About Bhru Angraddson
OverrunWhen you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target’s space. If your attack exceeds your opponent’s CMD by 5 or more, you move through the target’s space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has
• Greed Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Benefit: You get a +2 bonus on Intimidate skill checks. In addition, whenever you successfully demoralize an opponent using the Intimidate skill during combat you are immediately healed of 1d4 points of nonlethal damage. You also gain a +2 morale bonus on grapple checks, sunder attempts, trip attempts, bull rush attempts, and disarm attempts if you are aware of any noncombatants observing a fight you are participating in.
• Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Cost +50 gp Weight +10 lbs.
Damage 1d4 (small), 1d6 (medium) Critical x2 Type piercing
Category light Proficiency martial
Weapon Groups close
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack. If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes.
You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Presenting Bhru (bee-roo) Angraddson (self proclaimed). The Fighter (siegebreaker/brawler) eventual Bloodrager.
Spiked armor wearing, warhammer bearing, dwarven boulder helmet repin'.
The top of his head no longer bears hair, not for any actual hereditary baldness but because of his perpetual grinding and wearing of a helmet. His deep reddish brown beard protrudes often from the armor that he most always has on. His nose, no longer straight but rather blunted gives notion of a few breaks along his many years. That said if you asked how old he was, he couldn't tell you, he usually stands 4'2" if it weren't for his armor and pugilist stance that bears him down a few inches.
His armor, which barely resembles something you'd call safe is grimy, dirty, and in disrepair. It seems to have rust in some areas but you'd be hard pressed to identify it without a fist to the face. His armor spikes, if you could still call them that seem to be something out of a Dwarven blacksmith comedy. His poor attempt to keep them sharp evident in their no longer quite straight appearance.
The warhammer he carries with him, which once represented a beautiful ram head is nothing more than a disfigured mass of metal at the end of a grip that probably only the likes of his grip strength keeps it in his hands.
Main motivation, put his head down and cause chaos. Worshiper of Angradd (demigod of seeking, and extinguishing threats). Practitioner of the Carnival of War (conceptual) but some form of War forum.. or mantra.. unsure.
He ain't to bright, don't notice too much, never the guy with the plan unless it involved running and smashing into something. He adheres to a Lawful Neutral disposition, if it's a threat.. by his perception though.. it should be eliminated.
Loyal to a fault, hopes that he has someone with a bit more insight to point him in the right direction because who know's what the real threat is anyway?