top of the menhir before leaping down, speeding past Cynan. As he goes by his blade flashes...
sword vs Cynan: 1d20 + 10 ⇒ (7) + 10 = 17
Cynan's armour turns the small blade, and the speedy fey leaps atop another menhir. Spring Attack - no AoO.
jump: 1d20 + 50 ⇒ (7) + 50 = 57
Combat round 5
Ninnic 
Wulthur
Atomie, blink
Garsita 
Boomer, -1hp 
Cynan, -3hp 
Blurry fey, atop menhir 15' up, -10hp
The bold may act!

| GM supervillan | 
 
	
 
                
                
              
            
            The lorestone is not visible. You might guess that one of the fey has it, but it could also have been hidden somewhere.
Cynan' bolt sails past the fey and hits a tree trunk.

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Wulthur rushes toward fey. "Don't let that one escape!"
Double move

|  Ninnic | 
 
	
 
                
                
              
            
            It wasn’t the best strategy but using his magic missile wand was all Ninnic could think to do. He aimed and fired at the blurry creature.
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Caster level check (wand) 1d20 + 1 ⇒ (18) + 1 = 19

| GM supervillan | 
 
	
 
                
                
              
            
            Ninnic's force bolt has no harmful effect on Blurry.
Boomerbot, down to his last bomb, crosses the clearing to try to get a better shot. Double move, as Blurry has a very good chance of evading a miss
But Blurry just hops down off one menhir and speeds back across the clearing, jumping up on another high rock. As he goes his blade flashes at Boomer... Spring attack again
sword vs Boomer: 1d20 + 10 ⇒ (1) + 10 = 11
The flashing blade cuts only grass. "Curse you, invaders!" screeches Blurry.
Combat round 6
Ninnic 
Wulthur 
Garsita 
Boomer, -1hp 
Cynan, -3hp 
Blurry fey, atop menhir 15' up, -10hp
The bold may act!

|  Wulthur the Bold | 
 
	
 
                
                
              
            
            Wulthur grunts and gives chase.
Double move
 
	
 
     
     
     
 
                
                 
	
 