|Paul Holtom Venture-Agent, Canada—Alberta—Edmonton aka Artoo|
We decided to play through Arclord's Envy with a that specifically didn't include a cleric, or anyone with any class features specifically to help with healing and see how it went.
So we had the Amiri, Seoni, and Merisiel pregens plus a dwarf fighter and a halfling wizard.
Glossing over exact details, here's roughly how our HP and healing went:
After the briefing we decided to start by finding the Quantium golem and retrieving the body. Ideally the lack of healer should have had no impact here, but Amiri decided she could reason with the golem. She could not and got a large chunk of damage. She wasn't raging at the time either so the damage wasn't offset at all by that. We also weren't entirely clear on the need for stealth (we were just trying to not get in it's way) so Merisiel also got swatted for a similar amount of damage before we got the body free. Merisiel used her battle medic feat to patch up herself and Amiri a bit. We actually made an error here, we only treated characters as bolstered after either a success or critical failure. I think all of the attempts to use battle medic would have resulted in normal failures if we'd done this correctly. Otherwise we decided to preserve our potions and resonance for later.
From here we went to Kefanes' workshop. Our first instinct here was to try and more securely restrain the golem, which didn't work out. During the fight Amiri and Merisiel both got knocked out, and revived by being fed potions while the fighter and wizard both took substantial amounts of damage. Seoni was the only one unscathed. Some more bandages from Merisiel helped out the wizard a little and injured the fighter some more. Some potions and resonance were used to (barely) keep everyone in double digits for HP.
We moved on to Ladhila's shop. While we were there we decided to spend what money we had on more healing potions. Otherwise nothing notable about our health happened here.
The ambush started with the fighter being knocked out by a crossbow bolt followed by Merisiel being knocked out by a fire elemental and shortly after burrning to death. The wizard and Seoni should probably both have also died from persistent fire damage from the elementals as it got forgotten a few times and the assistance for the flat checks to recover from it were handled very generously. As it was, in addition to the already mentioned injuries the wizard was knocked out, and Seoni and Amiri were badly injured by the time the fight was over.
We returned to the lodge and formulated our plans. Some more potions were used before resting since were were going to recover our resonance. In the morning our surviving members were all at about half HP and we were out of healing potions. And it was off to a fancy party.
We didn't do the optional encounter so after some hobnobbing we got into a fight with Ngasi. An extended battle resulted in the fighter dead and the rest of the group on the verge of collapse, but victorious.
So, while the group was successful, there were two PC deaths, and what I'm pretty sure would be an unsustainable amount of consumables were used. Some of the difficulties were definitely from bad choices (The Quantium Golem). But I think the damage output of the Flesh Golem in particular seemed like a bit much when combined with the lack of available healing.