Wow, Steve, this takes generosity to levels rarely seen. I'm pretty sure you're overseas, so the free shipping alone on all this is going to cost you a pretty penny.
It's your money of course, but you might want to provide an optional way for the winners to compensate you in some way. Whether that's PayPal or something along those lines. In the unlikely event I win something, I'd at least want to reimburse you for the shipping. At least. In the alternative, if there's a charity you actively support, let us know and we could donate to that if we have the means.
Regardless, you're a champ for doing this, and I'll throw my hat in the ring in some future waves presumably later in the summer. I have some things in pdf I wouldn't mind having in physical form. My eyes aren't getting any younger...
Erik Keith wrote:
Hey everyone, we tried to get this resolved with a small release we did yesterday aimed at QoL and bug fixes. The thread cropping issue is still around, but I think we identified where things were going wrong. We're going to hold off on doing another attempt to resolve it likely until after PaizoCon, but it is on our radar.
I appreciate the timeline and active response a lot. The issue is annoying but I'm glad it's on the radar at least.
I think it would be a nice gesture to those resigned not to play 2nd edition to finish the PRD for 1st edition (i.e., add in the missing HC books), as well as fix the minor issues mentioned constructively in other threads.
I agree that it would be bad form to completely drop it (as far as 1st edition content goes).
I seem to be late to every party. Even though I've been supporting Paizo since the magazine days when PF didn't even exist, I only just converted to PF rules last year. And I'm only finally getting around to Savage Tide (and next, the Age of Worms). I own every AP and module, plus many PC and CS books. So at this point I'm probably an extreme example of the "I have enough PF material to last x number of lifetimes", and thus there's no need for me to switch. Having spent considerable amounts of money on all these products, I want to give myself the time to enjoy them (to the degree I find the time), rather than feel pressed to keep buying new materials for the new system.
I think PF 2.0 will be the point at which I stop buying new material. Not b/c I think it will be a worse game than PF 1.0, or a better game than PF 1.0. It's far too early to tell. But it will be a good, clean stopping point so I can belatedly enjoy a decade of PF 1.0.
I wish Paizo all the best after that point, and thanks for all the memories so far. I'll stick around I guess until August 2019, though my forum reading will probably be more sporadic as everyone (well, not everyone obviously) talks about 2.0.
I thought I'd jump in and let everyone know, that as of about an hour ago Christen added the Eclipse playtest to the backer goodies, so as of right now, anyone one who backed at the Co7S .pdf level or higher should have access to all three new akashic classes (Eclipse, Nexus, and Radiant), as well as scores of new veils! If you missed out on the Kickstarter, you can still gain access to these goodies by preordering through Backerkit!
The Eclipse iconic's art is just outstanding. If I get a brain injury prior to this book coming out and no longer understand my native language, I can still look at what I am confident will be the best art in an RPG book the world has ever seen...or I have ever seen. Bar none.
I'm not sure how I feel about this latest delay.
When I started off w/ PF subscriptions, I was in for the AP, the Campaign Setting, and the Players Companions. I later got the Modules and PF Tales. But then I felt like there was too much product being rushed out in the CS and PC lines, so I dropped them (reluctantly) and started getting things on a case by case basis. Which is fine I guess. But currently, w/ the Module and PF Tales lines moribund (I understand at least part of the reasons for the latter's issues), I'm feeling a bit...well, not sure of the right word. "Uneasy" about the state of affairs.
On the one hand, I have enough materials to last the rest of my natural life. On the other hand, it's fun to get new stuff. I guess I'll just continue to hang in there, and hope it all works out for these lines.
Is "planetouched" not used b/c it's WOTC IP? Or was there just a conscious effort from the early days of Paizo to find an alternate term (I guess I'm reading here now it's "geniekin")?
Also, on the subject of kineticists not getting much in this book (and I understand the reasoning as presented), I would submit that throwing a small bone to the community by canonizing the void element in an RPG HC would buy you more goodwill than you might think. And I say that as someone who has never even played a kineticist; just from reading the forums regularly over the years.
And just to be upfront about it, this isn't a backhanded slap on the whole UW eruptions. I'd have felt the same way (about community goodwill) even if I had never read any of the nearly 4k comments in that particular thread...
That said, I get that it's your playground and you can build whatever castles you want in the sand.
@ Gisher, thank you for confirming that. I'm glad I sought out the 2nd edition, which includes the errata not on the PRD.
@ Steve Geddes, yes, thank you, I used that page myself when I finally started buying PF hardcovers this past 6 months. However, I'm not quite as confident as you are that everything on there is up-to-date, seeing as how the last update remains 5/19/16.
In other words, they very well could have done another printing of X and just not got around to updating that page. Similar to what's going on w/ the PRD in general.
I've been using the "take dmg before spell is completed" rules for a while now [Concentration check = 10 + points of dmg + spell level, I think], but this sub-topic discussion has me questioning whether I've been doing something wrong.
Can someone tell me if both of these scenarios are correct or just the 2nd example:
Battle A: Enemy archer [higher initiative] strikes my spell caster w/ an arrow before I complete my Magic Missile spell [standard action]; I need to make a Concentration check so as not to lose the spell, right?
Battle B: Enemy archer [higher initiative] strikes my spell caster w/ an arrow before I complete my Sleep spell [1 round casting]; I need to make a Concentration check so as not to lose the spell, right?
And now I can just admit, this is the 1st time I've realized Sleep takes an entire round to cast!
I'm going to have to disagree w/ you. The text description says "but it can store rods (which are treated as one-handed weapons)...". That's a very specific verb to use, and it implies that they might not actually be weapons; but for the purposes of this item, they are treated as such.
If you can point me to somewhere that makes the weapon/non-weapon distinction for rods you're talking about, I'd be curious to read it. Though it might not change my interpretation for this item regardless. I suppose I should be responsible and check the FAQs for the ACG; I'd accept a FAQ that killed this idea, even if I didn't agree w/ it.
Schrödinger's Dragon wrote:
Also, this isn't really within the scope of your question, but in your hypothetical the Witch could just take 10 on the Spellcraft check to bypass having to roll at all.
Now how could I forget about that! Now I can safely get that Scabbard of Many Blades and store all those metamagic rods I'll spend the rest of my career obtaining ;-)
Anyway, thanks to everyone for clearing this up. I just needed some concrete examples to bring it all into focus, and I think I'm there now. Cheers.
Bill Dunn wrote:
Thank you Bill. I can live w/ a +5 to the DC, as opposed to simply never being able to create sth.
Tried to edit my post but the current software bugs wouldn't allow me...
Addendum: some items beyond requiring a Craft feat + spell, might also require a class feature. Does this lock out my Witch from ever crafting that, or is it just a matter of adding +5 to the difficulty? Can the Witch use UMD (emulate a class feature) to try and get around that prerequisite?
Here's a hypothetical: 3rd level Witch takes Craft Wondrous Item for her feat. Wants to try and create a Scabbard of Many Blades [ACG]. It's a CL 9 item, and requires knowing the spell Secret Chest (5th level, and on the Witch spell list but obviously she doesn't know it yet).
Base Spellcraft check would be 9 (CL of item) + 5 = 14 but since she doesn't yet know Secret Chest, you add another 5 for a total skill check of 19.
At 3rd level, w/ an 18 Int and maxed ranks in Spellcraft, her total bonus is 4+3+3 = 10. So if she had the time and money, she would have to roll a 9 or higher on d20 or else have wasted her time and money; if she rolls low enough, maybe even get a cursed item.
So far so good? The part that's confusing me is in the CRB, though.
"Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed)."
I suppose if my new-best-friend, that 9th level mage who has prepared Secret Chest for the day, was around to help me craft it...I'd be back to a 14 skill check. But that's a ridiculous scenario. What I need help w/ understanding, though, is the reference to "another magic item". Does that mean a 1-use item like a scroll or potion (for lower level spells)? Or a permanent magic item? I'm not grasping something, but hopefully those crafters out there on the boards can explain what that means.
Besides the logout issue, I've noticed between last night and this morning, that some threads I was reading show (x new posts), but others don't show any new posts. Even though there clearly are new posts since I was on last night.
EDIT: I might be wrong about this. I see now there are similar threads about the new Planar Adventures book coming out next year; each in a different Product Discussion forum. Maybe I was only reading 1 of those 2 threads all along.
I am considering buying one of these bad boys. They're on the expensive side, but look very nice. Each holds about 1200 pawns, but I might need to buy a second case since I already have just over 900 pawns with Bestiary 1, Inner Sea and Rise of the Runelords.
That is perfect, thanks for pointing that out!
Lost Spheres Publishing wrote:
Thank you to all the people in Utah unlocking these for us!
Lost Spheres Publishing wrote:
Ben asked, so here is today's art preview: The Primordial Fate Eater
Thank you! I'm almost out of English-language superlatives for the art...
And these forum postings and the blog are helping me understand the project's lore much better.
@ Ssalarn: thank you for that Veils preview. I must admit...I don't know anything about Akashic magic or the Veils yet. I assure you that will change when this book gets funded, though, as I'm all over that Nexus class.
@ Lost Spheres Publishing: might I suggest you post links in this thread to your blog/website every time you deliver a new piece of wonderful art & story! I've bookmarked your website of course, so I check it every day. But I didn't even know about your website for a while after I discovered the KS page.
And thank you for affirming that heavenly art will be in the final product!
Lost Spheres Publishing wrote:
I'm running out of superlatives for the art. And below this piece that wondrous Flowered Queen piece, w/ story.
Is all this art (from the blog & KS page) going to make it into the final book? Please say yes please say yes please say yes.
And I think if they start up updating pathfinder APs, then why would I buy AP chapters in advance? :P Since clearly best thing to do would be buy them only if I'm starting AP and hardcover hasn't been released yet, after all running non hardcover version would be running non bug fixed version without bonus content AND paying much more for it than if I had been waiting for hardcover version.
I've read this argument before, but I'm not sure it holds up. I have both of the HC compilations, and though I haven't looked at them too closely yet, it seems like there's plenty of stuff in the original PF volumes that doesn't make it into these compilations. Like the support articles, fiction (way back when...moment of silence...), and the bestiaries.
Yes, you'd get the actual "adventure", but the PF volumes have plenty of extra stuff too.
@ Daw: I had to laugh at myself when I spent too many seconds pondering where the "Nature Channel" feat was in PF. D'oh!
@ Hellbilly: I'm sure Lost Spheres Publishing (LSP) will speak up, but what I found drew me even more to this project was, beyond the cool art and story elements on the KS page, check out the project blog posts on the website for LSP itself. Lots more cool art, w/ very flavorful snippets of the topic at hand.
Maybe your gaming buddies will get inspired that way.
Don't know if anyone's seen the latest update or the blog post yet, but the book is now officially going to include a playable race of planar spiders (as long as it funds of course!), so that's cool. And the art is pretty slick.
"Awesome" meet "sauce".
I guess I'd pay the same as for any other pawn collection, knowing that there would be fewer actual pawns in the set. Just get as many Gargantuan-sized pawns as you can fit on a sheet, and fill the rest accordingly (from Large on down).
Also, I wouldn't even need bases for them. I am still fond of 3.x pawns that you lay flat on the grid map anyway...
James Jacobs wrote:
Fingers crossed, then. Thanks James.
James Jacobs wrote:
I was just reading/posting in a thread earlier today asking about how few campaigns people have been in that run to 20th level.
Any chance this new scheme you mentioned above could be used for other, future APs? I ask b/c it's slightly odd to have classes built for 20 levels, complete w/ capstone abilities, and then very little published support to ever reach those upper levels.
What you're planning for this AP at least will be very satisfying in that regard; so thanks in advance.
Anyone interested in the new Planar Adventures book might also be interested to know that familiar names like Todd Stewart, Colin "Planescape and Baldur's Gate 2" McComb, Liz Courts, and others including myself are working on a planar campaign setting that should complement it nicely called City of Seven Seraphs.
Thanks, man. I'd pretty much forsworn Kickstarter after getting burned one too many times. But I'll make an exception for this product.
Todd Stewart wrote:
Decloaking to voice my support for this product, w/ Todd given the chance to expand on his excellent work in The Great Beyond, including incorporating races and such that didn't exist at the time, and fixing other things that have changed.
I would love a much higher fluff to crunch ratio than typical PF hardcovers. And for any Bestiary entries, please don't give us more examples of over-represented races (demons and devils come to mind). Rather, flesh out the under-represented races.
Honestly, the fiction was the first thing I read in each volume. I skipped right past the AP to avoid spoiling it for whenever I got to play it. Finding out what happened next in the fiction was a huge draw for the first couple years.
This is pretty much my experience. I would wait until all 6 issues were out and then read them all at once.
I will miss these.
One thing no one's mentioned is that I found it appealing that the fiction, short as it may have been, helped flesh out a small piece of Golarion (obviously loosely tied to the AP's locales). It acted as a backdrop to get you interested in the corner of the world the AP played out in.
Ross Byers wrote:
The email I got said the MSRP was $15. 30% off that, unless I've forgotten basic math, is $3. Which is why I said $12.
You're right about the approximately 6x/year, though. End result is still almost a 50% price increase for me ($8.50 to $12). I'll chew it over some more but think I'll have to call it quits to yet another of my original subs.
Not everything you asked for, but what I can offer:
I want him to get back to the goblins. This current long side story with the adventurers in the weird dungeon with the parallel versions of themselves isn't anywhere near as interesting. I liked the original concept and the goblin characters, but it's been a long time since we've seen them.
There seem to be 3 major storylines, some of which have intersected along the way, as far as I can tell:
1) the goblins;
I think at any given point the storyline for 1 of these groups can be more or less interesting than other points, but I don't necessarily have a "favorite" storyline. I think he can do great stuff w/ each of the 3 storylines.