the town wants to keep it's "Pet" serial killer.


Pathfinder First Edition General Discussion

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this man may or may not have murdered up to fifty of my clansmen. and even if he has not killed them I still wish to punish this man for banditry, murder, raiding other villages, and he is a known assassin. he is in the stalks right now. and he basicly already has his tongue cut out. I want to punish him and the town by making him deaf and blind. would that be going too far? do you need more information?

he is a really bad guy. that the sheriff is protecting. so I can't just kill him outright.


*stocks.

And yes I'd love to know more. /presses button

Shadow Lodge

So, he's in the stocks and had his tongue cut out; how long is he going to stay there? When his sentence is up, is he just going to get released?

Why would stabbing his eyes punish him AND the town?

It sounds like there's a lot of information there that's currently unknown, and mutilating him further may be more about personal vengeance than stopping him from killing even more people.

Plus, even if he didn't personally kill all those people, was he in a position of command? Capturing other bandits or assassins who work with him will prevent him from breaking out or re-offending, and showing them that their evil plans have been thoroughly thwarted.


Geas-Quest or other long term compulsion to no longer be a bad dude.


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without more info... you might want to break his thumbs too

Silver Crusade

zainale wrote:

this man may or may not have murdered up to fifty of my clansmen. and even if he has not killed them I still wish to punish this man for banditry, murder, raiding other villages, and he is a known assassin. he is in the stalks right now. and he basicly already has his tongue cut out. I want to punish him and the town by making him deaf and blind. would that be going too far? do you need more information?

he is a really bad guy. that the sheriff is protecting. so I can't just kill him outright.

Unless you've a good reason not to, just wait until you have an opportunity and cut his throat. Be done with it.


Is there anyone in/near town above the Sheriff's head you could go to?


whats your alignment?


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mutilation of prisoners is something I would put firmly in the "evil" part of the alignment, no matter the prisoner's crime.


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You've already cut out his tongue (which is pretty f+$~ed up) so I guess you might as well commit to mutilating them. But why stop there, why not also force feed them their own toes and fingers.

I truly hope you're playing in an evil campaign, because otherwise it's a super f$&*ed up situation. :-)


I mean, I'm wondering why the sheriff is protecting him. Is it because he wants to go through due process for his conviction? What exactly do you want to accomplish here? Exactly what does the sheriff want to accomplish? I get a sense that we need a little more information...


When you say the town wants to keep him, is that a general consensus of the citizenry, or just the desire of the local government?

If it's just the leaders, take away what they covet the most...power. A little revolt can be a good thing.


Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.


zainale wrote:

this man may or may not have murdered up to fifty of my clansmen. and even if he has not killed them I still wish to punish this man for banditry, murder, raiding other villages, and he is a known assassin. he is in the stalks right now. and he basicly already has his tongue cut out. I want to punish him and the town by making him deaf and blind. would that be going too far? do you need more information?

he is a really bad guy. that the sheriff is protecting. so I can't just kill him outright.

1. "May or may not"?!? - kind of big unknown. As in HUGE distinction

2. YOU want to punish him. Ok, your write-up sounds like simple vengeance and no legal authority backing it. Or perhaps THAT is why town wants to "keep" him? Are you taking issue with the fact that the Sheriff wants to adhere to the town's laws?

3. And how, exactly did this guy lose his tongue?

4. Make the guy deaf & blind. Is this your character's idea of justice or is this representative of the legal code in the town?

I'm not doubting that this guy is a serial killer. However, if he's languishing in the stocks and has had his tongue cut out I don't get the impression he's walking around as a free man.

I strongly suspect that your character's alignment should probably read Chaotic Evil on the character sheet.


Chromantic Durgon <3 wrote:
Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.

I mean, it's only a may or may not have... But MEH amirite?

Define "good men" that kill people shackled and mutilated and helpless for crimes yet proven?


Cavall wrote:
Chromantic Durgon <3 wrote:
Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.

I mean, it's only a may or may not have... But MEH amirite?

Define "good men" that kill people shackled and mutilated and helpless for crimes yet proven?

Why are you bringing out the caps lock?

Anyway I missed the may or may not bit. In that case probs not killing him is best.


Chromantic Durgon <3 wrote:
Cavall wrote:
Chromantic Durgon <3 wrote:
Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.

I mean, it's only a may or may not have... But MEH amirite?

Define "good men" that kill people shackled and mutilated and helpless for crimes yet proven?

Why are you bringing out the caps lock?

Anyway I missed the may or may not bit. In that case probs not killing him is best.

Because caps lock is a powerful tool denoting sarcasm without me having to use /sarcasm or have tone lost over the written word.

And it worked because you reread and realized it's not the best course of action. Which was TOTALLY my plan.

Oh. Wait. Sorry. No caps needed. That really was totally my plan. We all won!


Also a real let down the OP never gave more info. Strange.


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Cavall wrote:
Chromantic Durgon <3 wrote:
Cavall wrote:
Chromantic Durgon <3 wrote:
Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.

I mean, it's only a may or may not have... But MEH amirite?

Define "good men" that kill people shackled and mutilated and helpless for crimes yet proven?

Why are you bringing out the caps lock?

Anyway I missed the may or may not bit. In that case probs not killing him is best.

Because caps lock is a powerful tool denoting sarcasm without me having to use /sarcasm or have tone lost over the written word.

And it worked because you reread and realized it's not the best course of action. Which was TOTALLY my plan.

Oh. Wait. Sorry. No caps needed. That really was totally my plan. We all won!

I find it denotes aggression.


That would be one angry Meh


I make angry MEH's in the regular. It's how I maintain my image as a perpetually disgruntled b@%~@.


SEE! SEE!


Well... I mean.. bolded caps!


this might be a runner-up in the making.


I had a whole lot written out but one miss click and I lost it all. So here's to trying again.


so the BBEG rolls into town and kills the old mayor. takes his or her place. and threatens the people of the town " stay out of my way and I will not kill you." basic villain monolog. Years go by children start disappearing from the village and from the areas around the village. years go by and the non-humans "aka the monsters" from the area around the village track down their missing children to this town and start attacking old allies become enemies and what not and the BBEG protects her domain thus the village. more years later a witch compels (aka puts that geas curse on them)a band of adventures to go forth to this village and free the poor town from the terrony of this BBEG. the adventures get there and it's all paranoia and suspicion and no one wants to help them or themselves.


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One of my players basically did this. They'd captured a necromancer, and he felt that tying up the necromancer was insufficient, so he cut all the necromancer's fingers off. I told him that action moved him a big closer to Chaotic Neutral (from Chaotic Good), and he took offense and repeatedly sought out arguments with me, despite me clarifying that, y'know, my game, my interpretations of moral principles.

The weirdest part was where he conceded that he believed there was only a roughly 1% chance of the necromancer still being a threat, but said, "I don't gamble with other people's lives!"

A bit too utilitarian for my moral liking. In my games, being Good requires that you accept some hardship and risk in exchange for doing the right thing. And mutilating prisoners when you have alternatives is very much a Neutral choice at best. It should be noted that this particular necromancer was more a super-creepy graverobber than a genocidal a+*&@!%.

Anyways, there are some arguments for mutilating a prisoner. Most of them gravitate around "he was an archmage". Otherwise, there are generally far more humane measures of punishment. If you don't care enough about the punishment to put in the work to get the guilty party to a town where they can be imprisoned properly, their crime clearly wasn't that bad.


After several days of fruitless information gathering and what not the adventures raid the possessed haunted monster mansion that the bbeg is inhabiting. people are lost and new friends are found but in the end, the bbeg is overthrown. my old PC dies and a new one replaces it. but this time the DM wants to know my PC's motivations as to why she would adventure. in short her tribe split in two to find new lands and she was sent to render aid when people of her offshoot tribesmen started dying off.

the guy in the stalks is the former bbeg's pet assassin. he is currently in the stalks for something minor. If he is freed or escapes he does normal serial killer things outside the town. Like banditry or killing lone people or attacking other villages. or catching and tormenting people to death over several days in the case of her tribes folk if they are her tribes folk.


as for his tongue. He bit it out or had it happen to him in the past before ever meeting the PC. And mind you it was a horrid b@~%# trying to understand him at all. I think he may have done it to himself. that whole assassin with no tongue thing so he can't speak but only did it halfway. quite an effective way to keep from spilling the beans if you ask me.


The fact that he had his tongue removed sounds suspicious at best.
Might he be innocent and being blamed for it? Is there something that they are keeping him from telling?
All this thing looks suspicious at best.

Are you pretty sure that your knowledge about what is happening in the town is how you have been told it is? All this geas thing from a witch seems awkward again. Could you have been tricked?


after the assassin taunted my PC. She went and got the sharif and wanted to know why he was in the stocks. in a round, about way found out that this guy was the BBEG's assassin. which lead to my PC asking why they have not hung him yet. blah blah blah he is too valuable to the town's protection to kill. and if he dies the sharif will arrest and hang my PC for the assassins death. ergo the sheriff is protecting an evil guy. which means he and the town should be punished for their decisions.


the guy is a known assassin, bandit, raider, and murderer and these people want to keep him because he will be able to protect them from the monsters that attack the village even though the village is sending out a killer to attack rape and pillage the beings that live nearby. normally you put down a rabid dog. but they want to keep the rabid dog that bites the hand that feeds. So she won't just slit a helpless man's throat but make him useless to the whole town and make him a hassle to the town.


Cuup wrote:
Is there anyone in/near town above the Sheriff's head you could go to?

yes, in fact, there is. us. well not really. just one of our NPC because we did not want to retire one of our PCs into an NPC.


Chromantic Durgon <3 wrote:
what's your alignment?

my alignment is neutral.


and I am a witch. which means I can curse the assassin with a spell called deafness/blindness. and anyone who might remove the curse could be someone who helped the old bbeg. we are needing to figure out who we can trust.


BPorter wrote:
zainale wrote:

this man may or may not have murdered up to fifty of my clansmen. and even if he has not killed them I still wish to punish this man for banditry, murder, raiding other villages, and he is a known assassin. he is in the stalks right now. and he basicly already has his tongue cut out. I want to punish him and the town by making him deaf and blind. would that be going too far? do you need more information?

he is a really bad guy. that the sheriff is protecting. so I can't just kill him outright.

1. "May or may not"?!? - kind of big unknown. As in HUGE distinction

2. YOU want to punish him. Ok, your write-up sounds like simple vengeance and no legal authority backing it. Or perhaps THAT is why town wants to "keep" him? Are you taking issue with the fact that the Sheriff wants to adhere to the town's laws?

3. And how, exactly did this guy lose his tongue?

4. Make the guy deaf & blind. Is this your character's idea of justice or is this representative of the legal code in the town?

I'm not doubting that this guy is a serial killer. However, if he's languishing in the stocks and has had his tongue cut out I don't get the impression he's walking around as a free man.

I strongly suspect that your character's alignment should probably read Chaotic Evil on the character sheet.

1. well he may have murdered my clansmen but he did it over months hunting them down catching them alive and tormenting them to death then letting them go only start the process all over. Or he did that to a bunch of other people. but that aside. he is still guilty of murdering innocent people and committing acts of banditry.

2. no I don't want to punish him. I want to punish the town that is protecting him from righteous punishment.

3. he bit it out I guess. Or had an accident. Or it was removed by the bbeg when he became her assassin or when he completed his apprenticeship and became a full assassin.

4. using a spell to remove his vision and hearing. Not using a hot poker to stab out his eyes and ears. Removing his vision will prevent him from running off and attacking random people. removing his hearing will isolate him. and remove any entertainment he might hear. he has already had his tongue mutilated so communication is already taken care of. it was made clear that he can not be imprisoned and that they will not stop him. he is using the town as a safe base and they are helping him.

if it was not for the sheriff's threats I would have just slit his throat. in this situation I am most likily lawful neutral.


Cavall wrote:
Chromantic Durgon <3 wrote:
Meh the dude has killed 50 of his kinsmen, good men have killed for less than that.

I mean, it's only a may or may not have... But MEH amirite?

Define "good men" that kill people shackled and mutilated and helpless for crimes yet proven?

he has admitted to committing murder and banditry under a truth spell. what is in question is if the mass grave is full of my tribesmen or other people. needs to be proven.


Cavall wrote:
Also a real let down the OP never gave more info. Strange.

sorry I was letting the posts back up so I could have something to do for a while.


This whole situation is just really really weird


Cut this guy's head off, and leave town in the middle of the night. Problem solved.

If need be, take the head with you to prevent raising.


Yea, I not sure, I entirely sure what going on here.
So let me ask:

Is the big bad dead?

did the sherif work for the big bad?

are the villieges/sherif keeping the assassin alive because of monsters attacking the villige?

am I correct in understanding that it is certain that the assassin is a mass-murderer, but you just not sure is your people he's murdered?

what are the villieges thought about this? do they fear for their lives with this guy around?

didn't the sherif threaten to hang you if any happened to the assassin? that make him rather suspect?


The big bad is dead. I am not sure if the sharif worked for her. I am not sure but i think that is why they want to keep him. even though if I were the other towns/monsters and knew that the guy that killed some of my people was getting protection from this town I would attack the town too. yea he is a killer and he did admit to killing a lot of people over 9 months but I am not sure if they are of my tribe or not. I admitted that such a danger should not be allowed to live. and that he should be executed asap and that I was willing to since he admitted to killing my clansmen.


so you want to be great huh..... wars dont do that Im afraid.
do what you feel is right, and then be prepared to accept the consequences of your actions. this is what it takes to make one great.

you feel that you are right in wanting to punish the town.... go ahead do it. kill the sheriff too, but you better be able to run with the wind and get out of town.

too valuable .... my horse's disease ladden arse.

no bbeg or his/her replacement will care, they will just kill him anyway and wipe out yer puny little town too.

an assassin that gets caught is not a really good assassin and not a worthy asset....


From what I can tell the assassin is the only lyrics means this village will have to not be destroyed when the pcs are away. Is that right?


from what I understand is that there are several NPCs in this town that has levels equal to that of the PCs. which makes me feel like "what the hell?!?! why did you not just save your own children. you lazy evil a%~*!!&s! quit b$+&+in when someone comes along to handle your dirty work for you." that's how it feels like to me anyways. I mean one of the parties member's life was sacrificed to kill the bbeg.

they can handle their stuff. they have several NPCs that are equal to the party in Lvl. I guess they are the ones who knocked the assassin out so he could be put in the stocks. he is just really good at killing people.


If the NPCs were able to handle everything by themselves, there'd be no game to play. It's a conceit in all RPGs.

Would have been pretty boring if Gandalf had just hopped an eagle and popped over to Mordor to drop off the Ring.

Anyone who has ever played in the Forgotten Realms setting knows that there are many, many massively powered NPCs about. But for some reason, Elminster always needs your level 1 wizard to handle things for him.


I would have no grip on this situation if they were at least slightly grateful. instead, they are ungrateful disrespectful and rude. personally, if this where a solo campaign i would just kill the assassin, blind and deafen the sheriff and leave the traitorous town behind to its fate. but since it is a group game and one of the players wants to take over the haunted possessed sentiant monster mansion we have to settle down there.

Silver Crusade

Rimethorn wrote:

If the NPCs were able to handle everything by themselves, there'd be no game to play. It's a conceit in all RPGs.

Would have been pretty boring if Gandalf had just hopped an eagle and popped over to Mordor to drop off the Ring.

Anyone who has ever played in the Forgotten Realms setting knows that there are many, many massively powered NPCs about. But for some reason, Elminster always needs your level 1 wizard to handle things for him.

OFF TOPIC: presumably Gandalf would've done just that if he didn't know himself well enough to grasp that the Ring would've gotten too great a grip on him if he'd tried.


Pathfinder Starfinder Roleplaying Game Subscriber
Isonaroc wrote:


OFF TOPIC: presumably Gandalf would've done just that if he didn't know himself well enough to grasp that the Ring would've gotten too great a grip on him if he'd tried.

LoTR Diversion:
He had one of the Three, if memory serves. There was *probably* a compulsion to *not* pick up the One if one of the lesser Rings was possessed. Don't think Sauron failed *that* part of Villain 101...

I don't think Sauron had anything to do with the three, Galadriel had one of them too, they were just both wise enough to know that the power that the ring could give them wasn't a power someone should have.

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