Brutal Warlord

Belroar Bloodlet's page

344 posts. Organized Play character for Forthepie.


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Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

So what happens to Belroar and his stuff? Oh have fun dragging the big guy somewhere to be buried, he's quite large.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

You'll see me forget to switch characters and post on a elven wizard. Right now, I am not interested in another wizard, mine is running in 2nd Darkness and I'll just say...SR sucks. I plan to run another, interested in a magus, also. But I think we have most spell casting covered.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Halfling Cavalier. I was planning on taking a wolf, later to dog or boar. Is that going to be an issue?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

You know.. if you let me have a riding dog and allow it in dungeon areas...it's intriguing.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I was thinking bomber for ranged and since Disable Device is a class skill, could go that way.

Ranger is nice and does have the Dungeoneering/Nature/Engineering class skills.

I've played some ranger, although the one who is in a campaign that is very slow. I may just bring my 1.2 ranger, since as a vanilla ranger gives another person who can use the CLW wands and does provide some sort of wilderness type skill.

While it would be nice to play alchemist in a group with another player who loves to class to pick the brain of...I am not sure we need another melee person and bombing takes some time to get to precise bombs, so I would end up losing my bombs once everyone is in melee.

Of course if someone brings up a huge reason to go something else, I am open. One of my favorite characters is the character I had my GM just assign me class and race..It's fun just coming up with an idea from that.

I do want to thank everyone for their pretty epic reactions to Belroar falling, hopefully he was an interesting character.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Huge fan of the ranger class, back since AD&D, even the vanilla guy.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

So I asked a few of the people I play some other games with to give me some ideas. Since we have a few holes that may or may not make a difference, I thought I might try to fill some of the holes.

Their advice was Trapper Ranger and Alchemist. Both seem pretty interesting. I do have a Ranger who is 1.2, so there's that, but he's not a Trapper Ranger, he's just vanilla.

I am not opposed to being behind some, but of course being closer to your progression would be nicer. Just thought I would get some feedback on those two ideas.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Solved the Belroar problem quickly.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Yeah..that didn't help. I just can't really think of anything. I am not a huge fan of the rogue class. Bard..maybe, doesn't help our magical traps issue. Was thinking of creating Belroar's brother...a crazy Barbarian? That doesn't really solve much though...

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

So, what kind of character do we need, if Belroar is dead (and not mostly dead). I have a Ranger that has 2 scenarios under his belt, so he would be the same level(ish) as the rest. I know normally PFS is mostly play what you want, but the group seems to be committed to staying together for the most part. I figure might as well make sure we have things covered.

I am leaning toward NOT creating another inquisitor, just I dunno, Belroar 2.0.

Anyway, got a bunch of ideas running around and looking for ideas to trim down the noise of all of them.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

It happens. That would have killed anyone, but Belroar has done it to a couple of folks, so turn about fair play.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

meh, I was hoping against hope the guy would be dead and I could go all crazy on the halfling.

Belroar roars and swings his weapon at the puny human attacking him.

Attack, Bless: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage, if hits: 2d6 + 6 ⇒ (6, 2) + 6 = 14

As he finishes his swing, Belroar growls, "Half man, this half breed is coming for you, just let me get your friend out of the way. Then we battle!"

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I will be traveling later this afternoon for a few hours, then back on Sunday afternoon. I'll have internet access but family obligations may prevent me from posting much this weekend.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar grunts at the tactics of his enemies. He draws his great sword and with his face masked in a scowl he exclaims, "Gorum, we go to battle!"Bless, one minute duration. He then yells, "If its battle you want, battle you shall have, quit hiding in that mist and see how this pet fights!" he almost spits out the word pet.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

The GM and I need to talk, I don't get surprised. -Belroar

The above was a joke, apparently Belroar does get surprised...also. He's now very angry..was green already so..yeah. SMASH!!! Don't kill them all!

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar hums a jaunty tune on the walk back, which seems odd for what you've come to know of him.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar smirks.

"Illusion! Well gotta give credit to the guy who does that. So, this one is a bust, I destroyed a key on the steel one."

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar examines the copper banded chest for clues.

Perception, maybe something we missed on cursory review: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar looks at the dust then looks at his companions. "Remind me to break a few skulls when we get out of here. Or maybe I can get that trader guy to help me...send some folks on a trip....", his voice trailing off as a smirk crosses his face.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar clasps Melufiuos on the back softly, giving his shoulder a slight squeeze. "Ha, now you see the wisdom of Belroar, don't trust nobody. Painful as that may be, you don't look to be hurt too bad, once we test this out, we can get you some healing."

Taking the key from Melufiuos' uninjured hand, Belroar tries the lock.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"Could you bring the key over here, please?" Belroar points to the steel box and it's keyhole.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar scrubs his face with his hand and then goes over to the steel box and begins examining it.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"I don't trust nobody who can't get off his arse and go down a few stairs to get a map. Seems lazy. To be honest, I don't trust almost all folks, present company, mostly excepted."

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar follows the others out of the warehouse, still a bit mopey after not being able to get in on the battle.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

this is where being big, dumb and not very dexterous is a bad thing

Acrobatics: 1d20 - 4 ⇒ (19) - 4 = 15

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"uh..sure" Belroar says as he sheathes his sword and sighs.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Awesome description of Aurelia by the way, player and GM

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar moves up beside Melufiuos and draws his weapon.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

After studying the situation, Belroar says, "Worst case, we could just have someone jump over there and grab the box, go for a swim. Hopefully the box is a bit water proof."

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

What is under the hole in the floor where "our" box is?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar smiles into the darkness as he looks around the warehouse, undeterred by it.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar looks over the building.

"How stealthy do we need to be? I suspect if the city finds out we broke in, they might be upset. Anyone know how to pick a lock or something? Maybe there's a window open on the roof? It looks a bit weak though, probably not the place you want me flailing around."

I think you said you didn't need perception checks, right?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I guess I should have done my job back there by sensing motive, just in case the GM is awesome.

Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar is oblivious to the man tailing them until his companions start discussing it as they walk. He vows to be more observant.

Upon hearing about the next job and his companion's thoughts, Belroar remains silent.

We were sent to do a job. If it helps us get it done, why does it matter? Besides, the guy helps pathfinders do their jobs, but perhaps the others see something I don't.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

works for me. I've only played the Siege of Diamond City, The ones we've played here, First Steps 2 and The Prince of Augustana

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I've been trying to figure out how to really play Belroar's low Charisma but how he really can be diplomatic and such, and not insult his intelligence and higher wisdom. Maybe being a bit crazy is the way to go. Or maybe it's just not caring about social norms, that would fit his alignment. He's not quite the opposite of Moadis, only being Chaotic Neutral.

Also, you just never know how he's going to react, probably that's it in a nutshell. He might just be apathetic in some places, but hopefully his actions at the orphanage might have been a bit of a surprise.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"It's an imp, need good, silver or obviously cold iron to hit it. It can turn invisible and heals really fast." Belroar says matter of factly.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar studies the creature while Moadis attacks. He also moves directly west to the other side of the room Move directly south of the monster. I am at work on my tablet, so can't move me

Knowledge Planes-+3 more to know weakness and abilities: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"How submitted do you want it?" Belroar asks as he draws his greatsword.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I had my wisdom teeth removed ...sheesh 20 years ago? Apparently, I was in mid-sentence when I went under, the surgeon folks said when I came to, I finished my sentence.

Since then, I have had 2 root canals and they get easier each time. The stuff they gave me barely affected me, but I iced my jaws pretty well and didn't have a lot of problems. Of course YMMV.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar scoffs.

"Demons..Devils..whatever. Let's not argue in front of the Paracountess."

Belroar grins.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar chuckles at the explanation about the demon usage.

"Don't make me no difference Paracountess, but I've seen firsthand what can happen when demons get off their leash. Of course, when they do, it does provide for a bit of battle, as long as innocents don't get hurt, who am I to judge. But I do like killing demons."

He shrugs.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

As the others leave, Belroar remains behind. He continues to stare at her until all the others have left. In a deep growl he says, "These children, they are to be treated well, if they are not, I will hear of it. You have seen me mildly upset. Don't anger me lady or I might let the orc side loose." With that he gives a roar and turns on his heel and leaves.

As he exits the house, if any of his companions inquire about the roar, he merely shrugs.

These kids look healthy, so there's that, but orphans...

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar growls and walks up to Auntie Blatwin. Standing over her, he says, "I've grown tired of this. You will tell us the truth and the whole of it, or I swear to Gorum, I'll take that package," he gestures to the package in Ophelia's arms, "back to those stick in the mud paladins at the Silver Crusade and tell them you are a drunk and probably a drug addict! I do not care one bit what you do in your personal life. DO. NOT. CARE. But, my companions and I have been tasked with a job. A very important job and I always do the job given to me. So answer our questions with the truth."

I am not sure I am going intimidation here, just frustration with what I believe is half-truths and probable lies. But, if you need a roll, I've put one here.

Belroar is angry: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I swear to Gorum people like this make me realize being nice isn't the best policy.

Belroar enters the house with the rest, ducking through the door and he remains silent as he continues to study the woman.

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"Those kids don't look too sick to me, what did they suffer from? As to why the half-orc is asking the questions, well, it's because I am just naturally inquisitive and I love children more than my own life, so I am well suited to make sure we don't have a problem."

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

If that's more bluff than diplomacy, my bonuses are the same, err maybe I should have said more than her life? Sheesh, bad roll. I really am a nice guy...really!

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"Don't worry about the elf, he's harmless. Well, at least to the children he'll be harmless. The issue here is, we've been sent by Silver Crusade to see if you might be worthy of a donation of medicine. It's a formality mostly, but you know how those stick in the mud paladins are, rules rules rules. So let's just make this visit brief and to the point. Why do you need the medicine?

Belroar gives a smile, hoping it doesn't look like a sneer.

Bluff: 1d20 + 7 ⇒ (20) + 7 = 27

Please just remain quiet Moadis...please don't get all huffy puffy

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar stands behind the others and studies the woman.

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

Heal: 1d20 + 3 ⇒ (7) + 3 = 10

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Alright assassins, before we can start, you need to tell me about the mission you just accomplished. Choose one of the following:

ASSASSINATION COMPLETED:

Your group was hired to assassinate someone in the area. You completed the task a few nights ago and just met with your client, who paid you handsomely for the service in gold.

FAVOR PERFORMED:

Your group just finished doing a complex and dangerous favor for a powerful individual or organization, and has gained access to that person’s or group’s secrets.

TREASURE RECOVERED:

Your group just completed a treasure hunt, perhaps one that led into a deadly dungeon or had you digging up a buried chest—regardless, you are now richer than you were before!


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Will start once I've got a free slot.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Forgot to make the RPG Chronicle. Will do it soon.


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Sign up at RPG Chronicles, and away we go!


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Sign up at RPG Chronicles, and away we go!


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Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


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Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


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Greetings!

Let's experiment with playing a hybrid game.

1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action.

2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links.

3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town.

4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker.

5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty.

6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.


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An experiment in hybrid game styles.


Disaster at Dreamlink Labs | Murder in Metal City

We'll begin as soon as everyone's ready. Given the start time, this is NOT part of Gameday.


Disaster at Dreamlink Labs | Murder in Metal City

Digital marker complete - mission loading


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As I mentioned. I'll leave the old one up until we're done. Let me know if you have any requests about porting it over.


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Still messed, up, but I'm going to try. I may post in the Discussion tab...

The party moves from console to console trying to keep the pressure on. Drei fails to help lock on, but the Starfinders still hold the advantage.

STARSHIP COMBAT
GM TRACKER
Starship
Tactical Map
Bonus Resolve: 1
Critical Damage Table
Options Adjusted for level: yes

Starfinder Drake Status
HP:115
SHIELDS

  • Forward: 50
  • Port: 50
  • Starboard: 50
  • Aft: 50

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Vacant
    Chief Mate: Drei
    Engineer: Vacant
    Gunner: Omni
    Gunner 2: Huck
    Magic Officer: Vacant
    Pilot: Varu
    Science Officer: Stees

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    Captain (Name): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Drei): Fail Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Jinsul Helm: 1d20 + 22 ⇒ (14) + 22 = 36
    Pilot: Initiative If you lose this roll, immediately move to the HELM PHASE

    Future Phases:

    HELM PHASE:
    Captain (Name): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    Captain (Name): Available
    ►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
    ►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master Only:

    The jinsul starship concentrates on escaping, moving as far from the PCs’ ship as possible each turn. The engineer and science officer prioritize their shields, focusing their attention on engines after that (including targeting the PCs’ engines). The ship’s computer prioritizes the pilot’s and engineer’s actions, then the gunners.
    SHIP: Jinsul Scout Craft: Hull 43 Taken
    Systems Status: Turret, Starboard arc and power core glitching
    Shields:
  • Forward: 70
  • Port: 70
  • Starboard: 70
  • Aft: 0

  • Disaster at Dreamlink Labs | Murder in Metal City

    Cry havoc once more. RPGChronicles.


    Disaster at Dreamlink Labs | Murder in Metal City

    FIAT LVDVS


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    Welcome!


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    Ad astra per aspera


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    Ad astra per aspera


    Disaster at Dreamlink Labs | Murder in Metal City

    There's no RPG Chronicles option yet (well, there wasn't yesterday). I'll make a link as soon as I can. Let me know if any of you spot an update.

    This is my first foray into 2e, so please speak up if I run something wrong.


    Disaster at Dreamlink Labs | Murder in Metal City

    Welcome! I'll start the instant the table is legal.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.


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    Welome!


    Disaster at Dreamlink Labs | Murder in Metal City

    Discussion Thread

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    See you on 3 Arodus 325 A.G.


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    Sign ups forthcoming


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    Digital identification verified.


    Looking for 1-3 more for the game. First come, first served. Just post in here (and better yet) sign up HERE


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    Entre Nous


    It Came from the Vast

    So we continue...


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    Alons-y!


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    It Came from the Vast

    More permanent discussion here.


    It Came from the Vast

    The Final Frontier


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    Playtesting matters! Fill out the various feedback options once we're done.


    It Came from the Vast

    Let's do this!


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    Please sign up on RPGChronicles Just in case there's turn over between the two scenarios, I'll likely create a new thread for the next one.


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    Prepare for a Battle of the Bands like no other!


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