Vencarlo Orinsini

Benoit Leblanc's page

Organized Play Member. 59 posts (433 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 7 aliases.


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I am definitely interested. I have been yearning to play a psionic character for a while now, and if the campaign actually includes it then it's nice because the DM doesn't have to make the extra effort include psionic content. Let me go take a look at the books available.


Angeus your missing one stat roll (roll 7, pick 6)


Well it seems like choices have been made. Have a great games guys and guys masquerading as girls ;-)


For possible future development, are there any notable thieves guilds in the area of Khur and wider region?


I would definitely be interested of playing a Dragonlance campaign. I haven't Roleplayed in a while, but I can make the commitment to a PbP game.


Thanks for everything Gandal, it is a shame that you are deciding to let it go. But thanks again it was fun while it lasted!!


Not a problem Gandal, no need to apologize for things that are out of your control


So far so good! :-)


I'm totally fine with researching it or working in a team researching.

Gandal what about Sajan and Aemrelara work on it together? He could throw ideas at her, and with her bardic knowledge could name possibilities and such, etc...?


Welcome to the group Ishmell, the more the merrier!!

I'm normally use to being the odd one out on timezones, it's nice for a change that I'm actually close to the majority.


lol, sounds perfect!


I don't know about you guys, even though it is a bit more straightforward than to my liking, it is pretty common for most adventures to start somewhat like this. I mean I have seen some that just start by walking by chance upon a tower/dungeon/(place creepy name here).

So really it is perfectly fine in my opinion.


Has anyone PMed him just to see if he replies to that, I say give him until end of week (Friday?) to post. Maybe he is still trying to sort out his character or something....or just lack of time as he is deployed in the field.

Otherwise, I am good either way.


Hey guys stat crunch is done, traits and feats selected. Too tired to do backstory, but should be ready to play anytime tomorrow.


Hey guys, I am spending most of my time today working on a proposal for a client but hopefully I will be done most of the number crunching (I am just missing a feat) this evening with a backstory that fits me with the group campaign.

Sorry for the delay


Hey guys thanks for the wishes, I told her and she said thanks in reply.

As for the skillset in Knowledge I have: Arcane,Religion, Planes,Dungeoneering and Linguistics as well


I'm good either way (either your friend coming in or you playing a 5th pc/npc).

Back in the days that I used to DM I would have NPCs come into the party on a regular basis, which in all fact they were really character concepts I always wanted to try.

Just as a note, this week-end I won't be posting too much as it is my wife's b-day and were are going on a small trip to celebrate, so posting might either be erratic or non-existent until sunday afternoon/night.


After some rethinking I decided to go full arcane caster, more likely than not a human wizard with either a school specialization of evocation or abjuration.


Ok Sounds good. I'll whip up stats and a modified background tomorrow.


Hey Gandal, I was wondering if I could use a character that I had conceived for another campaign. If the backstory is fine I'll adjust his level, stats, gold, etc... for the character creation rules that you laid out.

Tandrok


Oh yeah, I'm debating between a full wizard or either a gishish character (feral mutagen focused alchemist or maybe a magus)


CC it is then :)


Would having one character of each type be the best idea? Fighterish, roguish, divine and arcane?


Have fun guys and gals, I'm sure it'll be a great one.


Just after a quick look it seems your module are for higher level characters (which I wouldn't mind to be honest) but considering there are new players I don't think that it would be the best.

So I guess an AP would be a good idea, second darkness seems interesting.


Yeah I am definitely still interested. I vote for an AP as well, but that depends on Gandal in the end, if he is willing to commit that much time.


I guess, I'll have to do the same thing with my stats so that would give:

Str:17
Dex:14
Con:17
Int:13
Wis:18
Chr:14

Hmm.... not sure, if Corerue accepts dreamscarred press stuff, I might do a psychic warrior, if not probably a cleric.


I'd certainly also be interested in a light PBP game. Although I'm not 'deployed' in the region, I am in a close timezone (Central African Time)


Back story could also be that we were an old adventuring party that split up to follow other interests for a while...me to spread the faith, Thogg just being Thogg, Carver to further his culinary career, etc.. etc..., and we decided to meet up again in our fair dragon ravaged town (obviously not knowing this) for old time sakes to catch up on what is happening with each other....

@Yuengling: I might just drop John a line since my career is in web related work. :)


More likely than not Khair would be at the wedding to see if he is able to talk about Sarenrae or establish a safehouse in the area.


YuenglingDragon wrote:
Khair Fireborn wrote:
Partial stat block done. I'll do more once I get some work done.
I'm on the train home and bored so I took a look at your sheet. May I ask why you chose power attack over piranha strike?

Hey thanks!! I didn't even know that it existed...plus I didn't have the book, you have to love pfsrd.


Count me interested for sure, seems like a really interesting concept for a world ((post-)apocalyptic, settings are always fun).

Based on dice rolls, I'll submit a character concept:

1d3 + 15 ⇒ (2) + 15 = 17
6 + 1d10 ⇒ 6 + (8) = 14

1d3 + 15 ⇒ (2) + 15 = 17
6 + 1d10 ⇒ 6 + (7) = 13

1d3 + 15 ⇒ (3) + 15 = 18
6 + 1d10 ⇒ 6 + (8) = 14

Wow, 18,17,17,14,14,13 pretty snazy, the options!


dotted...looking at either bard or magus (if allowed)


Would you allow classes from Ultimate Combat? I've been dying to try the gunslinger. If you don't I could submit an arcane character, most likely a magus, or if there are too many arcane types, I could do an inquisitor.


Raventhorn wrote:
Benoit you do know they have changed the trait Heirloom weapon right?thought id make sure you have your attack with the weapon as +6 they changed the trait, so you get a non-masterwork weapon and a choice of three options, proficiency with that single blade (weapon), bonus to AOO, or bonus to one Combat maneuver made with the weapon

Thank you Raventhorn, I didn't know actually. But that does make sense as it was a powerful trait.

Borum, I know you said you wouldn't allow two archetypes, but rather to tone down the character would you rather that I change the race to elf instead? It is just that both archetypes really fell in nicely with the type of character that I wanted to make/have for Ithalin?

Ithalin redux 2:

Background is essentially the same, just did not have a celestial father, and his father died in the final days of the war.

Ithalin 112 years old male Elf
(Bladebound Kensai),N-G
5'6" 165"

S:13 +1
D:19 +4 (+2 Elf)
C:12 +1 (-2 Elf)
I:19 +4 (+2 Elf)
W:10 +0
C:11 +0

Saves:
F:+3
R:+4
W:+2
AC: 15 (+4 dex, +1 canny defense)
Init: +4

Attacks:
Scimitar (Heirlom Blade): +2 1d6+1
Longbow: +4 1d8

Feats:
Weapon Finesse
Weapon Focus(Scimitar)
Simple Weapon Proficiency
Martial Weapon Proficiency (Scimitar)

Traits:
Magical Lineage (Shocking Grasp)
Heirloom Blade (+1 to attacks of opportunity)

Skills:

Spellcraft: +8
Knowledge(Arcana): +8
Knowledge(Planes): +8
Perform (Dance): +2
Acrobatics: +5
Climb: +5

Gear:
Scimitar(Heirloom) Travelers Clothing, back pack, bedroll, travel rations (5), rope 50', sunrods 3, spellbook, spellcomponent pouch.

Spells:
(1st)

Enlarge Person
Expeditious Retreat
Mirror Strike
Shocking Grasp
Shield
True Strike
Vanish


Not a problem for the half-celestial/ half-elf confusion, I am good either way as it is only a slight modification. My understanding was that the half-celestial acts as a template that you add on top of the base race as is. But if you would rather that I take it as a half-elf modification that works fine for me as well.

Lunar to answer your question on archetypes if you look at the text it states that you can have more than one, as long as they don't change/modify the same abilities.

d20pfsrd.com wrote:


A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.

To be honest I am more keen on playing Ithalin (as I have been wanting an oportunity to play a magus for while), but if the party would rather that I play Banil, I can do that as well. (I'll have to change his archetype, as it is a non casting one, but that doesn't affect his stat block at all, as it would only have come into effect at lvl 5)

@Borum: Not a problem, from your post after your misfortune I figured that you had a really shitty day and was just venting it out. Not a problem , I didn't take it personally. I've had similar ficked situations as well, so I can relate somewhat. As for the modifcations to Ithalin, here are the changes. I was leaning more heavily on the Kensai due to flavour part (unarmored fighter dancing around his foes and assaulting them with spell and blows), but just having bladebound can still work for the character concept with a few modifications.

Ithalin Redux:

Ithalin 112 years old male Half-Elven Half Celestial
(Bladebound ),N-G
5'6" 165"

S:16 +3 (+2 Celestial)
D:20 +5 (+4 Celestial +2 Half-Elf)
C:16 +3 (+4 Celestial)
I:19 +4 (+4 Celestial)
W:12 +1 (+2 Celestial)
C:12 +1 (+2 Celestial)

Saves:
F:+5
R:+5
W:+3
AC: 19 (+5 dex, +4 Chain Shirt)
Init: +5

Attacks:
Scimitar (Heirlom Blade): +6 1d6+3
Longbow: +5 1d8

Feats:
Weapon Finesse
Skill Focus(Acrobatics)
Simple Weapon Proficiency
Martial Weapon Proficiency (Scimitar)

Traits:
Magical Lineage (Shocking Grasp)
Heirloom Blade

Skills:

Spellcraft: +9
Knowledge(Arcana): +9
Knowledge(Planes): +9
Perform (Dance): +3
Acrobatics: +9
Swim: +7

Gear:
Scimitar(Heirloom),chain shirt Travelers Clothing, back pack, bedroll, travel rations (5), rope 50', sunrods 3, spellbook, spellcomponent pouch.

Spells:
(1st)

Enlarge Person
Expeditious Retreat
Mirror Strike
Shocking Grasp
Shield
True Strike
Vanish


Based on your comments in the discussion thread let me submit different characters. (Sorry I thought that it was based on core races, so that's why I did half-orc. I'm not really attached to the barbarian, so accept that one as the less likely one that I would want to play). As for making similar character...sorry I hadn't looked at extensively at other players submissions.

Banil , Martial:
(Human Skirmisher Ranger) Banil grew up near the wilderness in a small hamlet near Stagholt with his parents. This proximity to the wilderness gave the young boy hours upon hours of entertainment and teachings. Banil has a muscular lean structure dark black hair and of a darker tan. He is of a quiet temperament Having recently received his adventuring gear from his father, he has set out to Stagholt to find out more about the rumors, and to see more of the world.

Banil 22 year old male Human
Ranger,C-G
5'11" 210"

S:19 +4 (+2 Human)
D:14
C:14
I:14
W:15
C:10

Saves:
F:+4
R:+4
W:+2

AC: 16 (+3 Armour, +2 Dex, +1 Shield)
Init: +2

Attacks:
Longsword: +5 1d8+4
Longbow: +3 1d8

Feats:
Two-Weapon-Fighting
Improved Shield Bash
Simple/Martial Weapons Proficiency
Ligh/Medium Armor Proficiency

Skills:

Climb: 8
Handle Animal: 4
Knowledge (dungeoneering): 6
Knowledge (geography): 6
Knowledge (nature): 6
Perception: 6
Ride: 6
Stealth: 6
Survival: 7

Gear:
Longsword, longbow (20 arrows), Spiked shield(light), back pack, bedroll, travel rations (5), rope 50', sunrods 3.

Ithalin , Arcane/Martial:
(Elven Half Celestial Bladebound Kensai Magus)

Born over a century ago Ithalin, was born during the height of the war with the dragons of an elven mother and celestial father. His father left after the war was over, so he knows very little of his celestial ancestry, with the exception of what he learned in books. Seeing the descent of humanity through his lifetime, has made him realize that life is quite fragile. With this in mind, he has set it as his goal to perfect his combination of both magic and combat. Having received his blade from his mother who said that her father left it to him as a gift and that it will be a great companion, Ithalin set out from the wilderness near Stagholt and has recently arrived in the town. Hearing of the problems of Orcs, Ithalin wants to help this small town in his own way.

Ithalin's celestial appearance is apparent in both his skin and hair. Both have a complexion that is much lighter than usual with streaks of golden blond and blue, with golden eyes. He has a lithe frame with muscular arms. He is adorned in normal travelers clothing, with an elegant scimitar scabbard and associated blade at his side.

He has a quiet disposition and seems to weight every word before spoken. While he carries a spellbook, he seems to be more focused on his martial pursuit than his arcane studies (the latter supporting former).

Ithaling 112 years old male Elven Half Celestial
Kensai (Bladebound Kensai),N-G
5'6" 165"

S:16 +3 (+2 Celestial)
D:20 +5 (+4 Celestial +2 Elf)
C:16 +3 (+4 Celestial -2 Elf)
I:20 +5 (+4 Celestial +2 Elf)
W:15 +2 (+2 Celestial)
C:12 +1 (+2 Celestial)

Saves:
F:+5
R:+5
W:+4
AC: 16 (+5 dex, +1 canny defense)
Init: +5

Attacks:
Scimitar (Heirlom Blade): +6 1d6+3
Longbow: +5 1d8

Feats:
Weapon Finesse
Weapon Focus (Scimitar)
Simple Weapon Proficiency
Martial Weapon Proficiency (Scimitar)

Traits:
Magical Lineage (Shocking Grasp)
Heirloom Blade

Skills:

Spellcraft: +9
Knowledge(Arcana): +9
Knowledge(Planes): +9
Perform (Dance): +3
Acrobatics: +6
Swim: +7
Clim: +7

Gear:
Scimitar(Heirloom), Travelers Clothing, back pack, bedroll, travel rations (5), rope 50', sunrods 3, spellbook, spellcomponent pouch.

Spells:
(1st)
Chill Touch
Enlarge Person
Expeditious Retreat
Mirror Strike
Shocking Grasp
Shield
True Strike
Vanish

Borum, if possible would it be okay to not have wings and rather a jump/featherfall spell-like ability?

Link to Kensai abilities:
link

Link to Bladebound abilities:
link


Hi Everyone, just saw this thread now.

I know that submissions end today, but here are some ideas for characters, if I can still submit I'll flesh them out more tomorrow (it is already past 10 here, so a bit late to do stat blocks).

Berktgar of the leopard tribe:
(Human Barbarian - Wild Rager Savage Barbarian) Having grown in the steppes, Berktgar learned to hunt and survive at a young age with few resources and without the help of any adults as both his parents died while he was still young. Recently he learned that his tribe came from a civilized culture that was once thriving but was decimated by large flying lizards generations ago. Having come to manhood a few years back, Berktgar has decided to leave his tribe and find one of these lizards so that he can show that he is also a valuable member of the tribe.

Harlil, the wanderer:
(Half-Elf World-Walker Eagle Shaman (Druid)) Growing up with his elven parents, Harlil spent a significant amount of time in the wilderness and constant mental acuity challenges. He soon took a liking to his time in the forest and would spend days on end watching it's inhabitants in their daily routines and survival. On one evening he received a vision of a great eagle watching not only over the forest, but over all of the world. Waking from his dream, Harlil decided that this 'vision' was a sign that he should set out into the world and learn more of it, if he is to act as a natural steward to its inhabitants. Learning of the rumours of dragons, only reinforced his view that he must learn more of not only these lizards, but also of any other threats that could threaten

Korduk:
(Half-Orc Staff Magus) Growing up in the academy, Korduk was often picked on by the student of the 'smarter' races, so much so that he spent extra time practicing with his quarterstaff in case of protection. While the half-orc was certainly not dumb and compared equally in classes to most of his academic colleagues, he was always passed aside for apprenticeship under the tutelage of a master wizard or professor. Only when an adjunct teacher came to teach at the academy, was his prowess in both combat and the arcane arts noticed. Since then, Korduk has trained equally in both magic and combat and has come to rely significantly on his quarterstaff as a reminder of his strength and often overlooked potential

If submission are closed then I guess that I just came up with some character ideas for future campaigns ;o).


@Shanosuke: I'm guessing, based on being lvl 1, a few months at most. Long enough so he has already started laying down the ground work in his mind of the settlements layout. Possibly already having put some plans down on paper.

Alternatively, Aakif coould have been with the guild for a while but never out on assignment. Doing more administrative and planning stuff than the adventuring. After being with the guild for a few years he has finally decide to go to the frontier.


Reconsider for Engineer/Guard role instead of Guard/Engineer

Numbers:

Aakif "Quinto" Al-sherian
Chaotic Good Gunslinger
Medium Male Humanoid (Human)
+5 Initiative
Senses: + 7 Perception

Defense
AC 18, Touch 15, Flat-Footed 13 (Masterwork Studded Leather)
HP: 10
Fort 2 / Ref 7 / Will 3
Special Defenses:

Offense
Movement 30ft
Melee: +4 Scimitar (1d6+3, 18-20)
Ranged: +8 Masterwork Musket (1d12, x4) (or rifle if heritage weapon is allowed as trait)
Special Attacks: Grit (Deadeye, Gunslinger's Dodge, Quickclear)

Statistics
16 / 20 / 11 / 16 / 17 / 11 (I might swa out strenght for con or charisma, depending on which major role I fall under)
Feats: Gunsmithing, Rapid-Reload(2 handed firearm), Point-Blank Shot
Traits: Mathematical Prodigy (Engineering), Alkenstar Defender, Heirloom weapon
Skills: Craft: Alchemy + 7 Know: Engineering +8 / Perception + 7 / Sleight of Hand + 9, Survival + 7 / Profession(Architect): + 7 / Profession (Engineer) + 7

Languages: Common, Giant, Osiriandi, Varisian

Combat Gear: Gunsmith's Kit, Studded Leather Armour, Mw. Rifle if Heritage weapon is allowed, scimitar, buckler.

Gear: Based Upon DM's 'donation'

Backstory:

Aakif or Quinto was born in the city state of Alkenstar. His mother was an architect, while his father worked in the Gunworks. At a young age it was obvious that he had a nack for both trade. He equally spent hours over his mother's drawings and his father's hidden gunsmithing shop in the basement. Alkenstar provided him with a source of inspiration for both buildings and firearms. He quickly understood that while form was bound to function, function provided an almost limitless canvas of design as parts could be rearranged, as long as they answered to its basic needs.

Having both Garund and Kelesh ancestry gave Quinto two diveerse backgrounds that offered him quite a unique worldview. From the Kelesh, he took their worldview on combat. That an opponent must be dealt at with carefullness: if the enemy can be killed without physical conflict the better (why take a chance when you don't have too). From the Garundi, he took the easy going nature as well as the concept of inclusion into the group can be earned; one is not necesarrily born into a group, he or she can work their way into it.

He has a cautious curious nature. He will study a problem before making any quick decisions. Every stroke of a brush or groove on a barrel has a meaning and purpose.

Both of his ancestries are apparent in his build. From the Keleshite, he has the long silky black hair and sharp angular face; and from the garund he has a strong build, slightly broad nose and promonent cheack bones.

Reason:

Aakif would be a great enginner for the group as his skillset is geared towards building (craft,knowledge, and profession all alligned towards engineering and architecture). Also with the Garund concept of inclusion and the 'building' of a clan it makes for a great reason for him wanting to go into the expanse and build a settlement. (Including his dislike of the Alkenstar's gunworks view on the release of technology. He believes that technology and art should be shared as it allows for 'better' forms to emerge).

He also is a decent warrior with his father's rifle, and skill with the scimitar.


Will give a shot at the rolls and then see what class ideas I come up with.

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 3) + 6 = 11

So that gives me: 18, 17, 16,16, 11, 11

I would be looking at (probably) human gunslinger who would fill the guard / engineer role


Any room left?


Same here, hope you guys have a great game. :)


I'd be interested. Would you allow for the Magus? If not I'll either do a Bard or Rogue type of character.

1d3 + 15 ⇒ (3) + 15 = 18
1d3 + 15 ⇒ (2) + 15 = 17
1d3 + 15 ⇒ (1) + 15 = 16
1d10 + 6 ⇒ (5) + 6 = 11
1d10 + 6 ⇒ (4) + 6 = 10
1d10 + 6 ⇒ (4) + 6 = 10
1d6 + 1d6 + 1d6 + 1d6 ⇒ (5) + (2) + (6) + (1) = 14 drop lowest: 13

18,17,16, 13,11,10


Hey guys, well I'm undecided between a ranger and a bard, but looking at the group we only have one melee type and a number of casters, so I guess I'll go with ranger.

4d10 + 10 ⇒ (1, 7, 6, 2) + 10 = 26

How do you put an alias on your name?

Edit: rerolling the one 1d10 ⇒ 7


If there is still room, would love to join in as well. I'm not new to pathfinder, but I am new to playing in Golarion, so don't mind if I act a bit clueless when you mention specific locations or organizations.

Edit: Are HPs maxed first then half +1 following levels?


Guntherfuzz8 wrote:
I recieved a e-mail that Alpha 2.0 was released but I can't seem to find it for download. Can anyone point me in the correect direction since I'm obviously blind :(.

If you goto My Downloads it should be there if you downloaded version 1 in the past


Lecen of Mitran wrote:

I don´t believe a Fighter should get three high saves but it should have a high will save.

Weird to see the Fighter, so used to fighting very close with enemies run alway scared of a Dragon from pure fear.

The pathfinder Paladin adreesed a few of those problems. Although it did not give him a high will save, at least he got immunity to several things.

I think I would rather have the fighter have a bonus on saves against fear than an overall good will save.

As a DM, the fighters low will save is one of the only ways effectively dealing with a fighter. While reflex saves are poor, the fighter normally has enough hit points to throw around so he can survive quite a few spellblasts and when it comes to fortitude, forget about it, the fighter will most of the time make his save against a creature of an appropriate challenge rating; by most I mean 60%+ of the time.


KnightErrantJR wrote:

Three questions:

Overall, this is an idea that I think has some theoretical merit, but might be more trouble than its worth to actually implement.

You just hit the nail on the head.


fray wrote:
Rhishisikk wrote:
I can't take this challenge, I'd end up sued by Monte Cook (Iron Heroes) and whomever has copyright on the Book of Nine Swords and Tactical Feats.

No you won't...

it's a character build that is the challenge not publishing new rule for a fighter and/or monk.
Give it a try...
I already posted an Pathfinder unarmed fighter. (It was v1.1 so it might have changed.)

How about we just wait what the Pathfinder crew puts out, and then we'll have something to work with or criticize. They're doing a pretty bang job as it is, and I'm sure Alpha 3 will be pretty good as well.

I'm not saying that everything is perfect, as that's impossible and you can't please everybody, but rather that it is taking a good direction that I think most of us can appreciate.