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Ancient Dragon Master's Untitled Campaign

Game Master Ancient Dragon Master


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Meet here and discuss tactics.


Hi all, looking forward to the encounter.

Gash is basically designed around being tough and able to win any fight that doesn't involve magic. His Unbreakable abilities are all Extraordinary, as are a surprisingly pleasant number of his Shadowdancer abilities. I've built my own blade, which I've not bothered to enhance, since in an ideal world, I'll be casting Anti-Magic Field on myself to keep me and everything in a 10' radius on an equal playing field. On the offchance it doesn't work, or if it ultimately makes more sense to hold the AMF back for use mid-fight, I'm still built very tough, and most of my enchanted gear contributes to that too.


Currently on my phone, so I'll keep it short. Ahriman is built to come to the fight fully pre-buffed, followed by an immediate rage turn 1 and use brute force and damage reduction combined with a modest regen to carry the day. He's also got the maneuver feats, so grappling, disarms and all that are on the table. Be warned, when raging he has to make saves against all spells, even friendly ones.

An AMF would f+!* with Ahriman's gameplan massively as it would kill his wildshape and nearly all of his buffs.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Thank you for the invite ADM.

Nathan is built to be a channeler first and foremost. He is able to channel twice a round. He will need to be within 30' of the vampire. He can put out an aura of heroism in the same area and those under the effect of his bardic performance don't grant soft cover for his archery.


Oros is a heavy hitter with some help for allies on the side. Aura of courage obviously but I think we have some other paladins. Bardic performance will be used for bladethirst on whoever needs it most unless Nathan's performance has stopped for some reason. The archon style tree allows him to offer a small ac boost to allies, but more importantly he can redirect attacks while also giving free AoOs. Can offer some amount of pre-fight buffs but I haven't finalized spell lists. Also just good defenses across the board: HP, AC, Saves, SR, DR but takes a serious hit if he loses the eidolon.


Gash Sapphire wrote:
I've built my own blade

?


Male Ragebred Skinwalker Barbarian | Kineticist | Alchemist 15

Dazenth's main problem is that he doesn't have any way to extend his buffs, so he needs a round or two in order to get fully buffed up before he can fight. Because of this, he has several buffing sequences on his profile, talking about the ways he can self-buff in order to get hit certain power levels, and how many rounds it would take.

Of course, getting other people to cast these spells on him (if at all possible), would significantly aid the speed of his buffing routine, thus granting him a higher level of power without giving the enemy too many rounds to buff as well.

Regardless, Dazneth is a beat of a beast in combat. Thanks to Beastmorph giving him pounce, and having a bite, gore, and either two claws & hoofs, or four claws, alongside his dual-wielding, Dazenth has a devastating attack routine, with his large size and Kinetic Whip giving him a long reach for AoOs. With his Construct Armour, Damage Reduction and high saves, he's pretty tanky as well, though he doesn't have Evasion or Stalwart.

AMF will definitely hurt Dazenth, as his Kinetic Blast and buffing is a huge source of his damage... but due to his size and reach, he might be able to lurk on the outside and attack into it with his sword... maybe.

Oh and Dazenth is a crafter, with quite a bit of spare GP to craft for non-wonderous weapons. Who wants an upgrade?


Although she can melee, Fagila specialized in debuffing, controlling and disabling her opponent. In terms of disabling and controlling her opponent, she has multiple ways of doing this; fear effects from abilities, demoralize and magic, command undead and her meek facade mesmerist trick which she will implant on at least 3 people (taunt like ability that forces someone to focus him and ignore others for 1 round, no save). Her debuffing, on the other hand, mainly comes from her hypnotic stare (-4 penalty to enemy will saves, attack, SR, & spell DC) and aura of cowardice (-4 to saves vs fear & shut off fear immunity) but she will have to get close for that. Her other debuffs are not as important than to aid her to make her opponent more vulnerable to her fear spells & abilities. Assuming she is able to pull all of her debuffs off, the vampire will be eating a hefty -17 penalty to saving throws vs her fear spells/-12 to saving throws vs her other fear effects/-8 to saving throws vs other people's fear effects if they can affect him. Once she got her opponent locked in place with her disables and her crowd control, she will try to kill him with her Pallavi of Nirvana's Blossoming bardic masterpiece. Aside from her specialization, she has other BFC/defensive spells and can UMD scrolls of mage disjunction to cancel enemy buffs if needed. Also like the above post, a crafter but for wondrous items and rings if she has not reach her gp limit (will have to check).

She still can craft 74,025 gp worth of wondrous items (this might be subjected to change) and 178,500 gp worth of rings.

Question for GM: Can Fagila starts off mounted before the battle? If not, I will disregard her mount.


Do you want to open gameplay so that we can dot in properly?

Also, just for the record, I’m not reading your guy’s tactics.


I'm not in dire need of equipment upgrades so others should come first if they need. If there is spare crafting though I would love to add speed to my amulet of mighty fists.


Ancient Dragon Master wrote:
Gash Sapphire wrote:
I've built my own blade
?

I used the Weapon Creation rules from The Weapon Master's Handbook. There's an asterisk on the item in my gear list that breaks down how I sent the build points.

Seemed legit since you said all paizo, and I maxed mundane crafting, but I can swap it out if you need me to.


In terms of crafting, this is what Dazneth have room for:

Craft Construct: 17085.1gp. Craft Magic Arms and Armor: 58198.75gp. Craft Wondrous Item: 6412.5gp. Forge Ring: 154,950gp.

Please note that due to the Focused Worker and Focused Overseer feats, I have a 1:4 ratio when it comes to converting gold pieces into Magic Captial, Magic Capital can then be used in place of gold pieces when it comes to acquiring resources for magic item creation, or for acquiring magic items directly. Whilst I doubt the DM would allow for ever item to be obtained this way, there is no reason why this cannot be applied in conjunction with a large portion of everyone's items and magic item creation, due to the fact that we have been partying together since level 1.


Dazenth, the Earth's Fury. wrote:

Dazenth's main problem is that he doesn't have any way to extend his buffs, so he needs a round or two in order to get fully buffed up before he can fight. Because of this, he has several buffing sequences on his profile, talking about the ways he can self-buff in order to get hit certain power levels, and how many rounds it would take.

Of course, getting other people to cast these spells on him (if at all possible), would significantly aid the speed of his buffing routine, thus granting him a higher level of power without giving the enemy too many rounds to buff as well.

Well, you could remove Barkskin off your routine, as Ahriman can cast it & he's got a lesser of extend spell with still two uses per day left in it.


HEY GUYS! I have 6 Succubus Simulacrums, so feel free to add +2 to all of your ability scores! And for the low, low price of 400gp, I can make you a Nymph Simulacrum to make you a Muse for +4 Insight Bonus, to Will, Craft & Perform Checks, and for 350gp, a Huldra Simulacrum can manipulate your luck to give you a +2 luck bonus on all saving throws, attack rolls, and skill checks for 24 hours! Buy now whilst stocks last!

inirlan wrote:
Well, you could remove Barkskin off your routine, as Ahriman can cast it & he's got a lesser of extend spell with still two uses per day left in it.

I should be able to remove Good Hope from my buffing Routine as well. Being that we have two bards with the ability to cast that spell. The loss of the +1 from Amplify Elixir is so worth the extra actions gained.

Heck, that gives me a 3 round buffing routine for all of my major buffs if you provide Barkskin and a Bard provides Good Hope.

Turn 1: Full-Round Action, Poisoner's Gloves on Self. Monstrous Physique II, Channel Vigor+Shield.
Turn 2: Move Action: Withdraw Mutagen. Standard Action: Drink Mutagen.
Turn 3: Move Action: Withdraw Scroll of Divine Power. Standard Action: Active Scroll of Divine Power.


Hate to break it to you, Fury, but...

Succubus Profane Gift wrote:
A single creature may have no more than one profane gift from a succubus at a time


@Fury, you can add the magic capital discount to every magic item you decide to craft yourself.

@Fagila, you can start mounted.

@Fury, If you had another set of prepped poisoners gloves and spring-loaded wrist sheaths you could get a second spell on round three

Turn 1: Full-Round Action, Poisoner's Gloves on Self. Monstrous Physique II, Channel Vigor+Shield. Free Action: Drop gloves on ground [Good Hope and Barkskin get cast]
Turn 2: Swift Action: Withdraw Mutagen. Move Action: Withdraw Poisoners Gloves. Standard Action: Drink Mutagen.
Turn 3: Full-Round Action, Poisoners Gloves on Self. Divine Power, Strong Jaw.


(Suggested) Updated Buffing List:

Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Fagila: Casts Good Hope on all who want it.
Nathan Bonfire: Casts Spiritual Squire on Dazenth
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.

Turn 2:
Dazenth: Uses a potion of Blade Tutor's Spirit
Ahriman Thunderfist: Casts Barkskin on Dazenth
Nathan Bonfire/Fagila: Casts Haste on all want it.

Turn 3:
Dazenth: Uses a scroll of Divine Power

This gets Dazenth all the spells he wanted and gets everybody haste

If anybody objects to their role in this say so and what you are doing instead.


Originally, I thought Gash can craft and enchant her armor but I did not see a craft arms and armor feat on his page. I guess I will have to rely Dazenth for the upgrade her armor and shield to +5 which add 25,000 gp to his limit.

@Oro She could do it barely. But does he still want a permanent extra attack when we have haste?

@AncientDragonMaster & Fury of the Tempest Fagila does not have Good Hope but she can cast haste and before buffing round, extended heroism (3 hours) on Dazenth if he wants it.

Regarding her pre-combat tactics, it is on her page. Not sure if silence and obscuring mist are counted as 3 hours buffs, seeing as they both offer offense and defense options.


Eglian 代 wrote:

Hate to break it to you, Fury, but...

Succubus Profane Gift wrote:
A single creature may have no more than one profane gift from a succubus at a time

Exactly, no more than one profane gift from a succubus at a time. A implies one succubus, ago I can have more than one profane gift from more than one succubus.

Ancient Dragon Master wrote:
@Fury, you can add the magic capital discount to every magic item you decide to craft yourself.

So, I can't lend my capital discount to my friends / allies huh? Guess it would get extremely out of control if you allowed that.

Ancient Dragon Master wrote:

(Suggested) Updated Buffing List:

Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Fagila: Casts Good Hope on all who want it.
Nathan Bonfire: Casts Spiritual Squire on Dazenth
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.

Turn 2:
Dazenth: Uses a potion of Blade Tutor's Spirit
Ahriman Thunderfist: Casts Barkskin on Dazenth
Nathan Bonfire/Fagila: Casts Haste on all want it.

Turn 3:
Dazenth: Uses a scroll of Divine Power

Spiritual Squire with only to accelerate my self buffing routine. Plus whilst blade tutors spirit is useful, it's not necessary so I can drop that if people would prefer a two rounds for buffing. Finally due to the Infusion Discovery, people can grab any buff from my formula list to use. Which of course they can combined with the preserving flasks and/or poisonous gloves to turn into a total of 4 buffs (as I can combined exilirs of level 3 or lower)

Fagila wrote:
Originally, I thought Gash can craft and enchant her armor but I did not see a craft arms and armor feat on his page. I guess I will have to rely Dazenth for the upgrade her armor and shield to +5 which add 25,000 gp to his limit.

Actually, due to price reductions it only cost me 21,250. Which due to the capital mechanics is cut down to a total cost for you of 5312.5.

And thanks for the heroism offer, but I would rather have good hope than heroism. The extra damage is nothing to scoff at, and it is a group buff.


(Suggested) Updated Buffing List:

Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Gash: Casts Heroism, Greater on all who want it.
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.
Nathan Bonfirem Casts Good Hope on all who want it.
Fagila: Drinks Gravelly Tonic

Turn 2:
Dazenth: Uses a scroll of Divine Power
Ahriman Thunderfist: Casts Barkskin on Dazenth
Fagila: Casts Haste on all who want it, Sips her potion and draws a stone of silence from her magic gloves.

Turn 3:
Dazenth: Uses a potion of Blade Tutor's Spirit

Haste (Extra Attack, +1 Attack, +1 Dodge to AC and Reflex)
Heroism, Greater (+4 Morale on Attacks, Skill Checks, Immunity to Fear, 15 temp HP)
Good Hope (+2 Morale to Damage)

Keep in mind these are just suggestions.

EDIT: Added Fagila’s pregame routine


For GM in case he missed it. What I meant by page is her profile page under pre-combat tactics.

Pre-combat tactics
Mounted and stays 40 ft from party with three obscuring mist expanding 60 ft radius (already casted before pre-buff rounds) already set near the door. Have party hold stone containing extended silence (already casted before pre-buff rounds) in advance.

Round 1: She will use gravelly tonic as standard action.
Round 2: Cast haste on the party as standard action then sips one round worth of blink potion as swift action and retrieve another stone with extended silence (already casted before pre-buff rounds) from her glove of storing as a free action.


If we are spending three round buffing, reassign her round 2 actions to round 3.

And if party do not want fog blocking them their sight in order to buff each other, she will pre-cast it on the space between the party and her. Forgot that silence will prevent spellcasting. In that case...

Round 1: Drink gravelly tonic as standard action.
Round 2: Cast Haste on party
Round 3: Throw rock of extended silence (already casted before pre-buff rounds) onto the party square then sips one round worth of blink potion from her sipping jacket as swift action and retrieve another stone with extended silence (already casted before pre-buff rounds) from her glove of storing as a free action.


Fury of the Tempest wrote:
Eglian 代 wrote:

Hate to break it to you, Fury, but...

Succubus Profane Gift wrote:
A single creature may have no more than one profane gift from a succubus at a time

Exactly, no more than one profane gift from a succubus at a time. A implies one succubus, ago I can have more than one profane gift from more than one succubus.

Okay, if you insist. I guess I’ll do the same, then.


what's the policy on buffs pre-combat? Anything that lasts more than an hour?

@Fagila - You're right I'm fine without it


Oros wrote:

what's the policy on buffs pre-combat? Anything that lasts more than an hour?

@Fagila - You're right I'm fine without it

Three hours, I believe.


Oros wrote:

what's the policy on buffs pre-combat? Anything that lasts more than an hour?

Anything that lasts three hours or above is cast and active.


Alright, so Oros already has mage armor and Eaglesoul cast.
Round 1: greater evolution surge
Round 2: Open, Oros could cast haste, good hope, or greater heroism if someone else wants to open up a slot.
Round 3: greater invisibility


Fagila covered haste and I believe some of us, particularly, Dazenth wants good hope. Haste and good hope has a range limitation between two allies so she will not start 40 ft before buffing rounds. There will be some minor changes. Thus the time frame is for her is as follows:

Round 1: Drink gravelly tonic as standard action and draw scroll of mage disjunction.
Round 2: Cast Haste on party and urge mount to move back 40 ft from party.
Round 3: Throw rock of extended silence (already casted before pre-buff rounds) onto the party square then sips one round worth of blink potion from her sipping jacket as swift action and retrieve another stone with extended silence (already casted before pre-buff rounds) from her glove of storing as a free action.

Btw, decide who will receive her meek facade trick. Fagila can only implant them on three of us (excluding herself).


Is the expectation that we'll have a combat grid or a map for this, ADM?


Male Asura-Spawn Tiefling
Ancient Dragon Master wrote:

(Suggested) Updated Buffing List:

Turn 1:
Dazenth: Stabs self with gloves for Monstrous Physique II, Channel Vigor and Shield.
Gash: Casts Heroism, Greater on all who want it.
Ahriman Thunderfist: Casts Strong Jaw on Dazenth.
Nathan Bonfirem Casts Good Hope on all who want it.
Fagila: Drinks Gravelly Tonic

Turn 2:
Dazenth: Uses a scroll of Divine Power
Ahriman Thunderfist: Casts Barkskin on Dazenth
Fagila: Casts Haste on all who want it, Sips her potion and draws a stone of silence from her magic gloves.

Turn 3:
Dazenth: Uses a potion of Blade Tutor's Spirit

Haste (Extra Attack, +1 Attack, +1 Dodge to AC and Reflex)
Heroism, Greater (+4 Morale on Attacks, Skill Checks, Immunity to Fear, 15 temp HP)
Good Hope (+2 Morale to Damage)

Keep in mind these are just suggestions.

EDIT: Added Fagila’s pregame routine

Lesser Rod of Metamagic, Extend. Barkskin gets bumped to 280 minutes duration, so over the three hour mark.

Anyway, spending several rounds standing around doesn't sound like that great an idea. Wouldn't it be sounder for Ahriman to charge turn 1 and keep the enemy occupied? Maybe disrupt his routine or prevent his from disrupting the team?

Also, I'll happily take the Succubus Simulacrum bonii and buy a Huldra Simulacrum. Maybe a Nymph too.


I thought the idea was to spend a few rounds buffing before actually entering the room. I can cover good hope on round two, and then Gash can do Greater Heroism? I don't need the buffing rounds necessarily though, my biggest buff (eaglesoul) is already cast pre-combat so I would be ok just charging in, just figured I'd take advantage of them if we're already waiting.

I also took the succubi bonuses and bought a huldra simulacrum.


Just a note that you all might find comforting: I'm not planning on utilizing Planar Binding (or its variants), Simulacrum, Dominated or otherwise similarly controlled monsters in combat. You'll have a hard enough time as it is.

And we are using a map- ADM and I are currently working on the details of the room and its hazards. You face a vampire lord in his lair, expect resistance. ;)


My Simculacrum's aren't for combat at all, just for buffing.

DM can you give Billybrainpan a poke?


Male Ragebred Skinwalker Barbarian | Kineticist | Alchemist 15

So, I'm not entirely sure what Gash is willing to spend on us in terms of spells (and what would actually be effective for us), or what spells Ahriman Thunderfist can potentially share with the rest of us. Hence this buffing routine is still heavily WIP, but hopefully, it gives people a better idea off how long it takes to buff up, and whenever or not we could cut out the Third Turn or not. (Would be sad to lose Divine Power, but if people think that's important, I'll be willing to take the loss for the team).

As for the Drink Infusions? Well, Alchemist's can add formula to their books, just like a Wizard does. So have a look at the full formula list and tell me if anything grabs your fancy! Except for level 6 stuff. Can't access that at this level.

Buffing Routine

WIP: Gash Sapphire: Potential Buff Spells: Resist Energy, Protection from Energy (both are 3+ hours if extended), Legendary Proportions, Giant Form 1.

Turn 1
Dazenth: Full Round Action: Poisoner's Gloves on Self. Monstrous Physique II (Four-Armed Gargoyle) & Long Arm+Shield
Nathan Bonfire: Standard Action: Casts Good Hope on Party. Move/Swift Action: ?
Oros: Standard Action: Casts Greater Evolution Surge. Move/Swift Action: ?
Fagila: Standard Action: Drink Gravelly Tonic. Move Action: Withdraw Scroll of Mage’s Disjunction
Ahriman Thunderfist: Standard Action: Strongjaw on Dazenth. Move/Swift Action: ?
Gash Sapphire: Casts Buff/Drinks Infusion?

Turn 2
Dazenth: Move Action: Withdraw Mutagen. Standard Action: Drink Mutagen.
Nathan Bonfire: Standard Action: Casts Displacement on Dazenth. Move/Swift Action: ?
Oros: Standard Action: Casts Haste on Party. Move/Swift Action: ?
Fagila: Standard Action: Casts Displacement on Ahriman. Move Action: Move 40ft Back.
Ahriman Thunderfist: Casts Buff/Drinks Infusion?
Gash Sapphire: Casts Buff/Drinks Infusion?

Turn 3
Dazenth: Move Action: Withdraw Scroll of Divine Power. Standard Action: Use Scroll.
Nathan Bonfire: Casts Buff/Drinks Infusion?
Oros: Standard Action: Greater Invisibility on self. Move/Swift Action: ?
Fagila: Standard Action: Throw Rock of Extended Silence. Move Action: ? Swift Action: Sip 1 Round of Blink. Free Action: Withdraw Rock of Extended Silence.
Ahriman Thunderfist: Casts Buff/Drinks Infusion?
Gash Sapphire: Casts Buff/Drinks Infusion?

Fagila wrote:
Btw, decide who will receive her meek facade trick. Fagila can only implant them on three of us (excluding herself).

Dazenth and Thunderfist are the main meatshields. Afterwards, Oros seems to have the highest AC out of all of us, so he should get the third.


Ahriman is a level 14 druid. If there is a druid spell you'd like fast in you, ask.


So, on me before hand, I'll have 5 Resist Energy (one for each kind), Protection from Arrows, Heightened Awareness, Visualization of the Mind (Cha), Greater False Life, Greater Magic Weapon, See Invisibility, Tongues, Enchantment Foil, Stoneskin, Overland Flight, Absorb Toxicity, Echolocation, and Mindblank active. I'll also have a Contingency up to cast Angelic Aspect when I first attack the bad guy.

Of 3hr+ spells to share if anyone wants them, I've got:
2 Greater False Life
1 Overland Flight
1 Enchantment Foil

I plan to cast Giant Form on myself rd 1, and don't have plans for rd 2, so if someone would like 'Legendary Proportions', it's all yours-- otherwise I'll prep something else. NOTE: 35% spell fail chance, so be prepared for 'Legendary' to maybe not work.

Greater Heroism I don't have, unfortunately.

If the ruling for the simulcrums is that they're OK, I'll hop on that train too, for Nymph and Huldra and Succubi.


If someone else covers haste I can cast greater heroism on round 2


Simulacrums are fine.

@Gash Sapphire, You should have 6 more first level spells (you started with 3+int and added two at second level)


Personally, with a Good Hope already been cast. Greater heroism only giving one person +2 to attacks and skill / ability checks I don't think it's worth casting.

But please, do go ahead and buy all the Simulacrums you want from me


Oh, right. I'll take all of them and one scroll of visualization of the mind (Cha) from Gash.

UMD: 1d20 + 35 ⇒ (16) + 35 = 51

And that's another +5 to her initiative.


Think Fagila on her mount will move back 85 ft from the party at round 2 (85 ft from 2nd/3rd row if the group two/three rows of squares). On round 3, her ghost horse will sip from her sipping jacket as well.


Sorry, my mistake. I kind of assumed heroism and greater were multi person buffs.


Ancient Dragon Master wrote:

Simulacrums are fine.

@Gash Sapphire, You should have 6 more first level spells (you started with 3+int and added two at second level)

Oh, good catch. 3+INT @ first level would be 6, +2 at 2nd for 8. I've got four at the moment, so I'll add 4.

@Faglia: sounds good!

@everyone: if you're looking for a scroll: ask away


Alright. I’ve looked over the Druid Spellcasting list (or at least the level 4-7 spells), and these are the spells that stand out to me:

True Sight. Invisibility and the like is a b&&!@, so having this on as many people as possible is likely quite important.

Legendary Proportions. +6 to Strength, +4 to Con, +6 NA and DR 10/adamantine? Very powerful buff for sure! Not all that useful for Dazenth, as he already has a +4 size bonus to Str, and DR 7/Adamantine, but for the other frontliners, Oros and Gash? They could benefit from it quite well.

Source Severance. A self-buff for certain, but one that can be applied before the three hours if extended, which a normal metamagic rod of extend would cover as it counts as level 6 spell. Hindering the Vampire Wizard’s ability to cast Arcane Spells is likely a good idea. On the other hand, he could just 5ft step out of it, so I’m not sure how useful it might be.

Blessing of the Salamander. Fast Healing 5 anyone? Dazenth has his Construct Armour, so not on him.

Death Ward: A formula I can grab as well if we don’t want to waste druid spells. We are going up against a Vampire. Negative Energy immunity won’t exactly hurt.

Caustic Blood: I have this as a formula myself. Could be useful for out meatshields, especially if we are using meek facade on them as well. Extra damage whilst attacked could be useful.


Death Ward sounds great, good catch.

I'm planning on having size bonuses and other various sorts of DR already as well, or I'd be all over 'Legendary...' too.

I'll also have regeneration from Giant Form, so I won't necessarily need the Fast Heal (thought I wouldn't say no to it.)


Male Asura-Spawn Tiefling

Death Ward sounds like a no-brainer when facing a vampire. It'll increase our buffing routine into the stratosphere, though.

True Sight is very handy, hence why I got it as a magical item.

Anyway, thanks for that review, Fury!


Your welcome.

Honestly, though, the point of this pre-battle meta discussion is to figure out what we do and don't need, and how important each of the buffs is. For example: Death Watch. It gives us immunity to Energy Drain and Negative Energy, which is quite important considering the fact that Negative Levels suuuuuuuuck, and Eneveration & Energy Drain don't actually offer any saving throws against them at all!

On the other hand, is there any way to pick up that immunity elsewhere? From a wondrous item, or better yet a ring? And we need to compare Death Watch to say... True Sight, which is likely just as important at this level. Without True Sight, actually finding and hitting our enemy might be very, very difficult to do! And whilst there is a magical item for it, said magical item is hideously expensive, even after price reductions, so balancing with any other magical items we want/need to buy is quite difficult, especially if we can just get the buff...

But then that circles round to another question: Buffs can be dispelled. How long do we take to buff ourselves up, knowing that the enemy is doing the exact same thing? How long do we take to buff ourselves up, knowing that our opponent might just hit us with a series of dispell checks and strip those buffs right off us?

We got a lot to consider, and answering these questions isn't exactly going to be easy... especially when the only buffs we can have beforehand are 10/Minutes per level or more buffs. 1/Minute per level buffs only last 30 minutes even if their extended after all.


You know what? I’ll be nice: you can have two free rounds of buffing before I start powering up.

I’d also advise a spell for seeing in the dark.

You’re in for a tough enough fight as-is.


Dark Vision huh? The item for that doesn't cost much... and I have Low-Light, so if we just make a source of light, I could see pretty far.

Either way, two free rounds of buffing? That's very, very generous off you Eglian, and I'm so happy you were willing to give us that! Now I just need to find out how much it would cost my Alchemist to get Death Watch on his formula book and give everyone a Death Watch extract to drink in one of those rounds...

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