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Gosh, that's sad news and condolences to his family. I've only read his 4 PF books but really enjoyed them. A loss for the community.


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Thank you for that amazing Dungeon/Dragon run of magazines, your support for Greyhawk, and an excellent PF game. I wish you health and happiness in your well-earned retirement.


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Quite looking forward to this! Is that a new Protean at the bottom? Cute!


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Love the art and companions. Crossing my fingers this game lives up to the greatness inherent in its potential!


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I also like the new cover art, and w/ the updated description, this became a pre-order for me.


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Wave 3 package received, and, like Haladir, it was also "Pathfinder Day" in my mailbox, as my monthly shipment arrived as well.

Thanks so much.


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That Setiawan Lie art in particular is just fantastic. Some of those iconics have rarely, if ever, looked better.


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Wow, Steve, this takes generosity to levels rarely seen. I'm pretty sure you're overseas, so the free shipping alone on all this is going to cost you a pretty penny.

It's your money of course, but you might want to provide an optional way for the winners to compensate you in some way. Whether that's PayPal or something along those lines. In the unlikely event I win something, I'd at least want to reimburse you for the shipping. At least. In the alternative, if there's a charity you actively support, let us know and we could donate to that if we have the means.

Regardless, you're a champ for doing this, and I'll throw my hat in the ring in some future waves presumably later in the summer. I have some things in pdf I wouldn't mind having in physical form. My eyes aren't getting any younger...


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Erik Keith wrote:
Hey everyone, we tried to get this resolved with a small release we did yesterday aimed at QoL and bug fixes. The thread cropping issue is still around, but I think we identified where things were going wrong. We're going to hold off on doing another attempt to resolve it likely until after PaizoCon, but it is on our radar.

I appreciate the timeline and active response a lot. The issue is annoying but I'm glad it's on the radar at least.


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Has anyone figured out a feature I'm missing from the old site: on the splash page, there was a panel in the lower left for the most recent product reviews?


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I think it would be a nice gesture to those resigned not to play 2nd edition to finish the PRD for 1st edition (i.e., add in the missing HC books), as well as fix the minor issues mentioned constructively in other threads.

I agree that it would be bad form to completely drop it (as far as 1st edition content goes).


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I seem to be late to every party. Even though I've been supporting Paizo since the magazine days when PF didn't even exist, I only just converted to PF rules last year. And I'm only finally getting around to Savage Tide (and next, the Age of Worms). I own every AP and module, plus many PC and CS books. So at this point I'm probably an extreme example of the "I have enough PF material to last x number of lifetimes", and thus there's no need for me to switch. Having spent considerable amounts of money on all these products, I want to give myself the time to enjoy them (to the degree I find the time), rather than feel pressed to keep buying new materials for the new system.

I think PF 2.0 will be the point at which I stop buying new material. Not b/c I think it will be a worse game than PF 1.0, or a better game than PF 1.0. It's far too early to tell. But it will be a good, clean stopping point so I can belatedly enjoy a decade of PF 1.0.

I wish Paizo all the best after that point, and thanks for all the memories so far. I'll stick around I guess until August 2019, though my forum reading will probably be more sporadic as everyone (well, not everyone obviously) talks about 2.0.


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Ssalarn wrote:
I thought I'd jump in and let everyone know, that as of about an hour ago Christen added the Eclipse playtest to the backer goodies, so as of right now, anyone one who backed at the Co7S .pdf level or higher should have access to all three new akashic classes (Eclipse, Nexus, and Radiant), as well as scores of new veils! If you missed out on the Kickstarter, you can still gain access to these goodies by preordering through Backerkit!

The Eclipse iconic's art is just outstanding. If I get a brain injury prior to this book coming out and no longer understand my native language, I can still look at what I am confident will be the best art in an RPG book the world has ever seen...or I have ever seen. Bar none.


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I'm not sure how I feel about this latest delay.

When I started off w/ PF subscriptions, I was in for the AP, the Campaign Setting, and the Players Companions. I later got the Modules and PF Tales. But then I felt like there was too much product being rushed out in the CS and PC lines, so I dropped them (reluctantly) and started getting things on a case by case basis. Which is fine I guess. But currently, w/ the Module and PF Tales lines moribund (I understand at least part of the reasons for the latter's issues), I'm feeling a bit...well, not sure of the right word. "Uneasy" about the state of affairs.

On the one hand, I have enough materials to last the rest of my natural life. On the other hand, it's fun to get new stuff. I guess I'll just continue to hang in there, and hope it all works out for these lines.


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Is "planetouched" not used b/c it's WOTC IP? Or was there just a conscious effort from the early days of Paizo to find an alternate term (I guess I'm reading here now it's "geniekin")?

Also, on the subject of kineticists not getting much in this book (and I understand the reasoning as presented), I would submit that throwing a small bone to the community by canonizing the void element in an RPG HC would buy you more goodwill than you might think. And I say that as someone who has never even played a kineticist; just from reading the forums regularly over the years.

And just to be upfront about it, this isn't a backhanded slap on the whole UW eruptions. I'd have felt the same way (about community goodwill) even if I had never read any of the nearly 4k comments in that particular thread...

That said, I get that it's your playground and you can build whatever castles you want in the sand.


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Isabelle Lee wrote:
BenS wrote:
I think UW has a "Wilding Strike" feat chain that improves claw attacks.
It increases the damage die of unarmed strikes, not claw attacks, so I doubt your feral hunter will have much use for it. ^_^

Thank you for clearing that up.


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@ Gisher, thank you for confirming that. I'm glad I sought out the 2nd edition, which includes the errata not on the PRD.

@ Steve Geddes, yes, thank you, I used that page myself when I finally started buying PF hardcovers this past 6 months. However, I'm not quite as confident as you are that everything on there is up-to-date, seeing as how the last update remains 5/19/16.

In other words, they very well could have done another printing of X and just not got around to updating that page. Similar to what's going on w/ the PRD in general.


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Claxon wrote:

I see a lot of people get 1 round and full round action confused a lot.

Full round action completes on your turn.

1 round action completes before the start of your next turn. It makes it super easy to interrupt with any damage. You have to make a check against... 10 + damage taken I think. Which can approach really high values quite easily.

I've been using the "take dmg before spell is completed" rules for a while now [Concentration check = 10 + points of dmg + spell level, I think], but this sub-topic discussion has me questioning whether I've been doing something wrong.

Can someone tell me if both of these scenarios are correct or just the 2nd example:

Battle A: Enemy archer [higher initiative] strikes my spell caster w/ an arrow before I complete my Magic Missile spell [standard action]; I need to make a Concentration check so as not to lose the spell, right?

Battle B: Enemy archer [higher initiative] strikes my spell caster w/ an arrow before I complete my Sleep spell [1 round casting]; I need to make a Concentration check so as not to lose the spell, right?

And now I can just admit, this is the 1st time I've realized Sleep takes an entire round to cast!


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Darafern wrote:
BenS wrote:
Now I can safely get that Scabbard of Many Blades and store all those metamagic rods I'll spend the rest of my career obtaining ;-)
Rods are only light maces or clubs if their description mentions this, and metamagic rods' descriptions do not. This means metamagic rods are not weapons. What is unclear is what Scabbard of Many Blades's description is referring to: all rods which are considered one-handed weapons for the purpose of the item storage limits, or just rods which actually are one-handed weapons. I personally think it should be the latter for consistency.

I'm going to have to disagree w/ you. The text description says "but it can store rods (which are treated as one-handed weapons)...". That's a very specific verb to use, and it implies that they might not actually be weapons; but for the purposes of this item, they are treated as such.

If you can point me to somewhere that makes the weapon/non-weapon distinction for rods you're talking about, I'd be curious to read it. Though it might not change my interpretation for this item regardless. I suppose I should be responsible and check the FAQs for the ACG; I'd accept a FAQ that killed this idea, even if I didn't agree w/ it.


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Schrödinger's Dragon wrote:
Also, this isn't really within the scope of your question, but in your hypothetical the Witch could just take 10 on the Spellcraft check to bypass having to roll at all.

Now how could I forget about that! Now I can safely get that Scabbard of Many Blades and store all those metamagic rods I'll spend the rest of my career obtaining ;-)

Anyway, thanks to everyone for clearing this up. I just needed some concrete examples to bring it all into focus, and I think I'm there now. Cheers.


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Bill Dunn wrote:
BenS wrote:

Tried to edit my post but the current software bugs wouldn't allow me...

Addendum: some items beyond requiring a Craft feat + spell, might also require a class feature. Does this lock out my Witch from ever crafting that, or is it just a matter of adding +5 to the difficulty? Can the Witch use UMD (emulate a class feature) to try and get around that prerequisite?

If your witch doesn’t have a class feature, it’s +5 to the DC. And I wouldn’t allow using a skill like UMB to get around that. You’re already using a skill to do that via the higher DC.

Thank you Bill. I can live w/ a +5 to the DC, as opposed to simply never being able to create sth.


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Tried to edit my post but the current software bugs wouldn't allow me...

Addendum: some items beyond requiring a Craft feat + spell, might also require a class feature. Does this lock out my Witch from ever crafting that, or is it just a matter of adding +5 to the difficulty? Can the Witch use UMD (emulate a class feature) to try and get around that prerequisite?


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Here's a hypothetical: 3rd level Witch takes Craft Wondrous Item for her feat. Wants to try and create a Scabbard of Many Blades [ACG]. It's a CL 9 item, and requires knowing the spell Secret Chest (5th level, and on the Witch spell list but obviously she doesn't know it yet).

Base Spellcraft check would be 9 (CL of item) + 5 = 14 but since she doesn't yet know Secret Chest, you add another 5 for a total skill check of 19.

At 3rd level, w/ an 18 Int and maxed ranks in Spellcraft, her total bonus is 4+3+3 = 10. So if she had the time and money, she would have to roll a 9 or higher on d20 or else have wasted her time and money; if she rolls low enough, maybe even get a cursed item.

So far so good? The part that's confusing me is in the CRB, though.

"Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed)."

I suppose if my new-best-friend, that 9th level mage who has prepared Secret Chest for the day, was around to help me craft it...I'd be back to a 14 skill check. But that's a ridiculous scenario. What I need help w/ understanding, though, is the reference to "another magic item". Does that mean a 1-use item like a scroll or potion (for lower level spells)? Or a permanent magic item? I'm not grasping something, but hopefully those crafters out there on the boards can explain what that means.

Thanks.


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Besides the logout issue, I've noticed between last night and this morning, that some threads I was reading show (x new posts), but others don't show any new posts. Even though there clearly are new posts since I was on last night.

EDIT: I might be wrong about this. I see now there are similar threads about the new Planar Adventures book coming out next year; each in a different Product Discussion forum. Maybe I was only reading 1 of those 2 threads all along.


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ditto


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Fumarole wrote:
I am considering buying one of these bad boys. They're on the expensive side, but look very nice. Each holds about 1200 pawns, but I might need to buy a second case since I already have just over 900 pawns with Bestiary 1, Inner Sea and Rise of the Runelords.

That is perfect, thanks for pointing that out!


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Paris, Texas FTW.


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So excited this has funded; congratulations to everyone working on it. I just doubled my pledge so I can give a 2nd HC to a buddy, who I've been teasing w/ the art.


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Thank you for explaining that, and I agree it's a good feature now that I understand it.


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Lost Spheres Publishing wrote:

As Requested by BenS:

Art Preview AND Class Reveal: Radiant

Thank you to all the people in Utah unlocking these for us!


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Lost Spheres Publishing wrote:
Ben asked, so here is today's art preview: The Primordial Fate Eater

Thank you! I'm almost out of English-language superlatives for the art...

And these forum postings and the blog are helping me understand the project's lore much better.


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@ Ssalarn: thank you for that Veils preview. I must admit...I don't know anything about Akashic magic or the Veils yet. I assure you that will change when this book gets funded, though, as I'm all over that Nexus class.

@ Lost Spheres Publishing: might I suggest you post links in this thread to your blog/website every time you deliver a new piece of wonderful art & story! I've bookmarked your website of course, so I check it every day. But I didn't even know about your website for a while after I discovered the KS page.

And thank you for affirming that heavenly art will be in the final product!


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Thank you CorvusMask & The Gold Sovereign. I have both Hell Unleashed and Inner Sea Bestiary. I also have all 6 Bestiaries (in pdf form anyway), so I'm good to go there.

Thank you James for pointing out that the Malebranche are equivalent to Nascent Demon Lords as well.


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Lost Spheres Publishing wrote:
Adam B. 135 wrote:
I need the veryx in my life. I notice the art specifically calls out that veeyx as male too! Makes me wonder how females may appear.
We love wonder. And reward it... she is up on today's blog!

I'm running out of superlatives for the art. And below this piece that wondrous Flowered Queen piece, w/ story.

Is all this art (from the blog & KS page) going to make it into the final book? Please say yes please say yes please say yes.


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CorvusMask wrote:
And I think if they start up updating pathfinder APs, then why would I buy AP chapters in advance? :P Since clearly best thing to do would be buy them only if I'm starting AP and hardcover hasn't been released yet, after all running non hardcover version would be running non bug fixed version without bonus content AND paying much more for it than if I had been waiting for hardcover version.

I've read this argument before, but I'm not sure it holds up. I have both of the HC compilations, and though I haven't looked at them too closely yet, it seems like there's plenty of stuff in the original PF volumes that doesn't make it into these compilations. Like the support articles, fiction (way back when...moment of silence...), and the bestiaries.

Yes, you'd get the actual "adventure", but the PF volumes have plenty of extra stuff too.


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@ Daw: I had to laugh at myself when I spent too many seconds pondering where the "Nature Channel" feat was in PF. D'oh!

@ Hellbilly: I'm sure Lost Spheres Publishing (LSP) will speak up, but what I found drew me even more to this project was, beyond the cool art and story elements on the KS page, check out the project blog posts on the website for LSP itself. Lots more cool art, w/ very flavorful snippets of the topic at hand.

Maybe your gaming buddies will get inspired that way.


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Ssalarn wrote:
Don't know if anyone's seen the latest update or the blog post yet, but the book is now officially going to include a playable race of planar spiders (as long as it funds of course!), so that's cool. And the art is pretty slick.

"Awesome" meet "sauce".


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I guess I'd pay the same as for any other pawn collection, knowing that there would be fewer actual pawns in the set. Just get as many Gargantuan-sized pawns as you can fit on a sheet, and fill the rest accordingly (from Large on down).

Also, I wouldn't even need bases for them. I am still fond of 3.x pawns that you lay flat on the grid map anyway...


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I say get that finished, color piece of art for the judow Shadewalker from your blog and swap it out for the pencil sketch on the KS page!

Also, thank you very much for adding another art print for the backers; love the new piece!!


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I should just create a 2nd avatar for this thread and name it "Broken Record", but...jesus, another cool artist on that Coinspinner ship. How do you do it?!

I liked reading about the Undreamt, too.


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I'm repeating myself, but I cannot believe the quality of that artwork. Vincent Coviello FTW!

The judow race (though I don't love the name) sounds seriously cool, too. Fusion of inevitable and humanoid...care of Kytons. Damn, that's twisted in all the right ways...


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Some of that art is just unreal! Also, the creativity oozing out of this project's pores is wonderful. I want this in a bad way...


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James Jacobs wrote:
BenS wrote:

Any chance this new scheme you mentioned above could be used for other, future APs? I ask b/c it's slightly odd to have classes built for 20 levels, complete w/ capstone abilities, and then very little published support to ever reach those upper levels.

It's certainly possible, ESPECIALLY if folks react well to it and don't miss having 3 support articles. The longer adventures DO mean that they're more difficult to develop and produce, though, which will mean that the developers of such adventure paths will need to work harder. Hopefully it will be worth it!

Fingers crossed, then. Thanks James.


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James Jacobs wrote:


Each volume will be the same size as normal (96 pages), but rather than have three six-page support articles, each installment will only have two support articles. That extra 6 pages will be going to the adventure, which over the course of 6 volumes gets us an additional 36 pages of adventure.

Which, when combined with some other shenanigans in information presentation, SHOULD be enough room for us to do an AP that goes all the way to 20th level.

I was just reading/posting in a thread earlier today asking about how few campaigns people have been in that run to 20th level.

Any chance this new scheme you mentioned above could be used for other, future APs? I ask b/c it's slightly odd to have classes built for 20 levels, complete w/ capstone abilities, and then very little published support to ever reach those upper levels.

What you're planning for this AP at least will be very satisfying in that regard; so thanks in advance.


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Ssalarn wrote:
Anyone interested in the new Planar Adventures book might also be interested to know that familiar names like Todd Stewart, Colin "Planescape and Baldur's Gate 2" McComb, Liz Courts, and others including myself are working on a planar campaign setting that should complement it nicely called City of Seven Seraphs.

Thanks, man. I'd pretty much forsworn Kickstarter after getting burned one too many times. But I'll make an exception for this product.


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Todd Stewart wrote:


Honestly I'd take The Great Beyond and expand the hell out of it while also refining some of that early material to incorporate changes and additions to the setting (Psychopomps being one big addition that weren't even a twinkle in the setting's eyes at the time, but also asuras, sakhils, aeons, and some other outsider types from for instance the Occult Adventures material). The good planes would also need some tweaking since subsequent books altered things in places from the original material in TGB, and you'd want to bring everything in line with more recent books like CotR.

I'd also present the obligate material of archetypes, feats, items, etc for PCs on the planes without perhaps going crazy.

Then a general guide for approaching games on the planes, both as a central setting unto itself or as a transient location between more familiar shores. Then perhaps focus on a few planar cities as locations easily used as loci for planar campaigns. Obviously in mainline D&D you'd have Sigil and that would be that, but Pathfinder you don't, so focus on something like Axis, the City of Brass, my personal favorite Galisemni, and then maybe one or two others depending on page count.

While fleshing out the planes, give each one a ton of both more fleshed out locations and just some names of a map to give GMs things to play with and future sources more stuff to pick up on as they see...

Decloaking to voice my support for this product, w/ Todd given the chance to expand on his excellent work in The Great Beyond, including incorporating races and such that didn't exist at the time, and fixing other things that have changed.

I would love a much higher fluff to crunch ratio than typical PF hardcovers. And for any Bestiary entries, please don't give us more examples of over-represented races (demons and devils come to mind). Rather, flesh out the under-represented races.


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TriOmegaZero wrote:
Honestly, the fiction was the first thing I read in each volume. I skipped right past the AP to avoid spoiling it for whenever I got to play it. Finding out what happened next in the fiction was a huge draw for the first couple years.

This is pretty much my experience. I would wait until all 6 issues were out and then read them all at once.

I will miss these.

One thing no one's mentioned is that I found it appealing that the fiction, short as it may have been, helped flesh out a small piece of Golarion (obviously loosely tied to the AP's locales). It acted as a backdrop to get you interested in the corner of the world the AP played out in.


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So sorry to read about Steve's untimely passing! My heartfelt condolences to his wife and family.


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Ross Byers wrote:

They've been coming out every other month for some time. Also, the subscription discount is now 30% (instead of 15% from your pathfinder Advantage), so they're $10.50, not $12.

Edit: Or at least I thought they were 6/year...There are 28 of them including the announced ones, which come up to 5 years (Prince of Wolves was GenCon 2010)..so that's been nearly 6 a year.

The email I got said the MSRP was $15. 30% off that, unless I've forgotten basic math, is $3. Which is why I said $12.

You're right about the approximately 6x/year, though. End result is still almost a 50% price increase for me ($8.50 to $12). I'll chew it over some more but think I'll have to call it quits to yet another of my original subs.


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Not everything you asked for, but what I can offer:

3.5:
D0 (Hollow’s Last Hope): 1st level; Falcon’s Hollow [Andoran]
D1 (Crown of the Kobold King): 2nd level; Falcon’s Hollow [Andoran]
D1.5 (Revenge of the Kobold King): 5th level; Falcon’s Hollow [Andoran]
D2 (Seven Swords of Sin): 7th level; Kaer Maga [Varisia]
D3 (The Demon Within): 11th level; [Mendev]
D4 (Hungry Are The Dead): 6th level; Falcon’s Hollow [Andoran]
E1 (Carnival of Tears): 5th level; Falcon’s Hollow [Andoran]
E2 (Blood of Dragonscar): 15th level; Taldor
J1 (Entombed with the Pharaohs): 6th level; around Sothis [Osirion]
J2 (Guardians of Dragonfall): 11th level; begins in Augustana [Andoran], and then concludes at fabled dragon graveyard, Dragonfall [location unknown]
J3 (Crucible of Chaos): 8th level; [Mwangi Expanse]
J4 (The Pact Stone Pyramid): 8th level; Osirion
J5 (Beyond the Vault of Souls): 9th level; The Great Beyond
LB1 (Tower of the Last Baron): 5th level; Andoran
LB2 (Treasure of Chimera Cove): 7th level; Cheliax/Andoran
S1 (Clash of the Kingslayers): 10th level; Mindspin Mts [?]
TC1 (Into the Haunted Forest): 1st level; Andoran
U1 (Gallery of Evil): 8th level; Absalom [Isle of Kortos]
U2 (Hangman’s Noose): 1st level; Absalom [Isle of Kortos]
W1 (Conquest of Bloodsworn Vale): 6th level; The Bloodsworn Vale [Varisia]
W2 (River into Darkness): 4th level; [Mwangi Expanse]
W3 (Flight of the Red Raven): 4th level; Galt

PFRPG:
Crypt of the Everflame; 1st level [Nirmathas] #1 of 3
Masks of the Living God; 3rd level [Nirmathas] #2 of 3
Carrion Hill; 5th level [Ustalav]
Realm of the Fellnight Queen; 7th level [Andoran]
City of Golden Death; 5th level [Nirmathas] #3 of 3
From Shore To Sea; 6th level [Cheliax]
Master of the Fallen Fortress; 1st level [Absalom]
Curse of the Riven Sky; 10th level [Land of the Linnorm Kings]
The Witchwar Legacy; 17th level [Irrisen]
The Godsmouth Heresy; 1st level [Varisia/Kaer Maga]
Cult of the Ebon Destroyers; 8th level [Jalmeray]
Tomb of the Iron Medusa; 14th level [Taldor]
Academy of Secrets; 13th level [Varisia]
The Harrowing; 9th level [demiplane]
Feast of Ravenmoor; 3rd level [Varisia]
The Ruby Phoenix Tournament; 11th level [Tian Xia]
The Midnight Mirror; 4th level [Nidal]
No Response from Deepmar; 8th level [Cheliax]
Dawn of the Scarlet Sea; 5th level [Magnimar]