David knott 242 wrote:
I received #5 of 6 in late November I believe; nothing in December. Late January makes #6...2 months later than #5. Thus, delayed by my count.
I'm not complaining, really, I just wanted to make sure what was happening w/ my ever waning subscriptions.
Now that the site is back, and I am about to GM another scenario (#6-15) in 3 weeks, I tried getting into the Product Reviews to see what GM pointers there are to run the scenario well. Once again, trying to get to Page 2 of the reviews takes me instead to the Product Discussion (which is still true for #7-01).
Yes, this is sadly still not fixed. When the website was down for the greater part of a week, I had hoped this was 1 fix that could have been made. Not yet, apparently. Hopefully they're aware of it and working on it still.
Fabius Maximus wrote:
I really don't think he can be an eidolon. There are large swathes of the book in which he's in a completely different part of the city on his own and acting independently from his "master". I'm no expert, but I believe eidolons can't be too far away from their masters.
I appreciate the feedback, but his master is not a summoner, but a diabolist. I admit I haven't looked at that class lately, but I don't believe they have access to eidolons.
I'm starting to lean towards "unique fiend created by the author for plot purposes". Regardless, he was a cool addition to a great book.
Wow, just read this today and loved it. I had one question, though, about the very cool "dog", Vhaeros.
Was that a unique fiend created for the book, or is he (?) an actual, canon-blessed (heh heh) fiend? I couldn't figure out what type of devil Vhaeros was supposed to be. Regardless, there are some great scenes w/ him. Trying to get the children to pet him in Westcrown...twisted fun! And then his last scene (no spoilers)...
Doktor Weasel wrote:
Very cool, we don't see a lot of qlippoth art. Thanks for the story bit as well.
What exactly are the 3 creatures in that picture? Or do they not correspond w/ existing creatures and are meant more for mood?
Also, yes, the Sirrush was in the 3.0 Epic Level Handbook. I think James explained in another thread why it was being used. My guess is that it's a mythological name, so they didn't need to worry about WOTC IP for reframing it into something else.
Thanks for the correction and Take 10 confirmation.
I have a half-elf Slayer w/ an Elven Curve Blade (and Improved Critical) that has become quite the DPR king. The Paladin in the group only beats that w/ Smite Evil. I took Trap Finder as a trait, but the only trap feat per se I've taken is Trap Spotter, which is a Talent. Currently 8th level.
It took a while for him to start being so dependable in the DPR area, but he's "online" now, as they say. Furious Focus (APG p. 161) helps out even more. I also recommend Improved Initiative, as that will help you get your Sneak Attack dmg when your foe is flat-footed, once Studied Target becomes a swift action (7th level??) as opposed to just a move action.
It's a straightforward class w/ a lot of room to build, thanks to the Ranger Combat Style Talent you can choose.
Bump b/c it's still happening.
Here's an example that might contextualize this.
Amulet of Natural Armor (UE: pg 256). It's CL is 5th. That's the baseline. It's prerequisites are: (1) Craft Wondrous Item--you literally cannot do w/out this one; (2) the spell "barkskin"--if you don't know this, add +5 for a CL check of 10; and (3) "creator's caster level must be..."--if you don't meet this one either, add another +5 for a total of 15 for your Spellcraft check. Assuming you have the funds for whichever specific version of the Amulet you're trying to craft.
The trickier question, for me at least, is whether you can "take 10" on such a Spellcraft check. If the answer is yes, you can make things (funds permitting) sooner than you might have thought.
I can't help w/ overcoming fire immunity, but from the Advanced Race Guide (p. 128), an Ifrit Immolator (Inquisitor) has a particular Judgment (Immolation) that gets increasingly better at lowering fire resistance.
Plus on the following page (129), you get an awesome picture of an Ifrit Immolator. So awesome I'm planning a future PC around it...
Wow, Steve, this takes generosity to levels rarely seen. I'm pretty sure you're overseas, so the free shipping alone on all this is going to cost you a pretty penny.
It's your money of course, but you might want to provide an optional way for the winners to compensate you in some way. Whether that's PayPal or something along those lines. In the unlikely event I win something, I'd at least want to reimburse you for the shipping. At least. In the alternative, if there's a charity you actively support, let us know and we could donate to that if we have the means.
Regardless, you're a champ for doing this, and I'll throw my hat in the ring in some future waves presumably later in the summer. I have some things in pdf I wouldn't mind having in physical form. My eyes aren't getting any younger...
I would highly recommend a Stone Familiar (UE page 320). You could purchase it for 6k in the right setting, or craft it at half-price. It doesn't replace your familiar, but it safely stores your spells. So if a familiar bites the dust, you can prevent having lost all those great spells you had added to your base spells/level (e.g., from scrolls etc.).
I'm playing an 8th level Witch currently.
That did it, thank you. I believe the space is right before zU3...
The interesting thing about conjecture threads like this one, to me, is that Paizo/PF deliberately did away w/ the old deity rankings (1-20, covering quasi-deities, demigods, lesser gods, intermediate gods, and greater gods). I never understood why, though I've seen references to JJ desirous of this change.
Anyway, if we had something similar, maybe we would be on firmer ground for inquiries like this one. They wouldn't even have to use the 1-20 scale, but just give us back the classifications and we could have a general idea as to the power levels of deities.
I still don't quite get it, but I appreciate the response. Assuming the DM was ok w/ that bit of loophole cheese to begin w/, the Awaken spell could theoretically then give you infinite amounts of HD, Intelligence & Charisma, right? Maybe I don't understand the rules enough, but not sure where the higher AC and Saves come from.
Anyway, this is off topic; you don't need to respond.
Undead don't just tend to resist mind-affecting powers...they are actually immune to them. If you're entering a campaign w/ a lot of undead...you might want to re-think creating a Witch. I have a Witch now at 7th level, and love the character, but when we occasionally battle undead, some of my best go-to options...are no longer options.
Other than that caveat, GM Rednal's advice is very good.
I see Quentin has never run afoul of shatter or a well-timed sunder maneuver (or has run afoul of them and doesn't want to repeat the experience). Sometimes bad stuff happens to your stuff.
At least shatter doesn't affect magical items. And as far as the new rules on items taking damage from energy damage...I don't mind. They're much, much tamer than the way the game used to be played. I mean, all of 1 item might get damaged or destroyed in rare instances.
For another example of "it used to be much, much worse", see the PF "mage's disjunction" and compare it to the original "Mordenkainen's disjunction" in previous iterations of the game.
Erik Keith wrote:
Hey everyone, we tried to get this resolved with a small release we did yesterday aimed at QoL and bug fixes. The thread cropping issue is still around, but I think we identified where things were going wrong. We're going to hold off on doing another attempt to resolve it likely until after PaizoCon, but it is on our radar.
I appreciate the timeline and active response a lot. The issue is annoying but I'm glad it's on the radar at least.