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Ancient Dragon Master's page
Organized Play Member. 1,413 posts (1,724 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 46 aliases.
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Tiefling abilities: 2d100 ⇒ (77, 62) = 139
Stats: 4d6 + 6 ⇒ (4, 1, 1, 1) + 6 = 13
Stats: 4d6 + 6 ⇒ (3, 1, 5, 2) + 6 = 17
Stats: 4d6 + 6 ⇒ (2, 1, 5, 4) + 6 = 18
Stats: 4d6 + 6 ⇒ (3, 4, 1, 4) + 6 = 18
Stats: 4d6 + 6 ⇒ (2, 5, 2, 1) + 6 = 16
Stats: 4d6 + 6 ⇒ (2, 6, 1, 3) + 6 = 18
Reroll 1: 3d6 ⇒ (6, 3, 6) = 15
Reroll 2: 1d6 ⇒ 1
Reroll 3: 1d6 ⇒ 3
Reroll 4: 1d6 ⇒ 3
Reroll 5: 1d6 ⇒ 3
Reroll 6: 1d6 ⇒ 2
Reroll Reroll 2: 1d6 ⇒ 2
Stats 1: 4, 6, 3, 6, +6 = 22
Stars 2: 3, 2, 5, 2, +6 = 16
Stats 3: 2, 3, 5, 4, +6 = 18
Stats 4: 3, 4, 3, 4, +6 = 17
Stats 5: 2, 5, 2, 3, +6 = 16
Stats 6: 2, 6, 2, 3, +6 = 17
Stats: 4d6 - 1 + 6 ⇒ (6, 1, 4, 2) - 1 + 6 = 18
Stats: 4d6 - 4 + 6 ⇒ (6, 4, 5, 6) - 4 + 6 = 23
Stats: 4d6 - 3 + 6 ⇒ (3, 4, 5, 6) - 3 + 6 = 21
Stats: 4d6 - 2 + 6 ⇒ (3, 6, 2, 6) - 2 + 6 = 21
Stats: 4d6 - 1 + 6 ⇒ (1, 6, 6, 5) - 1 + 6 = 23
Stats: 4d6 - 1 + 6 ⇒ (4, 5, 1, 3) - 1 + 6 = 18
Reroll 1: 1d6 ⇒ 1
Reroll 5: 1d6 ⇒ 2
Reroll 6: 1d6 ⇒ 3
Reroll Reroll 1: 1d6 ⇒ 2
I am withdrawing from this game.
I can’t create a new gameplay thread, or unset the one I have here.
Same here. I can’t see my own posts. Can anybody see mine?
Just checking. Sometimes when their are no new posts people can forget about a game.
Are we going to continue this?
I have a question to ask: You are currently going to fight a slightly toned town Eglian. Would you like to face him at his full strength?
I can vouch for the fact that eglian didn’t change his build to accommodate for your builds.
Fagila wrote: I hope the GM won't mind if I change a feat and a spell. Which feat and which spell? to what?
Gash Sapphire wrote: Yeah, and if we're getting a Haste buff, I'd ask that I could change out my Boots of Speed. Sure, there is nothing wrong with that.
Sorry, my mistake. I kind of assumed heroism and greater were multi person buffs.
Please mark this as a previous campaign.
Simulacrums are fine.
@Gash Sapphire, You should have 6 more first level spells (you started with 3+int and added two at second level)
Oros wrote: what's the policy on buffs pre-combat? Anything that lasts more than an hour?
Anything that lasts three hours or above is cast and active.
(Suggested) Updated Buffing List:
Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Gash: Casts Heroism, Greater on all who want it.
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.
Nathan Bonfirem Casts Good Hope on all who want it.
Fagila: Drinks Gravelly Tonic
Turn 2:
Dazenth: Uses a scroll of Divine Power
Ahriman Thunderfist: Casts Barkskin on Dazenth
Fagila: Casts Haste on all who want it, Sips her potion and draws a stone of silence from her magic gloves.
Turn 3:
Dazenth: Uses a potion of Blade Tutor's Spirit
Haste (Extra Attack, +1 Attack, +1 Dodge to AC and Reflex)
Heroism, Greater (+4 Morale on Attacks, Skill Checks, Immunity to Fear, 15 temp HP)
Good Hope (+2 Morale to Damage)
Keep in mind these are just suggestions.
EDIT: Added Fagila’s pregame routine
(Suggested) Updated Buffing List:
Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Fagila: Casts Good Hope on all who want it.
Nathan Bonfire: Casts Spiritual Squire on Dazenth
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.
Turn 2:
Dazenth: Uses a potion of Blade Tutor's Spirit
Ahriman Thunderfist: Casts Barkskin on Dazenth
Nathan Bonfire/Fagila: Casts Haste on all want it.
Turn 3:
Dazenth: Uses a scroll of Divine Power
This gets Dazenth all the spells he wanted and gets everybody haste
If anybody objects to their role in this say so and what you are doing instead.
@Fury, you can add the magic capital discount to every magic item you decide to craft yourself.
@Fagila, you can start mounted.
@Fury, If you had another set of prepped poisoners gloves and spring-loaded wrist sheaths you could get a second spell on round three
Turn 1: Full-Round Action, Poisoner's Gloves on Self. Monstrous Physique II, Channel Vigor+Shield. Free Action: Drop gloves on ground [Good Hope and Barkskin get cast]
Turn 2: Swift Action: Withdraw Mutagen. Move Action: Withdraw Poisoners Gloves. Standard Action: Drink Mutagen.
Turn 3: Full-Round Action, Poisoners Gloves on Self. Divine Power, Strong Jaw.
Amplified rage specifically mentions strength and constitution (not dexterity).
Martial Focus only adds damage.
Gash Sapphire wrote: I've built my own blade ?
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Could the following players please report here
Billybrainpan — Either one of his characters
inirlan — Ahriman Thunderfist
Fury of the Tempest — Dazenth, the Earths Fury.
trawets71 — Nathan Bonfire
Yas392— Fagila
DeviousDevious — Gash Sapphire
Thank you to all who participated.
Meet here and discuss tactics.
Snap shot doesn’t allow you to flank in melee.
Recruitment Is Closed
I will choose the players later today.
Isn’t that a crit threat by piotr?
I really like the charisma for will saves and the natural armor thing.
The intimidate change is interesting. How does intimidating prowess work?
The CMB and CMD changes for small creatures is weird. (IMO) A more reasonable change would be waiving the penalty for maneuvers that use weapons. Thematically, how does being able to weild a rapier with finesse help with smashing into someone and making them go flying (Bull Rush)?
Happy campers character sheets are pretty good if you can write small.
Pulg wrote: Order of the Stick quotes, I believe.
Let them amuse their little selves, I say, while we concentrate on WINNING.
I see.
HedwickTheWorldly wrote: Ancient Dragon Master wrote: HedwickTheWorldly wrote: A question - what are your thoughts on templates? Are they allowed at all? If so, how do they modify level? Any template you want must be specifically approved individually.
Fury of the Tempest wrote: Sounds reasonable to me, one week from now should be long enough for everyone to finish their characters.
How many people are you going to accept? 6 people. Well, what about:
Alter Ego
Young
Mythic Creature
Advanced
Entropic
Fiendish
Giant
Resolute
Celestial
Obviously not all of them at once, but would any be permitted, and if so, under what circumstances? Mythic is banned. For the others I would like to see at least a rough outline of what you want to do with it.
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HedwickTheWorldly wrote: A question - what are your thoughts on templates? Are they allowed at all? If so, how do they modify level? Any template you want must be specifically approved individually.
Fury of the Tempest wrote: Sounds reasonable to me, one week from now should be long enough for everyone to finish their characters.
How many people are you going to accept?
6 people.
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Friday the 8th of december.
Eglian 代 wrote: @Fury,
Something I've been wondering for a bit... how are you planning on Blasting? Kinetic Blasts are SLAs, which can't be used while raging, to my understanding. So, kind of curious on that front.
They have said that they will be rage cycling moment of clarity.
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I am really sorry guys. My campaigns page wasn't showing new posts on the thread and I completely forgot that I had set a due date on submissions.
Don’t hold the win, there.
I was mostly seeing if the restriction on identical posts applied once per thread or once per poster. It appears to be once per thread.
How do people get bonuses to their rolls?
How do we RP erin leaving?
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