GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

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Belcher will airwalk up as high as the rooms allows, setting up for a charge if needed.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr charges the uninjured naunet, figuring that Thunderstealer likely has the other under control...

Move action: As indicated on map
Standard action: Attack black naunet (Vital Strike)
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 19 ⇒ (13) + 19 = 32
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (7, 5) + 11 + 9 = 32


Fort Inevitable Map map Gardens map

Cool, it didn't show up on my side, but must have corrected itself after I left my followup. Which helps, I misremembered the arrow damage so Black took 4 more damage.

Once again giving Artemus until tomorrow, then botting and continuing.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Yeah, Paizo goes through periods where there's a delay in the posts showing up, for some reason. I've taken to waiting a couple minutes then refreshing, just in case.


Fort Inevitable Map map Gardens map

Artemus, seeing his companions seemingly make short work of these extraplanar foes, contemplates the strange magics that allow the proteans to strike from one wall through the opposite.

Faeros continues his assault on the now doubly wounded naunet, trying to aim where Nilfyr's blade struck.

Faeros Studied arrow DA @ Black: 1d20 + 18 ⇒ (2) + 18 = 20
Damage on hit: 1d8 + 11 ⇒ (6) + 11 = 17
Faeros Studied arrow DA @ Black: 1d20 + 18 ⇒ (2) + 18 = 20
Damage on hit: 1d8 + 11 ⇒ (8) + 11 = 19
Faeros Studied arrow DA @ Black: 1d20 + 13 ⇒ (14) + 13 = 27
Damage on hit: 1d8 + 11 ⇒ (5) + 11 = 16

The trio of arrows from Faeros finishes off the naunet in the corner, leaving Thunderstealer's battered foe remaining.

Calling it, another strike like that from Thunderstealer will finish it off, and if not, Nilfyr will easily handle cleanup duty.

It frantically flails at Thunderstealer, who with Nilfyr, end the protean's existence with their combined might.

The room is now eerily quiet, although the door on the other side beckons your opening. Posting next room tomorrow unless you guys do something different


Fort Inevitable Map map Gardens map

Sorry for the delay, but moving forward!

The threats defeated, the party patches themselves up 21 damage to Nilfyr, but I'll say 5 CLW wand charges will take care of that!. Ready to go, they move forward into the next chamber.

The high walls of this meandering cavern look natural, yet the floor and ceiling disappear entirely. Above and below, this room gives way to a vast sky of swirling pink and orange clouds stretching to infinity. Scattered islands of flat stone float unsupported among the clouds, level with the room’s two doorways.

Looking down, the space not on the floating islands do look dangerous...

A pair of serpentine creatures with humanoid torsos, but with avian heads and wings turns to the sound of the door opening.

Abyssal:

One speaks to the other, "These interlopers, must be with the inevitables! Let's have some fun then!"

DC 28 Kn: Planes:

These are imentesh, powerful proteans that seek to create more chaos in the universe. Along with the standard protean resistances, they can strangle foes with their tails, use several magical powers, and worse, can cause ripples in reality that can cause unusual and random affects on those that fail to resist the effect.

They begin to move menacingly towards the group.

Inits:

Black Serpent: 1d20 + 7 ⇒ (12) + 7 = 19
Blue Serpent: 1d20 + 7 ⇒ (9) + 7 = 16
Art: 1d20 + 5 ⇒ (1) + 5 = 6
Faeros: 1d20 + 14 ⇒ (4) + 14 = 18
Nilfyr: 1d20 + 3 ⇒ (17) + 3 = 20
Thunderstealer: 1d20 ⇒ 4

Init Order (bold = up)
Nilfyr
Black serpentine
Faeros
Blue Serpentine
Artemus
Thunderstealer

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nope, delay.

Nilfyr closes the door, looking to the others for guidance.

Not sure what these things can do, but I'm guessing it would be bad for Nilfyr to dimensional hop out there with them unprepared.

Dark Archive

Knowledge Plaenes: 1d20 + 5 ⇒ (6) + 5 = 11


Fort Inevitable Map map Gardens map

A voice calls out from the other side of the door. "Come back! We have some fun ideas to shear, I mean share!"

Dark Archive

So now Faeros is up?


Fort Inevitable Map map Gardens map

Yeah, mostly, but without anything to immediately shoot and trusting Nilfyr's judgment of 'nope', he'll delay. So now, it'll be round by round of party/vs monsters until something does something unique. So party is up first!

And starting IVF stuff to expand my family outside of pets, so sorry for the lack of reply. That was kind of a on the fly snap call from the doc on when I had to head over to do that in another state for some testing and it was a bit of a process. Got to do something else in a week and a half or so, but if all goes well, should hopefully be expecting in a month or two!

Dark Archive

Thunderstealer will use his headband of shifting to change into a fiendish deinonychus.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr describes the creatures to Artemus, hoping that he'll be able to tell what they are; barring that, he'll encourage Artemus to open the door and see for himself...


Fort Inevitable Map map Gardens map

Art Kn: Planes: 1d20 + 18 ⇒ (18) + 18 = 36

Artemus shares what he knows check out the spoiler a few posts up for the info.

Faeros is ready to use an outsider bane gifted from his deity, now awaiting a moment to strike.

The sounds of a woman screaming can now be heard on the other side of the door.

Party up again!

Dark Archive

"I think it's a trap, but I'm ready to go in anyway and just slay those things"

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr shrugs. "We can give it a shot..." He opens the door, prepared to engage the creatures.

Actually, I forgot that we had air walk, so was all concerned about falling...whoops.


Fort Inevitable Map map Gardens map

And back! So far, things look alright for the IVF stuff, will know more in a couple of weeks once some testing is done.

Yeah, this battle would be far worse without the air walk, but you are seasoned, prepared adventurers!

Thunderstealer and Nilfyr move back into the room, where they see a human woman dangling from one of the floating platforms. Now, only one of the serpentine anomalies can be seen, but it taunts the party. "Save this pitiful mortal, if you dare even-more-pitiful mortals!"

Map updated! Players' turn, although Nilfyr and Thunderstealer can sense that the sole serpent creature is readied for something.

Dark Archive

Thunderstealer will enter the room and trigger the ready


Fort Inevitable Map map Gardens map

Sorry Thunderstealer, I did not see your post at all over the week and I didn't see any updates on my main campaign tab.

Thunderstealer charges forward, knowingly expecting something bad... and as soon as he gets within 20 feet, the visible imentesh glares at the dinosaurian and Thunderstealer feels his gut... no, whole body shudder briefly.

Thunderstealer Fort: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Failure result: 1d20 ⇒ 16

Whatever alteration this thing just tried fails, leaving Thunderstealer to continue his charging momentum.

Assuming you are opening with a pounce, so gimme some attack rolls Thunderstealer, then the rest of the party is up!

Dark Archive

Bite: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29 for 1d8 + 17 ⇒ (2) + 17 = 19
Talon: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23 for 2d6 + 17 ⇒ (3, 3) + 17 = 23
Talon: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30 for 2d6 + 17 ⇒ (2, 3) + 17 = 22
Claw: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 for 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 for 1d6 + 9 ⇒ (3) + 9 = 12

Claw Confirmation: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 for 1d6 + 9 ⇒ (1) + 9 = 10


Fort Inevitable Map map Gardens map

Thunderstealer's savage fury of tooth and claw causes numerous wounds on the outsider. However, the wounds begin to rapidly heal.

No crit, but caused some damage!

Giving it 1 more day for the others, but will but and continue on Thursday morn

Init Order (bold = up)
Thunderstealer (charged)
Nilfyr
Faeros
Artemus
Black serpentine
Blue Serpentine (38 damage)


Fort Inevitable Map map Gardens map

Botting

Nilfyr follows behind his saurian ally and aims for a single powerful blow.

Nilfyr VS PA fauchard @ Blue imentesh: 1d20 + 19 - 3 + 2 ⇒ (12) + 19 - 3 + 2 = 30
Damage on hit: 2d10 + 11 + 9 ⇒ (9, 2) + 11 + 9 = 31

Nilfyr adds another painful wound to the imentesh!

Faeros darts from around the corner and fires a trio of arrows after eyeballing the target.

Faeros Studied RS: 1d20 + 17 + 3 - 3 ⇒ (14) + 17 + 3 - 3 = 31
Damage on hit: 1d8 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Faeros Studied RS: 1d20 + 17 + 3 - 3 ⇒ (19) + 17 + 3 - 3 = 36
Damage on hit: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18
Faeros Studied RS: 1d20 + 12 + 3 - 3 ⇒ (7) + 12 + 3 - 3 = 19
Damage on hit: 1d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13

Two arrows strike true, but the chaotic outsider still has some fight left!

Artemus launches some magical force at the imentesh to test their resistance to magic.

Art SR check: 1d20 + 11 ⇒ (19) + 11 = 30
MM on success: 5d4 + 5 ⇒ (2, 1, 2, 3, 3) + 5 = 16

The missiles are just enough to cause the outsider to fall limp to the ground.

The woman hanging on the ledge, begins to float up as tentacles jut out from her back and serpentine forms once again emerge. "How dare you mortals not see the beauty in what we are doing? The prisoner below will be the salvation to this static world!"

It then lashes out heavily at Nilfyr.

Black imentesh bite @ Nilfyr: 1d20 + 19 ⇒ (12) + 19 = 31
Damage on hit: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Claw @ Nilfyr: 1d20 + 19 ⇒ (17) + 19 = 36
Damage on hit: 1d8 + 7 ⇒ (5) + 7 = 12
Claw @ Nilfyr: 1d20 + 19 ⇒ (8) + 19 = 27
Damage on hit: 1d8 + 7 ⇒ (1) + 7 = 8
Tail @ Nilfur: 1d20 + 17 ⇒ (3) + 17 = 20
Damage on hit: 1d8 + 3 ⇒ (2) + 3 = 5

Nilfyr is struck twice, but is still standing tall after the onslaught. The creature then blinks, causing both it and Nilfyr to feel a gut churning inside their bodies.

Nilfyr Fort: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Roll on failure: 1d20 ⇒ 10
Black Imentesh Fort: 1d20 + 12 ⇒ (12) + 12 = 24
Roll on failure: 1d20 ⇒ 13

However, both of them resist the chaotic effect that was attemped.

Party up!
Init Order (bold = up)
Thunderstealer
Nilfyr (26 damage)
Faeros
Artemus

Black serpentine
Blue Serpentine (131 damage, knocked out)

Dark Archive

Bite: 1d20 + 19 ⇒ (15) + 19 = 34 for 1d8 + 17 ⇒ (4) + 17 = 21
Talon: 1d20 + 19 ⇒ (1) + 19 = 20 for 2d6 + 17 ⇒ (4, 5) + 17 = 26
Talon: 1d20 + 19 ⇒ (7) + 19 = 26 for 2d6 + 17 ⇒ (6, 4) + 17 = 27
Claw: 1d20 + 14 ⇒ (1) + 14 = 15 for 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 14 ⇒ (20) + 14 = 34 for 1d6 + 9 ⇒ (3) + 9 = 12

Claw Confirm: 1d20 + 14 ⇒ (15) + 14 = 29 for 1d6 + 9 ⇒ (5) + 9 = 14


Fort Inevitable Map map Gardens map

Amorphous Anat (high = monster success): 1d100 ⇒ 18

Thunderstaler moves to the other foe, attacking with reckless abandon causing a couple of attacks to miss, but one claw causes a more gaping wound.

Still, the outsider is still in the fight.

Giving until end of day, and botting tomorrow.

Init Order (bold = up)
Thunderstealer
Nilfyr (26 damage)
Faeros
Artemus

Black serpentine (48 damage)
Blue Serpentine (131 damage, knocked out*)


Fort Inevitable Map map Gardens map

Computer issues, having to reinstall OS tonight I think, so update tomorrow. Sorry!


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Fort Inevitable Map map Gardens map

Alright, so I thought I had posted something, which was basically the creature cursing the party and trying to teleport to safety only to botch the concentration check, then the party making short work of it. That did not appear apparently. My bad for not double checking.

That being said, I came here originally to post that I am going on vacation for a few days, will be back late Saturday night so will do a full update on Sunday the 6th. Lick your wounds and prepare for the next chamber!

Dark Archive

I'd gladly use my wand of CLW to heal Nilfyr's minor injuries, but I'd like to stay in Dino shape for now. Luckily everyone has their own wands so it's a bit of a non-issue.


Fort Inevitable Map map Gardens map

The party licks its wounds (more so literally for Thunderstealer). Using their various magical means, the party easily traverses the floating platforms. However, one of the imenteshes begins to stir, but Nilfyr reacts quickly and strikes down the serpentine outsider before beheading it to make sure it doesn't come back. The other is likewise dealt with in a resolved final fashion fast healing, yay.

As the party moves through the chamber, Faeros points out a strange outcropping where he sees the outline of a door marked on the map with a S. A pair of double doors would progress further into the floor, but the sound of whirling air can be heard from the north east around a partially blocked off area of this strange room.

Map updated! But you have three options: doors, the strange sound around the corner, or the secret door Faeros found.

Dark Archive

Thunderstealer quickly takes a peek around the corner to investigate the stange sound


Fort Inevitable Map map Gardens map

Hopping across the air, Thunderstealer finds an unusual sight.

The cavern has lost most of its floor and ceiling to endless pink sky, and a multicolored whirlpool floats in the air at the chamber’s center, pulsing with light. Deeper inside, a bleached, serpentine skull several feet in diameter sits in an alcove above a narrow ledge; two red tulips are growing up through its vacant eyeholes. Tiny glass bottles full of liquid and stacks of small stones ring the skull.

Map updated!


Fort Inevitable Map map Gardens map

Le poke

Dark Archive

"Guys, check this out!"

Probably need someone with knowledges


Fort Inevitable Map map Gardens map

Giving it til tomorrow for someone to post something.

Dark Archive

perception: 1d20 + 21 ⇒ (14) + 21 = 35


Fort Inevitable Map map Gardens map

Sorry for the delay. Taking 10 for the others for relevant skills

Thunderstealer spies some valuables among the various piles around the skull. He finds a soft pink pearl and a cut gemstone within the rocks. Several vials have liquid and perhaps feel of potion. The others investigate, with Artemus determining that the peculiarities Thunderstealer spied are a pearl of power (2nd) and a pink rhomboid ioun stone. The useful vials in that pile are a pition of blink, a potion of haste, and a potion of nondetection.

He also finds that the skull radiates a strong conjuration magic; he can tell that it is somehow portal related, but not sure how exactly.

Dark Archive

Thunderstealer will activate the ioun stone.

"Let's check out the door now. Although we might reach the inevitable infirmary with its automated defenses, if so, let's ignore it so we don't accidentally cross the threshold which wards against any non-inevitable."


Fort Inevitable Map map Gardens map

Thunderstealer feels healthier!

Waiting til tomorrow for any other input, otherwise the door!


Fort Inevitable Map map Gardens map

Taking the valuables although leaving the skull there, the party then follows their counterclockwise path.

The southern end of this chamber is squared off and bare, yet as the room extends northward, the walls and floor twist and melt. Clusters of glowing blue crystals extend from the warped ceiling and floor, and from each cluster emerges a faint sound akin to young girls singing nonsense words.

Another kolyarut inevitable stands guard, its large blade drawn at the party. It speaks with an emotionless voice. "Harbingers of chaos, you shall meet your end here."

Inits:

Kolyarut: 1d20 + 8 ⇒ (17) + 8 = 25
Art: 1d20 + 5 ⇒ (7) + 5 = 12
Faeros: 1d20 + 14 ⇒ (6) + 14 = 20
Nilfyr: 1d20 + 3 ⇒ (1) + 3 = 4
Thunderstealer: 1d20 ⇒ 13

Not giving the party time to respond, Nilfyr feels the urge to drop his weapon.
Nilfyr is it a 1 Will?: 1d20 ⇒ 1

Nilfyr, against his own desires, drops his polearm to the ground. The inevitable darts forward with both hands on its blade and at the half-elf!

Kolyarut blade @ Nilfyr: 1d20 + 20 ⇒ (2) + 20 = 22
Damage on hit: 1d10 + 11 ⇒ (9) + 11 = 20

However, Nilfyr's armor holds up, deflecting the powerful swing.

Party up and map updated!

Init Order (bold = up)
Kolyarut
Faeros
Thunderstealer
Artemus
Nilfyr (disarmed)

Dark Archive

"Stop attacking us! We've got permission from K394-M43 to defeat the proteans, but it looks like they have not breached this door. We'll continue elsewhere."


Fort Inevitable Map map Gardens map

"As unescorted beings entering from the territory chaos, I can only assume your forms and story are an attempt to deceive me. But run, knowing that the might of law will stop you."

Nilfyr, taking the cue, closes the door and retrieves his weapon, embarrassed that he let his mind falter.

A couple of options still. You have the secret door Faeros spotted in the floating island room as well as the pair of double doors in the strange rune room just outside of the inevitable territory on the other side. Where to?

Dark Archive

Secret door


Fort Inevitable Map map Gardens map

Finally updating, sick day yesterday knocked me out.

Deciding to figure out what Faeros found earlier, the party regroups back in the island room. Ready once again, Nilfyr pushes the outline of the door in.

This small alcove is shaped as if it were formed from natural stone, yet every surface appears to be formed from maroon velvet. The walls are warm to the touch and gently pulse, like a heartbeat. The floor is covered with a number of various items. Sickly potted plants, some risque paintings of inevitables, and a stuffed pigeon with one leg show some of the strange taste of the proteans. However, there is loot of value which Artemus will identify: a folding boat, a hand of glory, a set of marvelous pigments, and a belt of giant strength +2. There are also a pair of keys, one made of the same green material as the Spire core, and the other a two-foot long mass of twisted and tentacle-like tines with a T handle.

Map updated

Dark Archive

Ok, back to the double doors!


Fort Inevitable Map map Gardens map

So one miiiinor thing based on position, Thunderstealer, are you indeed standing on the red rune?

Taking the loot, the party continues through the runed room. There is another door straight ahead and with the party readied, they move forward.

This huge chamber was once square, yet the northern half has bubbled and run as if melted. Above, the ceiling arches up in a dome braced by grand arms of stone carved to resemble the ribs of some great beast. From the dome’s zenith, the perfect green glass column of the Emerald Spire spears downward.

Where the Spire meets the floor, it is clasped by two wide,
horizontal brass doors set flush with the stone. The Spire pierces these doors along their seam, where the bronze conforms perfectly to its smooth cylinder. Runes and hieroglyphics—some crude, some incredibly intricate—cover the doors.

Right in front of you, shocked at the sudden entry, is another one of the serpentine imentesh proteans. On the other side near the opposite door is another kolyrat inevitable. There is a sudden shift in the air as both of the outsiders pause, waiting to see what the party does.

Map updated!

Dark Archive

GM BPChocobo TK2 wrote:
So one miiiinor thing based on position, Thunderstealer, are you indeed standing on the red rune?

Airwalking above it, not standing on it, if that matters...


Fort Inevitable Map map Gardens map

That is what I figured, but just wanted to confirm.

Otherwise, what does the party do? Any words or just going to walk away? Or destroy everything in sight, murderhobo 4 lyfe!

Dark Archive

"Vile chaotic worm, any last words before we smite you?!"


Fort Inevitable Map map Gardens map

Sorry for the quiet, recovering from a surgery and have been sleeping a lot.

"Nope. Nope. Nope."

The imentesh speaks some strange words and pops out of sight. Art indentifies this as a spell-like dimension door..

The kolyarut still has its blade drawn and darts towards the party. "You are not inevitable and must be removed.", with Nilfyr being the first target of its wrath. It got a single move action before rolling initiatives as the party partially delayed for a response; same time period the protean used to disappear.

Inits:

Kolyarut: 1d20 + 8 ⇒ (7) + 8 = 15
Art: 1d20 + 5 ⇒ (17) + 5 = 22
Faeros: 1d20 + 14 ⇒ (2) + 14 = 16
Nilfyr: 1d20 + 3 ⇒ (6) + 3 = 9
Thunderstealer: 1d20 ⇒ 14

Init Order (bold = up)
Artemus
Faeros

Kolyarut
Thunderstealer
Nilfyr


Fort Inevitable Map map Gardens map

Botting and moving on

Artemus tries to talk down the kolyarut from the back.

Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22

Unfortunately, Artemus couldn't provide enough logic to satisfy the outsider.

Faeros readies his bow, but waits to see if the others can talk down the inevitable.

The inevitable points at Nilfyr who hears a voice in his head to back away.

Is it a 1 save?: 1d20 ⇒ 7

However, Nilfyr doesn't let it happen again and retains his senses. The inevitable then performs one more trick.

Is it another 1 save?: 1d20 ⇒ 20

Artemus confirms that the kolyarut tried to paralyze Nilfyr, but once again fails.

Init Order (bold = up)
Artemus
Faeros

Kolyarut
Thunderstealer
Nilfyr

Dark Archive

"Stop attacking us! We've got permission from K394-M43 to defeat the proteans."

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