Paizo Plays The Faerie Mound of Dragonkind

Game Master Misroi

Everyone is welcome!

Riderch's Stats:

Life Points: 37/40
Initial Equipment: Cwythia, panpipes (automatically defeat foes on a 6 or less on round 1), sword (hit on 7 or less, deal 6 damage),
ring of the faeries (may not be blinded), sphere of defense (smash this sphere before combat to defeat that foe, and all foes of that type within the mound)

Additional Items:
Potion 1 -
Potion 2 - Potion of Magic Resistance (negate all damage from a magical attack)
Potion 3 -
Weapon 1 -
Weapon 2 -
Ring 1 - Ring of Weakness
Ring 2 - Magic Ring of Glowiness
Ring 3 -
Other Object 1 - Magic Key
Other Object 2 - Mushroom Disintegration Powder
Other Object 3 - Wand of Teleportation (4 charges, 75A ref)

Zade, the contented elf
Life Points: 19/19
Sword: (strikes successfully in combat on a roll of 9 or less, inflicts 6 Life Points of damage with each successful strike)


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The Exchange

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Toss the flowers into the pool!


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Hmm. I want to do all of the above, but pool sounds okay. Hope they don't attract a giant flower-eating worm to swallow us whole.

Dark Archive

You throw the flowers into the pool and watch them whirl around. Suddenly, out of the whirling arises an image of a dark-haired faerie covered in soft moss, which you recognize as a ghillie dhu. She's seated upon a rock in front of a crowded copse of birch trees. A small stream runs before her, and a number of gems litter the ground in front of her hutch.

In this vision, she holds something in her hands. From the description you were given, it matches the lamp the faerie king is looking for! Almost as quickly as it arose from the pool, the vision fades, and the blossoms are gone.

Do you investigate:
A: The pool?
B: The carvings on the wall?
C: The flowers?
D: The gate?
E: A freshly dug hole in the ground near the pool?
F: A forested path?

Voting closes tomorrow evening.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

forested path

The Exchange

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Carvings on the wall


The Carvings on the wall

Dark Archive

I'm sorry, I forgot to cross off the carvings - that one was already selected. Mort, Dragon, feel free to change your answer.

The Exchange

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Forested path

Dark Archive

The sweet songs of birds seem to pull you along the path at the back of the garden, but then their songs gradually die out, and you're on your own. You keep walking, but you don't seem to be getting anywhere. The scenery doesn't seem to change and you see nothing that resembles a destination. Hours pass.

"It's about time I arrived somewhere!", you exclaim angrily, and in the blink of an eye, the path ahead of you forks. It seems you'll have to decide which branch to take to reach "somewhere."

Do you follow:
A: The right path?
B: The left path?

Voting closes tomorrow evening.

The Exchange

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Left because Im commie :P


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Right. :)

The Exchange

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Filthy democrat!


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

I thought the "right" was republican? Although I am actually independent, so not sure it matters. ;)

The Exchange

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I was looking at it at a left wing, right wing point of view. The left wing are the socialists, while the right wing are the capitalists who believe in free market economy.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

I'm all about barter economy, but I still want to go right. :)

Dark Archive

Coin Flip, 1=A, 2=B: 1d2 ⇒ 2

Suddenly, the left-hand path opens up into a beautiful, sweet-smelling meadow that invites you to relax. You realize you've returned to the clearing with the sword-eating pouch and the swing on the tree. Small faeries continue to flutter here and there around the glade. Two flutter up to you, with pouches in hand. "Do you want us to sprinkle you with faerie dust now?", one asks, as the second begins to open his tiny bag.

Do you:
A: Let them sprinkle you with faerie dust?
B: Refuse their offer?


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

No thanks.

The Exchange

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No thanks then

Dark Archive

The faeries shrug and fly away, leaving you to your own devices again in the room.

Do you investigate:
A: The mushroom?
B: The sword-eating pouch?
C: The gate?
D: The swing?
E: A very familiar-looking bottle that a pair of flying faeries are carrying?
F: The path through the flowers you just came down?

Voting closes tomorrow evening.

The Exchange

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The path of flowers, this time we go right


The sword eating pouch

I’m interested to see where it landed after we kicked it far away


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

The gate and go through it (no investigating carvings... we already did that, and don't want the elf who hates us back)

Dark Archive

Incredibly, the pouch is again hanging from the same bough where you originally found it.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Stupid, lying pouch. Wish we could burn it to death.

Dark Archive

Sorry I haven't posted in a bit, life's been crazy, and so have the boards. I'll get this ball rolling today or tomorrow.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

No worries... figured. Site has been having massive outages for over a week.


1 person marked this as a favorite.

Is this still active?

Dark Archive

I keep meaning to get online and do this when I'm home - I promise to do so tonight.

Dark Archive

OK, maybe a little later than I intended, but posting!

1d3, 1=B, 2=C, 3=F: 1d3 ⇒ 3

You race down the path, once again feeling that same exhilarating feeling. You're on the right path, you can feel it!

1d12 ⇒ 7

That faerie you passed on the way last time is on her feet, waving for you to slow down. As you get close, she holds out her hand. "What is it you want?", you ask.

"Here, mortal, you will need this," she says, and presses a magical ring into your hand before disappearing. With a shrug, you hurry along the path and end up...

...back in the chamber with the pool that will take you to the realm of the faerie queen. That pool is still whirling and churning away, though.

Do you investigate:
A: the pool?
B: the wall carvings?
C: the flowers?
D: the gate?
E: a hole in the ground?
F: the path that led you here?

Voting closes tomorrow evening. I promise!!!

The Exchange

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Hole in the ground. Down the rabbit hole to find the white rabbit!


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Wait... I want to put on the magic ring we just got.

But okay... hole in the ground works.

Dark Archive

1 person marked this as a favorite.

You put on the magic ring. It glows with a soft light but has no other properties at this time.

Dark Archive

The hole is as you left it last - the upturned earth is moist and soft to the touch, but the soil within is hard as stone.

Do you:
A: enter the hole in the ground?
B: Examine something else in the chamber?

Voting closes tomorrow evening.

The Exchange

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Go down the rabbit hole!


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

okay.

Dark Archive

You ease yourself down into the hole. It seems to open up below you as you descend. But before you get more than a few feet below ground level, a dog runs over to the hole and starts kicking the loose dirt back. Because you you are looking up at the time, the dirt lands on your face, striking you with earth and rock.

You take 1 Life Point of damage.

You manage to get the dirt out of your eyes, nose, and ears, and drop down into...

...darkness. At least, really dim lighting. It takes some time for your eyes to adjust, but eventually you note that you're in an underground mine. Working at the face of the rock is a young gnome who turns towards you with an expression that is half annoyance at the interruption and half pleasure. It looks as if he's been here a long time; he's put down a rug, and there's a permanent-looking iron gate at the opening to one wide tunnel. Perhaps he's bored with his own company - although you see a large, friendly looking badger nearby, watching the gnome work.

Do you want to:
A: attack the gnome?
B: allow the gnome to continue his work?
C: talk with the gnome?

Voting closes tomorrow evening.

The Exchange

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We are not murderhobos! We talk to the gnome!


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

ha ha. :) sure, talk to him. no option to talk to the badger. too bad. :)


Decided.

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