GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

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Fort Inevitable Map map Gardens map

Belcher dives in, but is unaware that the warrior was expecting this and swings its axe straight at Belcher's legs before it can leap!

Blue readied trip @ Belcher: 1d20 + 15 ⇒ (8) + 15 = 23

However, Belcher is too fast and leaps into the air before the warrior can trip the dinosaur, leaving himself open to its clawed wrath. It is the last mistake the warrior ever made.

Nilfyr shows off more of his polearm work, bringing the last foe to the floor and smashing his chest hard with the blade.

Down to its last few HP and cannot survive whatever Belcher or Nilfyr will do if he tries to stand up, so calling it; heck a single potshot from Faeros will take care of him

Without the enemies, the room is now quiet. However, the door to the south that Artemus is watching pops open quickly, then is shut closed.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

We seem to have attracted some attention back here.Art notes. Might be good I was watching this way. Search the bodies and then lets see who was looking in on us.[/b] Art continues to watch.


Fort Inevitable Map map Gardens map

Artemus doesn't see anything else as he watches the door. Combined, the warriors had 12 potions of cure light wounds, 4 potions of bull's strength, 4 +1 battleaxes, 4 sets of +1 chainmail, 4 +1 wooden shields, 4 boots of the hinterland, and 4 anchor feather tokens.

If nothing else posted, will push into the room Artemus is watching tomorrow.

Dark Archive

Thunderstealer will drink some of the potions to heal back up

CLW: 4d8 + 4 ⇒ (4, 2, 4, 8) + 4 = 22

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr stalks down the corridor toward the other door...

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros will go with Nilfyr and keep an eye out for anything out of the ordinary.


Fort Inevitable Map map Gardens map

Gathering their gear, the party makes their way to the other side, ready for something to come out. Nilfyr doesn't spot anything off with the door and polearm readied, opens the door.

This ruined chamber must have once been a bedroom, but the furniture has since rotted away.

The party doesn't see anyone awaiting them.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art dashes his Dancing Lights into the room ahead of the group.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr casts invisibility purge.

60' radius, 12 minutes

I was actually concerned that there was someone invisible that left the room...ah, well.


Fort Inevitable Map map Gardens map

Nilfyr's magic emanates into the room... but nothing shows. Artemus' orbs of light don't reveal anything either. However, the party doesn't have to wait long as a woman in fullplate gallops into view on a massive mount, another warrior with axe and shield right behind her. With her massive greatsword raised, she rears the horse and prepares to charge forward shouting in Azlanti, "Death will come swiftly!"

[spoiler=GM Dice]
E Dice: 1d20 + 5 ⇒ (12) + 5 = 17
V Blue: 1d20 + 2 ⇒ (4) + 2 = 6
V red: 1d20 + 2 ⇒ (18) + 2 = 20
Art: 1d20 + 5 ⇒ (4) + 5 = 9
Faeros: 1d20 + 13 ⇒ (18) + 13 = 31
Nilfyr: 1d20 + 3 ⇒ (4) + 3 = 7
Thunderstealer: 1d20 ⇒ 13

Init Order (bold = up)
Faeros
Knight
Thunderstealer
Artemus
Nilfyr
Rider

Map updated

Dark Archive

So just a little remark: Thunderstealer wouldn't normally go in front in a marching order, as Belcher has much higher AC and Thunderstealer uses a reach weapon. Also as we're all airwalking, Belcher would usually be 5 foot high.


Fort Inevitable Map map Gardens map

Ah, you can swap your position with Belcher's; for the longest time it was the other way around, but I guess with Belcher pounce its better to have the clear line anyway.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Any applicable knowledge for this enemy? If religion it is +22 after studying them.

religion: 1d20 ⇒ 3

Faeros spends this round studying both enemies and then casts Greater Invisibility, preparing for a tough opponent. (If the knowledge reveals that this enemy is immune to sneak attack, he casts divine favor instead of greater invisibility)


Fort Inevitable Map map Gardens map

Faeros identifies the armored foe as a graveknight, an undead soldier comparable to a lich in that it will often reform itself eventually after defeat. They emit a sacrilegious aura that inhibits holy and positive energy effects and require magic to fully harm them. They are also bonded to a type of energy that they are both resistant to and can deal with their strikes. He then removes his visible presence, ready to

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

So the knight is up...


Fort Inevitable Map map Gardens map

Okay, not sure where the rest of my post went, so here we go again. /sigh

Faeros identifies the armored foe as a graveknight, an undead soldier comparable to a lich in that it will often reform itself eventually after defeat. They emit a sacrilegious aura that inhibits holy and positive energy effects and require magic to fully harm them. They are also bonded to a type of energy that they are both resistant to and can deal with their strikes. He then removes his visible presence, ready to unleash his barrage.

The graveknight seems to pay no mind, her eyes set on Nilfyr. She charges forward, using her heels to guide her mount as she raises her blackened greatsword up to slice the Desnan.

Nilfyr reacts swiftly, trying to take out the horse and break the knight's momentum!

Nilfyr Trip AoO: 1d20 + 23 ⇒ (3) + 23 = 26

The rider however tries to use her skills to deflect the swing.

Graveknight Ride: 1d20 + 19 ⇒ (10) + 19 = 29

Unfortunately, luck seems to be on the rider's side as she gets the horse to leap just before Nilfyr's blade makes contact.

Her own weapon then swings down towards the half-elf.

Graveknight Spirit Charge PA Greatsword @ Nilfyr: 1d20 + 25 - 3 ⇒ (20) + 25 - 3 = 42
Damage on hit: 2d6 + 28 ⇒ (6, 6) + 28 = 40 x2 for Spirited Charge
Acid damage on hit: 2d6 ⇒ (6, 4) = 10
Crit confirm: 1d20 + 25 - 3 ⇒ (18) + 25 - 3 = 40

@Nilfyr: Do you have any form of reroll available to use on the AoO? Currently, that is the only thing that will prevent instant because the e-dice got savage. Technically the rest of the party is up, but I imagine if Nilfyr is alive or not will alter the other's decisions.

Init Order (bold = up)
Faeros
Knight charged
Thunderstealer
Artemus
Nilfyr Checking for a reroll or dead

Rider charged

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Better chance to disarm than trip - Were I playing Nilfyr I would have gone for the disarm...

Dark Archive

If Nilfyr wants he can use one of my rerolls (with an additional +5)

Also doesn't Nilfyr has something of a +27 to his trip attacks rolls? (and does the charging give a -2 on the ridecheck AC?)


Fort Inevitable Map map Gardens map

@Thunderstealer: His sheet shows +23 (+15 base and +8 due to his feat and gear. If it is higher from something else, I would like to know! Also, as I read it, Mounted Combat's ride check roll thing outride negates the attack, it doesn't replace the AC so I do not believe the AC penalty from charging would affect that.

@Artemus: Typically Nilfyr trips; that's how he has always played so I went with what he does.

Dark Archive

GM BPChocobo TK2 wrote:

@Thunderstealer: His sheet shows +23 (+15 base and +8 due to his feat and gear. If it is higher from something else, I would like to know! Also, as I read it, Mounted Combat's ride check roll thing outride negates the attack, it doesn't replace the AC so I do not believe the AC penalty from charging would affect that.

@Artemus: Typically Nilfyr trips; that's how he has always played so I went with what he does.

You are missing the weapon enhancement +2 and the (greater) weapon focus +2. In Nilfyr's macros, it is noted down correctly.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

4 feet means harder to trip and I never attack a mount vs someone with mounted combat. Too easy to get your ride skill up there.


Fort Inevitable Map map Gardens map

@Thunderstealer: Ahh, I see! That will just give him the edge he needs!

Rider Ride: 1d20 + 3 ⇒ (1) + 3 = 4
Falling damage: 1d6 ⇒ 6

The graveknight manages to have enough skill to keep on her feet, but the rider behind her is knocked to the ground as the horse itself is brought to the ground. The momentum broken, she growls out in an anger that echoes through the hall.

Init Order (bold = up)
Faeros
Knight (charged)
Mount
Thunderstealer
Artemus
Nilfyr
Can make your AoO against the mount before taking full turn
Rider (charged, 6 damage, prone)


Belcher goes in for some horsemeat!

Don't know if it's an EVIL horse, but with a hellknight it might just be! If not remove the 2d6 from each attack

Power Attack, Holy
Bite : 1d20 + 12 ⇒ (2) + 12 = 14 for Damage (Good,BPS): 1d6 + 11 + 2d6 ⇒ (3) + 11 + (2, 2) = 18
Claw (BS): 1d20 + 12 ⇒ (19) + 12 = 31 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (4) + 11 + (2, 3) = 20
Claw (BS): 1d20 + 12 ⇒ (14) + 12 = 26 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (3) + 11 + (4, 4) = 22
Talon (S): 1d20 + 13 ⇒ (16) + 13 = 29 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (5, 5) + 11 + (6, 1) = 28
Talon (S): 1d20 + 13 ⇒ (8) + 13 = 21 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (4, 2) + 11 + (5, 6) = 28

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I suspect this take down the mount. I will wait and post after I know.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Sorry for the delay - holidays, time off work, and just general disruptions to "normal". Thanks for working through Nilfyr not dying immediately. :-)

AoO (+2 Adamantine Fauchard (2H)): 1d20 + 19 ⇒ (17) + 19 = 36
Damage (+2 Adamantine Fauchard (2H)): 1d10 + 11 ⇒ (3) + 11 = 14

Critical Confirm (+2 Adamantine Fauchard (2H)): 1d20 + 19 ⇒ (9) + 19 = 28
Critical Damage (+2 Adamantine Fauchard (2H)): 1d10 + 11 ⇒ (7) + 11 = 18

Nilfyr gets a glimpse of what might have been had he not tripped successfully, but then sets his mind to the task at hand.

Full-round action: Attack rider
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 19 ⇒ (8) + 19 = 27
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25

Swift action: Trip rider
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown)): 1d20 + 19 + 4 + 2 + 2 ⇒ (13) + 19 + 4 + 2 + 2 = 40

Attack (+2 Adamantine Fauchard (2H, Iterative), Power Attack (Furious Focus)): 1d20 + 14 ⇒ (16) + 14 = 30
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (2) + 11 + 9 = 22

Critical Confirm (+2 Adamantine Fauchard (2H, Iterative), Power Attack (Furious Focus)): 1d20 + 14 ⇒ (6) + 14 = 20
Critical Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (7) + 11 + 9 = 27


Fort Inevitable Map map Gardens map

Horse is a phantom steed, so didn't take much to remove it from the world

Belcher goes after the horse, but is shocked when it fades from existence after the second talon strike.

Nilfyr, however, continues his martial superiority by slicing into his foe, then taking down her ally, cutting him so hard it in leg that he is brought to his knees. His head then rolls along the ground from the powerful finishing cut.

Init Order (bold = up)
Faeros
Knight (charged) (32 damage)
Thunderstealer
Belcher
Artemus
Nilfyr Can make your AoO against the mount before taking full turn

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Happy that this potentially deadly fight is going well, but sure that the remaining foe is still dangerous, Art decides to Haste the party. He then move back and watches the rear.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

That will add +1 to all of Nilfyr's rolls to hit, and grant him an extra attack at his full bonus
Attack (+2 Adamantine Fauchard (2H), Power Attack, Haste): 1d20 + 19 - 3 + 1 ⇒ (7) + 19 - 3 + 1 = 24
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21


Fort Inevitable Map map Gardens map

Nilfyr would have just missed his mark, but bolstered by Artemus' magic, his blade wounds the graveknight even more.

Giving Thunderstealer until tomorrow morning, then botting and moving forward.


Fort Inevitable Map map Gardens map

Thunderstealer steps up with his polearm and hacks at the Graveknight some more!

Thunderstealer horsechopper @ Graveknight: 1d20 + 16 ⇒ (2) + 16 = 18
Damage on hit: 1d10 + 22 ⇒ (6) + 22 = 28
Thunderstealer horsechopper @ Graveknight: 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 24
Damage on hit: 1d10 + 22 ⇒ (5) + 22 = 27

His first swing she backs away from, but with her back to the wall, she just can't avoid the blade and takes another solid slice.

Another soldier moves in from around the corner and swings his axe violently at Belcher!

Soldier axe @ Belcher: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
Damage on hit: 2d8 + 15 ⇒ (3, 7) + 15 = 25

However, the battle-proven Belcher instinctively ducks under the swing, ready to pounce upon this new prey.

Init Order (bold = up)
Faeros
Knight (charged) (80 damage)
Thunderstealer
Belcher
Artemus
Nilfyr
Blue soldier

Dark Archive

Oops, due to clearing my cookies I didn't notice the activity in the thread...


1 person marked this as a favorite.
Fort Inevitable Map map Gardens map

Thats okay, cookies are tasty at least.

Faeros continues the party's assault on the undead monster, blessing his weapon against undead before launching his arrow-neous barrage!

Faeros DA Invis Bane arrow @ Graveknight: 1d20 + 18 - 3 + 3 ⇒ (16) + 18 - 3 + 3 = 34
Damage on hit: 1d8 + 5 + 3 + 6 + 2d6 + 3d6 ⇒ (6) + 5 + 3 + 6 + (1, 5) + (6, 5, 3) = 40
Faeros DA Invis Bane arrow @ Graveknight: 1d20 + 18 - 3 + 3 ⇒ (20) + 18 - 3 + 3 = 38
Damage on hit: 1d8 + 5 + 3 + 6 + 2d6 + 3d6 ⇒ (8) + 5 + 3 + 6 + (1, 2) + (6, 5, 3) = 39
Faeros DA Invis Bane arrow @ Graveknight: 1d20 + 13 - 3 + 3 ⇒ (9) + 13 - 3 + 3 = 22
Damage on hit: 1d8 + 5 + 3 + 6 + 2d6 + 3d6 ⇒ (6) + 5 + 3 + 6 + (4, 3) + (1, 3, 4) = 35

Not even bothering with the crit confirm, all three hitting is enough

The trio of holy arrows strike the green crystal embedded in the graveknight's chest, and with one last echoing howl, she slumps over, unmoving.

The last soldier can't survive the party assault, so calling it.

The room is quiet now, allowing ample exploration of chamber which looks like a tattered bedchamber.

Computer is acting up for PDFs for some reason, but will post tonight or tomorrow for more room info and loots.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Exactly what I was going to do, plus a haste attack of course. thanks GM =)


Fort Inevitable Map map Gardens map

The graveknight's armor +1 fullplate rests on her body, along with a +1 greatsword, a belt of mighty strength +2, a composite longbow of massive strength (+11 Str), a key, and a spire token. The soldiers have the same gear as the others you slain, increasing your store of bolts and potions.

The rest of the room is sadly trashed, with little found upon a cursory glance.

Dark Archive

If I wasn't a druid, I'd jump at the opportunity to wear a Graveknight 's fullplate... NOT!

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Too bad Nilfyr's already got +2 mithral full plate...

Nilfyr gives the room more than a cursory glance...

Perception: 1d20 + 22 ⇒ (10) + 22 = 32

..then, once he has established that there is nothing else to find, makes his way back to the previous room and readies himself to open the other double door.

Sorry, just noticing that there are still some blocks covering up the top and bottom of the room.


Fort Inevitable Map map Gardens map

Ahh forgot to remove those, but indeed, nothing behind them.

Confirming the rest of the chamber has nothing else of interest, Nilfyr makes his way to the other door. Not sensing anything on the other side, he opens the doors.

Double doors open to reveal a 10-foot-wide corridor extending to the south. The final stretch of the hall is bathed in shifting energy—pink, scarlet, dusty rose, and incandescent blue.

Map updated

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Looks like we only have the lower right corner of the map to explore. There was a curtain hanging in that chapel that divided the room I recall.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

"What do you suppose that is?" asks Nilfyr, nodding to the light display.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

The colors in this room remind me of Ioun Stones


Prismatic Sphere?


Fort Inevitable Map map Gardens map

If you have any PCs that have played through the entire Thornkeep module arc, you can attempt the Intelligence check below!

And yep, after this, one more area to explore. Sorry it took so long for the response. Retail weekends are taking it out of me much more than normal this year!

Also, you may use Detect Magic with a single Spellcraft roll to get more information

Thornkeep PC Intelligence check DC 16:

You haave read the Pathfinder Chronicles about the Thornkeep dungeon system. One of the curiosities was about a strange phenomenon called a time lock, using various ioun stones to power an extradimensional space where time stood still; this magic was used to envelop part of the deepest layer of the Thornkeep ruins. That floor was home to the disciples of Nhur Athemon, who were punished for their treachery, but the Pathfinder agents who delved into the ruins were able to find a way to destroy the time lock portion on the Thornkeep side as part of their escape.

DC 15+ Spellcraft w/ Detect Magic:

Strong transmutation radiates from the vortex.

DC 23+ Spellcraft w/ Detect Magic:

The magic also bears some conjuration, similar to creating dimensional spaces while the transmutation magic seems to ebb and flow between similarities to haste and slow.

DC 28+ Spellcraft w/ Detect Magic:

The entire area is part of a strange time system that has been disrupted. Walking into the area would likely cause the person going through to be subjected to rapid changes of personal time, including aging or "youthening" the subject. However, one with enough mental fortitude may be able to control what occurs as you step through, making it less erratic for the effects. In either case, you surmise that that this temporal effect intensifies as you step closer.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

Nilfyr casts detect magic, but is only able to get a simple impression from the cascade of colors at the end of the hall. "Artemus, would you?"

Once they're done investigating, he begins the trek back to the "throne room".

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Fascinating.

Spellcraft: 1d20 + 27 ⇒ (19) + 27 = 46

Art explains the powerful magics in the hall.


Fort Inevitable Map map Gardens map

Seems like Nilfyr is ready to descend down to the next floor, but does anyone want to go into the time hall or check the curtain?

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Oh, we can certainly check the curtain; I didn't realize the throne room didn't join up with the blocked off area. I'm a bit wary of the time hall, but I suppose a +15 Will save would potentially allow some control...

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

You are 3 better than I but Art wants to check it out too. Would be totally out of character for him not to investigate.

Lantern Lodge RPG Superstar 2015 Top 16

Whoops, my bad, I thought it was Will, but it's actually Fort. Basically, as you go in, you have to make a Fort save. Fail and you will either age or youthen a random set of years. However, you can then make a second Fort save and CHOOSE if you age or youthen. Also, the farther down you go, the stronger the effect gets. Ie, it will be an increasingly larger of potential aging or youthing.

What I am going to do is if you choose to go through it, I will make all of the rolls as you go in; also rolling the second one if it applies and nothing the number of years. The module says I get to choose but I think I will keep it random for fairness.

With that, I just need to know who goes in... sounds like definitely Art, but Nilfyr as well?

Dark Archive

1 person marked this as a favorite.

Although Thunderstealer is quite happy with his age, a bit of extra youth is always welcome. We've been in this dungeon for more than 6 years :-P

Dark Archive

Assuming we rest before we go in, I'd like to cast Fey Form III and Bear's Endurance for an extra +4 on Fortitude saves, so a +21 in total.

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