Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru takes a swing at the creature directly in front of him, his tired eyes give the goon a once over for weaknesses.. Studied Target
Dmg: 2d8 + 4 ⇒ (1, 6) + 4 = 11 Bhru is at 4hp after the heal
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
- 13 hp for the old sack of beard. Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Takes 2 Acidic Damage As the beast explodes in it's death throes Bhru succumbs to the final acts of violence. He collapses to the floor. Bhru is at 0 hp
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru continues the flurry of bonks! Bonk: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Was thinking about spell casters... and our lack there of... maybe Bhru retires soon... hmmm
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Apply studied target Bhru swings again, the beast testing his patience with its resilience. Warhammer: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
The frustrated dwarf curses under his beard.. 'You lil beasty, ye wont have the best of me...
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Ref: 1d20 + 2 ⇒ (5) + 2 = 7
Bhru tries to avoid the splash but the acid gets the better of him, splattering his face with some nasty burns. He moves up to teh next baddy and tests his might, Assuming same target type for studied target? Warhammer: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
GmF was the other +2 you added when you rolled for me flanking bonus?
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Ref Save: 1d20 + 2 ⇒ (12) + 2 = 14 1 acid dmg taken Bhru swings again, his first connection giving him confidence. Warhamma: 1d20 + 7 ⇒ (2) + 7 = 9
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Hi guys, sorry for the absence.. guess i just needed a mental break! Bhru lets the head of his warhammer graze the ground before bringing it up in an arching smash, Warhammer: 1d20 + 7 ⇒ (19) + 7 = 26
'Come ye beasts, feel the might of Angrad!'
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru does the only thing he knows, Bullrush: 1d20 + 9 ⇒ (14) + 9 = 23
Shoulder Spike: 1d20 + 6 ⇒ (20) + 6 = 26
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
sorry for the delay Bhru once again pushes forward, bullrush: 1d20 + 9 ⇒ (8) + 9 = 17
spikes: 1d20 + 6 ⇒ (16) + 6 = 22
He uses his momentum to try and overwhelm the beasty, Overrun: 1d20 + 9 ⇒ (10) + 9 = 19
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
The water logged dwarf tries again, "I ain't no luv of yours!" Bullrush: 1d20 + 9 ⇒ (6) + 9 = 15
Spikes: 1d20 + 6 ⇒ (18) + 6 = 24
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru looks back at the water, and then to the thing munching crustaceans. He ponders going back into the water with his armor, but thinks twice about that. Mind made up he does the thing he knows how to do best, Going for the baddie Bullrush: 1d20 + 9 ⇒ (2) + 9 = 11 IF successful takes 4 dmg and...
Bhru is having difficulty finding purchase in the soft ground.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
i think i briefly played a ratfolk alchemist, it was fun and destructive.. was a few different ways to go (i think i went explosives).. they might not be IN Sassarine, but they could be UNDER Sassarine.....
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Grumbling Bhru also follows along. Ensuring a firm grip on the rope the dwarf submerges, Swim: 1d20 + 5 - 6 ⇒ (16) + 5 - 6 = 15 @gmf, not sure how much swimming we do in the campaign, always feels silly swimming in plate... do you use any house rules for encumberance or just go with it. drowning would suck, but its a reality.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru challenges the hermit crab with the point of his boot, brushing it aside before moving along. He tests the weight of the boards before attempting to cross. following suit...
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru. having missed pathetically tries to get some purchase in the sand and charge, Bullrush: 1d20 + 9 ⇒ (10) + 9 = 19
Spikes: 1d20 + 7 ⇒ (7) + 7 = 14
And tries to bully the baddie. Overrun: 1d20 + 9 ⇒ (5) + 9 = 14
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Returning the favor Bhru slams into the putrid thingy, Bullrush: 1d20 + 9 ⇒ (12) + 9 = 21
then drives in his shiny new armor spikes, Spikes: 1d20 + 7 ⇒ (2) + 7 = 9 Bhru continues his momentum, Overrun: 1d20 + 9 ⇒ (2) + 9 = 11
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Acrobatics: 1d20 ⇒ 1 The rumble sends Bhru clanking down the cliff, armor check doesnt go into negatives right? edit: i think it does.. but doesnt matter for above lmao.. Reflex: 1d20 - 4 ⇒ (3) - 4 = -1 Failing to grab hold of any purchase he lands with a massive splash.. 2 dmg taken Swim: 1d20 + 5 - 6 ⇒ (20) + 5 - 6 = 19 Remarkably, it seems his breast plate has captured an air pocket, allowing him to swim rather gracefully toward shore. (should probably just sink the bottom and walk to shore realistically :D )
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Percep: 1d20 - 1 ⇒ (19) - 1 = 18 'NUFF blabbin 'bout armors n get a move on. That boat is about ta make move to clean us off the mountain!' Bhru starts off in a run trying to get ahead of the collision.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru doesn't do much shopping aside from finding a blacksmith to readjust a few dents that were causing unwanted chaffing. The next time you see Bhru he is much more modestly dressed. He dons a casual workers shirt and leather smoc. Forearms beared and ready for work.. its a GLAAAMOR, hes actually still kitted.. :) He visits his old local Arena, looking in to who the new champion is, and wondering if he's still got the strength to step into it. @GMF:
Bhru actually spends most of his time at the archives/library. He is searching for the any hints to the (thematically hopefully) lost art of the dwarven shield warriors. I'd like my character progression to continue along this theme.. uncovering information as i collect feats to eventually be a shield wielding badass and maybe some tweaks to adventure along this route. Bhru is ready to progress
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Went with mostly as above with a few tweaks after talkin with gmf level up:
3rd Level Up +1 level in Slayer +1 BAB +2 Ref Save +10 hp (6 from class 4 from con) +6 Skill Ranks (+1 Knowledge Local, +1 Perception, +1 Climb, +1 Swim, +1 Intimidate, +1 Bluff) Class Feature Studied Target Class Feature Track Third Level Advancement Feat: Improved shield bash @gmf, would like to have armored spikes added to bhru's new armor.. i think pathfinder allows characters to wear two suits of armor, benefits not stacking, i like his battle dwarf look, but just wearing chain mail doesnt fit that bill... anyway, long story short, was does it cost to find someone to craft the spikes for the new armor?
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Alright folks, looking for a bit of help in advancement.. and i think i may have missed some things along the way but it seems like a lot of people enjoy playing Siegebreaker 2 (fighter archetype) then up to Slayer 6 for sneak attack bonus's to the combat maneuvers. I want to add shield slam into my combat maneuvers, from what i can tell i should be able to Bullrush -> Spiked Destroyer -> Overrun -> Shield Slam. I'm pretty sure that i missed my second level feat, which i could take Improved Shield bash, but not entirely sure where i should head with my third level feat as I do not have 15 dex or two weapon fighting which would lead me into shield slam?.. So far below is what i was "thinking" of doing... (admittedly i am always lost with pathfinder so any help / perusing over my character from the vets would be very much appreciated, also what are ancestry feats, and did i miss this for level 1?) feeling very dumb right now 3rd Level Up
Missed bonus feat at level two for fighter, Taking Improved Shield Bash @GMF:
Was hoping to get the magic chain shirt i had on me identified. whats cost / what is the item. HELP EDIT: Fifths on the wand, pew pew
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru nods, 'Aye les return the families treasure to miss 'Vinia, and get an ale.' The old, sore dwarf makes his way back to Lavinia's Estate. Will take some down time for Bhru to manage some things in town, will send in messages to GMF when i get to it. Should hopefully tidy up things on my end by the endof the weekend. Almost done moving!
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
@ all very sorry for the delay i've been neck deep in some renovations this week Bhru sniffs around the stonework as the crew sets to finding silky dresses and awful smelling perfumes, 'Somefin' not quite right bout the stone this deep.' The old, recently nearly deceased dwarf raps his armored knuckles around in varying places, Stone Search: 1d20 + 1 ⇒ (16) + 1 = 17
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru's eyelids flutter as the healing touch steadies his failing heart. He groans and rises to a half seated position, 'Not the best time fer a nap innit lad' Bhru is at +2 HP He gathers his senses and looks around the room. 'Where did she go?'
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
I'm unsure if i'm allowed to make an AoO as a bullrush as its a combat maneuver? so i stuck it in a spoiler and will just make a normal fist attack since no weapon drawn atm Hoping to take advantage of the distracted potion drinker Bhru reels back and strikes her with a spiked fist, Spiked Fist: 1d20 + 6 ⇒ (15) + 6 = 21
AoO Bullrush?:
AoO
Bullrush: 1d20 + 9 ⇒ (20) + 9 = 29 4 dmg for contact Spikes: 1d20 + 6 ⇒ (15) + 6 = 21
Spike Crit: 2d6 + 4 ⇒ (3, 6) + 4 = 13 Using his momentum Bhru continues his assault on the lotus prime, Round 2 Bullrush: 1d20 + 9 ⇒ (20) + 9 = 29
ShoulderSpike: 1d20 + 6 ⇒ (17) + 6 = 23 Non Crit: 1d6 + 4 ⇒ (4) + 4 = 8 okay i screwed up my post originally but think i got it all straight now in the post.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Enough is enough :) The grizzled dwarf spits in the direction of the viper who would call herself a lotus. " 'nuff of the pretty words, a toll o' blood to be paid and it won' be Miss 'Vinias.' Perception: 1d20 - 2 ⇒ (8) - 2 = 6 Bhru sets his single minded focus to work and charges the leader of the lotus. Bullrush: 1d20 + 9 ⇒ (6) + 9 = 15
In his usual fashion Bhru lowers his shoulder to introduce his shoulder spikes, Spikes: 1d20 + 6 ⇒ (18) + 6 = 24
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru waits patiently as Ukufa replies, 'Aye, a toll...' The old dwarf pops the stopper off the potion he has been thumbing and drinks it. 'No better toll than blood.' Drinking my Potion of Barkskin, with the intent to charge into combat.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru waits anxiously as Kellan engages in verbal warfare. The old dwarf thumbs the stopper off his potion of barksin. Readying an action to drink the potion of barkskin i have.... I lean toward chopping off her head than making a bargain :)
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru looks for solid footing and attempts to press the beast again, bullrush: 1d20 + 9 ⇒ (2) + 9 = 11 But slips on the slick surface. assuming a miss on that one but just incase... dmg?: 4 dmg for contact and.. shoulder spikes: 1d20 + 6 ⇒ (10) + 6 = 16 for... dmg: 1d6 + 4 ⇒ (1) + 4 = 5 .
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
As is the way with dwarves, Bhru continues his stubborn bull headed assault, Boulder Helmet: 1d20 + 6 ⇒ (2) + 6 = 8 Dmg?: 1d4 + 4 ⇒ (3) + 4 = 7 ... but clearly his luck has run out.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru continues his brutal close quarters style and headbutts the zombie, Boulder Helmet: 1d20 + 6 ⇒ (5) + 6 = 11
bhru down to 2 bp.. on my phone cant uodate tracker.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
We are kinda smooshed here in the hallway! "Move 'ur butt lad!" Bhru steps around Jon hopefully willing to allow me to Jon and attempts to back the zombie up, Bullrush: 1d20 + 9 ⇒ (18) + 9 = 27
Spikes: 1d20 + 6 ⇒ (5) + 6 = 11
Once contact is made Bhru bullies the Zombobugbear back into the wall, "Get in here lads n lasses, i ain't got much more in the tank!" The old dwarf strains through exhaustion to perform the feat.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Bhru sits and listens, "Not sure to be honest, seems tactical. I 'ave nothin' to make note of this. Lady 'vinia might be interested 'n it." Taking in Jon's warning the old dwarf brushes his beard aimlessly, "Just don't know that backwards is the way forwards is what im sayin lad."
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
it worked out, minus us ignoring rules :) With hands on knees Bhru tries to catch his breath. He motions aimlessly to the map as he coughs up a bit of goop. 'D' we want t' keep any of this?' He points to the door, 'Can someone else open that one?'
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |
Sorry guys was a long week! i meant to post and it slipped my mind.. Bhru weighs the comments of the team looking to both Ukufa and Jon. The dwarf manages a small grin, 'Aye, glory 'n death...' The old dwarf kicks the door in and charges the beast, 'For the Mountain Lords!' Bullrush: 1d20 + 9 ⇒ (18) + 9 = 27 4 damage for contact As the creature meets steel Bhru puts his weight behind the momentum attempting to mash the creature into the wall, Shoulder Spikes: 1d20 + 6 ⇒ (13) + 6 = 19
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