[Homebrew] Go Forth And Conquer - Captain Recruitment (Kingdom Building Campaign)


Recruitment

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GM Mercy:

Like the two mentioned above, Surtur's the type who's more focused on himself, and what he's doing. You follow him, fine. He'll do his best to keep them safe, but he's not going to run from a fight, either; and there's a level of competency he expects from those he meets. It is a case of him generally being the biggest and meanest, and he'll tend towards some reckless actions in order to "inspire" others to follow.

He is the type who thinks through problems, and he'll only fight as a last resort; if he can do it peacefully, he will. Whether that means bullying someone with the threat of violence, or using some sort of negotiation, or whatever; that's totally within the realm of possibility.

IF there's a disagreement between people he considers his charges, he'll generally allow it to play out,m at least until it becomes life- or- death; at which point, he'll intercede.

It's part laissez- faire, part autocratic "I really need you to do this now," type leadership. But he won't ask anyone to do something he wouldn't be willing to do himself, which (at least in my mind) is one of his strong points. That, and he'll generally tackle the biggest problems himself, so that others won't have to.

I think he works for the Dragon because she happened to give him a chance to survive; he didn't really have any useful skills outside of being a nomad, so fighting was a way to live after he left the plains. There's also the idea of medicine; he's there to try and get as much as he can for his remaining people. In fact, I think one of his primary goals is to one day return and lead his people either away from the mantids, before they are wiped out, or to give them some sort of medicine that allows them to stay. For that, he'll stay loyal to the Dragon, if only because there's a tangible upside to him staying.

P.S. The robbery thing was just a case of misunderstanding- "what do you mean I have to pay for this food? Don't we share?" Generally speaking, he isnt going to rob anyone unless there is a tactical benefit larger than the risk of being thrown in jail.


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Motivation/personality:

Cuneo’s two principal motivations are his need for a family and his need for a purpose in life.

Having no mother and a father and older sibling who never loved him, Cuneo has found that his life is much easier and more enjoyable when there are people who love him. The Herbalist, Arodel, and Elaine have all provided various degrees of love and support for Cuneo, and he hopes that, perhaps, he can find more people to fill this role in the future. Once he forms attachments, therefore, they are for life. However, Cuneo has always felt betrayed by his father and brother, and there are many dark patches in his past. He is therefore emotionally reserved and distant, forming bonds slowly and deliberately. Experiences are kept compartmentalized and discreet from one another, emotion felt, but kept distant from the things which cause it. Because of this, although Cuneo is emotionally distant and does not empathize with others easily, he likes talking with them about his past and learning about their stories. Further, he has learned that other people are often the most interesting things to learn about, and has found that people tend to like to talk about themselves.

Cuneo has spent his life training for something, but he’s not quite sure what. He’s been trying to stay strong and sharp, always trying to learn new things and increase his ever expanding skill set. As a result, Cuneo has become houndlike, always on the hunt, always looking for prey, never wondering why he’s doing what he’s doing, and never stopping to take a break. For a time, during his long marriage, he was able to relax and go about his business at a more leisurely rate, spending more time taking care of himself and less time taking care of business. But that’s behind him now, and he wants to get back on the merry go round.

Appearance:

Cuneo’s large frame is slightly thinner than he’d like, his hair a little whiter, and his knees a little stiffer. Once, he was over two hundred pounds of muscle and blood packed onto a six foot frame, but now he’s lighter and sinewier, though perhaps it makes no difference to a casual observer. His nearly black hair is short on the sides and long on top, slightly curled bangs hanging over dark, faintly green eyes and thin, gaunt cheeks. Not so thin as they used to be, though. His scraggly, greying beard is really just a few day of growth needing to be shaved, but a shaving kit is heavy and unnecessary. His leather boots are supple and well worn, perhaps they should’ve been replaced a few years ago, just like his scabbard and his belt, which he wears slightly too loose. Perhaps he hasn’t realized just how much weight he’s lost, after all. Drab and dusty, he stands weary from a long road, but he stands straight backed and stoic regardless.

Okay, that's all I can do for right now, I suppose I won't be revising my backstory before selection after all. Perhaps if I'm selected I'll work to make everything perfect by the time regular recruitment is over.

Anyway, best of luck to everyone, and good luck making your choice, GM Mercy!


Thanks to everyone who applied or showed interest! The leader selection, as well as the recruitment link for his merry (or not so merry, depending) band of miscreants will be up tomorrow in this thread!


Man, recruiting is a lot harder when you have to decide on just ONE person to select. However, I have made a decision for the leader of the group, and that dubious honor goes to Artemis P and his character Surtur.

Thanks to everyone who put in a character concept, and I hope I'll see you again in the party recruitment thread, whether with the same character or something different!


Congratulations great glorious leader Surtur!


Congratulations, Artemis P. Excellent concept for Surtur!


Congratulations, and good luck.


Thank you, GM! I can't wait to see everyone else's submissions, and get this game off the ground!

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