Thanks for the answers! Another one: we have found a wand of Lightning Bolt (my guess,I´ve not been able to identify it yet). Lightning Bolt belongs to my opposition school, so I wonder what the rules are regarding this? I´ve been reading the rules (p. 458 of the Core Rule book), but i´m not sure if I´m understanding the rules. - Can I use the wand,even if it´s from my opposition school? Perhaps with some penality? - Do I have to make some check? Spellcraft or Use Magic Device, or somesuch? My wizard is currently lelvel 4, so she can´t cast Lightning Bolt yet. Asmo
Danny Atwood wrote:
Maffei is a Shae and a 2 level rogue. These 3 negative levels, are they Shae levels or a combination of Shae and rogue levels? Or does it matter? I´m trying to stat her up in Hero Lab, but I´m not sure how to do it right. Asmo
Ok, I´ll try again: when I level up, I will raise my INT to 18. I´m assuming that it will affect how many new spells I get when I level up. I think that I will get one new first level spell to add (because of 18 INT), two new second level spells (two new spells when I level up), and one second level spell (because of 18 INT). Do I get 4 new spells to add to my spellbook when I reach level 4 and raise my INT to 18? Asmo
Quick question: I know that when I level up I don´t have to chose a Conjuration spell. But what are the rules when I prepare my spells?
"Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot." Why I ask is in Hero Lab you must prepare a Cojuration spell in the bonus slot, but is seems to me that the rules say "can" and not "must". Asmo
I can´t find anything in the rules about this. Where is it written? "Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment." to me it seems that it´s possible to copy a higher level spell.
Our 3 level party have discovered several spellbooks, ranging from level 1 up to level 5. I´m playing a wizard with INT 17, and I thinking about copying some spells.
Asmo
BigNorseWolf wrote:
My experience (as a GM) is that the switch hitter drops his bow, and then takes up flanking position somewhere elso on the battlefield, leaving the bow behind. Asmo
andarsis wrote:
I´ve been asking for some sort of tutorial/user guide for quite a while. I don´t think it's high on the priority list.Asmo
Dear forum. The party have just started book 2, and we have a new player (huzzah!). I'm aware that I have to add some more monsters and max hp, and all that stuff, but how do you calculate xp with an extra player? I have to give out xp at the end of each session (the players wants it), but I don't want them to be dragging behind the xp progression. Thanks!
The low-level party was in a very bad shape during a battle that had gone horrible wrong. The lone, standing ranger wished that the whole party would be transfered 8 hours back in time, to the room at the inn where the began planning the attack.
Kyle Olson wrote:
Completly forgot this: well, mostly a walkthrough how to run Combat Manager during a session, with focus how to make combat easier for me as a DM (handling monsters and pcs, initiative, the dice roller, etc).
113:
Name of PC:Farak Bararr
Name of PC:Hurrg
Story: Both was taken prisoner after a party split. The 3 remaining adventurers tried to take Thistletop, but had to flee to survive.
The pool with the human skulls in B 13: it fills no function and are mostly a cool feature of the room, if I'm reading this correctly. Has any anyone done something with it, a nice extra feature? One of my players filled his waterskin with the filthy water from B 12 with his bare hand (got some ideas there), and went straight to the pool and poured some of it in the water. My mind went blank when he asked me if something happens. I felt later that I could had handled it better. Asmo
About FazizClass/Level: Champion 1 Ancestry/Heritage: Goblin (Charhide) Alignment & Deity: Neutral Good (Sarenrae)
Items Scale Mail, Adventurer's Pack, Religious Symbol (Silver), Wooden Shield (Hardness 3, HP 12, BT 6) Defenses
Speed 25 feet Melee Scimitar +7 (Forceful, Sweep), Damage 1d6+4 (S) Range: Sling +4 (Propulsive), Damage 1d6+2(B) Focus Spells (1 points) Fire Ray Range 60 feet; Targets 1 creature or object A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical Success The ray deals double damage and 1d4 persistent fire damage. Success The ray deals full damage. Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.
Feats & More Burn It!, Charhide Goblin, Deity's Domain, Survey Wildlife Additional Specials- Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer Cause), Deity's Domain (Fire), Devotion Spells Background: "Hello, Me Name Faziz, and Faziz worship Searing Ray! Searing Ray goddess of FIRE! Sweet sweet fire...oh and second chances and the heals and the honesty! Crookedtoe tribe Goblins did not always worship Searing Ray! No, long time ago, the hobs grab many gob tribes and beat upside head and make many tribes to make war on the longshanks." "Also war on each other. Some other tribes jerks, and hobbs is bossy britches tightpants if you ask Faziz. Which you did, or this story would not be going. Many Crookedtoe die! So much blood like great red river sweeping over land of Isger. Fun? SURE, but dead peoplez no can get better! And Crookedtoes like "Not sure want do this" but meaner bigger eviler crooked toes stab US if complain. But then, during fight, Big MEAN EVIL members of tribe.. died. Sad. They never learn now." "So all that left is nicer ones, and younger ones, and Velkik, she chief! She have vision of the SEARING Ray, to lead what left of tribe out of war! Searing ray say should not raid and kill,and many us think 'good point, kill all, can't raid again' so tribe leave Isger and go to Lastwall, and Fangwood and we hunt instead of raid. Faziz was a hunter! Ah, not GOOD hunter, but hunter. You heard bout last wall? YEAH Boom... boneys everywhere. Can't eat undeadmeat, nasty. Got so bad we end up doing right thing to help Longshanks escape, and we escape too. Faziz not a hero then, that other Gobs- but Faziz learn on travels that Searing Ray have plans for us!" "Longshanks on great city thank us! They say we done good thing! They trade with us even, we don't gotta take! And , Faziz is to the thinking, how Faziz do not like hunting much, and Searing Ray wants Champions! So... Faziz decide become Champion of Searing Ray! Seen Longshank Champions, some of them not even as STRONG as Faziz! Faziz now back in Isger, to meet other Goblins maybe! Teach them that Searing Ray say just because your tribe do bad things, don't mean you gotta stay that way! You can burn the evil in you out and you don't have to use real fire- though more fun if you do. Also show Isger Longshanks not all Goblins alike! They will see Faziz and say 'what a hero goblin he is' and I will tut tut and say 'Worship Searing Ray, she bring out the hero in you too, even if you are ugly, and weak, and too darn tall.' " "And that be me story, the story of Faziz the hunter who became Faziz, Knight of the Searing Ray!" Description: At three foot FIVE Inches, Faziz is a giant of a goblin! His skin is green, but hardly evenly complected as numerous old burn marks may have healed but came back as darker green marks. He has managed to finagle armor and arms and even a silver holy symbol of his goddess, who he calls Searing Ray. He's also a little less crazed than some of your average goblins; while goblins tend towards foolishness, Faziz is almost down right enlightened. He knows monsterhood has not been good for goblins, and wants to show them that good doesn't mean loser. He will often ask creatures to accept Searing Ray into their hearts plunges a blade into said heart and he thinks everyone should get a chance to switch sides to Team Goodly! While he claims he was a terrible hunter, he does know a bit about the wilds and tanning still, and may comment on how someone's beloved dog or horse might do rather well as material for boots or even a small cloak! |