Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Sovereign Court

Regongar Stormborn wrote:
Just let me know if I need to Acid the Intern again, or if I can attack the leader now. Gracias.

Octavia hit him with acid this turn.

Sovereign Court

I moved the unconscious troll out of the way so the map is more clear. His figure is just there for reference now, but he is still in the squares where Troll 2 and Pyros are.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

@ the leader ...

MagicMissles: 2d4 + 2 ⇒ (2, 3) + 2 = 7 2 Missles

Sovereign Court

Ekun continues to fire at the leader.
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 14 ⇒ (16) + 14 = 30

damage: 1d8 + 12 ⇒ (4) + 12 = 16

Dog shifts ove and attacks.
1d20 + 10 ⇒ (3) + 10 = 13

Harrim, out of Hold Person spells, moves up to attck, provoking an AoO from the leader.
1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 11 ⇒ (4) + 11 = 15

Harrim's attack:
1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 5 ⇒ (3) + 5 = 8

Valerie, did you count Bless in your to hit nuumber?

Grand Lodge

Female Human Fighter 5
Galahad0430 wrote:

Valerie, did you count Bless in your to hit nuumber?

Oops, nope.

Sovereign Court

Then you hit!

Sovereign Court

The troll leader continues to try and kill Valerie.
claw: 1d20 + 14 ⇒ (20) + 14 = 34
claw: 1d20 + 14 ⇒ (1) + 14 = 15
bite: 1d20 + 13 ⇒ (18) + 13 = 31
Ouch!
damage: 1d8 + 1d6 + 22 ⇒ (8) + (3) + 22 = 33

Troll 2 attacks Pyros.
The troll leader continues to try and kill Valerie.
claw: 1d20 + 10 ⇒ (9) + 10 = 19
claw: 1d20 + 10 ⇒ (19) + 10 = 29
bite: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 1d6 + 5 ⇒ (3) + 5 = 8

Troll 1 attempts to break free
1d20 + 3 ⇒ (4) + 3 = 7
and fails again.

Everyone is up again.

Oops forfot to confirm crit.
1d20 + 14 ⇒ (12) + 14 = 26
It doesn't confirm, phew!


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus
Galahad0430 wrote:

Pyros. it looks like you moved more than 5'? If you moved more than 5', your AC isn't 28 as Defensive Parry only applies if you make a full attack. Btw, the same is true of Steel Net as well for later.

*EDIT* Nevermind, I moved you back so that you only took a 5' step. Just keep what I said above in mind for the future.

Good point. Still having only one attack, I forget that there's still technically a difference between making *an* attack and making a *full* attack, even if they're both one swing. That'll be easier to remember come next level.

Pyros steps forward and continues to attack the same troll.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, Magical Slashing: 1d8 + 13 ⇒ (3) + 13 = 16

Grand Lodge

Female Human Fighter 5

hp: 4/54
Badly hurt, Valerie holds her ground. She hopes to bring down the leader. Defensive stance with +1 acidic Bastard sword +12, +2 AC, 1d10 +7+1d6, 19-20, x2
1d20 + 12 ⇒ (13) + 12 = 25
1d10 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Now would be the perfect time for Amiri to go berserk

Sovereign Court

Just an FYI, none of the trolls that still live have taken any sort of acid or fire damage this round so far. Reg, Faerin, and Octavia have not gone yet this round.

Sovereign Court

Ekun continues to shoot the leader as well.
1d20 + 14 ⇒ (8) + 14 = 22
1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 12 ⇒ (6) + 12 = 18

and Dog
1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 + 8 ⇒ (6) + 8 = 14

Valerie and Ekun combine to drop him, then Dog makes sure he dies.

That leaves the aide which is unconscious and Trolls 1 & 2, Troll 1 is still held.

Harrim, seeing the troll drop, heals Valerie.
3d8 + 5 ⇒ (5, 3, 7) + 5 = 20


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

ACID SPLASH: 1d20 + 5 ⇒ (2) + 5 = 71d3 ⇒ 2 Attacking the lead troll


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HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

I'll make a roll now, despite not being added to the map

Amiri rages! Charging at the lead troll, she chops at it with her oversized blade.

To hit: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d6 + 19 ⇒ (5, 2) + 19 = 26


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

@Amiri. I think you want to go at Troll 2, facing off against Valerie. Val, Ekun and Dog took out the leader.

Getting a fatal error when attempting to access the map

Faerin sends another burst of flame at the held troll.

Produce flame (ranged touch) Troll 1: 1d20 + 5 ⇒ (13) + 5 = 18
Fire: 1d6 + 5 ⇒ (5) + 5 = 10


F CG Half-Elf Arcane Trickster 3/Rogue 1/Wizard 3 | HP 40/53 | AC 20 (22 ranged) T 14 (16 ranged touch) FF 15 +4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +11 (+12) W +9(+11)* | Impromptu sneak attack: 1/2

With a careful gesture, Octavia sends a glob of acid directly into the face of the magically restrained troll, sharp eyes taking in the situation on the battlefield as she chooses her next target.

Acid splash (ranged touch vs helpless opponent): 1d20 + 8 ⇒ (3) + 8 = 11
Acid/Sneak attack: 1d3 + 2d6 ⇒ (3) + (2, 3) = 8

Sovereign Court

Oops, sorry folks, I was waiting for everyone to go and I didn't realize you all had gone. Amiri, I was going to have you come in after the fight, but since you're here, why not?

Sovereign Court

Oops, sorry folks, I was waiting for everyone to go and I didn't realize you all had gone. Amiri, I was going to have you come in after the fight, but since you're here, why not?

Sovereign Court

Troll 2 attackes Pyros again.
claw: 1d20 + 10 ⇒ (14) + 10 = 24
claw: 1d20 + 10 ⇒ (20) + 10 = 30
bite: 1d20 + 9 ⇒ (16) + 9 = 25
confrim crit: 1d20 + 10 ⇒ (19) + 10 = 29
One of the troll's claws scores a serious wound on Pyros.
damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

Troll 1 attempts to break free.
1d20 + 3 ⇒ (7) + 3 = 10
And continues to fail.

Everyone can go. You notice that the unconscious aide and troll 2 both regenerate wounds this turn.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Trusting the groups warriors to take down the troll tearing into Pyros, Faerin begins chanting in druidic, conjuring a roiling ball of flame on the edge of the rise that rolls to drop directly on the troll paralyzed by Harrim's magic.

Flaming Sphere (DC 17 Reflex vs Held/Paralyzed troll : {effective Dex mod of -5}): 3d6 ⇒ (1, 5, 3) = 9

"Octavia! Finish the downed ones before they can heal up!" she calls to the illustrious mage.


F CG Half-Elf Arcane Trickster 3/Rogue 1/Wizard 3 | HP 40/53 | AC 20 (22 ranged) T 14 (16 ranged touch) FF 15 +4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +11 (+12) W +9(+11)* | Impromptu sneak attack: 1/2

"Can't have that can we?" Octavia quips with a grin, sending a glob of acid at the unconscious aide to the leader.

Acid splash (Ranged touch)/Helpless/prone: 1d20 + 8 ⇒ (9) + 8 = 17
Acid/ Sneak Attack: 1d3 + 2d6 ⇒ (3) + (5, 1) = 9

Helpless Defenders
A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.


Regular Attack
A helpless character takes a –4 penalty to AC against melee attacks. In addition, a helpless character is treated as having a Dexterity of 0, giving him a –5 penalty to AC against both melee and ranged attacks (for a total of –9 against melee and –5 against ranged). A helpless character is also flat-footed.

A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

So troll gets -5AC for being helpless, +4 AC vs ranged for being prone so net -1 AC and Flat footed (-Dex to AC)

Grand Lodge

Female Human Fighter 5

Valerie Shifts to focus on Troll 2. Defensive stance with +1 acidic Bastard sword +12, +2 AC, 1d10 +7+1d6, 19-20, x2
1d20 + 12 ⇒ (18) + 12 = 30
1d10 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Clutching a hand to his side, Pyros continues to slash at the troll, while calling out "Healing would be nice if there's any handy!"
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage, Magical Slashing: 1d8 + 13 ⇒ (8) + 13 = 21

Sovereign Court

Just waiting on Amiri and Reg to go.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Reg will walk over to Unconcious Troll Intern and Acid Splash him to turn off his Regen.

lmk if that requires any rolling given that he isn't resisting


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Octavia already targeted him with an acid sneak attack if you want to do something else that'll help drop the active ones

Sovereign Court

Harrim channels
3d6 ⇒ (3, 6, 4) = 13

Ekun shoots at the still standing troll.
1d20 + 14 ⇒ (17) + 14 = 31
1d20 + 14 ⇒ (2) + 14 = 16

he hits twice
damage: 2d8 + 24 ⇒ (4, 3) + 24 = 31

Dog finishes him off.
damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22

Sovereign Court

The only to left are unconscious and won't regenerate this turn so you easily finish them off as well.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Striding over to one of the fallen trolls, Faerin proceeds to burn it with the remaining elemental fire at her command. "Harrim, if you have any healing power left, Pyros could really use it." she says taking in the area, and the fallen bodies.

Grand Lodge

Female Human Fighter 5

"Me too" Valerie says with a tired sigh.


F CG Half-Elf Arcane Trickster 3/Rogue 1/Wizard 3 | HP 40/53 | AC 20 (22 ranged) T 14 (16 ranged touch) FF 15 +4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +11 (+12) W +9(+11)* | Impromptu sneak attack: 1/2

"That was...intense!" Octavia says walking over and dropping a glob of acid into the open mouth of the last of the fallen trolls. "What now?"


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"Well I suppose we should find out where they came from, if these two were recruiting for their 'king'. The reports of troll activity have been increasing and we need to put an end to it." Faerin says as she produces a white wand carved from the heartwood of a tulip tree, moving over to Valerie and speaking a word in druidic to activate it’s healing magic.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Not sure how wounded you are Val


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

"Intense is right." Pyros says, cleaning his sword and sheathing it, before looking around. "Let's heal up as much as we can. Right after we make sure these trolls are finished." Once he's patched back up, and the trolls are definitely dead, Pyros helps the others search the trolls for anything useful.

Sovereign Court

An inspection of the trolls reveals no items that would have made the two recruiters immune to fire. However, as you detect magic, you find magic tattoos on both of them of a hammer that resembles the symbol of Torag, but entwined with thorny vines.

Sovereign Court

Harrim channels to get multiple people.
3d6 ⇒ (3, 4, 6) = 13
3d6 ⇒ (1, 1, 5) = 7

everyone that is wounded heals 20. If any need more, speak up. Distribute Faerin's healing as appropriate.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Knowledge Religion (tattooed symbol): 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Female Human Fighter 5

HP 43/54, Thanks!

"Harrim, any idea what's going on with the hammer symbol?"


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

41/53

"Yes, that's curious."

Knowledge(Religion): 1d20 + 4 ⇒ (6) + 4 = 10


Harrim looks at the tattoo with distaste.
"I don't know how it works. I find it hard to believe it is from the traitor god, Torag, though. Such a thing seems to be more than such a weak god could grant."


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Reg will Detect Magic, although it seems implicit that it's magical, at least we could see what kind of magic.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Pondering on how exactly one would create a permanent, or long-term protection from fire spell that could be placed in a symbol, Faerin studies the tattoo, while peering into the magical spectrum.

Spellcraft/w detect magic active: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

It is magical and from the abjuration school, but not a psecific spell that you know of.

Sovereign Court

Now that you have finished the ambush, Ekun tells more of his story. He has been hunting the trolls for a couple of weeks now and has several places he belives may be related to troll activities. One is deep in the Southern Narlmarches, the other two are closer to your capitol.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

"Well, I'm certainly warier of the two near the capitol at the moment, though I'd hazard a guess that the one far to the south is more likely to be their headquarters."


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"Agreed. We should handle those closest to home, while making preparations to strike at the heart of the group in the Narlmarches." Faerin says, considering the safety of their community.


F CG Half-Elf Arcane Trickster 3/Rogue 1/Wizard 3 | HP 40/53 | AC 20 (22 ranged) T 14 (16 ranged touch) FF 15 +4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +11 (+12) W +9(+11)* | Impromptu sneak attack: 1/2

"We should check in with Kesten to see if any of his intelligence reports match up with those locations or give hints to any possible numbers." Octavia suggests, while producing a brush and running it through her hair.

Sovereign Court

You explore the area around the ruined tower, an obvious relic of the Road of Shields built by the dwarves a long time ago. In the ruins of the tower you do find a buried cache containing some worthwhile items. In addition, just north of the tower is a statue of Torag. Unlike everything else in the area, it shows no signs of weathering or decay, almost as if Torag himself has kept it pristine. Ekun pays his respects, he must be a worshipper of Torag, but Harrim stomps off muttering under his breath about "the traitor god."

While inspecting the statue, you find an old dwarven mechanism with several cogs out of place. With Harrim's reluctant help, you easily figure out their correct placement and find another hidden cache.

Of the stuff you find, besides gold and such, here is a list of the important stuff:
+1 falcata
+1 handaxe
+1 heavy crossbow
Trollreaper (+1 corrosive Greataxe)
+1 full plate
+2 breastplate
+2 studded leather
Amulet of natural armor +1
Cloak of resistance +1
Belt of Physical Perfection +2

Sovereign Court

On the way back home, you here the sounds of combat. Rushing forward, you see a merchant's wagon blocked by a felled tree in the road. Several people are fighting a group of trolls. You intervene in time to stop the slaughter.

The leader of the group is an older half elf who is apparently a skilled warrior as well as a merchant. He nad his guards are somewhat worse for the wear, but all alive. He steps forward and extends his hand.

"Many thanks strangers, things looked bad there for a bit. My name is Dalton, a merchant from Mivon. I am on my way to the new capitol of this new barony to trade, although if the ruler of these lands cannot better protect the roads, this may be my last trip here."


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:

You explore the area around the ruined tower, an obvious relic of the Road of Shields built by the dwarves a long time ago. In the ruins of the tower you do find a buried cache containing some worthwhile items. In addition, just north of the tower is a statue of Torag. Unlike everything else in the area, it shows no signs of weathering or decay, almost as if Torag himself has kept it pristine. Ekun pays his respects, he must be a worshipper of Torag, but Harrim stomps off muttering under his breath about "the traitor god."

While inspecting the statue, you find an old dwarven mechanism with several cogs out of place. With Harrim's reluctant help, you easily figure out their correct placement and find another hidden cache.

Of the stuff you find, besides gold and such, here is a list of the important stuff:
+1 falcata
+1 handaxe
+1 heavy crossbow
Trollreaper (+1 corrosive Greataxe)
+1 full plate
+2 breastplate
+2 studded leather
Amulet of natural armor +1
Cloak of resistance +1
Belt of Physical Perfection +2

Any chance we can get a ruling that the studs in the studded armor are non-metallic? I was going to ask Pyros for a loan to commission some lamellar armor, but it would be nice not to have to :)

Grand Lodge

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Female Human Fighter 5
Galahad0430 wrote:

He steps forward and extends his hand.

"Many thanks strangers, things looked bad there for a bit. My name is Dalton, a merchant from Mivon. I am on my way to the new capitol of this new barony to trade, although if the ruler of these lands cannot better protect the roads, this may be my last trip here."

"Be careful who you are speaking to, Dalton. It is unwise to insult a ruler behind his back, but even more foolish to do so to his face!"

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