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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha drops her sword and draws her scimitar to slash at the woman if she still stands. attack: 1d20 + 9 + 1 - 2 + 4 + 2 + 2 ⇒ (7) + 9 + 1 - 2 + 4 + 2 + 2 = 231d8 + 5 + 2 + 4 + 4 ⇒ (3) + 5 + 2 + 4 + 4 = 18 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() both miss due to iron skin spell ^^ -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha moves towards Tygore, spends a favor point to heal herself a little and pierces Tygore's body with her magical lance.
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() ride fast dismount: 1d20 + 12 ⇒ (3) + 12 = 15
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() how high is the wall? Could havok fly over it? -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() reflex Aviendha: 1d20 + 5 ⇒ (8) + 5 = 13
Aviendha uses a quick prayer to grant both her and Havok increased divine favor and they slash and claw at the Ifrit right in front of them with their weapons. attack+ bull strength power attack divine favor: 1d20 + 10 + 1 + 2 - 2 + 4 ⇒ (13) + 10 + 1 + 2 - 2 + 4 = 281d8 + 7 + 3 + 4 + 4 ⇒ (3) + 7 + 3 + 4 + 4 = 21 bite: 1d20 + 7 + 2 + 3 ⇒ (10) + 7 + 2 + 3 = 221d6 + 6 + 2 + 3 ⇒ (2) + 6 + 2 + 3 = 13
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Nat 20 don't do a thing? pffft, I dislike this author! ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() sense motive: 1d20 + 2 ⇒ (13) + 2 = 15 "That depends entirely on you Tygora. You have taxed this village and the nonviolent Oread for your own private army. The only way this could lead to a nonviolent resolution would be to release the prisoners without harm and withdraw from this country after giving back what you took. And if you make as much as a wrong move towards that pathfinder, I will fly over that trap you placed in front of us on the floor and pin you to your throne!" Aviendha says with a commanding voice. diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31
Started diplomatic but turned intimidating. Wow, just wow. Why didn't I charge, ah yes, I'm good, darn :P. 3d8+45 would have killed most of the things here :d ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha and Havok stride through the door with Roary if possible. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Should we search the rooms as well or are they empty empty? "We might as well go in through the front door next, together."
Casting aid, Bulls strength and Iron skin (+4 nac), sharing those with her animal companion so both have the buffs for 2.5 minutes. temp hp: 1d8 + 5 ⇒ (1) + 5 = 6 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha and Havok charge the large elemental that remains. charge: 1d20 + 10 + 2 + 4 - 2 ⇒ (14) + 10 + 2 + 4 - 2 = 282d8 + 10 + 8 + 12 + 1d6 ⇒ (4, 8) + 10 + 8 + 12 + (2) = 44 bite havok: 1d20 + 7 + 2 + 3 ⇒ (11) + 7 + 2 + 3 = 231d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15 First time I ever got to use my companion for charges :D ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha focusses for a moment and an icy layer covers her lance. She charges the fire elemental her allies are fighting and rides past it on Havok.
charge + divine favor+PA: 1d20 + 10 + 2 + 4 - 2 ⇒ (11) + 10 + 2 + 4 - 2 = 25
Havok also tries to bite the fire elemental with its beak.
Unless it is already dead, then the other one :P ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() ridecheck quick mount: 1d20 + 12 ⇒ (20) + 12 = 32
casting divine favor and sharing it through improved spell sharing teamwork feat they both have She directs Havok to move to a position from where they can launch a charging strike. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "Well we had hoped to end this peacefully but I guess that was not an option with these guys. We are here originally to retrieve a few Pathfinders whom are being held captive by Tygora. The elder suggested that we rally oreads who might feel similarly like yourself. Apparently she is really putting the squeeze on the people for her personal army." Aviendha explains. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Added Havok in there, my hippogriff. Aviendha tells Havok to attack one of the ifrits while she goes for another one. Havok flies closer and claws at the Ifrit while flapping her wings above the wolf.
Aviendha does a quick spell using her fervor and strikes at the Ifrit in green as it just hit Roary quite hard.
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "I agree with my companion. Though we are not of this city, we cannot stand by to let the property of this poor man just be destroyed because he did not pay a tax for building a personal army! We may be able to mediate this, but I must stop the flames from spreading first. Innocent lives could be in danger if it is not controlled." Aviendha proclaims and casts create water on a section of the flames to quench them. diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() sounds good. -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "Do you not care for your friends within the city?" ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha nods in support of Artian.
aid: 1d20 + 11 ⇒ (3) + 11 = 14 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha greets the barkeep warmly "Ah greetings good man, my name is Aviendha. Yes I suppose we do stick out quite a lot. What my colleague means is that we heard that our friends are probably momentarily being held by the Tygora. We spoke with Artian on the case. He suggested that we come round here to meet some like minded as he to support our case before we present it to Tygora. As well as get a feeling for the local politics." diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Its on the left.
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "This sounds troubling. What is your relationship with Tyogra, and what about Koriath, how is his relationship with her? For now we wish to return our friends to safety. We prefer not to meddle with your affairs unless Tyogra is planning something dangerous or malicious." ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() aid: 1d20 + 11 ⇒ (7) + 11 = 18 Aviendha tries to make sure they aren't enemies here.
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "An entire town behind the illusion. Well hidden..." ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() will: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() perception Aviendha: 1d20 + 1 ⇒ (2) + 1 = 3
Havent played that Aviendha rides Havok her hippogriff like a horse alongside the others. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "Well Havok, my companion, can fly himself up so he will be fine. I'll get a cold weather outfit just to be sure with some climbing gear." ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Or we play low tier with 5... -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha is a half-orc in a clean set of full plate, wearing a shield emblazoned with the symbol of Sarenrae. She is pretty, but has a serious look on her face. diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30 "Hmm what I know is this:
Hope that's helpful. We will try to return these Pathfinders to safety sir." ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() # 119407-6
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() checking ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() dot ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Got it! Thanks :) ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() # 119407-6
dayjob diplo: 1d20 + 12 ⇒ (17) + 12 = 29 Thanks for running this Stylz. Was fun. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "Havok withdraw boy. This creature is too dangerous for you!" You are quite right. thought it had 10 ft reach ¬¬
fervor heal as swift: 2d6 ⇒ (6, 2) = 8 As a quickened action Aviendha calls upon her deity to heal her a little, extending the time she can stay in combat.
attack: 1d20 + 8 + 2 + 2 + 3 + 3 ⇒ (10) + 8 + 2 + 2 + 3 + 3 = 28
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() It's in there :) ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() fort Aviendha: 1d20 + 8 + 2 + 4 ⇒ (9) + 8 + 2 + 4 = 23
"Ugh what is this horrid smell. And what is that outline. It looks...gross." The sword I found is extra effective against abberations...It sure looks gross enough Aviendha steps up to the fray and uses her new found sword to strike the creature after using a fervor to get divine power active. attack: 1d20 + 8 + 2 + 2 + 3 + 3 ⇒ (11) + 8 + 2 + 2 + 3 + 3 = 29
Ok so +2 to hit and extra 2d6 dmg from bane (assuming it is abberation), +2 to hit and dmg from bull str, +3 to hit and dmg from song and +3 to hit and dmg from divine favor. handle animal attack monster: 1d20 + 15 ⇒ (7) + 15 = 22 Havok meanwhile cries in defiance of the ugly smell and tries to claw and bite at the creature.
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AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Aviendha will cast protection from evil whilst keeping an eye out for the creature and asking Havok to do the same. -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "I am thinking that the monster is onto us either way..." Aviendha says tentatively. "What else would appear after we killed the last keeper and apparently is strong enough to break down that building... We should prepare ourselves for a tough battle. Does anyone know what kind of monster we are fighting? And what is that 'YOG-SOTHOTH' call I heard?" Aviendha will start to buff herself with the following spells until something interrupts or changes which would be seeing a monster or hints thereof: Iron skin, Bull strength, Aid, and protection from evil. Total would give her +6 ac vs evil (otherwise +4), +2 saves vs evil, +3 to hit +2 to dmg (one handed), 1d8 + 5 ⇒ (3) + 5 = 8 temp hitpoints +1 vs fear. I have some fervor left to speed that up, but would rather save it for emergency heals. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() reflex: 1d20 + 5 ⇒ (13) + 5 = 18
handle animal: 1d20 + 15 ⇒ (17) + 15 = 32 Both Aviendha and Havok miss the falling debris easily and finally Havok understands what Aviendha wants him to do. He extends his legs and Aviendha manages to grasp them and uses the hippogriff to hurry along towards the exit. Let me know how far I can get. Hippo has 80 flying speed. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Perhaps if I tell the hippogriff to just fly up ahead and hang on, see what it does? :P. Aviendha runs along as fast as she can again. One hand on the railing, the other trying to grab Havok's legs (it is a noble creature after all). ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() handle animal: 1d20 + 15 ⇒ (9) + 15 = 24 hope that is enough for some assisted movement. -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() handle animal: 1d20 + 13 ⇒ (4) + 13 = 17 Probably not this round :s. I'm guessing Havok will fly above Aviendha, not quite getting what she wants him to do. ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Can I get the hippogriff to carry me towards the exit faster? I'm not allowed to ride it yet, but perhaps it can help me make extended jumps using his strength to carry me. It has 18 strength so it should be strong enough... ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Oh dear, all the way back?! What kind of door is there on the west side, because getting back through difficult terrain will be nigh impossible if the building will crash around us. Maybe it is quicker destroying the door than trying to run all the way back. if not: Aviendha does a double move the other way while holding on to the railings and/or wall to make it back as quick as possible. acrobatics: 1d20 ⇒ 13 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() Did we have time to search Keeper and relieve him of his items? ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() "Try to pin him Havok!" grappeling: 1d20 + 7 + 1 + 3 + 5 ⇒ (9) + 7 + 1 + 3 + 5 = 25 I think the Keeper is now pinned. Yay Havok is useful :) Aviendha meanwhile moves towards Havok and the other humanoid still stumbling around.
EDIT: handle animal grapple maneuver: 1d20 + 13 ⇒ (12) + 13 = 25 ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() he gets an aoo unfortunately. It is a weaker version. But no confirmation and hopefully the keeper is now grappled. I think I forgot to include a bonus for larger size. -Posted with Wayfinder ![]()
AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks: Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6 Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8 ![]() For shame those are a lot of bonusses for him. spellcraft: 1d20 + 1 ⇒ (11) + 1 = 12
if unaffected:
Seeing that the Keeper is trying to casts spells at Havok, Aviendha calls over for Havok to grapple the man. handle animal dc 20: 1d20 + 13 ⇒ (7) + 13 = 20 Havok understands what Aviendha wants him to do and tries to bite the Keeper and firmly hold him down.
Aviendha continues to move forward slowly but surely, holding on to a railing or the wall if she can to close the distance to the keeper.
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