Wei Ji the Learner |
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...and it has it's own dubious aroma as well.
Other overpriced items...
I'm surprised Mithril Full Plate of Speed hasn't shown up here.
For the amount you spend on that, unless my math is off, one could get Boots of Striding and Springing which would help eliminate the heavy armor speed issue... sure, one doesn't get Haste a handful of times a day, but that's what buff folks are for, right?
Additionally, in PFS, it can never be upgraded past the +1 that it has, so it will become obsolete for the characters it was designed for at the higher levels of play.
shaventalz |
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I'm surprised Mithril Full Plate of Speed hasn't shown up here.For the amount you spend on that, unless my math is off, one could get Boots of Striding and Springing which would help eliminate the heavy armor speed issue... sure, one doesn't get Haste a handful of times a day, but that's what buff folks are for, right?
Additionally, in PFS, it can never be upgraded past the +1 that it has, so it will become obsolete for the characters it was designed for at the higher levels of play.
Or, if you don't mind also taking up the feet slot...
+1 Mithral Full Plate and a pair of Boots of Speed will save you 3000gp for the same powers, and the armor's much more straightforward to enhance.
Wei Ji the Learner |
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Wei Ji the Learner wrote:
I'm surprised Mithril Full Plate of Speed hasn't shown up here.For the amount you spend on that, unless my math is off, one could get Boots of Striding and Springing which would help eliminate the heavy armor speed issue... sure, one doesn't get Haste a handful of times a day, but that's what buff folks are for, right?
Additionally, in PFS, it can never be upgraded past the +1 that it has, so it will become obsolete for the characters it was designed for at the higher levels of play.
Or, if you don't mind also taking up the feet slot...
+1 Mithral Full Plate and a pair of Boots of Speed will save you 3000gp for the same powers, and the armor's much more straightforward to enhance.
Thank you for running the numbers!
Ross Byers RPG Superstar 2008 Top 32 |
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I nominate the Grim Lantern.
It costs 5k and casts a CL 5 burning hands. Except the save DC is 11... We picked this up in a level 1 PFS adventure, and I was pretty exited about being able to use it as an off hand item. However, the only time in said adventure that I could fire it off, my target turned out to be a monk. With evasion :(
Half of 5d4 is 6. Which is pretty sad when a warrior with 16 strength and a knife deals 1d4+3.
The grim lantern is at an unfortunate intersection of 'what the rules say DCs are on items' and 'what a 3+/day command-word item' should cost.
Compare against a 5th-level wand of burning hands, which costs 3,750 gp and has the same save DC, but will eventually run out and can only be used by spellcasters.
pad300 |
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Ring of Shooting Stars(50,000GP) I have always liked the idea but is so overpriced especially when you can get a ring of freedom of movement for 40,000GP.
It's a historical holdover thing. The Ring of Shooting Stars was a lot more potent when originally designed, when say the average troll had 27 hp (6d8), not 63 (6*(d8+6)). At that point, the damage on the shooting stars and ball lightning abilities was significant... but they ported it directly, and now it's kind of a waste. There's a fair amount of stuff like that if you look.
Unbegreiflich |
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Dragonborn3 wrote:I am aware of the usefulness the Jingasa once had, which is why I nominate it now. It's just around to fluff word count now. :(it's a very expensive chamber pot now... :P
yes - but if you crit with your flatulence, it will muffle the noise, and then just be a stinky old hat non-magical chamber pot.
Ross Byers RPG Superstar 2008 Top 32 |
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Dragon78 wrote:Ring of Shooting Stars(50,000GP) I have always liked the idea but is so overpriced especially when you can get a ring of freedom of movement for 40,000GP.It's a historical holdover thing. The Ring of Shooting Stars was a lot more potent when originally designed, when say the average troll had 27 hp (6d8), not 63 (6*(d8+6)). At that point, the damage on the shooting stars and ball lightning abilities was significant... but they ported it directly, and now it's kind of a waste. There's a fair amount of stuff like that if you look.
Related, burning hands and thus grim lantern doing 1d4 per level instead of, say 1d6.
Unbegreiflich |
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there are lots of silly items that are overpriced, it's like shooting dodos in a chicken coop.
Fer example;
chime of interruption. A Silence spell is about as effective and way cheaper with long range, or a silence cast on an arrow shot into the target. The chime hinders friendly spellcasting, the metamagic rod of silence gets around the chime, the chime does have a long duration but a silence spell actually negates the chime's effect due to the spell requirement used in the chime...hmmm...
Chime $16800 rad 30ft dur 10min Conc Chk DC(15+Spl Lvl)... kinda low
scroll silence 2@5 $250, 20ft rad dur 5r with no verbal components in the AoE.
cast by your party member $free
scroll widen(+3) silence 2(5)@10 $1250 with 40ft rad dur 10r.
blahpers |
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Coidzor wrote:A deflection bonus is not something you want in a chamber pot.graystone wrote:And it's terrible even at that job.Dragonborn3 wrote:I am aware of the usefulness the Jingasa once had, which is why I nominate it now. It's just around to fluff word count now. :(it's a very expensive chamber pot now... :P
Goth Guru |
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Staff of life, especially if empty.
You have to be able to cast heal to recharge it.
109,400 for a thing that only holds 2 raise deads. Only a cleric can easily use it, so they will get raise dead soon anyways. If you find one, you can get around the need to for all that diamond dust, but buy one? nope.
Arutema |
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Arutema wrote:The Amulet of Mighty Fists - Still nearly twice the price of an equivalently enchanted sansetsukon or temple sword.Or slightly under half the cost if you're after a property (agile, menacing, w/ever) more than the enhancement bonus.
The ability to put special properties on without being +1 first is admittedly the only saving grace of that pricing. Which leads me too...
The Gloves of Improvised Mastery (AA2) - It's an AoMF for improvised weapons, with the same pricing, only now it's got text saying they have to be +1 before you can put special properties on.
Shorticus |
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My lizardfolk paladin saved up for an amulet of mighty fists at level 4. I have zero regrets. At level 5 with four attacks a round, power attack, smite evil, and 1d6 cold damage she started shredding the bad guys like they were made of butter. She only died when a shambling mound grappled her real good, but was consistently the highest damaging party member.
AoMF is great. Don't diss.
Scott Wilhelm |
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shaventalz wrote:Thank you for running the numbers!Wei Ji the Learner wrote:
I'm surprised Mithril Full Plate of Speed hasn't shown up here.For the amount you spend on that, unless my math is off, one could get Boots of Striding and Springing which would help eliminate the heavy armor speed issue... sure, one doesn't get Haste a handful of times a day, but that's what buff folks are for, right?
Additionally, in PFS, it can never be upgraded past the +1 that it has, so it will become obsolete for the characters it was designed for at the higher levels of play.
Or, if you don't mind also taking up the feet slot...
+1 Mithral Full Plate and a pair of Boots of Speed will save you 3000gp for the same powers, and the armor's much more straightforward to enhance.
Good one: Mithril Heavy Armor is pohibitively expensive. If I ever see a PFS character with it, I know immediately that this is was purchased through GM's credit, not through adventuring.
The issue I have with heavy armor is not speed, but the fact that you can't sleep in it, and the fact that it takes a long time to put on. Who hasn't felt his skin crawl when the GM asks, "Are you sleeping in your armor?" with that wicked gleam in his eye? My solution is a Wand of Swift Girding.
With the Endurance Feat, you can wear Mithril Heavy Armor and sleep in it. That's nice.
And it has a high armor bonus + a high allowed Dex Mod, possibly quite nice if your character's Dex is high enough. But if you are upgrading your suit of armor incrementally as you gain funds, you will a +5 Agile Breastplate before the next upgrade is 10,000gp.
It can be quite worthwhile to hold out for Mithril Medium Armor. You can sleep in that, and you still keep Evasion.
Is it actually a rule in PFS that you can't have +2 Mithril Full Plate?
Scott Wilhelm |
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avr wrote:Arutema wrote:The Amulet of Mighty Fists - Still nearly twice the price of an equivalently enchanted sansetsukon or temple sword.Or slightly under half the cost if you're after a property (agile, menacing, w/ever) more than the enhancement bonus.The ability to put special properties on without being +1 first is admittedly the only saving grace of that pricing. Which leads me too...
The Gloves of Improvised Mastery (AA2) - It's an AoMF for improvised weapons, with the same pricing, only now it's got text saying they have to be +1 before you can put special properties on.
The amulet is only overpriced for certain builds. If you're, say, a dragon, then the boost to all your natural attacks can't be replicated with a temple sword.
I would rather say the amulet is not overpriced for certain builds.
My lizardfolk paladin saved up for an amulet of mighty fists at level 4. I have zero regrets. At level 5 with four attacks a round, power attack, smite evil, and 1d6 cold damage she started shredding the bad guys like they were made of butter. She... was consistently the highest damaging party member.
AoMF is great. Don't diss.
I was thinking about a Tengu Warpriest with Claws, an Animal Mask or Helm of the Mammoth Lord, and a level in White Haired Witch. Every + of the AoMF goes to every one of those attacks.
Maybe a Druidzilla Megaraptor with 2 Claws, 2 Talons, a Bite, a Gore, and White Hair, or a Giant Octopus.... You'll want that AoMF then!
Most characters don't work on lots of Natural Attacks, so for most players, an AoMF is not the thing, but for some it is just the right tool for the job.
deuxhero |
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The amulet is only overpriced for certain builds. If you're, say, a dragon, then the boost to all your natural attacks can't be replicated with a temple sword.
Reminds me of how D&D had the Necklace of Natural Attacks (pretty much only good thing in Savage Species and, like Complete Psionics's Soul Bow, WotC released it for free) had a backwards name. The Necklace of Natural Attacks was better than the Amulet of Might Fists for making your fists mighty, but worse at improving your natural attacks.
Ancient Dragon Master |
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Greater Gauntlet of rust. Costs so much you won't get it until after a level where rust monsters are no longer a concern, or where non-magical ferrous items are much of a problem, or where doing 3d6+7 to an iron creature while standing next to it will help.
4 intelligent rust lords ambushing you could be terrifying. Give them all lookout
Let’s say the fighter has +5 metal armour and a +5 metal shield. The fighter has a AC of 36, touch of 15. Two rust lords move up, flank for a +14 touch attack. Now the armor must roll a nat 15 or disintegrate, the same with the shield. The other two move and flank anybody else wearing metal armor. :P
Put them as the BBEG’s minions.
But, yes. For anybody who doesn’t have a DM that likes enhancing monsters and giving them teamwork feats this definitely belongs
Paradozen |
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Paradozen wrote:Greater Gauntlet of rust. Costs so much you won't get it until after a level where rust monsters are no longer a concern, or where non-magical ferrous items are much of a problem, or where doing 3d6+7 to an iron creature while standing next to it will help.4 intelligent rust lords ambushing you could be terrifying. Give them all lookout
Let’s say the fighter has +5 metal armour and a +5 metal shield. The fighter has a AC of 36, touch of 15. Two rust lords move up, flank for a +14 touch attack. Now the armor must roll a nat 15 or disintegrate, the same with the shield. The other two move and flank anybody else wearing metal armor. :P
Put them as the BBEG’s minions.
But, yes. For anybody who doesn’t have a DM that likes enhancing monsters and giving them teamwork feats this definitely belongs
Never saw rust lords before. Neat. But why pay 3x the price when a normal Gauntlet of Rust gives the same protection? The extra 2 rusting grasps a day aren't much.
DrDeth |
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I am aware of the usefulness the Jingasa once had, which is why I nominate it now. It's just around to fluff word count now. :(
"This conical iron jingasa, or war hat, grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally."
+1 Luck bonus and it does negate a crit.
Tacticslion |
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Dragonborn3 wrote:I am aware of the usefulness the Jingasa once had, which is why I nominate it now. It's just around to fluff word count now. :("This conical iron jingasa, or war hat, grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally."
+1 Luck bonus and it does negate a crit.
This was the original, though. Unfortunately, it was nerfed, hard, unless it was unnerfed, later.
DrDeth |
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DrDeth wrote:This was the original, though. Unfortunately, it was nerfed, hard, unless it was unnerfed, later.Dragonborn3 wrote:I am aware of the usefulness the Jingasa once had, which is why I nominate it now. It's just around to fluff word count now. :("This conical iron jingasa, or war hat, grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally."
+1 Luck bonus and it does negate a crit.
That is the wording right there in the PRD, so that's the item, offcially. I see no nerf.
avr |
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Most of the PRD is years out of date. Here's the current jingasa:
This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally. This ability functions only once, though the jingasa continues to grant its deflection bonus even after the other ability is expended.
Tacticslion |
Most of the PRD is years out of date. Here's the current jingasa:
Ultimate Equipment Errata wrote:This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally. This ability functions only once, though the jingasa continues to grant its deflection bonus even after the other ability is expended.
I wish to high heaven that it was the other way. :/
SunderedShadow |
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Actually Scott Wilhelm let me make numbers on shatterspike a bit more accurate here.
Adamantine ignores hardness of objects with a hardness of less than 20. so at most it negates 19 hardness.. Most non-enchanted metal items have a hardness of 10, wooden of 5 so its not going to grant that full +19 damage, just the extra off whatever its bypassing. Best case you get lucky and sunder a +4 sword (hardness 18), or any +5 wooden weapon (hardness 15).
The fact the adamantine option is less though is pure win, just figure normally +5-10 dmg for over 1k less.
The Shatterspike: a +1 longsword that gets an extra +3 when used to Sunder by someone who has Improved Sunder. 4315gp.
Not bad, I guess, but not as good as a nonmagical Adamantine Longsword: 3015gp, +1 to Attack, and bypasses the first 20 points of an object's Hardness. Which do you thing is better? +4 Damage or +20 Damage? And the +20 option is more than 1000gp less!
And why would any self-respecting Pathfinder Wizard or Dwarf put the Maul of the Titans enchantments on a Masterwork Greatclub when they could put it on an Adamantine Earthbreaker?
Bill Dunn |
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Efficient quiver
It holds 60 arrows. Do you know what else holds 60 arrows? 3 quivers. That come free with the arrows.
The item weighs 2 pounds.
20 Arrows weigh 3 pounds
So you save 4 lbs by spending 1800 gp. thats it.
But don’t forget the 18 javelins for 36 lbs and 6 bows or staves for at least 18 lbs more.
Dragonborn3 |
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Wild armor is not, at least, +1 higher than it should be since it now does exactly what the old 3.5 beastskin armor did.
How in the world Paizo wants to explain something melding into your body and not capable of physically affecting you in anyway except making you harder to hit is still physically restraining you...
Wei Ji the Learner |
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Is it actually a rule in PFS that you can't have +2 Mithril Full Plate?
You can't upgrade 'named' items if there's not an 'upgrade path' for them.
So +1 ----> +2 Mithril Full Plate is okay.
+1 Mithril Full Plate of Speed ----> +2 Mithril Full Plate of Speed is NOT okay.
Slim Jim |
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My halfling Oathbow paladin made good use out of an Efficient Quiver. An extra 54 pounds of crap, only restriction being shape? Sign me up. Everything I had was half-sized anyway. I can roll a change of clothes up into a cylinder. I can tape wands and scroll-tubes end-to-end, or just throw them in loose (no GM ever cared; as long as I wasn't trying to stuff the dog in there). And: more arrows in bunches in the big compartment.
DrDeth |
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Most of the PRD is years out of date. Here's the current jingasa:
Ultimate Equipment Errata wrote:This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally. This ability functions only once, though the jingasa continues to grant its deflection bonus even after the other ability is expended.
Yes, but the PRD is also official.
Scott Wilhelm |
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BigNorseWolf wrote:It's more of an item for high level wizards. Nice way to store wands, metamagic rods, and staves.Bill Dunn wrote:Because anyone with a bow uses javelins and staves for....?
But don’t forget the 18 javelins for 36 lbs and 6 bows or staves for at least 18 lbs more.
Well, sometimes you want a switch-hitting character than sometimes fights with Weapon and Shield and sometimes fights at long range with bow? Sometimes, you want to be able to throw weapons while using your shield: Javelins let you do that, but Bows don't.
Ancient Dragon Master |
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Efficient quiver
It holds 60 arrows. Do you know what else holds 60 arrows? 3 quivers. That come free with the arrows.
The item weighs 2 pounds.
20 Arrows weigh 3 pounds
So you save 4 lbs by spending 1800 gp. thats it.
as others have pointed out the best ability is to be able to throw whatever of roughly javelin shape in. This means i can throw whatever junk don’t have the Carrying capacity to carry in. (The other use is fo be able to quickly switch between arrow types. Like any GM ever cared)
Wei Ji the Learner |
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Feather Tokens:
By the time folks can afford to have these expensive one-offs in their arsenal, their DCs and usage are somewhat limited, making them too expensive for the level they'd be handy at, but too worthless to just get as an emergency item. I have never seen ANY PC use this item.
Restorative Ointment:
4000gp for something any decent healer should be able to do, or acts as a topical Cure Light Wounds... Never seen this in play, NPC or PC
Robe of Scintillating Colors:
27,000 gp to become a disco ball for ten rounds a day, doesn't reach maximum effectiveness (50% miss chance) until five rounds after activation. Never seen this one in use, either.
Scarab of Protection:
38,000 gp to protect against 12 energy drains(which destroys the item) and spell resistance 20. By the time most folks have the money to buy this, they can acquire better means that aren't expendable, plus takes the neck slot that is usually saved for something much more cost-effective. I've seen this in two loot piles, and it was quickly sold off to get much more reliable and longer-lasting items...
Sustaining Spoon:
Sounds like a nifty bargain, only 5400 gp! Never. Go. Hungry. AGAIN!
...until one realizes that there are a lot of folks out there that have this as a orison/cantrip and could do it for *free* endlessly on a daily basis... Seen in loot piles, never with a PC
Well of Many Worlds:
Okay, this should really be either a cursed item or a GM plot device. 82,000 gp for a Portable Hole(20,000gp, for comparison numbers) that... opens a temporary gate to a random world, planet, or plane, and if it's moved, it's another random location. Added 'bonus'... it goes both ways... Never seen this one.
Brooch of Shielding:
1500 gp for: Neck Protection from 101(?!) points of Magic Missile damage (only) before it melts and becomes useless. ...it's already kind of useless as it is, unless everyone is tossing around Magic Missiles as party favors. Seen this in loot, never in use.
avr |
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Feather tokens are something I've seen and used. The tree makes a useful tool/obstacle, a floating feather is like a cheap (60% cost) potion of fly which is useful for shifting large objects, and there are others which are useful if you plan ahead.
I think the scarab sees occasional use in high-level one-shots.
Granted those others are plot items at best.
Matthew Downie |
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Sustaining Spoon:
Sounds like a nifty bargain, only 5400 gp! Never. Go. Hungry. AGAIN!
...until one realizes that there are a lot of folks out there that have this as a orison/cantrip and could do it for *free* endlessly on a daily basis...
What orison/cantrip are you thinking of? Create Food & Water is level 3...