HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Hey everyone. I'm really sorry for vanishing off the face of the planet for a little bit.
I'm back now, and should have even more free time than before, but I get if that level of flaking out is enough to make you reconsider having me as a player. I'll respect your decision either way!
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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I guess that means Amiri can have entered into accurate stance of rage ahead of time then by loosing a round of rage for the fight. I'll do that. "You're in charge chief. But I don't like not charging in." Amiri attempts to bean a rock off the head of the one that Pyros shot at, using her sling. Sling: 1d20 + 7 ⇒ (11) + 7 = 18
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Schmuck: 1d20 + 14 ⇒ (6) + 14 = 20
"Okay, a different trick might work on me once, but not twice!"
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Will Save: 1d20 + 6 ⇒ (20) + 6 = 26 Nice! Amiri charges after the Dryad. Armor class wasn't as important as beating the enemy into a pulp. +2 to hit, -2 to AC "Same trick won't work twice on me!" Hack: 1d20 + 16 ⇒ (4) + 16 = 20
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Charge the spell caster. Who cares about AoO's, she is not putting another enchantment on me. Swing: 1d20 + 14 ⇒ (17) + 14 = 31
Amiri runs up to the Dryad. She was raging before, but now she's ANGRY, and mad, thrusting her sword at the fey's sternum.
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Hah! This one didn't break in one hit! Weakened it up for one of you though!" Amiri, totally uncaring about the AoO she'll provoke from the spider near her charges the one attacking Harrim. Gotta give the DM some more to hit rolls after all, and protect the cleric! Big Spider Softener +2 if charge: 1d20 + 13 ⇒ (20) + 13 = 33
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Charging another spider, since I go after everyone else pick a tactical target for me after they go GM! Attack Roll(2 higher if I can charge): 1d20 + 13 ⇒ (4) + 13 = 17
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"Blood for Gorum!" Amiri rages, and charges in. To hit: 1d20 + 13 ⇒ (2) + 13 = 15
Unfortunately, the Barbarian's swing goes pretty quite wide. AC is currently 16 because of the charge
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"You're right chief." Amiri's knuckles unclench, her teeth ungrit. Almost as an afterthought she adds to The Storyteller. "Sorry."
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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I certainly wouldn't say no to the Con belt, but it might be better on someone who has lower HP! The baron's survival is most important after all. And at some point, I'm going to try and get my oversized sword enchanted.
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Amiri bristles further. A vein throbs on the back of her hand. "Simple campfire tales? Where I come from, we don't have paper or letters. "Simple" campfire tales is the only way we know our history. Campfire tales is how we learn about our fight against the giants." Kellids don't have writing, they seem to be a purely oral culture.
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"Feh old man! Who cares if the stories are changed and embellished? What's more important, preserving how things were, or how things should have been? If you want history, go write a book. We Kellids know that a good story is only as good as the storyteller, and Linzi here is the best at it." Amiri continues muttering to herself. "What good is a storyteller who won't even tell stories? It's as bad as a barbarian without a sword."
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"Haven? Isn't that the place that angels or whatever come from?" Amiri scowls at her own misinterpretation. "We're no angels. I say Stagfall. Even though you left me to guard the trading post. You better take me on the next fight, or else we're going to have a problem, understand?"
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"We should name ourselves after what we are. Like my tribe. It was named Six Bears, after the six bears our first chieftain killed. couldn't find a reason on any of the wikis, so I made something up We should name our tribe something similar. Something easy to understand the meaning of so the people can say that they are proud to be members of our tribe!"
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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Funny! Looks like Regongar would be best suited to be reagent! I would think that the Baron would want that role though? I'm only good at being a general myself, but I'm happy to cede that role to Reg if he wants it more/it makes more sense in RP. Always thought generals should be int based anyway... Unrelated in terms to the builders guild offer, that is very generous, the only downsides I potentially see are them overcharging us later leaving us still obligated to work with them, as well as the player wanting there to be a clause that the party members would be able to perform construction themselves should the need arise.
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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I'm kind of a sucker for optimizing Kingdom building planning, and enjoy some of the gritty details, the hex exploration, establishing trade routes, stuff like that, but I totally get wanting the DM to do it. As long as we can chime in every once and a while with ideas on what to build, I'm happy.
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"What do you need an advisor for? Your chief now, or baron, or whatever you want to call it. We're strong, we don't need outsiders telling you how to run your own tribe. Can't be worse than the one I left, may Gorum shatter their bones..."
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"Haven't had a good fight in Gorum knows how long. Leave me at that old man's trading post? I don't know how much more of these windbags I can take." She pauses muttering to take a long swig of ale. "River kingdom softies."
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"Make whatever trouble you want, as long as it doesn't interrupt my business with this mutton." A sharks grin creeps across Amiri's face. "Or cause enough of a scene that a good brawl gets started! Just don't expect me to go easy on you!"
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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"If you're going to fight about religion, do it somewhere else. You're disrupting my meal." Amiri wipes her hands on the tablecloth. "If nothing matters in the end, then what's important is I enjoy my food here and now. And if the individual moment matters before the end, then both of you are making it hard to enjoy this lamb." Amiri gulps down some ale. "I'd move, but I shouldn't have to."
HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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I'm so sorry! I missed my cue, but I'm still here Amiri seems to have already wandered off to find food. You find her sitting with her elbows on the table. Despite the provided silverware, she seems to prefer eating with her fingers. At her side is her signature oversized weapon. Her hair looks like someone might have tried to take a brush to it, but gave up almost immediately. Perhaps Svetlana had made an effort? Barely looking up at Regongar as he approaches she says,
Despite the barbarian's protestations about her physical capabilities, she looks just as dangerous as ever.
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