HedwickTheWorldly wrote: A question - what are your thoughts on templates? Are they allowed at all? If so, how do they modify level? Any template you want must be specifically approved individually. Fury of the Tempest wrote:
6 people.
Here4daFreeSwag wrote:
No to the time thief, considering the beguiler.
Here4daFreeSwag wrote:
No to the time thief, considering the beguiler
Sissyl wrote: You might think so. This is conceptually a high-powered, cutting-edge venue for favouriting your own posts. You know you want to. Everywhere else, it's tres gauche. Here, you can be who you truly are, and show it. By favouriting your own posts. God, I love doing this. Right. *Backs away slowly, hands raised.
Create a different character sheet with the template applied. (+5 NA, Increase it's size by one with no ability score changes (just the other benefits and penalties), +3 HD (and the changes and abilities that come with that), +10 ft. base speed, Increase the damage dice of it's natural attacks by one step (This is because of the size increase; it does not stack), 2+int (Min 1) skills per HD (This is because of the HD increae; It does not stack) Just look at the normal power increases for large creatures (Minus the ability scores) and increased HD
You have come to the apex of your career as successful and powerful adventurers. The strongest vampire lord in eons is within your grasp. I am recruiting six PC’s for a one shot boss fight versus a powerful creature another created on the boards. It will be a hard challenge and I expect some (if not all) to die. Level: 15
You have tristalt (triple gestalt) as well.
taks wrote: So, you can carry everything that isn't tacked down, as well as much of the stuff that is tacked down, but what else? Can you kill anything? ;) Well, throwing a 6 billion pound block of rock should kill most things. The highest strength is a 40th level whale with a ridiculous stack of buffs cast on it. I’ll have the build up when i can get around to searching the archives for anything that might affect my strength
Vidmaster7 wrote:
I gotta check this. Maths (bad): 2900=290 or 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4 x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x4x 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J4RH34D wrote:
Through a door is +5, not +2. If the door was 1 ft. Thick+ It is a +10. Still unfair, but it helps to even it up a bit.Unused Rule: Seeing by candlelight gives all DC’s involving sight +5 (terrible conditions) Hugo Rune wrote:
I didn’t think about it this way. Now my +39 perception character can see through 3 ft. of wall Matthew Downie wrote:
William Werminster wrote:
That and the fact that it takes one minute of constant use. ryric wrote:
So, you homerule that an FAQ doesn’t exist so that you can houserule that they can’t do it? PossibleCabbage wrote:
Yes. Our group always sticks by the guidelines on the table. If you want to randomly write it down though just remember to keep characters from slipping size categories. Bill Dunn wrote:
Interesting. I will have to remember this.
F2F I always play males. Most are some kind of evil the others are CN. All of my characters must have a good role in combat or i can’t play them. Theorycraft, sure but never play. Online it is different. I have more time to think about my actions and decide i’m not going to kill the civilian for lieing to me, murder the tiefling for existing, general murderhobo, etc, etc Wich us why i love online play.
BigNorseWolf wrote:
as others have pointed out the best ability is to be able to throw whatever of roughly javelin shape in. This means i can throw whatever junk don’t have the Carrying capacity to carry in. (The other use is fo be able to quickly switch between arrow types. Like any GM ever cared)
Paradozen wrote: Greater Gauntlet of rust. Costs so much you won't get it until after a level where rust monsters are no longer a concern, or where non-magical ferrous items are much of a problem, or where doing 3d6+7 to an iron creature while standing next to it will help. 4 intelligent rust lords ambushing you could be terrifying. Give them all lookout Let’s say the fighter has +5 metal armour and a +5 metal shield. The fighter has a AC of 36, touch of 15. Two rust lords move up, flank for a +14 touch attack. Now the armor must roll a nat 15 or disintegrate, the same with the shield. The other two move and flank anybody else wearing metal armor. :P Put them as the BBEG’s minions. But, yes. For anybody who doesn’t have a DM that likes enhancing monsters and giving them teamwork feats this definitely belongs
MrCharisma wrote:
This. David knott 242 wrote:
My basic comparison is +70 vs. x3 higher multiplier and a possible +20 strength. The +70 is far better. Heather 540 wrote: I found a carrying calculator online. With Muleback Cords, Ant Haul, Mastwork Backpack, a Colossal Quadruped with a Strength of 50 can carry 2147328 pounds as a light load. This one? https://rimzy.net/tools/javascript_pathfinder_carrying_capacity_calculator. htm
Bob Bob Bob wrote:
Could you explain how spirit jars make the spell permanent? (Mind switch is the better spell, IMO)
Bob Bob Bob wrote: Is there a reason you're not Magic Jar/Mind Switching with Moby Dick with a permanent Anthropomorphic Animal on it? You'd lose your own base, racial, and level up bonuses, but the rest might stay? Either way you change your base to 50 and get a x16 from Colossal. Because it is not a permanent bonus. I could but it would last 1 hour/CL (in the case of magic jar). I’ll add a section on non-permanent bonuses and the stuff you can get while using them, but only after i do more research.
This is what i’ve got so far. Looking for anything that might increase my carrying capacity
Build:
Sorcerer 1/Dragon Disciple 4/Fighter (Pack Mule) 14/Kineticist 1 Champion 10 Base Strength
Bonuses to Carrying Capacity (Strength)
Multipliers to Carrying Capacity
Total of 316 636 397 568 light load, 633 272 795 136 medium load, 951 268 147 200 Heavy load. Thanks to sideromancer for reminding me of the M.Backpack. It added something like 90 million light load.
Mithral is –10% but with no limitation
Race:
Long-Limbed: Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Fey-Sighted: To some elves with fey heritage, magic is a visible presence they have known all their lives. These elves have detect magic as a constant spell-like ability, with a caster level equal to their character level. This racial trait replaces elven magic. Double-Plated adds +1 Armor at the cost of increasing the Armor category and decreasing the max Dex bonus by 2
CHARISMA BONUSES (Total: +13)
Can you explain what basic harmony with the Evangelist means?
You, but revised (Slightly): Here's what I got. Bard. Argent voice. 20 ranks perform sing. 20 ranks all other kinds of perform (9 others)
20 start + 6 headband + wish 5 +5 stat 3 venerable = 39 (+14) Skill focus sing + 6 Greater heroism +4 x2 moment of greatness 8 Songbird throat lozenges 2 alchemical Masterwork tool 2 circ Shadow bard spell inspire competence 6 Class skill 3 Trait Savant (sing) 2 trait Trait Fates Favoured + harrowing = +3 luck Race aasimar muse touched 2 racial Scroll of moment of prescience CL20 +20 insight Blade of 3 fancies +4 sacred Cyclops head gear nat 20 Encouraging spell rod +2 more morale Leadership evangelist cleric halflings similar build and glory domain. +18 Basic harmony with evangelist +20 (rough estimate based on the bonus character would get.) (Included halfling aid another)
CHARISMA BONUSES (Total: +13)
CHARISMA BONUSES
voideternal wrote:
Street performer wrote:
We kind of want the change to last more than a minute.
Thank you, Atlas2112. 4 Successes (3 Critical), 1 failure
Pronounciation: Mara rājaṭēka bhālō ō n'yāẏabicārēra sātaṭi dēbatādēra pabitra śakti dbārā marē. Sbargēra śakti dbārā śud'dha karā āpanāra śatrudēra icchā dbārā marā, purānō ēbaṁ natuna mara, kāraṇa duniẏā tōmākē marabē Prakr̥tira birud'dhē āpanāra bikr̥tira jan'ya marā
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