| Dungeon Master S - 2e |
Greetings!
Let's experiment with playing a hybrid game.
1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action.
2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links.
3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town.
4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker.
5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty.
6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.
Chris Marsh
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character create is for organized play. Alias works for homegames.
| Samuel Vincent, Vampire Killer |
this is in-game but more fitting for the Discussion thread...
Guys, I've said this before, but we REALLY REALLY need a troupe name!! Something that FITS, ya dig?? Since we're fighting the Seven Dooms of Sandpoint, I'm thinking maybe something like "Sandpoint's Blessing" or "Sandpoint's Fortune." Just NOT "Sandpoint's Weird"--although I like the double meaning there for sure...
| Samuel Vincent, Vampire Killer |
I'm toying with making some changes to my spells. Right now, Heal is my Signature (may heighten freely) 1st level and Noise Blast is my 2nd. I am thinking to swap them to Harm and Dispel Magic, respectively. Harm gets to heal you guys when I first hit you with Undeath's Blessing (and it's more healing: +2/slvl), and having a freely heightened Dispel Magic seems better than area damage.
Am I wrong on either of these?
| Caelyrdhin |
Caelyr'dhin took the Runescarred Dedication a while back when we went to a party of 3. Ended up taking Warding Rune at some point to "gain a +2 circumstance bonus on saves against effects of a chosen school of magic". In HeroLab, Evocation was selected. But in looking at it on Archives of Nethys 2e, Abjuration/Evocation/etc. are Legacy content schools. How does that work then? Should I instead swap it with something else? (I keep forgetting about it and haven't used it anyway.)
| Dungeon Master S - 2e |
You didn't say it, but we paused before you could. Posting in gameplay and directly into the Loot Tracker
| Dungeon Master S - 2e |
Tracker is updated for the 10-Feb-26 session.
-XP Updated
-Treasure includes the items, but not the values or the distribution.
-Researching the 8th tracker is now up to date!
- Tactical map is up to date. Note, I skipped the paths on two rooms. These go to the Underdark, and are outside the scope of things (you'd be walking for MILES before finding even a fork in the path.
You are back in town for a full rest, and anything you want to do. Remember you can play the complete game, research and even dungeon explore and combat, via play-by-post.
Chris Marsh
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Short answer, yes.
Longer answer: Any time you're doing something in character, use the "Gameplay Thread." In PbP it's typically easier to guess what skill or dice are needed and preemptively roll it. Always, even when it seems obvious, include a target. For research it would be the source you're using. In combat it'll be the color border for the foe. With your teleportation option now, you can ignore the time spent in travel. Researching takes 1d4 hours per PC.
| Samuel Vincent, Vampire Killer |
I'm thinking ahead to 9th level, and 5th level spells!! I get a total of 3. One is set (bloodline):
The second will be some flavor of summon spell--probably a dragon, because a flame drake is very neat (a close second choice is "Summon Monitor" because I can get a psychopomp, one of Pharasma's helpers and the 5th level one is delightfully macabre, so I'm undecided) This one would be my signature spell, meaning I could heighten it freely without having to "relearn" it.
Third one is the cruncher. Not sure what to pick, but I've narrowed it down between these 4 choices. I think my favorite is Spiritual Guardian as it can attack or defend (prevent damage), but I'd like you jamokes to chime in if you have an opinion.
Truespeech for utility
Breath of Life to Save Yer Life!! (although I'm the only one who could have used it so far)
| Dungeon Master S - 2e |
Oh, that was me reading it as researching Zalavexus, not Munt. Too late to redo with the knowledge gained, so post a new one for Munt.
| Caelyrdhin |
Seeing as how Caelyrdhin and Sam used most of their days already, what does Merrit plan to do? If he doesn't fancy his chances on getting that last RP on Munt's journal, I came across a couple other loose-ends while going over my notes as I was updating the items list.
Who is "Kanker"? (Podiker kidnapped & delivered forlorn elves to him)
Where is Kaleb Valdimar and what is he doing now? (learned also from Podiker that he is his contact with the drug gang, Midnight Dawn)
Not sure if or how to approach those leads, but they also may be options.