Satinder Morne

Ashara Lethani's page

572 posts. Organized Play character for Rogar Valertis.


Current Campaigns


Assault on the Kingdom of the Impossible (inactive)


Feral's #3–23: The Goblinblood Dead (PFS) (inactive)


Map

GM Endless Forms' PFS 08-01 Portent's Peril (inactive)


A 1-5 PFS scenario played at the 4-5 subtier (4-player adjustments).

Maps and handouts

Keolin's PFS 5-1 Glass River Rescue (inactive)


5-1 Glass River Rescue PBP

Outpost: Perils of the Pirate Pact (inactive)


MAPS

Initiative:
[dice=Mykel]1d20+6[/dice]
[dice=Fatham]1d20+4[/dice]
[dice=Ashara]1d20+2[/dice]
[dice=Alaric]1d20+2[/dice]
[dice=Pferryn]1d20+12[/dice]

PFS #6-15 The Overflow Archives 2 (inactive)


Shifty PFS Group Bravo (inactive)


Thornkeep - The Forgotten Laboratory (inactive)


Map

Tome of Righteous Repose (inactive)


TOZ's School of Spirits (inactive)


Organized Play scenario 7-05 Standard Campaign

[PbP Gameday VIII] GM Crunch and the Fires of Karamoss (inactive)


Slides

Portal Actions:
  • A) You carefully attempt to unwrap excess wires and other components from the portal rings.

    Dexterity or Disable Device

  • B) With the scrap all across the room and help from the console, you scrounge up materials to dampen the portals’ power.

    Knowledge (engineering) or Survival

  • C) There are many eldritch runes scrawled around the portals, which appear to conjure hotter flames than usual. You carefully find and scratch out the most important ones.

    Knowledge (planes) or Spellcraft

  • D) Large power cells have been improperly fit in the portal housings to boost their output. You use brute strength to wriggle them out or find a way around magical adhesives holding them in place. As less integral pieces, you could also smash them, but it could be perilous.

    Strength or Use Magic Device, or just melee damage

  • [PbP Gameday VII] GM Ladile & the Pathfinder Society Present: The Golemworks Incident (Tier 5-6) (inactive)


    [PFS] Deepmarket Deception Low Tier (inactive)


    MAPS

    Initiative:
    Xavian [dice=Initiative]1d20+10[/dice]
    Aznive [dice=Initiative]1d20+5[/dice]
    Rimble [dice=Initiative]1d20+4[/dice]
    Abaal [dice=Initiative]1d20+2[/dice]
    Ashara [dice=Initiative]1d20+2[/dice]
    Nemesis [dice=Initiative]1d20[/dice]

    GM Stuff:
    Xavian [dice=Disguise]1d20+5+2[/dice]
    Aznive [dice=Disguise]1d20+20+2[/dice]
    Rimble [dice=Disguise]1d20+5+2[/dice]
    Abaal [dice=Disguise]1d20-1+2[/dice]
    Ashara [dice=Disguise]1d20+4+2[/dice]
    Nemesis [dice=Disguise]1d20+4+2[/dice]