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![]() We are about to start the Rise of the Runelords, and I am in need of advice for my inquisitor.
The group consists of a paladin with sword and board, an investigator (melee) and an arcanist. Any advice? Thanks ![]()
![]() One of the players in my group loves the power A Thousand Faces for the druid, but doesn't like any other aspect of that class.
Thanks ![]()
![]() We are about to start Kingmaker, and I am debating between these two classes. I am looking at a 1 level dip into swashbuckler, and then go into either Magus or Inquisitor. Has anyone played both? What can expect from each class, and which is the more enjoyable class? Also for the inquisitor, I am obviously going to us a rapier and not the bow because archery is so feat intensive and only good if I can stay away from melee. Does anyone have differing opinions? ![]()
![]() A small group of us were planning on playing Kingmaker and having Mythic characters.
Would Gestalt characters be a better option? I have never tried Gestalt, so I don't knw if I woul dbe replacing one broken OP way with another. Any opinions? ![]()
![]() I am planning on playing a bowman who works with an animal companion. I was looking at the Sacred Huntsman and the Hunter, and it seems to me the Sacred Huntsman has more bells and whistles to it than the Hunter. What am I missing that makes the Hunter worth taking or the Inquisitor archetype? Also I looked at the Primal Companion Hunter, but it seems to me that it takes one of the few things that makes the Hunter good, only to make the focus be the companion rather than the character, like the issues with the summoner. Am I missing something there? Thanks ![]()
![]() One of my players has asked me to post this and see what is the general consensus of this idea.
He proposes that he gets these bonus while on foot also, so he will be the master of the charge. The advantage on horse will be the damage the lance does. As I have not spent that much time looking at the cavalier, and try to keep the players somewhat happy, would this modification be a good idea? I need opinions from other martial players if this modification is needed for the cavalier. ![]()
![]() Hi, One of my players wants to use a heavens Oracle but with Arcane magic.
I was thinking about the conversion, and do not know if a straight swap of divine for arcane is equal. Any suggestions would be appreciated. p.s. He wants Arcane so he can focus his spells on Illusion and Enchantment, which are seriously lacking in the divine list. ![]()
![]() We are playing a high level adventure starting at lvl 16 and going intil mid to high 20s. I have never played higher than 16, so I was wondering about the strength of my usual classes when compared to the usual heavy hitters (e.g Wizards and Cleric) How are:
Knowing my DM, this will be a magic heavy adventure, as he is in love with 9th level casters, so I suspect there will be plenty of wizards, clerics and oracles. I rather not have a character class that has to hid at the meer mention of a wizard's name, nor do I want to be the weakest link (we are all unabashed power gamers :)) Also how are druids at high levels. Their shapechanging doesn't seem too scary at that level, and their spells seems underwhelming. Am I wrong? ![]()
![]() I am going to be DMing a solo adventure with an inquisitor. Of course in the situation the teamwork feats will be completely useless. The player suggested that at 3rd level and 5 levels afterwards, he can get 1 power from a domain of his chosen god.
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![]() We are getting ready to have a power gamer campaign where we start at lvl 15 and are making characters that are as tough as possible. I usually play Oracles and Clerics normally as the idea of being to cosmic power always appealed to me. But in this game I am thinking of breaking away from my norm. I need to know how Monks, and/or Magus can hang with Wizards,Sorcerers and an Oracle at 20+ lvl? If they would be the weak link, what would you suggest? ![]()
![]() I am thinking of introducing a re-occuring villian into our game and was leaning towards a Svirfneblin Cave Druid.
Thanks ![]()
![]() We are starting a new AP with a 25 point build. We currently have a wizard, Oracle (heavens), Fighter, and Rogue. I am thinking of trying a Monk, either a Maneuver Master or a Tetori. Has anyone tried these, and are they effective at higher levels? We are short front line fighters with staying power, so something else is always an option. I have always played Bards, so I rather try something new. The only criteria is that I prefer having some magic or supernatural ability. ![]()
![]() I am thinking of making a bond-type character.
Any ideas? ![]()
![]() I am making a creepy cleric that focuses on de-buffing. Ideally the image I want is one with tentacles with the draining/de-buffing coming form them. But what would be the best way to get the tentacles. I could use Eldritch Heritage and Abberant Sorcerer but that is very feat intensive, and I will have to wait until 11th level. Prehensile hair is an option, but I rather not multiclass for no other reason than to get 1 hex. Any other ideas? ![]()
![]() "Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier." I just want to make sure I am reading this correct.
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![]() I was wondering if a sorcerer can make a golem and transplant his consciousness into that body permanently? What spell would be needed?
The Golem has base To Hit modifiers, does that stay the same? Anything else I missed that would need to be considered? Thanks ![]()
![]() We will be starting Kingmaker within the month, and I am stuck between 2 classes, and wanted advice from the people who play them. We currently have a rogue and a samurai. I want to play either an Alchemist Bomber (Grenadier archetype) or an Inquisitor (Conversion domain and Infiltrator archetype). Will the bomber get stale after awhile?
Thanks ![]()
![]() hi,
Other than increasing INT, spell focus, and greater spell focus, is there any way to pump the DC higher? Any meta magic feats? Balin ![]()
![]() Everything I have read says Fey and Infernal are basically equal in Arcane Power but the Fey add +2 to Compulsion spells, and Infernal gets +2 in Charm. It seems to me the Fey get more spells that are affected by there +2 than Infernal. Is the few Charm spells really that much better than the dozens of Compulsion spells? ![]()
![]() The title basically says it all. Between Arcane, Cleric, Druid, Bard, Witch, Summoner, Inquisitor, and Alchemist (I know its not quite spells but humor me), how would you rank them and why in that order? I am mostly curious about higher levels (after 10th level). As I am a fan of battle control I would rank them as Arcane, Bard, Druid, Witch, Summoner, Alchemist, Cleric and Inquisitor. ![]()
![]() I want to play a battle caster, a fighter that can cast buffs, de-buffs and especially Control style specials. What would you suggest as the best class:
If you can state what type (archetypes, domains, mysteries, etc) and why, I would greatly appreciate it. ![]()
![]() For the last few years I have never cared about the class, and have filled what ever role the party needed most.
I am thinking of playing a Ninja, a Tetori, or a Aberrant Sorceror specializing in touch (Necromancy) spells (with a pinch of control spells of course). What are your opinions on these? ![]()
![]() in this situation a 10th lvl Tetori goes to grapple a 10th lvl fighter.
The Fighter has the choice of trying to break it, which is basically impossible, or use his multiple attacks at -2 to hit. In this situation, I don't see how trading punches with a fighter, even with the fighter at -2 to hit is a good match for the tetori. also the monk gets constrict and all his usual attacks (2)? ![]()
![]() So were watching Casino Royale and the debate started on what would be the optimum character class for bond.
What are your opinions? ![]()
![]() While I don't need to be a full BAB, I do want some ability to fight and have a full spell progression. That basically limited me to a cleric, oracle or druid. But it seems Divine Magic is quite inferior to Arcane. Is this accurate? And is druidic spells any better?
The concept is a fast cavalry type. Mounted combat, but basically a hit and run specialist. I figure the least feat intensive version would be a sword wielder with mounted feats, and vital strike. Does this make sense? ![]()
![]() I have decided to play a Nature Oracle in the up-coming Kingmaker AP.
The group is a Were-wolf Ranger (pure melee combat), a paladin and a heaven's Oracle. So the party has all the bases covered already in terms of range and up--close. ![]()
![]() Now that enough time has elapsed from the release of the Ultimate Monk (UC) I was wondering what was everyone's favorite type of monk and why? I like the Many Styles as I am the type of person who can never make up their mind, so having every fighting style is fun. A lot of prep work to try remember how everything works together, but its fun. ![]()
![]() HI I am making a cleric for Kingmaker; that will specialize in 2 roles. The first is being a de-buffer and the other is being a lying, sneaky, toad of an individual.
The de-buffing is being done ny the disease harm channeling, madness domain and spells. The 2 problems I am running into is the last domain? Should I take chaos domain to force re-rolls, or the travel domain for the much needed movement and with the trade sub-domain I get more bonuses to my bluff, sense motive and diplomacy (1/2 my level) The 2nd problem is that the party has turned from a mixed group of characters to all melee (monk, ranger, paladin). Does this pretty well nerf the de-buffing (where's my save or die casters when I need them)? You advice would greatly help. ![]()
![]() hi, after an encounter with bandits, my character met a rather messy ending to his life.
Paladin with sword&shield
I find we have a serious lack of any form of missile weapons which led to my demise (3 arrows doing critical damage in 1 round was a bit ugly). My question is that for the remander of the AP,including #1, can the party flourish without any missile weapons, or should i seriously consider changing the class to either an archer or mage of some sort? ![]()
![]() I usually give the players plenty of leeway in making characters as to me, its a game for fun, make a character that you will enjoy. One player has decided he wants to make a lycanthrope character, and I am worried it might completely throw off the balance of the party and game. It reminds me of a botched attempt to play Drow Nobles, that ended with the characters breezing through too many encounters. Is the Lycanthrope the same in power? He volunteered to give up the DR, but wanted to be able to use the two-weapon fighting feat chain, thus giving him a boat load of attacks. This plus the +2 to str, con, wise and a -2 to Cha, plus the initial racial modifiers makes for a brutal character. (imagined this on a barbarian who rages). Simply, I am looking for people who have tried the were-... and to know if it is too powerful. Thanks. ![]()
![]() I just want to make sure I understood this correctly.
so a mage with a CON of 10 has 5 rounds, and the fighter with 18 has 9 rounds.
To me, this feat seems pointless. Please explain to me why this feat is worth taking? Also if 1 round is 10 seconds, then a choke taking 5 rounds is pretty silly. As a fan of UFC, a choke can knock someone out in 20 seconds or less. |