Campaign of Awesomeness! (Inactive)

Game Master BloodWolven

Here is the map, please move yourself appropriately.


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To the Max! This is going to be an absurd game of pure fun! It will be completely open sandbox! You could travel to the Stolenlands and make your own kingdom, stay in the city of Absalom, travel to Katapesh to find the Legacy of Fire, travel to the frozen tundra of the Lands of the Linnorm Kings to the carnivorous jungles of the Mwangi Expanse, and from the dervish-filled deserts of Qadira to the elven bowers of Kyonin or even the devil-haunted metropolises of Cheliax, or many other locations... we will be starting in Absalom.

Everyone gets to roll 5d6 keeping the top 4!

No Tax Feats.

2 traits.

5th level characters.

20,000 gp to spend on your equipment, you cannot spend more than half on one item. You can recover at most 5,000 gp in creating items of your own.

For each 3 paragraphs of background you gain additional perks: 1 - extra trait, 2 - extra feat, 3 - extra +2 to an ability score, 4 - gain a mount CR 3 or below, 5 - gain a crafting feat, 6 - gain a wish, 7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well), 8 - gain a familar or animal companion, 9 - gain a super power, 10 - gain another 'Special' from another class.

I am fine if you want to conspire with other players to decide what you want to play... ;)


I'm intrigued.

5d6 - 2 ⇒ (5, 4, 4, 6, 2) - 2 = 19
5d6 - 2 ⇒ (3, 3, 2, 5, 5) - 2 = 16
5d6 - 1 ⇒ (6, 5, 1, 2, 5) - 1 = 18
5d6 - 3 ⇒ (3, 6, 6, 6, 4) - 3 = 22
5d6 - 1 ⇒ (2, 6, 2, 6, 1) - 1 = 16
5d6 - 1 ⇒ (4, 4, 1, 1, 4) - 1 = 13
22, 19, 18, 16, 16, 13.

Well. That's nice. Now I just need a compelling idea I can write a long backstory for. lol


Ohh.. I really shouldn’t go for *another* high-powered campaign, but....

This looks like loads of fun. On my phone now (rolling later), but a couple questions:
3rd party?
What counts as a ‘super power’?


Sign me up!
5d6 ⇒ (6, 6, 4, 4, 2) = 22
5d6 ⇒ (2, 2, 3, 4, 3) = 14
5d6 ⇒ (6, 2, 5, 3, 3) = 19
5d6 ⇒ (4, 6, 3, 6, 6) = 25
5d6 ⇒ (6, 2, 3, 2, 4) = 17
5d6 ⇒ (4, 4, 1, 4, 2) = 15


Hmmm, I'm all for ridiculous games, so I'll at least post interest.

Three questions,

1) How free are we allowed to be with our backgrounds?

2) What sort of deadline is there?

3) Just to clarify, in order to gain all 10 perks, you need 30 paragraphs of background? Or like, a small novel? lol


Let's give this a try.

5d6 ⇒ (6, 5, 6, 2, 1) = 20 = 19
5d6 ⇒ (1, 2, 5, 6, 5) = 19 = 18
5d6 ⇒ (5, 6, 4, 2, 6) = 23 = 21
5d6 ⇒ (4, 3, 3, 5, 5) = 20 = 17
5d6 ⇒ (5, 2, 4, 6, 2) = 19 = 17
5d6 ⇒ (3, 6, 6, 4, 6) = 25 = 22

To clarify, by "No Tax Feats", do you mean that the "feat tax" feats are included for all characters?


1 person marked this as a favorite.
lv69arcanine wrote:

Sign me up!

5d6
5d6
5d6
5d6
5d6
5d6

I've created the basic character sheet with these stats, I'll start writing the backstory and post that later today

https://www.myth-weavers.com/sheet.html#id=1725087


Sounds intriguing.

Stats: 5d6 ⇒ (4, 2, 1, 6, 5) = 18 17
Stats: 5d6 ⇒ (4, 3, 6, 3, 2) = 18 16
Stats: 5d6 ⇒ (3, 1, 2, 2, 5) = 13 12
Stats: 5d6 ⇒ (4, 1, 6, 5, 1) = 17 16
Stats: 5d6 ⇒ (1, 1, 5, 6, 6) = 19 18
Stats: 5d6 ⇒ (5, 1, 5, 1, 1) = 13 12

And as usual the dice roller decides to crap on me. Not bad at all for a standard game, but in a high power game?

Stats: 5d6 ⇒ (4, 4, 6, 6, 5) = 25 21
Stats: 5d6 ⇒ (6, 2, 3, 4, 4) = 19 17
Stats: 5d6 ⇒ (5, 3, 6, 3, 6) = 23 20
Stats: 5d6 ⇒ (3, 3, 1, 6, 4) = 17 16
Stats: 5d6 ⇒ (6, 5, 5, 3, 2) = 21 19
Stats: 5d6 ⇒ (1, 6, 2, 1, 3) = 13 12

I could do something with this one, if it was allowed?


Adventure Path Charter Subscriber

5d6 ⇒ (4, 4, 1, 3, 6) = 18
5d6 ⇒ (2, 3, 3, 3, 6) = 17
5d6 ⇒ (6, 3, 4, 1, 1) = 15
5d6 ⇒ (2, 1, 4, 1, 4) = 12
5d6 ⇒ (6, 4, 4, 2, 3) = 19
5d6 ⇒ (5, 1, 4, 3, 6) = 19

17, 15, 14, 11, 17, 18

Good stats, now to figure out what to play.


What harm could simply rolling a few dice do?

5d6 ⇒ (4, 3, 3, 3, 1) = 14 -> 13
5d6 ⇒ (2, 5, 5, 5, 3) = 20 -> 18
5d6 ⇒ (5, 6, 1, 6, 3) = 21 -> 20
5d6 ⇒ (6, 3, 3, 2, 1) = 15 -> 14
5d6 ⇒ (2, 5, 6, 6, 3) = 22 -> 20
5d6 ⇒ (1, 3, 1, 2, 3) = 10 -> 9

Looks interesting to say the least. Let's see what happens : )


5d6 ⇒ (5, 6, 3, 6, 1) = 21 20
5d6 ⇒ (2, 4, 6, 2, 1) = 15 14
5d6 ⇒ (4, 4, 1, 3, 5) = 17 16
5d6 ⇒ (2, 1, 6, 5, 5) = 19 18
5d6 ⇒ (5, 2, 4, 4, 6) = 21 19
5d6 ⇒ (4, 1, 4, 4, 5) = 18 17

Not bad at all.


There we go, all made, complete with 9 paragraphs of backstory:
https://paizo.com/people/LawrenceBrodigan/profile


5d6 - 1 ⇒ (1, 3, 3, 4, 3) - 1 = 13
5d6 - 3 ⇒ (6, 6, 6, 3, 5) - 3 = 23
5d6 - 1 ⇒ (2, 2, 1, 2, 5) - 1 = 11
5d6 - 2 ⇒ (6, 5, 5, 2, 2) - 2 = 18
5d6 - 3 ⇒ (3, 5, 5, 3, 3) - 3 = 16
5d6 - 2 ⇒ (5, 3, 5, 5, 2) - 2 = 18

*whistles* Now that's a good stat array. Now..... what to make, what to make...

Also, by a single Wish, you mean like the wish spell? Also, what counts as a class 'special'? Does Sneak Attack? Spell Combat? Uncanny Dodge?


5d6 - 1 ⇒ (1, 1, 1, 5, 1) - 1 = 8
5d6 - 1 ⇒ (1, 3, 4, 2, 3) - 1 = 12
5d6 - 2 ⇒ (2, 6, 5, 6, 3) - 2 = 20
5d6 - 2 ⇒ (2, 3, 3, 2, 6) - 2 = 14
5d6 - 3 ⇒ (6, 5, 4, 4, 3) - 3 = 19
5d6 - 1 ⇒ (2, 1, 3, 5, 4) - 1 = 14

So - 20, 19, 14, 14, 12, 8

Despite the ugly number of ones, I will keep that 8. It could be fun. I will come up with something soon.


Adventure Path Charter Subscriber; Pathfinder Rulebook Subscriber

What are the rules on 3rd party classes?


Oh, and background skills, yes or no?

Dark Archive

Grumbaki here.

Had this character for a different campaign, and it ended before I had enough of him. Would like to continue him here. Not sure yet on the build. But this campaign would be a great way to build off the last one.

Can I trade the mount for a 30ft fly speed? It’d fit the character *much* better.

Background: Full Benefit:
"We should turn back."

Lidras didn't pay his second any heed. They had come too far and had lost too much to make it to this place. Of the six elves who had left, they were the last. Their mission had seemed simple enough, to infiltrate the human lands and to locate the lost tomb of Tor Elthos. Lidras was the leader of the expedition, as was his right as High Born. He was descended from a long and illustrative line of mage and sorceror alike.

While he, admittedly, did not have the raw talent of his forefathers when it came to the magical arts, he had enough to be a forester. Moreso, he had the strength and toughness of an ulfen warrior, which is to say more than nearly any other elf. This strength, though, was tempered by elven grace. Where the ungainly humans would swing their bastard swords like they were clubs, Lidras preferred to rely on sword and bow. His bow, though, was powerful enough that no other elf in his charge could draw it. Unfortunately, a combination of physical power and noble heritage had left Lidras with an air of self confidence that had already led to four of his men dying.

The first had been Sylvae. A half-elf, he had sent her into one of the human villages to learn rumors about the ancient elven ruins. She was young, inexperienced, and not cautious enough. She had been found out, and the first sign that Lidras and his band knew of her peril was the sound of her screams. For the villagers had deemed the ruins to be haunted, and were of the opinion that to allow elves to creep in would release the spirits of the dead and the damned onto them.

The second of his company to die was Althas. For Lidras refused to allow any within his charge to be murdered by beastly humans, and he had ordered an immediate assault on the village. And while human villagers were ill equipped to fight against elite foresters, that did not save Althas from the arrow of a human hunter, who fought to defend his home.

When the two bodies were recovered, Lidras had his second interrogate the few humans they captured, for the rest were either killed or driven off. When they had found the information that they wanted, he had the village put to the torch as a funeral pyre for his dead comrades.

The third casualty came when they entered the ruins itself. Out of fear that the human survivors would call upon their lord to raise a host, he ordered his remaining men to enter the ruins without the customary intelligence gathering. Telthalas died to the magical wards left by his own distant ancestors.

And his left just Lidras and Elthaeriel. She was older than he, and more experienced. She had cautioned him to leave the village be, but he had not listened. And Althas had died. She had told him to abandon their quest, and to come back in a few years time when the humans had settled down. He refused to listen, and Telthalas had died. She now told him to leave the ruins be, and he refused to listen. She was not going to be the fourth.

And so it was that she abandoned him, vowing to bring news of his failure back to the council. That he would never lead an expedition again, and that his name would be a stain on the honor of his family.

Words were said that could never be unsaid. Blades were drawn in anger. Accusations were thrown, and soon were spells. To his dying day Lidras would swear to himself that she drew her blade first, though in his private moments he would be forced to admit that it was his harsh words which had caused her to do so. To his dying day he would ponder as to how much fault lay on his shoulders for this kinslaying. But regardless, she was the fifth and final loss. For as experienced as she was, she could not stand against the strength behind his blows, nor could she outlast him.

Wounded, and driven to the point of obsession, Lidras pushed forward into the ruins. He had lost so much on this quest. He had lost his friends. His charges. His innocence. With every step he took he thought he could hear the steps of human pursuers. He could hear their battle cries. He could hear...the clash of steel. He could hear his friends dying. He could hear his sanity breaking.

He stumbled through the ruins, unsure of himself. Unsure of where he was going. He saw an elven mage rush up to him, his entrails spilling out of his hands. The mage had fear and pain written clearly on his face. He was babbling about getting the women and children under ground, into the catacombs. He begged Lidras to take them.

All around him Lidras could see the signs of conflict. This was but an outpost, the trading town of Tor Elthos. They had always been on peaceful terms with the humans. The humans were their trading partners. The humans were their reason for being here. So why were they attacking? Lidras could see tor Elthos burning.

The flames licked up into the sky as human riders in brigadine armor slaughtered the few defenders that the elven merchants could muster. Rushing to the women and children, Lidras screamed at them to follow him into the catacombs. There they could wait out the assault. There he could defend them.

Once inside the catacombs, the doors to the surface were sealed and they waited. Lidras stood there with his bow at the ready. His head was swimming. The faces of the crying children were so familiar, but he couldn't place any names to the faces. He tried to talk, but his tongue felt like it was made out of lead. How long had he been in there? How long...how long?

It was then that water started coming through the doors. He rushed up to open the doors, but they were barred shut from the surface. This was no way for a highborn to die! He had been promised glory. He had been promised prestige! He had been promised by his...his parents? Who were his parents? He looked down at the women and children and saw that the water was already up to their knees. How did it rise so fast? In desperation he banged on the door. He screamed wordlessly. The water rose. There were corpses in the water. Corpses of the innocent. He could hear laughter from outside. The water was pouring in. He screamed until the water filled his lungs. He pushed with all his might against the doors...

...and he woke. He was in the cellar, but ti was empty. Ransacked. The doors were open, and his hand was upon them. It burned with a pain that he could not describe. Sluggishly he walked down the stairs into the cellar.

He could not describe it, but there was a presence in his head. Something that he could not explain. He looked around at the ruins, and he thought back to the dream like visions which had assailed him. Tears rolled down his face and he forced back a sob, as emotions which weren't his threatened to tear him apart. Sadness, fear, desperation, confusion...anger.

That is when he heard it. The voices of humans trying to be stealthy. He could just make out what they were saying. It sounded like 'murderous elves' and 'haunted.' He smiled like a wolf. The voices that hid within his mind screamed for vengeance. And as he took up position to ambush his pursuers, he felt a power flow through him that he did not understand. When he let his first arrow fly, it flew as if on it's own accord. It hit the first human soldier exactly in the weak point of his armor.

The humans yelled in confusion. One of them was yelling orders, but Lidras was a forester, and he was already moving. The officer was the second to die. Arrows flew at him, and in that moment Lidras could see his death. In his mind's eye he saw one of the arrows fly unerringly towards him. He could see it hit him in the back, and he knew that there was no way to dodge it. Instead he willed it to change course, and by some dark miracle it did. And that was when he was among them.

The last of his pursuers fled from the 'elven demon' that had screamed about Tor Elthos. Of the creature that did not care when it was stabbed in the leg with a dagger, or when a hammer connected squarely with it's collar. The humans had fled, and Lidras finally allowed himself to collapse. He was never a healer, and he knew that he would die there. But instead, the same voices in his head, the ones which cried out for vengeance, they spoke to him. They spoke to him through the voice of a goddess. He repeated the words, and his wounds began to close. Wearily, for he had still lost much blood, Lidras pulled himself to his feet. He had come here to recover a book. And somehow, he knew exactly where it would be.

Lidras returned to his home in glory. For while five elves had died, he had come back with artifacts thought lost to the ages. He told tales of how they had been attacked by humans, of how they had destroyed the offending village and routed the pursuing soldiers. He left out the details, though. For he did not understand them himself, and Elthaeriel's words still rung in his ears. His highborn family sung his praises in court, and smoothed over the concerns of those who questioned the cost of the mission.

They said that the problem was not with the mission itself, but with the quality of elf that was sent. Of Lidras himself, they were overjoyed. For the on surface, his magical powers seemed to be developing at a momentous rate, and his success had brought glory and acclaim to his house. Already his father was pushing for him to be included in the next expedition. This led to him exploring the ruins of Lost Tamochan.

https://paizo.com/campaigns/5eLostTamoachanCompleted/gameplay&page=18#8 73

Following their adventure, Lidras quickly drifted away. With his share of the treasure, he suddenly became a very wealthy elf. But that was never his goal. Once it was, back before the incident. But now he was struck with an inescapable wanderlust. The desire to delve into every tomb, to plunder every lost cache, to discover every secret. In this, he started, and lost, several adventuring companies. Never again did he make any truly lasting friendship, nor did he mourn a loss of life as he once had. As his powers grew, so too did he lessen. The elf that was Lidras was being drowned out by the growing power within him.

And yet there were always young fools who would join him. For the survivors inevitably returned richer than they had any right to be, with tales of death and daring. This cycle of death and profit continued, until the last expedition.

Lidras had been pouring over old tomes, until he came across a passage that changed everything. It was of a tomb, said to be a prison for something not of this world. Possessed by a burning desire to know what was within, he spent every last gold coin he had putting together a ‘research expedition.’ He hired the best rogues, the greatest charlatans pretending to be archmages, the drunkest mercenaries...truly it was something of legend. No less then two score men and women went out into the jungle. Armed with potent magical artifacts, gathered over two human lifetimes of adventuring, the local communities expected them to return fewer in number but with great wealth...

...one man returned. A young rogue with enough sense to know when to flee. He came back dying of thirst and disease, and babbling. He cried, he screamed, and he rambled. About lethal traps, or otherworldly guardians, of the most painful, gruesome deaths that an inhuman mind could come up with. Of how his winged leader ignored every death, every cry for help, of how he fought his way into the center of the complex with singleminded determination. And of how, as he fled, he could hear the laughter of a woman. A sound which pierced his very soul, and which would haunt him to his last day.

Naturally, a second expedition was mounted to find the first. The first had been well provisioned, and even looting their corpses would prove profitable. What they found was an old, empty tomb, filled with nothing but the torn apart bodies of the first expedition.

Of Lidras, no sign was found. Though there are still sighting to this day of the Winged Elf with the glowing sword. And in time, that is all that they became. Rumors, tall tales, idle talk. Little did they know the truth.

Lidras has fulfilled the goal of the creature which had marked him. He had released it from it’s prison. All of his trials, tribulations, and growing power had all led him up to that point. And when it was released, so was Lidras. With a pained gasp he woke up from where he had fallen, the alien force in his mind gone.

Now he wanders, unsure of whether he is truly free of the influence. Not knowing if it will call on him again. With little in the way of coin, friends or a home, he wanders still. Though now it is not for the alien goal of another, but rather to find himself.


I'm going to see how much i can expand on this guys' backstory. Brb.


Dotting for interest.

Dark Archive

20, 19+1 (lvl4) = 20, 18, 17, 16, 14

Str (14) Dex (20+2=22) Con (18-2+2=18) Int (17+1+2=20) Wis (16) Cha (20)
Subject to change based on class

Race: Elf
* Moonkissed (+1 saving throws)
* Fey-Sighted (You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic)
* Weapon Familiarity
* Low Light Vision

Wayfinder: 1d100 ⇒ 2 +2 Constitution

1 - extra trait
2 - extra feat
3 - extra +2 to an ability score
4 - gain a mount CR 3 or below (Winged-30ft fly speed, with your permission)
5 - gain a crafting feat (cooperative crafting)
6 - gain a wish (+1 Int)
7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well Ring of Protection +2, found in previous campaign)
8 - gain a familar or animal companion (Ioun Wyrd Valet Familiar)
9 - gain a super power (Eldritch Blast: See Below)
10 - gain another 'Special' from another class (Assuming this cant let us take a feature such as full spellcasting. So I’ll go with Unholy Resilience)

Class
Figuring it out still. I’m thinking dragonscale loyalist vigilante to represent his noble background.

Eldrich Blast
* 120ft. A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10+Cha mod force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam at full BaB)


I'd like to second all of Monkeygod's questions, but I will roll some stats and see if anything specific comes to mind.

Stat 1: 5d6 ⇒ (1, 2, 4, 6, 5) = 18 - 1 = 17
Stat 1: 5d6 ⇒ (2, 1, 4, 3, 3) = 13 - 1 = 12
Stat 1: 5d6 ⇒ (1, 4, 3, 4, 2) = 14 - 1 = 13
Stat 1: 5d6 ⇒ (1, 6, 5, 1, 3) = 16 - 1 = 15
Stat 1: 5d6 ⇒ (5, 6, 1, 4, 4) = 20 - 1 = 19
Stat 1: 5d6 ⇒ (3, 4, 5, 5, 4) = 21 - 3 = 18

19, 18, 17, 15, 13, 12. Well, it's a real nice array.


I can't help myself.

5d6 - 1 ⇒ (6, 6, 4, 5, 1) - 1 = 21
5d6 - 2 ⇒ (6, 5, 5, 2, 5) - 2 = 21
5d6 - 2 ⇒ (2, 4, 2, 3, 5) - 2 = 14
5d6 - 1 ⇒ (1, 4, 1, 6, 3) - 1 = 14
5d6 - 1 ⇒ (1, 6, 1, 6, 5) - 1 = 18
5d6 - 1 ⇒ (6, 2, 6, 6, 1) - 1 = 20

Two stats at 14?!? I guess I must find some way to make do.


Stat: 5d6 ⇒ (2, 6, 6, 4, 3) = 21 -2 = 19
Stat: 5d6 ⇒ (4, 4, 5, 5, 1) = 19 -1 = 18
Stat: 5d6 ⇒ (5, 3, 3, 1, 4) = 16 -1 = 15
Stat: 5d6 ⇒ (6, 6, 4, 5, 6) = 27 -4 = 23
Stat: 5d6 ⇒ (4, 6, 2, 6, 1) = 19 -1 = 18
Stat: 5d6 ⇒ (6, 1, 3, 1, 5) = 16 -1 = 15

... I think I can work with this...


Some questions -

Do we get background skills?
What 3rd party stuff is in play? SoP, psionics, etc?
How do we do hit points?
What races can we choose? 3rd party races? Monstrous races? Race builder?
Can we use normal or advanced firearms? Technological items?
How many mythic tiers do we start with?
Do we get to use gestalt rules?


5d6 - 3 ⇒ (6, 3, 3, 6, 4) - 3 = 19
5d6 - 1 ⇒ (5, 3, 3, 1, 6) - 1 = 17
5d6 - 2 ⇒ (5, 5, 4, 2, 5) - 2 = 19
5d6 - 2 ⇒ (4, 4, 4, 4, 2) - 2 = 16
5d6 - 1 ⇒ (5, 1, 6, 6, 4) - 1 = 21
5d6 - 1 ⇒ (3, 6, 4, 1, 4) - 1 = 17

Okay... this seems a titanic endeavour... 30 paragraphs! It'll certainly take a while.

Liberty's Edge

Dotting with interest, wanting to see answers to some of the above questions. Have a character concept I have been wanting to do for a while, but would be unable to do in most games.


Doting for interest


I think I might do an orc paladin, just for fun. I rolled high enough that the mental penalties aren't a big obstacle.


5d6 ⇒ (6, 6, 4, 1, 6) = 235d6 ⇒ (4, 3, 4, 3, 1) = 155d6 ⇒ (3, 6, 4, 5, 5) = 235d6 ⇒ (5, 2, 1, 2, 2) = 125d6 ⇒ (1, 6, 5, 3, 6) = 215d6 ⇒ (5, 2, 3, 6, 1) = 17 22, 14, 20, 11, 20, 16.

So I hafta make a character.

Now, what should I build? Hm.

Not that we need more concessions but: how do you stand on background skills?


Hi, GM Wolf! Let's see what the dice day!
5d6: 5d6 ⇒ (2, 1, 5, 3, 1) = 12 - 1 = 11
5d6: 5d6 ⇒ (3, 1, 1, 4, 2) = 11 - 1 = 10
5d6: 5d6 ⇒ (2, 3, 4, 2, 6) = 17 - 2 = 15
5d6: 5d6 ⇒ (5, 6, 4, 6, 4) = 25 - 4 = 21
5d6: 5d6 ⇒ (4, 1, 5, 3, 4) = 17 - 1 = 16
5d6: 5d6 ⇒ (2, 1, 6, 5, 5) = 19 - 1 = 19
Looks like some kind of specialist. Can we use a template instead of levels?


For a purely sandbox, high- powered game, I should at least cook up a character. Let's see what this does.

5d6: 5d6 ⇒ (5, 4, 5, 3, 5) = 22- 3 = 19
5d6: 5d6 ⇒ (4, 2, 5, 4, 1) = 16- 1 = 15
5d6: 5d6 ⇒ (3, 6, 1, 2, 2) = 14- 1 = 13
5d6: 5d6 ⇒ (6, 5, 5, 1, 4) = 21- 1 = 20
5d6: 5d6 ⇒ (5, 5, 6, 2, 1) = 19- 1 = 18
5d6: 5d6 ⇒ (4, 2, 3, 3, 4) = 16- 2 = 14

Hmm. Ok, I've got some ideas. Let's get started here.


Any race restrictions?
Background Skills?
Any restrictions on background stories?

Have a couple of concepts I've been thinking about tonight


Dαedαlus wrote:

Ohh.. I really shouldn’t go for *another* high-powered campaign, but....

This looks like loads of fun. On my phone now (rolling later), but a couple questions:
3rd party?
What counts as a ‘super power’?

Just suggest some things I am sure you can come up with some super powers.

No 3rd party material.


Monkeygod wrote:

Hmmm, I'm all for ridiculous games, so I'll at least post interest.

Three questions,

1) How free are we allowed to be with our backgrounds?

2) What sort of deadline is there?

3) Just to clarify, in order to gain all 10 perks, you need 30 paragraphs of background? Or like, a small novel? lol

1) As free as you want!

2) Deadline, 20th when I wake up... likely noon.
3) yes!!!! :P


Wayward Wanderer wrote:

Let's give this a try.

5d6 = 19
5d6 = 18
5d6 = 21
5d6 = 17
5d6 = 17
5d6 = 22

To clarify, by "No Tax Feats", do you mean that the "feat tax" feats are included for all characters?

Yes... I dont have the link... basically take 1 feat and get 3 feats roughly.


DBH wrote:

Sounds intriguing.

[dice=Stats] 5d6; 17
[dice=Stats] 5d6; 16
[dice=Stats] 5d6; 12
[dice=Stats] 5d6; 16
[dice=Stats] 5d6; 18
[dice=Stats] 5d6; 12

And as usual the dice roller decides to crap on me. Not bad at all for a standard game, but in a high power game?

[dice=Stats] 5d6; 21
[dice=Stats] 5d6; 17
[dice=Stats] 5d6; 20
[dice=Stats] 5d6; 16
[dice=Stats] 5d6; 19
[dice=Stats] 5d6; 12

I could do something with this one, if it was allowed?

You need to take the first one....


Dαedαlus wrote:

5d6-1

5d6-3
5d6-1
5d6-2
5d6-3
5d6-2

*whistles* Now that's a good stat array. Now..... what to make, what to make...

Also, by a single Wish, you mean like the wish spell? Also, what counts as a class 'special'? Does Sneak Attack? Spell Combat? Uncanny Dodge?

Yes

Yes
Yes
Yes

:P


Oniwaban wrote:
Oh, and background skills, yes or no?

Yes!!!


Lidras Mitheredal wrote:

Grumbaki here.

Had this character for a different campaign, and it ended before I had enough of him. Would like to continue him here. Not sure yet on the build. But this campaign would be a great way to build off the last one.

Can I trade the mount for a 30ft fly speed? It’d fit the character *much* better.

** spoiler omitted **...

No... you could sell the mount for gold and use the wish to get your fly speed.


Lidras Mitheredal wrote:


9 - gain a super power (Eldritch Blast: See Below)
10 - gain another 'Special' from another class (Assuming this cant let us take a feature such as full spellcasting. So I’ll go with Unholy Resilience)

Class
Figuring it out still. I’m thinking dragonscale loyalist vigilante to represent his noble background.

Eldrich Blast
* 120ft. A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10+Cha mod force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam at full BaB)

9 - gain a super power (Eldritch Blast: See Below) Sounds Good

10 - Correct


Philo Pharynx wrote:

Some questions -

Do we get background skills?
What 3rd party stuff is in play? SoP, psionics, etc?
How do we do hit points?
What races can we choose? 3rd party races? Monstrous races? Race builder?
Can we use normal or advanced firearms? Technological items?
How many mythic tiers do we start with?
Do we get to use gestalt rules?

Yes

No 3rd party stuff
Roll for all but 1st level which is max
Pre built races... 3rd party possibly acceptable here...
Go equipment crazy.... all firearms allowed and tech items
Can you take mythic tiers at 5th level?
No gestalt... you could find an event or magical site to get gestalt.


TheWaskally wrote:

Hi, GM Wolf! Let's see what the dice day!

[dice=5d6]5d6 - 1 = 11
[dice=5d6]5d6 - 1 = 10
[dice=5d6]5d6 - 2 = 15
[dice=5d6]5d6 - 4 = 21
[dice=5d6]5d6 - 1 = 16
[dice=5d6]5d6 - 1 = 19
Looks like some kind of specialist. Can we use a template instead of levels?

No


Man, only a 5 day recruitment? That's rough even without the backstory perks.


I have an elven divination Wizard here. Intending to try and get all 10 bonuses. Looking for GM feedback.

My wish is for Perfect Preparation(Ex) from archmage mythic abilities.

My superpower is being an Animal Lord(Eagle) from the template, to go with CR3 mount Giant Eagle and Eagle familiar for a forest protector theme but arcane instead of druid.

My special from another class is the Arcane Bloodline of a sorcerer.

5d6 - 2 ⇒ (5, 4, 2, 5, 6) - 2 = 20
5d6 - 2 ⇒ (2, 2, 4, 2, 2) - 2 = 10
5d6 - 2 ⇒ (2, 3, 2, 5, 3) - 2 = 13
5d6 - 4 ⇒ (4, 5, 6, 6, 4) - 4 = 21
5d6 - 2 ⇒ (4, 4, 2, 3, 4) - 2 = 15
5d6 - 1 ⇒ (4, 5, 2, 5, 1) - 1 = 16


Wait, so not only are you letting us build whatever we want, you are actually fine with (and rewarding) players with massive backgrounds? Dotting!`


Monkeygod wrote:
Man, only a 5 day recruitment? That's rough even without the backstory perks.

Well that will be Heat/Wave One... If you have a full submission by that time you are in the game! If we dont have enough players I set another date. I am looking for 8 to 10 players.


Valjoen_GM wrote:

Any race restrictions?

Background Skills?
Any restrictions on background stories?

Have a couple of concepts I've been thinking about tonight

Pre built races. 3rd party race selections need to be approved. 3.5 MM and other race book books from 3.5 are acceptable, each will likely get a +2 as well.

Yes for background skills.

Only restrictions on background story is that it must match the character sheet... I expect at least one demigod or immortal or something like that.

Half dragons gain a secret special bonus.... but if I remeber right you only get 1 or 2 levels then... :P


Ubo the Talker wrote:
Wait, so not only are you letting us build whatever we want, you are actually fine with (and rewarding) players with massive backgrounds? Dotting!`

YES!!!!!!!!!

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