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Akkurscid's page
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Taken from D20PFSRD
Quote: Bag, Handy Haversack
Aura moderate conjuration; CL 9th
Slot —; Price 2,000 gp; Weight 5 lbs.
DESCRIPTION
A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Editor’s Note: Handy Haversack does not indicate the sort of space inside it other than to say it is “like a bag of holding” which is described as opening to a “non-dimensional space” whereas the rules on extradimensional spaces explicitly refer to bags of holding and handy haversacks as examples of extradimensional spaces.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, secret chest; Cost 1,000 gp
The important part below...
Quote: Extradimensional Spaces
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions.
Going by this the extradimensional spaces in bags of holding do not actually exist on other planes... Rather they seem to exist locally in a 'magical space' created specifically for each item.
I would say ask your DM because it does appear to be open to interpretation.

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Reskinned undersea creatures go along way towards being alien, mainly because they are not used much.
If you can give them fly, maybe because that are helium filled gas bags that usually stay very high in the atmosphere it might give an even more alien feel. Maybe a kind of flying manta rays are a normal mode of transportation. They could be a type of filter feeders that filter the sand for "Spice"
Perhaps some aliens are simply invisible unless they attack, because they have a natural invisibility "field" when out of combat but are visible in combat. The idea that there is a desert plane that might be actually crawling with creatures you can't see is kinda terrifying. Possibly these creatures are blind when invisible... making for tense moments with players trying to sneak through a herd of potential death.
I suppose "Sand Worms" are used a lot... maybe a sand Aboleth? Mucus becomes spores. Instead of breathing water victims grow a type of pili and the ability to burrow under the sand a foot or two addtionally instead of slime skin they gain a sun allergy and must remain buried in the sand until night... or skip that and just use the stats for a different feeling sand beast.
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Like the Ferengi quasi-military rank DaiMon from star trek.
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Robin Hood is chaotic good... he stole money from the corrupt prince and nobles because people were starving in Sherwood Forest. How does a paladin feel about that?
Darth Vader is lawful evil... he kills his coworkers and a bunch of children learning the force because his liege told him it's the right thing to do. How does a Paladin feel about that?
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The witch just wants her sisters shoes... =)
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You could go non caster if funny is what you are looking for. Iron Will and Familiar Bond feats. Maybe a Fighter or Rogue type who might benefit from Iron Will feat.
A Rogue might have stolen from the rival witch, or double crossed her in some way. A Rogue arguing with a raven all the time while he is trying to sneak around or sell his ill gotten gains would be hilarious.
The fighter may have been a wood cutter in the wrong place at the wrong time or perhaps a city watch type who inconvenienced the witch somehow.
He might be trying to be honorable and proud but the raven keeps making him look bad and always brings up the times he has failed
Humans get 2 feats so this one would have to be human.
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I think you are looking for a Manlet... or more likely a (deployable) Pavise... but I don't think they are in pathfinder.
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How about a Vigilante, who's alternate identity is the Travel guide Writer. Maybe a Halfling food critic.
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Another take on doppelganger, a stand up comedian who does celebrity impressions.
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This happened a month ago. The NCP just put his hand out and said "Hold your healing magic it won't work on me." (as a readied action lol) Then explained he was cursed and related what happened then died before he finished speaking. Players excepted that and never said a word.
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I'm in the not in the rules camp.
However if we ruled arrows caused the invisible creature to be seen, there isn't any reason we couldn't also see our blood on it's claws and/or weapons. Possibly Splattered across it's body or face.
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It might be an over sight, however I was thinking it might just be a limit on Divine casters, they can not resurrect outsiders, therefore you are limited to using arcane spells to do so.

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I would like to add I have played a paladin who was an official local law enforcement officer, not the sheriff though according to the below he would have been considered part of the "Watch". It was quite fun.
However some good info can be found at http://www.britainexpress.com/History/Townlife.htm
in part you can find...
Quote: Law Enforcement
Law and order in the town was enforced by the beadle or constables, who could call on citizens to form a night Watch. If a "hue and cry" was raised to chase a criminal all citizens had to join in or risk being fined. The penalty for the criminal was much higher. A thief found in possession of stolen goods was hanged.
Another tidbit from a different site...
Quote: After the passing of the Statute of Winchester, militias again were tasked with raising the "hue and cry" if there were intruders/law breakers in the area. This required them to call out when they had seen a crime committed, and then required them to chase the criminal until caught. These men would have been under the authority of the local magnate or the sheriff, and so we can see in this system the remnants/revival of some of the fyrd system of maintaining order. Yes in medieval times the small communities were largely responsible for themselves and citizen arrests were the thing. You would then call for the constable to do a proper arrest. So if a paladin is chasing thieves and catching them he his doing his job as a citizen. If he let the crime go unpunished, and someone witnessed that, he could be fined for not doing his duty as a citizen.
All this hinges on how the local law enforcement works in a particular area, which is of course, up to the local GM.
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Poor will saving fighters... Boromir?
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Very interesting, I have done floating islands before as well. Just curious though... what happens if you fall to the center?
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Looks like optimizing to me. =)
N. Jolly said it best... and you are right also. Everyone optimizes to some extent or other. Best thing to do imo, if you don't want to be called an optimizer or min/maxer, is don't focus so much on doing one thing so well it becomes unbeatable... try to be "fairly" good at 2 or 3 things.
In general think combat(or whatever) should be a gamble and not a given. Keep in mind I am not saying you should nerf yourself as much as I am saying perhaps you should spread yourself out more. (which could be a nerf to specific aspects)
In the end however, you should play how you like and to hell with other people's opinion.
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Never used it. Agree it's a natural disaster... like Godzilla.
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The Beardinator wrote: So, to clarify for my own edification, DO bludgeoning weapons take a -1 to damage if they are Alchemically Silvered? Blunt weapons are good to go...
Quote: Silver, Alchemical
On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.
If you don't like the -1 you can make a mithral weapon instead they don't have that caveat.
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I think this is a case where specific over writes general. The Knowledge check while untrained rules apply to everyone even bards.
However where the class specific ability Bardic Knowledge says he get to "make all Knowledge checks untrained." This ability targets the untrained knowledge check rule and redefines it.

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ShieldLawrence wrote: The rules don't define "attacking" as a condition. I don't gain the "attacking" condition when I opt for a full attack.
@Akkurscid You've made your interpretation easy to follow, but I'm unconvinced that it is correct. Let's say I used my full round action to charge an opponent, you would say I'm considered "charging" until my next initiative count. Could a character come up and ready an attack with a brace weapon and then immediately use that attack for extra damage? It fulfills the requirements if I'm still considered "charging" and they readied their attack with a brace weapon. I doubt this is the intent.
Actions in combat happen linearly for the most part. I'm moving when I move, I'm attacking when I attack, and I'm casting when I cast a spell. When my action completes, I am no longer considered to be doing that action.
My full attack may take the duration of one round, but I'm not still "attacking" after my final iterative is resolved.
On the charging part yes you are correct you can't "Brace" after the fact because Brace is a readied action, it's"Conditional!" lol there I said it. But the answer is actually yes... how long do you get the minus to your armor class? does it end when your charge/attack ends? The beginning of the round? Nope not until your next turn.
We have to agree to disagree, but once again you are ignoring "entire round" part of full attack.
"Full attack is actually a bunch of standard actions plus a small move..." this is what the pro Full Attack+Stealth argument boils down to. You are changing the conditions of using the Full attack option to suit your purpose.
I am not saying "Attacking is a condition" like grappling...
I am saying you can not activate stealth during a round you agree to a "condition" that takes a full round, in order to get off your iterative attacks. The Full Attack is an action that takes a full round, it's a "Full Round Action" you agreed to this when you swung your weapon the second time.
How can I make it clear we're not talking about "conditions" like in game diseases. We are talking about conditions like in a contractual agreement legal document. "I will do my part on the condition that you do yours" kind of thing.

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It's the size of the whirlwind I am pretty sure... so potentially a whole lot of people if you count each 5 foot cube holds a medium creature. The first 5 foot section has one cube in it the 10 foot section also 5 foot wide has another 5 foot cube. That's 2 so far 1/2 of 15 is 7.5 feet wide so really only one more cube.
That's 3 not bad but at 20 tall it's now 10 feet wide. This hits the 5 foot radius spell area effect so 4 cubes there. You could rule less but a 5 foot radius contains 4 squares on a map... so then you go to 7 medium creatures.
25 feet tall 12.5 feet wide another 4 cubes up to 11 medium creatures.
30' tall 15' wide you can put that effectively over 5 squares. Looks like a + sign... so now up to 16 medium creatures.
35' tall 17.5 feet wid.e lets say another 5 added so 21 creatures.
40' tall is now 20' feet wide that's a 10 foot radius spell effect which effects 12 squares! So now up to 32 creatures of a medium size can fit in this whirlwind each having their own 5 foot cube to whirl around in.
Now if a creature medium is 1 cube in width but 2 cubes in height it would be a lot less... you just count out the 10 foot marks.
10 foot whirlwind holds one medium creature.
20 foot Whirlwind holds 5 one in the bottom and 4 in the top.
30' Holds 10 one on the bottom 4 in the middle and 5 more at the top
40' Holds 22
Edit: I should add this is not based on any real world science it is wholly based on spell area effect at the different height and I would go with the second version since most humanoid medium creatures are 6 feet tall or more in this game I think.
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Foldable Bed
This item appears to be at first glance a large ornate couch that seats 3 or 4 comfortably, however upon command the couch unfolds into a queen sized bed.
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Cast zone of truth. Ready action, Ask a player in range what his name is... interrupt whatever the player starts to say and cast Command: ANSWER!
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I generally do not allow familiars to ride their owners in combat. There are no rules for it, probably on purpose. There is also the fact that no way in real life a bird of any intelligence can sit on your arm, shoulder, whatever while the arms are flailing around clashing with someone else's. They have to hide or fight on their own. There may be exceptions on a case by case basses (there is always exceptions) but generally it's a no go.

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I usually handle Good vs Evil as how much a character values life. A good person values other peoples lives as much as his own or at least nearly as much. A Neutral person values his own life much more than anyone else's including his partners. An Evil person does not really value anyone's life except his own.
Also an Evil person often enjoys hurting other's, a Neutral person would not enjoy it so much. "but he is Chaotic so he likes to give out pain once in a while." No if he is Chaotic he enjoys breaking the law... not causing pain and injury. Evil people like causing pain and distress... just like Good people like helping the sick and down trodden. Neutral people just like to help themselves and/or the people they know and like (their family for example).
I wouldn't change his alignment for one or two incidents, however I would have explain that Neutral alignment does not mean sometimes you are good and sometimes you are bad (even though that seems to be a popular sentiment) alignments are meant to be a consistent type of behavior. Evil can seem to be good on the surface... for example Ted Bundy. I don't think many people would consider him Chaotic Neutral. If a character is occasionally killing women and setting fire to animals(fighters are at least animals right?) then he is probably an Evil character.
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