GM S's "Save the Renkrodas [3-6]"

Game Master Chris Marsh

Tactical Map | Handouts

Quickposts:

[dice=Hostiles]d20[/dice]
[dice=Ashtif]d20+6[/dice]
[dice=Dirk]d20+0[/dice]
[dice=Stell]d20+5[/dice]
[dice=Volitare]d20+0[/dice]
[dice=Zynn]d20+1[/dice]



| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

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Exo-Guardians

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Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

(qstor) thanks for running

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell Z-Lin reporting. Stell has the Icon Theme which at this level has the following to note: "You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone)."

Stell's ticket to fame is as an entertainer who composes her own music and plays synth-violin while dancing and sharing her music on the Infosphere. In her early years, she opened for more famous acts. Since becoming a Pathfinder, she has written songs inspired by events such as the Scoured Stars situation and other marvels of exploring the Vast.

She has mad disguise skills, however, if she needs to go unrecognized.

Feel free to read her background material and look at her abilities on her profile.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Nice!

Okay, so I had to make quick change to my Thanksgiving Day plans. So I'm going to shoot for a start either tomorrow night (no pressure to be that fast). If not, I'll definitely intro on Friday morning if everyone is checked in and ready.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Are we high tier or low? I have a 3rd level mystic and 6th level solarian / solider.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

My only available character is Stell, who is 6th level. All my others are 1 or 2.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

I'll stick with Dirk.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Officially checked in: 3, 5, 5, 6 is APL 4.75 so APL = 5.

So we're high tier

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Sorry, with the holidays last week I missed this post. Still time to join?

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

100%!

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I may be unable to post for a day or two, dealing with a family issue. 'Bot me if needed.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Good luck.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Sorry for my delay in posting, but one of our cats passed away and it's been a tough few days. I'm going to be posting as soon as I can catch up on what has happened. Thanks for your patience.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Oh, I'm sorry. That's so hard. I've been there.

Also, don't feel pressure. I'm going in for some minor dental surgery this morning. I'm likely to be pretty slow to post.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Volitaire - The Static Arc pistol has stun on its own, so I don't think it needs the merciful fusion added to it. May want to move that to another weapon when you get a chance.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

I have never used the SF1 chase rules before, so maybe someone can explain this: Is there any reason why you would Keep Pace instead of Evade? They appear to have the exact same DC, both move you forward 1 during Chase Progress phase. Evade also gives a +2 AC, though, while Keep Pace has a penalty for failure that doesn't appear to exist for Evade. It seems like there's no benefit to Keep Pace at all.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Outside of specific obstacles that change the DC of certain maneuvers.... nope.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

my apologies I was running games at a con sorry for the late notice.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Volitare - Might speed things up if you go ahead and roll Diplomacy so the GM has some indication of how well talking to Vossi goes (if there's any chance of it helping at all).

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