Can pregen deaths still be reassigned?


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Grand Lodge 2/5

I just heard that for this season pregen deaths can no longer be reassigned to an empty slot. I'm not seeing anything in the guide that says that, so is that true?

The Exchange 5/5 Venture-Captain, Ireland—Belfast aka heretic

Yes! There is risk as well as reward attached to playing a pregen!

Page 6:

If you don’t have time to create a new character or simply wish to try out a new character class, you can use a pregenerated character. The Pathfnder Society Roleplaying Guild offers pregenerated characters based on the Pathfinder RPG’s iconic characters, available at paizo.com/communityuse/package or from your local event coordinator. When using a pregenerated character in this way, the player applies the adventure’s credit (gp, Prestige Points, etc.) to one of her Roleplaying Guild characters. The following rules apply when playing pregenerated characters.
Making Character Choices: Before the game, make the following choices about your character.
• Choose one of the pregenerated characters available in
Community Use Package: Path nder Society Pregenerated
Characters at paizo.com/communityuse/package.
• You must choose to which of your characters the credit will be applied at the beginning of the adventure. Credit from a 1st-level pregenerated character can be applied only to a 1st-level character. Credit for playing higher- level pregenerated characters must be applied to a Roleplaying Guild character of a lower level than the
pregenerated character or to a newly created character.
Resolving Conditions: During play, you may need to resolve various conditions that affect your character.
• Throughout the adventure, the pregenerated character
might accrue unfortunate conditions such as disease, curses, or even death. The pregenerated character must always clear and resolve these conditions before the end of the adventure; otherwise, they affect the Roleplaying Guild character.
• The player can use the pregenerated character’s funds—including selling her gear at half price—to pay for these spellcasting services. In addition, the player can contribute the associated Roleplaying Guild character’s resources (gp and Prestige Points) to this end. The Roleplaying Guild character must contribute a minimum amount of gp before spending the pregenerated character’s wealth in this way, depending on her level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level.


claudekennilol wrote:
I just heard that for this season pregen deaths can no longer be reassigned to an empty slot. I'm not seeing anything in the guide that says that, so is that true?

That is correct... you can't sign up and declare your target PC, and then change your mind later on, because you ran the PreGen into Boot Hill.

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

This has not been confirmed yet since this was a FAQ not something in the Guide and the FAQ still states you can.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

Since the team hasn't had a chance to update the Additional Resources or FAQ there are currently a few discrepancies surrounding the new Guide.

I would personally rule that the newer version take precedence.


Steven Lau wrote:
This has not been confirmed yet since this was a FAQ not something in the Guide and the FAQ still states you can.

If a newer document contradicts an old FAQ printing, the newer doc takes precedence.

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

Just so you are all aware, the clarification that You can apply to a different PC after Pregen Death was a FAQ thing and was not in the PFS Guide at all. So though that might change with the new guide, it is not a given that it will.

We will have to wait on a clarification. There is nothing in the guide that contradicts the FAQ, just puts it in possible question.

5/5

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I don't know Dragnmoon - I'd agree in general, but the language seems rather clear. You *must* pick who it applies to, you may get conditions "even death", and you *must* clear it or it *will* apply to your character.

Quote:
• Throughout the adventure, the pregenerated character might accrue unfortunate conditions such as disease, curses, or even death. The pregenerated character must always clear and resolve these conditions before the end of the adventure; otherwise, they affect the Roleplaying Guild character.

Also, that FAQ is basically answering the question "what happens when a pregen dies?". The Guide now answers that question in full.

It would be nice to have a specific statement of intent, but until then I think it's pretty clear.

Shadow Lodge

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Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

What about special scenarios with specific pregens characters where playing your own character is not an option? (We Be Goblins, True Dragons of Absalom, etc).

The language in the guide actually seems to be very specifically aimed at playing pregen *iconics*, so would it be reasonable to think that the FAQ would still apply to those, at least?

This isn't an idle question...I've probably seen more TPKs in the goblin scenarios than anywhere else, and I might have to stop playing them altogether if doing so put a real character at risk.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

I would think that the Guide presents the general rule, and the WBG documents present the specific exceptions.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

pH unbalanced wrote:

What about special scenarios with specific pregens characters where playing your own character is not an option? (We Be Goblins, True Dragons of Absalom, etc).

The language in the guide actually seems to be very specifically aimed at playing pregen *iconics*, so would it be reasonable to think that the FAQ would still apply to those, at least?

This isn't an idle question...I've probably seen more TPKs in the goblin scenarios than anywhere else, and I might have to stop playing them altogether if doing so put a real character at risk.

WBG has special rules for death.

WBG 1: There is no penalty for death.
WBG 2: There is a penalty of 5 PP for death.

I would have to look at 3 & 4, as I don't recall noting.

Silver Crusade

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WBG 4-Raise Dead and Restoration costs 2PP

The Exchange 3/5 Venture-Lieutenant, California—Sacramento

Jared Thaler wrote:


WBG has special rules for death.
WBG 1: There is no penalty for death.
WBG 2: There is a penalty of 5 PP for death.
I would have to look at 3 & 4, as I don't recall noting.

We be Goblins free says "To refect the spirit of the module, at the end of the adventure, any dead pregenerated goblin characters may recover from death completely for only 5 Prestige Points; this includes both the cost of raise dead and the cost of removing the permanent negative levels and any other conditions"

The rules for We B4 Goblins say: "To refect the spirit of the module, at the end of the adventure, any dead pregenerated goblin characters may recover from death completely for only 2 Prestige Points; this includes both the cost of raise dead and the cost of removing the permanent negative levels and any other conditions."

4/5

Pathfinder Adventure, Lost Omens, Maps, Rulebook, Starfinder Maps Subscriber
Steven Lau wrote:
This has not been confirmed yet since this was a FAQ not something in the Guide and the FAQ still states you can.

The question has come up at Gen con and the answer from Tonya was that the change is intentional,

I'm sure after Gen Con the conflicting FAQ will be removed.

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

William Boyle wrote:

Yes! There is risk as well as reward attached to playing a pregen!

.

You know I wouldn't have as big of a problem with this of they weren't all over the place in terms of power.

Liberty's Edge Venture-Agent, Online

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I didn't like playing pregens before, I like it even less with this change.

1/5

Pathfinder Starfinder Roleplaying Game Subscriber
Michael Hallet wrote:
I didn't like playing pregens before, I like it even less with this change.

How does this work for someone that's 'holding' a sheet for a given level? Does it get taken away from any gold reward on the chronicle, since it 'hasn't happened yet'?

I can't see it being fair any other way?

Venture-Agent, Virginia—Alexandria aka AkosPrime

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Michael Hallet wrote:
I didn't like playing pregens before, I like it even less with this change.

Absolutely! The pregens, especially core class pregens, are horrid compared to the scenario challenges. In fact, if this interpretation does in fact invalidate the FAQ rule clarification, then it really isn't worth playing a pregen IMO unless you're going to play a high level pregen in a lower subtier table (i.e. level 4 pregen playing in a 1-5 at subtier 1-2), so you would never play the level 7 pregens at any 7-11 events.

Knowing I had a chance to reassign the death to another character rather than the originally chosen one made me more likely to try to help the rest of the party out as much as one could with the gimped pregen. But now (if this ruling interpretation stands) if I was to play a pregen, I'd probably hang back and not do as much because they have no items of consequence (compared to similarly level PFS characters), they have no money to buy items needed for a scenario (i.e. "now that the briefing is over, does anyone want to buy anything in town before setting out?"), and some of them lack basic skills. At this point the only use for a pregen IMO is to fill out a 3-player table, where it will almost certainly be "played" like a 'bot' whose sole purpose is to aid the human players in any way they want.

Actually now that I think about this, I'm going to have to change one of the events I'm playing at Gen Con because I'd planned to play a pregen for it and now I won't risk it. So I'll have to see if I can sign up for something else and cancel that ticket (yay more standing in line time.)

1/5

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Pathfinder Starfinder Roleplaying Game Subscriber
AkosPrime wrote:
Michael Hallet wrote:
I didn't like playing pregens before, I like it even less with this change.

Absolutely! The pregens, especially core class pregens, are horrid compared to the scenario challenges. In fact, if this interpretation does in fact invalidate the FAQ rule clarification, then it really isn't worth playing a pregen IMO unless you're going to play a high level pregen in a lower subtier table (i.e. level 4 pregen playing in a 1-5 at subtier 1-2), so you would never play the level 7 pregens at any 7-11 events.

Actually now that I think about this, I'm going to have to change one of the events I'm playing at Gen Con because I'd planned to play a pregen for it and now I won't risk it. So I'll have to see if I can sign up for something else and cancel that ticket (yay more standing in line time.)

I played a L7 Shardra yesterday at (admittedly low-tier) Ancients Anguish and she was very much an essential part of the team. Have played her in other 7-11s 'up' with the same risk/reward ratio as other players at the table.

Not sure how other pregens would fare, but there was stuff there to work with.

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber
Kara Kramer-Rapp wrote:
Jared Thaler wrote:


WBG has special rules for death.
WBG 1: There is no penalty for death.
WBG 2: There is a penalty of 5 PP for death.
I would have to look at 3 & 4, as I don't recall noting.

We be Goblins free says "To refect the spirit of the module, at the end of the adventure, any dead pregenerated goblin characters may recover from death completely for only 5 Prestige Points; this includes both the cost of raise dead and the cost of removing the permanent negative levels and any other conditions"

The rules for We B4 Goblins say: "To refect the spirit of the module, at the end of the adventure, any dead pregenerated goblin characters may recover from death completely for only 2 Prestige Points; this includes both the cost of raise dead and the cost of removing the permanent negative levels and any other conditions."

Excellent. Thanks!

Didn't know they had special rules for death, since the GMs just emphasized you could assign the chronicle to a new number.

Shadow Lodge 5/5

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William Boyle wrote:
Yes! There is risk as well as reward attached to playing a pregen!

I see a list of risks, I'm still waiting for the reward. Pregen playing was already a terrible experience - this just makes it more irritating and less helpful for the newer players we're supposed to be getting into the hobby.

"Welcome to my table? On you just started playing this convention with pregens? I'm sorry you died, I have a whole bunch of esoteric rules to throw at you about risk vs. reward instead of just playing the game and I'm sorry, but all that playing you did was just invalidated by your death in my game." Terrible, terrible addition.

4/5 Venture-Agent, Minnesota—St. Louis Park aka BretI

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MisterSlanky wrote:
William Boyle wrote:
Yes! There is risk as well as reward attached to playing a pregen!

I see a list of risks, I'm still waiting for the reward. Pregen playing was already a terrible experience - this just makes it more irritating and less helpful for the newer players we're supposed to be getting into the hobby.

"Welcome to my table? On you just started playing this convention with pregens? I'm sorry you died, I have a whole bunch of esoteric rules to throw at you about risk vs. reward instead of just playing the game and I'm sorry, but all that playing you did was just invalidated by your death in my game." Terrible, terrible addition.

Serpent's Rise was already very tough.

You had to quickly learn a pre-gen and then survive several nasty battles when the pre-gens lacked some of the equipment that would help.

Now it is just mean.

One more reason to never play Serpent's Ire.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

There's also the pregen's inability to earn an entire Chronicle from many scenarios. :/

While part of me likes this change, I won't deny that it'll make me think twice about playing... and I already avoid playing as it is.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Any pregen of level 5 and above should have enough gear to sell off for a raise dead.

4/5 Venture-Agent, Minnesota—St. Louis Park aka BretI

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Damanta wrote:
Any pregen of level 5 and above should have enough gear to sell off for a raise dead.

They also changed the rules so that the pre-gen can no longer pay all the way.

Season 8 Guide, Resolving Conditions, pg. 6 wrote:
The Roleplaying Guild character must contribute a minimum amount of gp before spending the pregenerated character's wealth in this way, depending on her level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level.

So the character you are applying it to has to pay some of the cost now.

Venture-Agent, Utah—Provo aka Chess Pwn

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Pregens aren't too bad.
You have Crowe for melee damage
You have Quinn for skills and still a decent combat presence
You have Shardra which has a really nice spell selection and something useful to do in combat.

Personally I've felt that these characters have been more useful than some player's characters.

3/5

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Yeah, not a fan of this change.

For new players who may not understand how various character #'s work and are just trying to experiment to see what they may find fun or effective, it means a greater likelihood of general frustration in watching your efforts go to Pharasma.

I anticipate it will have a chilling effect on casual play, especially for those who may not have all of their PFS #'s / characters memorized or available at game start. (I know it will for me, but I'm definitely an outlier when it comes to too many characters.)

There will likely be times when someone may have been willing to play a pregen to balance a group or help newer players under the prior ruling where that player will instead just opt to not play.

On the other hand, it frees me up to make 10 more characters for the spots I had previously devoted to pre gen death, so I guess there's a bit of a silver lining for me, at least... will be a good bridge between -40 and -51, but will make me actually register -51 through -70 on the Paizo site.

Alt-ohlicism: it's a dreadful curse.

Silver Crusade 5/5

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BretI wrote:


One more reason to never play Serpent's Ire.

Or to play it but assign the credit to a new character.

Add me to the list of people uncomfortable with this change. I'm guessing that there were enough people abusing the pregen by playing really stupidly or recklessly but I'm not sure this is the solution.

As people have said, some of the Pregens are quite competent but others are complete trash.

1/5

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Pathfinder Starfinder Roleplaying Game Subscriber
Paul Jackson wrote:
BretI wrote:


One more reason to never play Serpent's Ire.

Or to play it but assign the credit to a new character.

Add me to the list of people uncomfortable with this change. I'm guessing that there were enough people abusing the pregen by playing really stupidly or recklessly but I'm not sure this is the solution.

As people have said, some of the Pregens are quite competent but others are complete trash.

Well, maybe for next year we could have a whole rating system for 'how bad a given pregen sucks' and then we could add in 'if you play X pregen you don't ever have to pay anything ever if it dies and you can get double chronicle rewards if you survive, but if you play Y pregen you have to pay half of what a 'normal' death circumstance would require but if you play Z pregen then you have to pay the actual pregen 'death tax'?

...peers at above, goes to find bathroom to be violently ill...

Shadow Lodge 5/5

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Pathfinder Adventure Path, Rulebook Subscriber
Paul Jackson wrote:
Add me to the list of people uncomfortable with this change. I'm guessing that there were enough people abusing the pregen by playing really stupidly or recklessly but I'm not sure this is the solution.

This is notoriously hard to measure outside of casual anecdotal evidence. I suspect that there were one or two visible bad apples that were latched onto as evidence for something more sinister going on by the VOs that wrote the changes. I doubt this is something campaign leadership typically is tuned into on a day-to-day basis (because they're not in the trenches so to speak).

This feels previous campaign levels of punitive.

4/5 Venture-Agent, Minnesota—St. Louis Park aka BretI

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They can do an approximation of how often it happened by looking at the number of characters that are marked dead with 0 PP.

I do not like this change, especially when we have specials where you play a pre-gen that you can't see until you get to the table.

Shadow Lodge 5/5

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Pathfinder Adventure Path, Rulebook Subscriber
BretI wrote:
They can do an approximation of how often it happened by looking at the number of characters that are marked dead with 0 PP.

Finding out how often it's happened is not the same as finding out why it happened. If the intent to identify abuse, looking up a number won't tell you anything. The number is just a data point without context.

Scarab Sages 4/5

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The question I have is about the player's character's contribution. It's based on the level of the pregen? So a level 1 character that is being assigned credit from a level 7 pregen would have to contribute 1,000gp? From a chronicle where they are only receiving 500gp? Or does that get lowered to be the level 1 (0gp) contribution if the chronicle is being lowered to apply to a level 1 character?

Venture-Agent, Utah—Provo aka Chess Pwn

I believe it's the level of the pregen. If a lv7 dies that new level 1 guy is toast.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

Level 7 has the best chance of surviving. They have more gear to sell, and are earning more gold to spend.

Grand Lodge 5/5 ⦵⦵⦵ Venture-Captain, Online—PbP aka Hmm

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I too am unhappy with this change. There are times when there's a perfect storm for a party TPK in a pregen-only scenario. We had such a perfect storm in Serpent's Rise. Our table included several people who were new to playing, and two for whom English was not their first language. People did not understand their characters. Then we had Play by Post issues with timezone lag and impatient players who triggered things in such a way that the boss's tactics were invalidated and it came against us full force. I'm a pretty good player and was playing under one of my region's best GMs... but there was nothing I could do to fix what came at us.

I earned halved gold and zero prestige. My only way of mitigating the damage was to slow track it and assign the chronicle to a brand new PC. (And I am playing that PC currently.) If I had assigned it to Zahra, my level -1, it would have had disastrous consequences for her through no fault of my own.

I was hoping to play Maelstrom's Rift on Jasmine Wu, who'll likely be 7th level by SkalCon. Now I'm thinking it may be a better idea to assign a brand new number at the very beginning. Just in case.

Hmm

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

Can other players at the table contribute towards the "player portion" of the condition clearing?

It would be kind of strange if they couldn't, because that would make it potentially more expensive to lose a pregen than to lose your actual character. On the other hand, the amount of gold that we are talking about is so minor when spread amongst a table, that it wouldn't have any real effect on whatever abuse they're trying to prevent.

1/5

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Nefreet wrote:
Level 7 has the best chance of surviving. They have more gear to sell, and are earning more gold to spend.

*IF* the pregen actually accomplishes enough of the mission to GET a monetary reward.

That is not always a given.

Shadow Lodge

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Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber
Hilary Moon Murphy wrote:

I too am unhappy with this change. There are times when there's a perfect storm for a party TPK in a pregen-only scenario. We had such a perfect storm in Serpent's Rise. Our table included several people who were new to playing, and two for whom English was not their first language. People did not understand their characters. Then we had Play by Post issues with timezone lag and impatient players who triggered things in such a way that the boss's tactics were invalidated and it came against us full force. I'm a pretty good player and was playing under one of my region's best GMs... but there was nothing I could do to fix what came at us.

I earned halved gold and zero prestige. My only way of mitigating the damage was to slow track it and assign the chronicle to a brand new PC. (And I am playing that PC currently.) If I had assigned it to Zahra, my level -1, it would have had disastrous consequences for her through no fault of my own.

I was hoping to play Maelstrom's Rift on Jasmine Wu, who'll likely be 7th level by SkalCon. Now I'm thinking it may be a better idea to assign a brand new number at the very beginning. Just in case.

Hmm

My Serpents Rise game ended up just fine, but we had lot of players struggling to understand their characters. I took the Magus, not because it was the character I wanted, but because I was one of the few who had played a Magus before and understood their abilities. I felt extremely sorry for the gal who stepped up to play the Brawler.

This could be ameliorated if scenarios with pregens had special rules for clearing conditions (like the goblin ones do) but if they don't there really ought to be some Guide-level softening -- otherwise the experience of playing these scenarios which are extremely fun and popular will suffer.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

Perhaps we could develop resources (such as threads) to help people learn about the scenario-exclusive pregens in advance. I don't know if this goes against the rules on spoilers, but perhaps exceptions could be made in this regard. (Only about the characters themselves, obviously, not the events of the scenarios.)

So a "how to play the Serpents Rise pregens" thread, etc.

Shadow Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Kalindlara wrote:

Perhaps we could develop resources (such as threads) to help people learn about the scenario-exclusive pregens in advance. I don't know if this goes against the rules on spoilers, but perhaps exceptions could be made in this regard. (Only about the characters themselves, obviously, not the events of the scenarios.)

So a "how to play the Serpents Rise pregens" thread, etc.

Having played Serpent's Ire and knowing enough of Malestrom - this isn't likely going to fly. The pregens themselves are usually full of spoilers.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
MisterSlanky wrote:
Kalindlara wrote:

Perhaps we could develop resources (such as threads) to help people learn about the scenario-exclusive pregens in advance. I don't know if this goes against the rules on spoilers, but perhaps exceptions could be made in this regard. (Only about the characters themselves, obviously, not the events of the scenarios.)

So a "how to play the Serpents Rise pregens" thread, etc.

Having played Serpent's Ire and knowing enough of Malestrom - this isn't likely going to fly. The pregens themselves are usually full of spoilers.

Fair enough. I've not played any but Serpents Rise, which didn't seem that bad in this regard.

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

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Thomas Hutchins wrote:

Pregens aren't too bad.

You have Crowe for melee damage
You have Quinn for skills and still a decent combat presence
You have Shardra which has a really nice spell selection and something useful to do in combat.

Personally I've felt that these characters have been more useful than some player's characters.

That's three out of how many pregens? Most people wouldn't be griping if they were all like that. Also PFS tends to favor well rounded characters which makes a lot of the pregens lacking. Not the three you mentioned but still...

Venture-Agent, Utah—Provo aka Chess Pwn

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Well I personally feel that all the ACG or Occult are built fine and work well enough. Probably the new base classes too, haven't checked them out.

Silver Crusade

Pathfinder Adventure, Rulebook, Starfinder Roleplaying Game Subscriber

Just out of curiosity, How does this affect the silver hex chronicles and the other quests where you are 1st level and are playing a pre gen?

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

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Jeffrey Fox wrote:
Steven Lau wrote:
This has not been confirmed yet since this was a FAQ not something in the Guide and the FAQ still states you can.

The question has come up at Gen con and the answer from Tonya was that the change is intentional,

I'm sure after Gen Con the conflicting FAQ will be removed.

If this is the case I am not a fan of this change. My personal experience with who actually uses PreGens most of the time, this only hurts new players and keeping them.

The Exchange 5/5

ElyasRavenwood wrote:
Just out of curiosity, How does this affect the silver hex chronicles and the other quests where you are 1st level and are playing a pre gen?

The change really doesn't impact players using level 1 pregens. Outside of the fact that if the player started the game assigned to their -1 character. If the pregen dies they can't swap in character -99 to eat the death.

Liberty's Edge Venture-Agent, Online

I could see it being "abused" as a way to use pregens to skip levels where the PC's build is seriously ineffective but suddenly becomes godly when a certain set of class features and feats becomes active.

Theoretical Example: "My whip build sucks from level 4 through 6, but suddenly becomes crazy good at level 7." So I play a bunch of tier 3-7 adventures (9 to be specific) with a level 4 pregen. Then as soon as my character hits the level where they are no longer effective for their level, suddenly those 9 chronicles are applied and I'm advanced directly to level 7.

Oh, my pregen died in one of those adventures? I'll just toss it on Bobo the Never-living, the -99 character I sort of just created in my head.


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Steven Lau wrote:
Jeffrey Fox wrote:
Steven Lau wrote:
This has not been confirmed yet since this was a FAQ not something in the Guide and the FAQ still states you can.

The question has come up at Gen con and the answer from Tonya was that the change is intentional,

I'm sure after Gen Con the conflicting FAQ will be removed.

Sigh... If this is the case I am not a fan of this change. My personal experience with who actually uses PreGens most of the time, this only hurts new players and keeping them.

Agreed. There's a strong impression with the rules for PFS that the campaign is willing to make things harder on beginners for the sake of boxing out abusive corner cases that VOs and organizers should be using their discretion to keep out of the campaign anyway.

Pathfinder is a complicated rules set to begin with but almost universally when a new player looks at me as if I'm speaking gibberish it's not because I'm explaining the game rules it's the minutia of the campaign rules that trips them up.

Between the campaign rules and scenario design for season seven I'm getting the impression that PFS is not a beginner friendly atmosphere. It's a campaign that's designed for players who enjoy bending complicated rules systems as far as they can.

I organize two weekly game days and it appears that I'm now taking responsibility for a third biweekly one that cropping up. I'm strongly considering taking at least one of these events out of PFS for the sake of players who just want to play Pathfinder as opposed to gaming a set of increasingly punitive rules.

4/5

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Michael Hallet wrote:
I could see it being "abused" as a way to use pregens to skip levels where the PC's build is seriously ineffective but suddenly becomes godly when a certain set of class features and feats becomes active..

I see your point, but I'm not sure I agree with your level of concern.

Your argument is not too far from the position that GMing could be "abused" to do the same thing. And I don't believe we want to start down that road.

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