
The Lawgiver |

This world, this world will last. The mud, the wind, the waves and the rats. You, the Cavian, and all the slaves of the so called First Ones, you will not last. Not without the brand. Do you except the brand, believe the brand, promise to wear the brand? You need but ask.
The strange bearded man extends his hand with the confidence of someone that has never meet his equal. Will you embrace me as a brother and except your fate?
Welcome To The World of Neo Exodus
As the title says this is a Mythic Pathfinder Play by Post set in Neo Exodus. Mythic is in playtest and you can get the pdf free from Pazio. If you are new to Neo Exodus you can use the Pazio Search or use this link.
http://www.rpgnow.com/product/97023/NeoExodus%3A-Starter-Kit
Refugee of the Plague- You saw the plague coming and sold everything you owned that was not travel worthy, escaping the horrors of the Quickslaver plague you witnessed firsthand. +500 starting gold, +1 save vs. Fear +2 Heal checks to diagnose plague symptoms, this is a class skill.
Horde Bounty Hunter- When Queen Thais first declared her bounty on the Emissary you were one of the ones foolish enough to try. You stalked your prey in the Sametian wilds and studied them- +1 survival, this is a class skill. +1 attack, damage, vs Phoenix Guard and Knowledge skills related to Phoenix Guard.
Morolt Native- You were one of the unfortunate individuals to have been there to see your home town taken by the Phoenix Guard. Forced to convert or die you played along - +2 Knowledge Religion rolls pertaining to the Cult of the Emissary, +1 Bluff this is a class skill.
Imperial Agent- In order to keep the peace of all the nations the Empire must sometimes employ less than favorable methods, but you know in your heart it’s for the greater good- Choose 1 Skill - Escape Artist, Disable Device, Sleight of Hand, Stealth this is always a class skill. You can ignore any alignment requirements for a chosen class.
Psionic Awareness- You have been exposed to the strange mental powers of a Psionic being and it awakened something in your mind- You can sense Psionic beings from 100’ away and get +1 in saves against them.
Forger’s Guild Assassin(Must be from the Arman Protectorate to Choose)- You are one of the Forger’s Guild’s infamous assassins that track down anyone foolish enough to steal their secrets, and they are grateful for it- +1d3 sneak damage, Take 10% off the cost of any Firearms or Ammunition.
Wyrd Apprentice- (Must be an Arcane Spell User from the Dominion to Choose) You are being groomed to become a WyrdCaster of the Dominon. +1 Concentration Checks and you gain 1 extra level 1 spell per day.
High Guard Squire (Must be Caneus Empire to choose)- You aspire to one day be one of the Caneus High Guards and have squired for one in the past- +1 Initiative and You gain proficiency with a Tower Shield .
Half-Giant Blood (Must be a Kalisan)- One of your ancestors was one of the infamous half-giants of Naphil, which fought against the Reis army centuries ago. Gain Large Size category.
Phoenix Guard Turncoat- After receiving the Lazarus Brand you left the Cult of the Emissary, one of the few able to break her hold on you. The Cult continues to track you relentlessly, but having to run for your life has its benefits- +5 to movement speed during a surprise round. If can act in a surprise round, you can move and use a standard action, but not a full round action.
Mythic Flaws
Psionic Vulnerability - You are extremely vulnerable to Psionic influence and power. -4 to saves against Psionics, You may not benefit from Psionic abilities. Psionic creatures are aware of your weakness and are attracted to you.
Grotesque- You are repugnant in every way possible. -4 Cha. Any attempt at a Cha Based Skill automatically fails as the target of the skill cannot bear to look at or listen to you. Swarms are attracted to you and you are unable to avoid them (You do not receive any saves against swarms or their abilities).
I will pick players the 12th of March. Those of you that responded in my gauging intrest tab have priority. I will choose Seven total.
This will be Theater of the Mind for the most part, I do not use maps. I try to paint a picture of the events and emphasize the story and role play. I do use many aliases to help that along. Feel free to explore the other campaigns I have done in the past on this web site. Do not apply if you can not commit to at least one post a day please.
Timeline up in campaign tab/ Alternate Rules

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So there's no free players guide for this, we all have to buy something or find an illegal pdf somewhere? or is there a link I'm missing.
Wow that was fast, I think I was still editing my recruitment tab.
No its not free,pretty cheap, but not free.Probably not worth downloading illegal pdfs to save 10 bucks, but hey live your dream.

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Not worth it to pay 10 bucks for a game ya might not like or might not be "picked to be in" heh.
Well, as I said I was still editing my recruitment tab, If you read it now you will see I already have some that are willing. If it were me I would probably just buy the things I had interest in, like the race guide and or the machinest class guide for about a dollar a piece.

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Bumping this to keep people aware. Just to be clear, you do not have to own anything Neo Exodus for this campaign, but those who do use Neo Exodus races/classes ect I will take first since I really want to explore them more.
This campaign is also highlighting Psionics, Advanced Races, and Mythic rules.

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Hmm my links not working. Just copy past the one I have up top for Neo Stuff that is probably the best deal on the net. http://www.rpgnow.com/product/97023/NeoExodus%3A-Starter-Kit
I will keep this open until the 12th of march so take all the time you need to make a character for this, I know there is a bit of stuff to review for a campaign like this.

Rokku |

Actually reading machinesmith is hurting my brain. Maybe gunslinger from the Arman Protectorate? Do they get an alteration to the cost and availablility of Firearms at all? (Basically I'm hoping to get the "Guns Everywhere" level where Gun Training comes in at level 1, because waiting for level 5 suuuuuuuuucks.)

Rokku |

Actually never mind, back to machinesmith. I AM INDECISIVE. But nobody else has even put forth a character idea yet so I've got plenty of time to BE indecisive.
I am curious about firearms rarity rules still though. I kinda want to use guns or a repeating crossbow for style purposes, but the lack of an ability modifier to damage + ridiculous reload times hurts a lot.

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Actually never mind, back to machinesmith. I AM INDECISIVE. But nobody else has even put forth a character idea yet so I've got plenty of time to BE indecisive.
I am curious about firearms rarity rules still though. I kinda want to use guns or a repeating crossbow for style purposes, but the lack of an ability modifier to damage + ridiculous reload times hurts a lot.
Ya, thats the payoff for ranged touch for a martial class. If you take the trait Forger's Guild Assassin, you get that 10% discount and a bit of sneak damage to offset that.

Rokku |

To expand on this, I realize the *only* way to have firearms is to be from the Arman Protectorate, I'm just curious if they use the standard "Emerging Guns" rules or one of the ones where they're more common. Though considering Machinesmith has to take a trick for firearms proficiency I have probably answered my own question. Back to the crossbow then!
Can I get a feat/trick/prototype/something so I can eventually use the Focused Shot feat on full attacks?

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To expand on this, I realize the *only* way to have firearms is to be from the Arman Protectorate, I'm just curious if they use the standard "Emerging Guns" rules or one of the ones where they're more common. Though considering Machinesmith has to take a trick for firearms proficiency I have probably answered my own question. Back to the crossbow then!
Can I get a feat/trick/prototype/something so I can eventually use the Focused Shot feat on full attacks?
I think limiting that to standards is probably fair.

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Ki-Mai looks good, if you could add a bit of background as to why you have your campaign trait-Imperial Agent and then you will be 100% done. The background doesnt have to be long a paragraph or two is adequet.
Game still starting on the 12th, I will go with less people if I have too. If that happens I will probably provide the players with a free leadership feat and allow them to write up consorts.

Divinitus |

Finally, a NeoExodus PbP! And I have the free time for it! I have a few questions though.
1. Is the 25 point buy scaled or non-scaled?
2. Are Exodites a playable race in this campaign as well or is it just the NeoExodus races from the core rulebook? If it is not, I will likely play a Sasori Ninja or a Dalrean Necromancer.
3. Is the Fleshwraith alternate class (Which was available as a sort of beta test on the messageboards,) for the Machinesmith a viable option for a class?
4. And what is your take on the Lawgiver in this campaign? Is he a powerful madman, a fiend in disguise, or what?
5. What implications does accepting the Lazarus Brand have?

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Finally, a NeoExodus PbP! And I have the free time for it! I have a few questions though.
1. Is the 25 point buy scaled or non-scaled?
2. Are Exodites a playable race in this campaign as well or is it just the NeoExodus races from the core rulebook? If it is not, I will likely play a Sasori Ninja or a Dalrean Necromancer.
3. Is the Fleshwraith alternate class (Which was available as a sort of beta test on the messageboards,) for the Machinesmith a viable option for a class?
4. And what is your take on the Lawgiver in this campaign? Is he a powerful madman, a fiend in disguise, or what?
5. What implications does accepting the Lazarus Brand have?
Nice to have some enthusiasm. I will answer best I can
1. I do not know what you mean. 25 points using the system in the Core Book or Hero Lab.
2. Exodites are not playable, Gevets are. The Races from Neo core book, or psionic races from Dreamsccared.
3. I am not familar with Fleshwraith. I am willing to allow it and maybe it will help beta test this further.
4. As far as you know the Lawgiver is just how I described him. A strange powerful being that gave you a brand. You are aware that some people worship him, but he does not ask for thi.
5. No implications, he gave you the brand, it has cool abilities and he showed you a glimpse of the future, one where no sentient life survives on Exodus. He showed you the initial cause of this is the Emassary. What you do with this information is up to you. Realize though with the Mythic rules you are required to also choose a Mythic Flaw, so that would be the only real drawback known to the players presently.

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@Nimon should my base leadership score be a 4? Class levels + mythic tier? + Cha Mod = 4 meaning I should create a 3rd level NPC of some kind for my cohort?
Yes, at least that is how I am going to run it since it looks like it is just going to be me and you. Nice thing is you will get to control his/her actions and you might be able to do some cool things with teamwork feats.

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Yes, at least that is how I am going to run it since it looks like it is just going to be me and you. Nice thing is you will get to control his/her actions and you might be able to do some cool things with teamwork feats.
I'm putting together a sasori monk/psychic warrior who would be my id hunter trainee counterpart.