GameDay XIII: Game Master S's "Aucturn Asunder" (Inactive)

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Ash]d20+7[/dice]
[dice=Gunnz]d20+10[/dice]
[dice=Ishkitik]d20+5[/dice]
[dice=Kneepuncher]d20+3[/dice]
[dice=Santos]d20+14[/dice]
[dice=Yuqab]d20+10[/dice]

GM Tracker


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Welcome!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The Exo-Guardians faction leader, Ixthia the Unbreakable, summons you to their improvised workspace.

Documents litter the normally organized Exo-Guardian common room, highlighting the contrast between the modern metallic room trappings and the decrepit parchments laden with ink sketches and handwritten text. Ixthia the Unbreakable gently handles the ancient papers, their copicrusted fingers tracing a stylized sigil of a sleek creature with a feathered tail. Noticing company, they set aside the file and speak with a measured tone.


Starfinders, I have a task of great significance. I’ve received reports of a strange occurrence on Aucturn. I know ‘strange things on Aucturn’ sounds redundant, but these reports detail something unusual for Aucturn: an event potent enough to bypass the planet-wide illusion that blocks our sensors. Scanners and eyewitnesses in orbit confirm a protracted display of colored flashes over Aucturn’s eastern hemisphere just below the equator, likely some sort of supernatural discharge massive enough to be seen from space through Aucturn’s bizarre atmosphere. Some of the more superstitious witnesses are calling it divine intervention, although that seems a stretch for a planet known to invite hallucinations."

“When the light show subsided, our scanners became opaque again, but even then the illusions were… off. Contrasting images overlapping each other, like a vidscreen trying to display two different streams at once. Whatever happened down there, it’s had a real impact on the planet itself. I ask that you fly to Aucturn, dock at Grindhold’s spaceport, and learn what you can about this occurrence. Whatever it was, I know it’s important. Aucturn is a hostile location even under normal circumstances, so be careful and be prepared.”

"Any questions?"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Aucturn isn’t a common conversation topic, but some of you might know its fell reputation.... I'll take a Culture or Mysticism check.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash will try to recall what he can about Aucturn
Culture with Library Chip: 1d20 + 15 + 4 ⇒ (10) + 15 + 4 = 29

To Ixthia "Has there been any coordination with the 'so-called' local authorities? Or should we expect the usual shakedown?"


“The Society has few friendly contacts on Aucturn, so you’ll have to start from scratch. Begin at the spaceport in Grindhold; the locals won’t be friendly, but they trade with outsiders and the settlement is close to where everything happened. Tread carefully: cultists dedicated to Nyarlathotep run Grindhold’s society, and servants of the Empty Traveler are scheming and malicious at best.”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ash:

Aucturn is the farthest Pact planet from the sun, with poisonous air, high gravity, planet-wide illusion magic, and a weird organic quality to its geography. Most creatures indigenous to Aucturn are monstrous and violent, but some humanoid settlements call the planet home. Immigrants to Aucturn are usually cultists to outer gods or other dark powers, meaning their civilizations are often chaotic and profane. The cultists of Aucturn have a longstanding conflict with the Dominion of the Black. Something about the planet attracts the Dominion’s aberrant agents, but mutual hostility prevents either organization from discovering why. The strongest cult on Aucturn is that of Nyarlathotep, the outer god of conspiracies, fell secrets, and forbidden knowledge. Nyarlathotep’s faithful hold most leadership positions on Aucturn, and they assert that the Crawling Chaos embraces the planet because it’s actually the womb of a fetal deity.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

A shirren sits next to a battle bot with sharp decorative fragments jutting out at odd angles. The bot has several medals from battle bot competitions now integrated into their decorations.

"Were the images of anything in particular or just lights?"


Yes, simply lights. The rate and intensity of the lights our scouts described sound vivid, but they could be anything: military action, occult ritual gone awry, geological phenomenon. Aucturn is notoriously difficult to scan, which is why it’s so crucial that you see what happened yourselves.”

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab also racks his brain for anything he might remember.

Culture: 1d20 + 21 ⇒ (16) + 21 = 37


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Yuqab comes to the same conclusions that Ash comes to... Aucturn is the farthest Pact planet from the sun, with poisonous air, high gravity, planet-wide illusion magic, and a weird organic quality to its geography. Most creatures indigenous to Aucturn are monstrous and violent, but some humanoid settlements call the planet home. Immigrants to Aucturn are usually cultists to outer gods or other dark powers, meaning their civilizations are often chaotic and profane. The cultists of Aucturn have a longstanding conflict with the Dominion of the Black. Something about the planet attracts the Dominion’s aberrant agents, but mutual hostility prevents either organization from discovering why. The strongest cult on Aucturn is that of Nyarlathotep, the outer god of conspiracies, fell secrets, and forbidden knowledge. Nyarlathotep’s faithful hold most leadership positions on Aucturn, and they assert that the Crawling Chaos embraces the planet because it’s actually the womb of a fetal deity.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

A large hover suit with a shield slowly lowers to the ground a few meters away from the others. With a hiss of steam, the cockpit opens, and a green-haired halfling with a prosthetic right arm exits. He approaches the group and grumbles, "Just once I hope we don't have to beat up someone who wants to become a god."

He then appears to be distracted for a moment, and whispers to no one in particular, "You won't like it if you get ripped off this time."

"Anyway, I am called Kneepuncher, at least when I am in that getup," he continues, pointing a thumb over his shoulder at the powered armor. "I think we all know why they picked me for this job."

Profession Vidgamer or chronicle from 4-04:
The shield attached to his powered armor has the logo for the vidgame team Oras' Razors.

He listens to Ixthia's briefing, then mumbles, "Yep, more godlings. He doesn't know anything the others haven't mentioned about Aucturn, so skips to the usual questions. "Any idea what's going to try to make out lives miserable this time? Or at least what did the same for previous Starfinders?"


"No, and that's why we're sending such skilled agents. Be ready for anything Aucturn is extremely dangerous. Aucturn’s atmosphere is toxic, so make sure your environmental protections are intact. The planet’s gravity is also twice that of Absalom Station’s, so plan accordingly. Lighter loads would serve you well. Navigating Aucturn’s surface with conventional technology or spellcraft can be unreliable given the planet’s eldritch influence. You’ll probably need to seek help from locals, which can be tricky when environmental protections are active. Consider how to communicate without speech.”

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

The halfling pulls out a comm unit. "Kinbara? Grab me an antigravity belt before we leave, kaythanksbye!"

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

Even without being able to hear a response, the gathered Starfinders can sense the long-suffering presence on the other end of the line.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Bouncing into the room is a just-out-of-her-teens girl. She is human, and wears a "SMC #1 fan" t-shirt.

"Hi! I'm Gunnz, and I'll be your pilot today!" she grins, bouncing over the briefing chairs but not actually sitting down on one of them. As she listens a sigh escapes her "Of course its Aucturn."

She offers Kneepuncher a fist-bump. "Awesome idea. Kinbara... can you get me one too?"

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

"Yeah, smart. I'm going to grab one of those as well, and a null-space chamber besides. There should be plenty of room, if anyone else wants to stash heavy stuff."

Buying an antigravity belt and a mk1 null-space chamber. I'll only be using 1-2 bulk of its 25 bulk capacity, so happy for anyone else to stash stuff for this mission as well if you'd like.

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

"You're sending us to investigate a light show? Things must be slow at the Lorespire." A human man sighs as he listens to the briefing. "We can assume we weren't invited then? We should be getting hazard pay for this."

He looks around the room to see what he's working with, and offers Kneepuncher a subtle nod at the sight of his shield. "Looks like a few of you can take a hit or two. I'm Santos, I'll shoot stuff and punch stuff for you. Don't expect much else."

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik will also get an antigravity belt. Unfortunately, I don't think her drone can use one.

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

A kish eventually enters the room holding a stack of antigravity belts of various sizes and a datapad to record credit transfers.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"Excellent. I doubt you will encounter hostile starships on route, and I recommend taking a scientific ship instead, but the decision is yours."

Select an available starship for the mission (likely an Azata, Drake, or Pegasus).

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos will bow to peer pressure, and get an antigravity belt

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz looks hopefully toward the Pegasus in the hanger.

"Come on... it'll be fun. So fast. Stay out of the firing arc of those pesky missile tubes. Always able to boost out of trouble if we run into it. And did I mention fun?"

While I as a player am happy to go with a Drake, Gunnz has definite preferences for the Pegasus. Expect a lot of complaining from her about the Drake.

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

If we're advised to take a scientific ship, that's a vote for Pegasus (which has better scanners, if I remember correctly).


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hoping aboard the Pegasus, the party makes their way to Aucturn. The navcomputer says it'll take 1d6 + 2 ⇒ (5) + 2 = 7 days.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

On day six the whole ship shudders as electronics momentarily go haywire. During that split second, you hear a high-pitched wail seemingly within your own heads. Will DC 20. Fail and you are shaken for 24 hours!

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Will: 1d20 + 8 ⇒ (2) + 8 = 10 +3 if this is a fear effect.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

will: 1d20 + 9 ⇒ (7) + 9 = 16

"Ugh..." screams Gunnz, as the distortion rips through the "Best of SMC" that she has been subjecting the crew to for the last six days.

"Blasphemy!" she cries out in mock shock. "It's like they reversed 'Girl Gone', and then overlayed the peaks of the modulated chorus from 'Fly by' all over the top of 'Dance Forever' but sung in Vesk."

The horror on her face is ... indescribable.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Will with DreadVitality and PsychicResilience: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Will: 1d20 + 8 ⇒ (10) + 8 = 18

Santos grabs his head. "What is happening?"

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Will: 1d20 + 7 ⇒ (16) + 7 = 23

Ishkitik grabs her antennae in distress, but seems to recover quickly.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Santos Peregrino wrote:

[dice=Will]1d20+8

Santos grabs his head. "What is happening?"

An Engineering or Mysticism check may reveal more.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

Engineering: 1d20 + 17 ⇒ (2) + 17 = 19

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"How could they?" fumes Gunns.

"Invade my sound system like that. I tell you, its unholy."

engineering: 1d20 + 16 ⇒ (11) + 16 = 27

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Engineering: 1d20 + 15 ⇒ (15) + 15 = 30

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Engineering, shaken: 1d20 + 20 - 2 ⇒ (17) + 20 - 2 = 35


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party agrees that the strange occurrence hit the ship in a wave from bow to stern, suggesting it was caused by a wave emanating away from their current heading.

Scans of the planet predictably unhelpful, although the mishmashed illusory images Ixthia described are still present: the northwest hemisphere looks like an orange gas giant with an incomplete ring, while the southeast looks like a barren, jagged asteroid. Furthermore, attempts to hail the Grindhold spaceport from orbit respond with garbled nonsense. With no way to establish contact, you must approach unannounced.

The settlement takes shape as you descend: a walled commune with patchwork infrastructure laced haphazardly between round huts made of ashen adobe. Grindhold’s spaceport is integrated into its fortifications, suspended over the walls by pillars resembling hair strands the size of trees. Transmissions from the spaceport sound like a baby’s babbling pitched down an octave, but the landing docks are almost empty. /you can land on any dock or right outside the city without interference.

Most of Grindhold is a congregation of cowled, joyless humans in respirator masks shuffling between airtight adobe pods whose airlocks open with crude retinal scanners. Streets that can fit vehicles remain clogged with meandering locals, some food trucks casually pushing people out of the way with no objection...

Any plan?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well, I don't really want to walk any further than necessary down there. Lets land at the spaceport, and as close to the main building as we can. " suggests Gunnz.

"Makes for a quick get-a-way too, if required. Maybe that signal scrabbled their coms too. Who knows, maybe it was aimed at the planet, not at us."

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

"That sounds like as good a plan as any."

Ishkitik makes sure that her battle bot Ishkitok is in peak working condition before the landing.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"And remember.." says Gunnz as she seals her own suit.. "Actuan makes a seven-day mosh pit smell like a good idea. Seal up everyone."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sealing up, the party strikes out. It's not long before the alien nature of Aucturn manifests. Outside of a larger adobe structure emblazoned with an inverted ankh made of welded scrap, a circle of humans wail in apparent sorrow while repeatedly standing then prostrating themselves against the structure. They use daggers to carve vertical scratches into the building’s walls, sometimes cutting their hands to leave streaks of blood along the wall as they collapse. They scream in a pidgin language....

Speak Aklo or DC 15 Culture/Sense Motive:

You understand their cries: “You’ve traveled astray and left us empty! Leave us not in a hauntless dark! We crawl before you! Return! Return!”

Mysticism 15:

The building is a temple of Nyarlathotep.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

SM: 1d20 + 16 ⇒ (9) + 16 = 25
Mysticism: 1d20 + 6 ⇒ (11) + 6 = 17

Gunnz rolls her eyes in her suit. "They want something to return. Some type of cultists maybe?" she suggests.

Then, eyeing up the building she adds "So, I dated this guy, Kurt. Sadly he was more into ley lines than my lines, but... One of his books showed a symbols like that ankh. It was a symbol of Nyarlathot... well, I'm not going to finish saying that name. Bad luck apparently."

She suppresses a grin as she remembers how Kurt stopped her saying the name when she tried reading it in his book.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik eyes the humans. "Do you think we can help them?"

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

"I think we should keep our heads down and do our job. Fixing this place is way out of scope for this mission."

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash will translate the Aklo for anyone who wants a more specific translations. In general, he just rolls his eyes at the flagulating cultists.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

"Help where we can, certainly, but Yuqab is right - fixing a planet is beyond our pay grade."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ignoring them, the party continues to explore the area. A trio of strange creatures stride upright through the crowds, dipping their claws into fleshy sacks and marking passersby on the forehead with drops of the black ichor contained within. Life Science to ID.

They're broadcasting a telepathic message that Ash translates, “Blessings from the womb mind! Rejoice in the bloom of consciousness before the first hunger arrives! A beautiful dawn!” The friendly orocorans are immediately deferential when they get to you, bowing and offering you one of their bags...

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Wow, they look like a giant Weta missing some legs

"So I dated this doctor once. Byron. Actually he was a medical examiner, spent more time with dead bodies than live ones.." starts Gunnz.

life science: 1d20 + 10 ⇒ (13) + 10 = 23


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

I have to say, I don' tknow how many times I've GMed Gunnz over the years, but I dig the evolution of the character.

Gunnz knows them to be Orocorans, indigenous creatures that feed on Aucturn’s veins of hallucinogenic ichor and are normally feral and drug-addled, but these three are surprisingly lucid and clearly mean no harm.

They're offering a bag, any takers?

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