Tonya Woldridge wrote:
Ask and you shall receive! Here is the most current list of specials and their requirements. I'll ask Chris to make a link on the PFS page as well.
Did this page ever get built? If so, can someone provide a link for it please?
Tonya Woldridge wrote:
Is there some special assignment for the two I've left in the quote above? Because I've got Bonekeep 1 & 2 in my downloads, and I've got 6-98 and 7-98 in my downloads, but I do not have Bonekeep 3 and 7-99. Is there an additional requirement beyond 4-star status needed to have these added to your downloads?
Vic Wertz wrote:
I don't want to hi-jack the Starfinder thread, but since you mentioned it and since I didn't do the on-site pickup last year because I didn't feel the need to have it my greedy, little hands that fast, I have a couple of quick questions regarding the on-site pick-up option:
1.) Since the goods change hands in Indy, do we suddenly have to pay IN sales tax? (as opposed to paying shipping?) If so, is that handled automatically behind the scenes, or is a method of payment needed to pay for the tax at the time of transfer? If we do have to pay, what is IN sales tax? (for figuring out if it's better or worse to pay tax vs. pay shipping)
2.) Will there be separate lines for subscription pickup? Or will there just be the one (usually massive) line leading to a line of cash registers where any associate can handle the subscription? This is important for planning purposes since assuming there's only the single, general line, then it's not unreasonable to have to set aside 90-120 minutes of con time to plan on spending in line. Ergo, finding the best day/time to do said line standing is important. ;-)
3.) Do you have to have your online method of payment with you, e.g. do you have to have the physical credit card that is used for your online subscription orders with you in hand in order to pickup?
4.) Will there be any way to have a friend/spousal-unit/acquaintance pickup one's subscription items? Or can only the actual subscriber pickup his/her subscription order?
5.) Is there anything we (the picker uppers) make the process faster/easier at Gen Con? Anything we should have in hand, ready to go? Any information, order numbers, user id, etc. that would make the process go smoother?
Vic Wertz wrote:
The Starfinder Core Rulebook will be released the same day as all of our other August releases (August 17—the first day of Gen Con), so it will be part of the August subscription shipment.
Oh. Well that changes things rather dramatically for me personally then. I thought I was going to get a chance to get it before I left for Gen Con. If that's not the case, then it really doesn't make sense to ship it separately and pay additional shipping charges above and beyond the August subscription.
I understand the business logic, but it kind of stinks as someone who pre-orders that someone willing to stand in line for a couple of hours at the Paizo booth at Gen Con is going to have their books days/weeks before a pre-order person will.
I suppose at this point I can just hope that the 'pickup your order at Gen Con' will be an option this year.
Oh well, c'est la guerre!
Diego Valdez wrote:
Can you do the same for me for Order 4341564? Currently I have it set as "ship with subscriptions" because of the breaking it into child orders thing. I would like it to ship together, as early as possible, and using the USPS Priority Mail option.
And a question for Vic and/or Sara:
So if you have a character who has levels in both Ranger base class and the Hinterlander prestige class, and the character has chosen different favored enemies for each class. Do the abilities of the other class apply to the favored enemies of the other?
Example: Ranger favored enemy undead; Hinterlander favored enemy aberrations. Character is Ranger-5/Hinterlander-2. Does the Ranger class ability "Hunting Bond" apply to the Hinterlander favored enemy (aberrations) or only to the Ranger class favored enemy (undead)?
This is from pg. 3 of The House of Harmonious Wisdom:
This states directly that the quests are replayable. This in NO way indicates that a character's level makes something un-replayable. RAW means that this scenario can be replayed N times for N characters. It also means, RAW, that someone can replay it with N number of 5th level characters.
I have checked the FAQ and I have checked the Errata for the Advanced Class Guide [ACG] and my question is not addressed in either (that I could find anyway.)
On page 48 ACG in the Shaman spell lists at 2nd-Level Shaman Spells it lists every ability boosting spell EXCEPT Fox's Cunning and Cat's Grace.
Why would these be eliminated when Bear's Endurance, Bull's Strength, Eagle's Splendor, and Owl's Wisdom **ARE** included?
So there is a FAQ on the Witch's Cauldron hex which states that it can be taken at 1st level and used even though the feat prerequisite is Caster Level 3.
My question is whether this logic also applies to the Shaman Fetish hex since I can't find an existing FAQ question about it. It's basically identical, Craft Wondrous Item feat has the same Caster Level requirement (i.e. 3) so should the same logic apply?
(NOTE: I know this is an old thread, but it's the only one that I could find via search that encompassed both the 'Extra Hex' feat and the 'Shaman' class)
Based on the wording of the rule, does this mean you cannot use the 'Extra Hex' feat to choose one of the 12 (13) **standard** hexes that all Shaman can choose from? Example: 3rd level character (3 level Shaman with Flame spirit) gets a feat, I choose 'Extra Hex', am I allowed to choose the standard Shaman hex "Chant" with this feat? Or am I only allowed to choose from the 5 hexes of the Fire spirit listing?
I understand not allowing the extra hex coming from a wandering spirit, but I don't understand why I could not choose a **standard** Shaman hex with it.
What star level is needed to be able to purchase a current specials, i.e. 8-00, 7-99, 7-98? I'm more interested in the single table specials rather than the multi-table specials, in case there's a difference in star level needed. Is it 4-star GM only? 3-star? 2-star?
As a related question, if I cannot 'legally' purchase one of these because I'm not a sufficiently starry-eyed GM, but someone who is (or who GM'd it at a convention because they were begging for bodies, stars be damned, and thus has a copy) lends it to me: can I 'legally' run it and have it count towards the 10 specials requirements?
Buri Reborn wrote:
Are you both using 6.0.4?
Yes, we're both using 6.0.4
Chris Lambertz wrote:
At this time we have are not actively supporting the TOR browser.
That's really unfortunate, his family insists on him using it rather than a 'normal' browser. I'll let him know he won't be able to use the forums then, I guess I can post his questions for him although that will get a bit clunky after a while depending on how much back-and-forth he expects/wants to do.
I appreciate you responding quickly though, at least now we can stop beating our heads against a brick wall.
One of my online players uses the TOR browser to access the web. He was able to register for a Paizo account, and can login to his 'My Account' using the browser. However if he tries to go to the 'Messageboards' he is automatically logged out and instead of his name, he gets "Hello, Guest". He tries to login at the Messageboard area and it appears to accept the credentials but never actually logs him in, he remains a 'guest'. He wants to post questions to the Pathfinder Society forums but is unable to do so because of this. I have replicated this behavior with my own account using the TOR browser as well.
Is this a known issue with a workaround that he can enable? If this is a new issue, can someone with technical knowledge at Paizo please check it out and hopefully fix it?
I had purchased 8-01 and 8-02 prior to this being released - is there a way to start with 8-03 this month or should I buy it seperately and wait to start my subscription when 8-04/05 are available?
I'm in the same boat, and don't think there's a way to do handle it other than to wait until the September scenarios get listed as a "Start with this..." option, and then go back and buy 08-03 separately. That's okay, I'm just ansy for them to list that as an option so I can sign up and stop checking the page every day. ;-)
It would be REALLY, REALLY helpful if you could include the compass North indicator image used on maps in this package. When you have to print a map from a Pathfinder Society scenario, you only get the underlying image, not any of the graphics or words on top of it (i.e. the map N compass, 1 square = 5 feet, setup locations for enemies, etc.) and that is normally a good thing. But it would be really helpful to have the compass N indicator image to be able to add back on top of the map so that it's there for reference during play. I was hoping that this package would have that image, but it does not.
I'm not a VC but I added two of the locations in use for Pathfinder Society of Metro DC to the map. I kept the edit links to send to the VC/VL too. There are 1-2 other locations that the group uses that I have not added yet since I haven't been to them personally, so I couldn't verify if the location/address was 100% correct.
From my n=1 perspective as a new PFS player (though long time home game PF player/GM) I must say that I will not now play a pregen again. The only reason I was willing to risk playing a level 7 pregen in a high tier 7-11 scenario the Wednesday night before Gen Con to help round out a table and provide support and buffing was because of the reassignment clause in the online FAQ. If not for a fortunate casting of Baleful Polymorph, my pregen would most likely have died. That would have sucked and I would have reassigned to a non-existent #-2 character, but since I survived it went to my sole existing #-1 character. Of course now that #-1 character (level 2.1 at the time) must survive until level 7 before he gets *any* benefits from the chronicle. It's just as possible he will die between now and then and the chronicle will be just as 'lost' as if it was reassigned to #-2.
My problem is one that I've stated in question format before in this thread and that is that all of the rewards for playing a pregen are BACK loaded, but now all of the risk is FRONT loaded. Under either rules regime I could never replay the scenario for credit again without "burning a GM star", so the fact that the death got reassigned to a non-existent character didn't help me much beyond keeping my precious existing character alive. Under the new regime my character, "Sir not-appearing-in-my-backpack", must now contribute funds from accumulated chronicles to deal with the pregen death from the future that has been assigned to his present. Instead of having 21-42 scenarios worth of accumulated chronicle sheets though my character only has 7, plus the one the pregen hopefully accumulated enough on to assist. If I can't pay, then my level 2.1 character dies suddenly of heart failure during a dream of something that might take place in his future, though if he had managed to survive it's not like he would have gotten anything from the dream until level 7. So death effect is instantaneously applied to my level 2.1, but all rewards are deferred until level 7 -- this strikes me as monumentally unfair and not at all a good balance of 'risk' vs 'reward'.
If 'chronicle fish' means what I think it means, I don't see how the old rule helped since you could only reassign in the event the pregen died, not because you got to see the chronicle and change which character you applied to.
It's obvious (given that we're 8 days into the start of this thread and it already ranks as the 29th most populous by posts thread in this forum) that there's a lot of opinions on the subject, so I accept that others do not consider my viewpoint to be either valid or persuasive (I knew I shouldn't make CHA my dump stat!) But again as a new PFS player, I have to say that I am 1.) never going to play a pregen again, and in fact will avoid any 'specials' where I have to do so; and 2.) I'm going to warn my friends off as they come into PFS (hopefully starting with tonight's game session) to avoid pregen's as well; and 3.) at any table with new-to-PFS players I will elucidate my (and others in this thread) issues about pregens and why they might want to avoid playing them.
Although it may come off as confrontational, I'm not actually trying to be so, I'm just trying to provide a bit of new-to-PFS perspective since this exact scenario almost happened to me within the last 9 days so it is fresh in my mind (and currently dear to my heart) and I think the rules change damages things more than it helps.
Landon Hatfield wrote:
Good question! If you have 4+ goals on all three cards, is your effective CON for death +4 or +6 or +12?
Based on the rule quoted you'd think it should be +6 (+4 for first +1 for each additional Soul Warden completed)
...I realize the guide has a page count or word count limit...
I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?
If I want a printed copy of the guide, don't I have to print it myself? I've never seen an officially printed one before, are they available somewhere? If I'm responsible for printing, then I can always choose what to print and what not to print, so whether the document is module length at 64 pages, or core rule book length at 575 pages, I can always print what I need. But having to rely on reliable and affordable internet access (*cough* Gen Con *cough*) in order to get all the rules seems problematic. I know of at least 2 LGS that don't have customer wifi at all, and one of which is underground so you can't even get cell signal to use your data plan to go searching for things. While I can download a PDF directly to my device and view it normally, it's much messier to download a web page for offline viewing.
I'd rather have the PFS document follow the same construct as the hardback books where you can download a PDF per chapter, because then you could make the FAQ/Clarifications its own chapter and easily download updates to it. It would also make changes to the other chapters easier, such as cleric feats and animal companion HP's, since it would simply be updates to a 'character creation' chapter.
A PFS book that is 156 pages long may seem daunting to a new player, but a guide that is 64 pages long and requires you to instinctively know to go online and hunt down 3 different web pages (not counting blog and messageboard posts) to get your answers is practically unfeasible since the guide doesn't prominently point out that this needs to be done, and as mentioned having internet access is guaranteed.
Wouldn't that be the same with death effects then? In other words one doesn't deal with the death effect UNTIL the chronicle is applied? But if that was true, then we wouldn't even be talking about what the "real" character has to contribute to the cost of dealing with the death consequences. Why would it be that only some effects get applied immediately and others only when the chronicle is applied?
GM Lamplighter wrote:
Fair enough. I just wanted to point out that the new guide specifically allows permanent negative level effects to be carried forward instead of having to resolve them immediately at the end of the scenario, and at least raise some awareness of how that could apply to 'real' characters to whom a pregen 'credit/debit' is being applied.
I calculated it for arrows. Since basic arrows are sold in lots of 20, the 5 SP is coming from having to halve a set in order to reach 50.
Thanks for the feedback! I just wanted to make sure that I hadn't missed something about magical ammunition cost determination. I was thinking of using the boon's effect before my next scenario by buying something, but for ~1600 GP I'd rather apply that to a Ring of Protection +1 or Amulet of Natural Armor +1, or just upgrade the character's masterwork composite longbow to +1 and wait to purchase specialty ammunition until later.
Again, thanks for the quick response!
Paul Jackson wrote:
Of course that brings up the interesting point that since you are no longer REQUIRED to deal with negative levels right away, but instead can carry negative levels forward [PFS Season 8 Guide pg. 18: "Permanent negative levels, ability drain, and nonmechanical conditions being carried over to the next session should be recorded on the Chronicle sheet."] Does this mean that if all one can afford with the pre-gen is the 'Raise Dead' spell, that my 3rd level actual character, for whom the pregen credit is being applied to, now becomes 1st level? Pretty straight-forward, so I would assume it does. Can I now play him in Tier 1, Tier 1-2 scenarios? I mean, he's a level 1 again, right? How does he count for calculating average table level now, level 1 or level 3?
But let's look at the "risk vs reward" argument that's been used here by looking at this scenario. I have a level 2 character, I go to Gen Con and can only play at a Tier 7-11 table with a level 7 pregen (regardless of low or high tier table). I pick my one and only character to apply the scenario credit to, rather than creating a -2 character. Let's assume that my pre-gen survives the scenario:
1. Does my level 2 character immediately get the XP? Or does he have to wait until he achieves level 7 to apply the chronicle sheet and get that?
Based on how it was explained to me when I joined PFS the answer to all four questions is: "No, you don't get anything from the chronicle sheet now. You must wait until your character achieves the level of the pregen character (in this example level 7) before you get anything from the adventure because that is when the chronicle sheet is applied to your character."
Except now there's an addendum:
"You don't get anything from the chronicle sheet until your character reaches the level of the pregen EXCEPT death and negative level effects, those you must apply immediately to your character and deal with it now, immediately, not when you reach the level of the pregen character."
So, playing a pregen means that one can get a foreshadowing look at the "reward", but they get an immediate first-hand, instantaneous application of the "risk". Not exactly balanced in my opinion. Why can't I wait and apply the death effect AND the rewards when the character reaches the level of the pregen? Why is death front-loaded but nothing else from playing the pregen is?
I received Gen Con 2016 Boon #9 which allows purchases of certain magical ammunition of certain types in batches of 10 rather than 50. The four types listed are: "+1 corrosive, +1 flaming, +1 frost, and +1 shock". The special ability add-on cost for all four appears to be the same (i.e. additional +1.)
Calculating the cost of 50 pieces of the ammunition (the normal purchase amount) I get: 8,302 GP & 5 SP.
Is that correct?? Because that seems high to me given that they're expendable ammunition rather than a permanent item. One could purchase a Composite Longbow (strength bonus +1) +1 Flaming for 8500 GP which is basically the same cost as buying 50 shots.
If my calculations are correct, then 10 pieces of the various ammo would be 1660 GP & 5 SP, yes?
Michael Hallet wrote:
I didn't like playing pregens before, I like it even less with this change.
Absolutely! The pregens, especially core class pregens, are horrid compared to the scenario challenges. In fact, if this interpretation does in fact invalidate the FAQ rule clarification, then it really isn't worth playing a pregen IMO unless you're going to play a high level pregen in a lower subtier table (i.e. level 4 pregen playing in a 1-5 at subtier 1-2), so you would never play the level 7 pregens at any 7-11 events.
Knowing I had a chance to reassign the death to another character rather than the originally chosen one made me more likely to try to help the rest of the party out as much as one could with the gimped pregen. But now (if this ruling interpretation stands) if I was to play a pregen, I'd probably hang back and not do as much because they have no items of consequence (compared to similarly level PFS characters), they have no money to buy items needed for a scenario (i.e. "now that the briefing is over, does anyone want to buy anything in town before setting out?"), and some of them lack basic skills. At this point the only use for a pregen IMO is to fill out a 3-player table, where it will almost certainly be "played" like a 'bot' whose sole purpose is to aid the human players in any way they want.
Actually now that I think about this, I'm going to have to change one of the events I'm playing at Gen Con because I'd planned to play a pregen for it and now I won't risk it. So I'll have to see if I can sign up for something else and cancel that ticket (yay more standing in line time.)
Eric Ives wrote:
Great. You may want to take a look at the Skald as well, as most people think that is a better designed pre-gen than the Bard.
@Michael thanks, but I'll print out the Skald and Bard pre-gen and bring with me, appreciate the offer though!
BTW auto-correct is killing me with PFS terms like pre-gen, I swear I'm not as clueless as the posts might indicate. ;-)
So I started playing PFS this month and have a question about faction cards that I can't find answered anywhere on the site or in the forums. My card is a Season 7 (obviously), but lots of the scenarios being offered around here are pre-season 7 right now. I haven't played any of these, so this isn't a question about retroactively applying credit for something already played. Can I check things off a faction card that are met by playing a scenario before season 7? For example could I get Scarab Sages check off's by playing in Destiny of the Sands scenarios? Or can I only check things off for season 7 events?
Vic Wertz wrote:
You guys ROCK! Thanks so much! That saves me a great deal of hassle. Really appreciate the quick response too.
I'm actually glad that this thread floated to the top again because I have a similar question/issue.
I'm trying to extract the maps from D0, D1, and D1.5 from the PDF's so that I can use them inside of d20Pro for my virtual tabletop (vtt) game group. I seem able to select other images in the PDF, but none of the maps.
Am I doing something incorrectly (I followed the instructions above from Skeld on 1/27/11 which is how I can copy all the other images) or are the maps somehow not images?
Thanks for all the info! I forgot to check the equipment section, so that was helpful. I also think that Darkwood falls under the 'great intrinsic value' element of Polymorph Any Object, so that will be one strategy the players can't pursue. Their other ideas are really ingenious but one requires a new spell to be researched (and involves help from the fey.) The final idea hinges somewhat on a.) the usual size of Darkwood trees (although that can be worked around), and b.) whether or not they qualify as 'magical'. The CRB in the equipment section has this about Darkwood:
"Darkwood: This rare magic wood is as hard as normal wood but very light...."
The crux of the players' tertiary plan revolves around the Shrink Item spell, which in part states:
"You are able to shrink one nonmagical item..."
This then begs the question, is a felled Darkwood tree a 'nonmagical item'?
What do you all think? I know it's my campaign and I can do what I want (and honestly it's a pretty cool plan to screw with the Lumber Consortium and I'd like to see it work! :-P) But I don't want to make a ruling that's just inherently wrong. If Darkwood is a magical item by rule, then it might simply mean that they have to research some new spell like 'Shrink Darkwood Tree' - right?
All I can glean about Darkwood harvesting from the Guide to Darkmoon Vale is that approximately 350,000 board feet of Darkwood are harvested annually, and this represents about 5% of all wood harvested there. Using USDA National Forest service calculations, 350,000 board feet equals approximately 29,166 cubic feet of Darkwood. A 50' high tree with a diameter of 2' at DBH would have approximately 39.25 cubic feet of Darkwood. If we assume that is the size of the Darkwood trees (i.e. they are not like California Redwoods), then approximately 743 Darkwood trees are felled annually. Obviously if they are like CA Redwoods, and are massive things, then much, much fewer of them are harvested (assuming 200' high with 15' diameters on average, a single tree has approximately 8800 cubic feet, so ~3 trees would make the entire annual supply of Darkwood - ergo it's unlikely that they are the size of Redwoods IMO.)
Darkwood forms a major backdrop in several of Paizo's products, mainly related to Andoran and the Lumber Consortium. I've read the material in the Inner Sea World Guide, the Guide to Darkmoon Vale, and the various modules set in Darkmoon Vale. I'm left with a few questions as Darkwood is becoming important in my campaign as the players decide to take on the Lumber Consortium. If there is 'canon' on any of these questions, as opposed to opinion, please let me know where I can find the info:
1. Is Darkwood magical? Does it have any magical properties beyond being a strong yet light wood?
2. Does Darkwood have "great intrinsic value" as that phrase is used in the Polymorph Any Object spell?
3. How large are Darkwood trees, both theoretical max as well as the size of those generally felled in the common era in Andoran?
I'm not against anyone else's opinions on the questions, it's just that before I make any rulings regarding my players' strategies I want to know if there is any official information on this.