How to update PFS characters to Year 2 format

Thursday, October 1, 2020

Last week, we updated the Guide to Organized Play: Pathfinder Society. While we understand the timing of the update was unfortunate given my scheduled absence, we had a perfect storm of available collaborators, convention schedules, staffer movement, and blog slot vacancies. I’m passionate about my role as OPM, but I still need to take a breather and I used a limited opportunity to do so. Today we’re trying to address some of the feedback we received, in particular how to bring existing characters up to date. We plan to continue the conversations as needed, so please keep constructive criticism coming our way.

Schools

All characters with points in Spells, Scrolls, or Swords remove the points and any benefits conferred by their old School training. Then choose one of the five current options - Spells, Scrolls, Swords, Generalist, or Field Commission and apply benefits as outlined in the Year 2 Guide. Characters who choose Field Commission do not apply “extra downtime” retroactively.
Characters with points in Field Commission remove points but have no other changes.

Fame/Boons

Of all the revisions, removing Boons/Fame is the biggest. We’ve gotten feedback for quite a few years that Pathfinder Society is just too convoluted and confusing to get going. After ten years of program adjustments and changes, the team agreed. Many streamlines/improvements came with the Pathfinder (second edition) ruleset and, as GMs of the campaign, organized play needed to lean into those changes. We spent hours discussing what was integral to the Society and what we could trim, and boon slotting/Fame was at the top of the trim list. The biggest reason is that we had a way to move the math/learning curve to the backside and not make it a 10-page section of the Guide. In an ideal world, we would have done this at edition change. Unfortunately, it took Covid, no traveling, and the addition of the OPA for us to have capacity to deep delve into revisions. So we decided to do it before everything settled. There will be some growing pains, but on the other side we should have a system that allows for customization for the players that want it and can be ignored by players who don’t want to engage with the system.

The conversion period has several phases.

  • Phase 1: Fame Accrual. As of the start of Year 2 (31 July 2020), scenarios/quests/bounties don’t grant fame. Any chronicles issued between 31 July and 15 September that have Fame awards are grandfathered in as accurate.
  • Phase 2: Boon Purchase. As of 31 December 2020, Fame boons can no longer be purchased.
  • Phase 3: Game Rewards rollout. Starting 1 October 2020, boons unlocked at the Liked level are available for purchase. We will roll out Admired boons shortly and Revered after that. The delay in rollout allows for OP developers to watch the interaction between the boons and make sure we address any conflicts before adding another level. Goal is to have all boons rolled out by 31 October.
  • Phase 4: Conversion. We are finishing a conversion system and will announce the particulars within the next few weeks. We hoped to have it done already, but the perfect storm above also caused issues here.
  • Phase 5: New Unlocks. We will continue to monitor the program, including purchases, and may add new options at future points in the campaign.

There are two rules for Game Rewards tied to factions.

  1. Purchased Fame boons remain valid for use with the limitations in place when they were purchased (only one Capstone boon, for example).
  2. Boons with the same name have the purchase limitations as listed on the Boon tab of My Organized Play and play limitations as listed in the Guide to Organized Play: Pathfinder Society.

Home Region

Each character should choose a location as their home region. This can be as granular as a city or as broad as a nation. The home region opens up language options per page 432 of the Core Rulebook. Other rulebooks that have language options follow the same access rules. Please note that Varki is a choice if the region of origin is Land of the Linnorm Kings. A player can unlock other regional based options through the World Traveler AcP reward.

Other Clarifications

Bounties - These adventures are not part of the Pathfinder Society line of scenarios/quests, but they are produced by the Organized Play team. Thus we are able to auto-sanction them at time of production instead of issuing sanctioning documents. It is our intention that Bounties run at Society events are for PFS legal characters. GMs running Bounties outside of Society credit can choose to run in PFS mode or Campaign mode. We’ll get this language updated in the Guide shortly.

Learning Spells - Some members of the community raised questions about how their cleric and druid characters could use the new spells from the Advanced Player’s Guide. We’re happy to provide a solution! Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity.

If you missed it earlier, check out our Monthly Update blog!

Please visit us again next Thursday for more information on the Organized Play programs!

Until then - Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager

Alex Speidel
Organized Play Associate

More Paizo Blog.
Tags: Organized Play Pathfinder Pathfinder Roleplaying Game
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pauljathome wrote:
...So far, even the people on these threads defending this "clarification" haven't stated (at least, if they did I missed it) that THEY always thought the rules to be as currently "Clarified". That this new interpretation is the only reasonable way to have always interpreted the rules.

Let me stand up and say I ALWAYS read the rule this way.*

  • This is how it works for wizards, so it makes sense it works this way for other prepared casters.
  • One of my earliest chronicles offered a scroll of snowball which wasn't accessible as a non-CRB spell (even the non-casters at the table recognized the significance).
  • spontaneous casters have to trade a CRB spell for a non-CRB spell, paying in character gp balances that aspect.

    This* does not mean I think it is the 'only reasonable' reading, & lumping those two statements together is misleading.

    I would also like to say that PFS has always had an additional Resources allowable level over non-organized play. The Character Options (formerly Allowable Resources) Page. Saying this interpretation creates a more complex system seems to ignore this fact. (& if PFS1 races set a precedent, the OP might decide to limit those options for a year or two).

  • 4/5 5/55/55/55/5 ****

    ... We have the Society rules...

    One of which is we play by the Rules as Written...

    We have a written out list of what we have access to...

    As has been pointed out... Learn a Spell grants Access... according to the Character Options blog, we have Access to all* the common spells...

    *(there are a couple specific spells with modified access)

    According to the Guide we have access, why do we need to also gain access a second time?

    Sczarni 5/5 5/55/5 ***

    Tempest_Knight wrote:
    Learn a Spell grants Access

    Other way around.

    You need access before you can Learn a Spell.

    2/5

    Nefreet wrote:
    Tempest_Knight wrote:
    Learn a Spell grants Access

    Other way around.

    You need access before you can Learn a Spell.

    Just weighing in as someone who is very confused by all this.

    But as I understand it, Learn a Spell says "You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll."

    If you have "access" to a spell, then Learn a Spell doesn't seem to add anything to that.

    Sczarni 5/5 5/55/5 ***

    I agree. That is annoying verbiage. And misleading. Because you can't simply Learn a Spell that's Uncommon or Rare. You need Access, first.

    2/5

    So, the sentence from the 10/1 blog that kicked all of this off . . .

    "Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge."

    . . . would seem to make no sense as I was under the impression that one always has access to "common" spells.

    If all Learn a Spell does is grant "access," then why would one need to use it to "learn any common spells they have access to.?"

    I know I've come late to this, and I'm not trying to (re)start any fireworks, but this genuinely makes no sense to me.

    Scarab Sages 3/5

    pjrogers wrote:

    So, the sentence from the 10/1 blog that kicked all of this off . . .

    "Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge."

    . . . would seem to make no sense as I was under the impression that one always has access to "common" spells.

    If all Learn a Spell does is grant "access," then why would one need to use it to "learn any common spells they have access to.?"

    I know I've come late to this, and I'm not trying to (re)start any fireworks, but this genuinely makes no sense to me.

    It makes no sense to many of us, that's about the gist of it. That, and if it's really supposed to work that way they sure took their time to tell us in a very roundabout way (through PFS), it doesn't seem to apply to APG classes, and it reeks of the FAQratta they'd pull in 1e (like the arrow thing that took 8-9 years to "clarify") where they'd call errata a FAQ which I can only assume is because they couldn't word it to fit in the printed page for the next round of printing.

    Sczarni 5/5 5/55/5 ***

    pjrogers wrote:
    I was under the impression that one always has access to "common" spells.

    We all shared that assumption.

    What this Blog does is add a 4th category of Access beyond the standard Common/Uncommon/Rare: Common spells from outside of the Core Rulebook.

    It means that classes like Cleric and Druid must use the Learn a Spell activity for spells in the APG.

    There's even an argument to be made that Clerics who already have Access to certain spells from the APG via their Domains or Deity still need to spend money Learning them.

    Hence the mess.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    2 people marked this as a favorite.

    Okay, so take the non standard use of access out.

    Your list of available spells to chose from is all of the common spells in the core rulebook. You can use the Learn a Spell Activity to add a spell to the list of available spells. If you have a spellbook, this also adds the spell to your spellbook.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    1 person marked this as a favorite.

    This would also clear up the domain / deity spell ambiguity, as those are not spells you choose. They are spells you get given.

    Remember that when a permitted option gives you something, you are generally presumed to have the ability to make use of it.

    Can we stop focusing on all the ways the wording could be misread to not work, and focus on:

    1. what reading makes it work.
    2. whether there is a better wording that makes it work better.

    Customer Service Representative

    5 people marked this as a favorite.

    This thread has been locked for moderation.

    Customer Service Representative

    3 people marked this as a favorite.

    Removed posts and their replies. A chunk of tangential content was removed.

    Please be conscious of the tone of your posts and avoid the use of personal attacks in discussion.

    Thread is open.

    4/5 5/55/55/55/5 ****

    Nefreet wrote:
    Tempest_Knight wrote:
    Learn a Spell grants Access

    Other way around.

    You need access before you can Learn a Spell.

    ... according to the Rules as Written, You don't have access to Uncommon or Rare spells... if you find scrolls for Uncommon or Rare spells, you still don't have Access to the Spells...

    You must Learn a Spell to gain access.

    If you have Access you don't need to Learn a Spell

    RAW: CRB, pg 238 wrote:
    You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn’t use Religion to add an occult spell to your bardic spell repertoire.

    ~

    Jared Thaler wrote:

    Okay, so take the non standard use of access out.

    Your list of available spells to chose from is all of the common spells in the core rulebook. You can use the Learn a Spell Activity to add a spell to the list of available spells. If you have a spellbook, this also adds the spell to your spellbook.

    I agree that this is the new wording for Clerics and Druids.

    I am of the opinion that this change should be added to the Character Options blog to make it clear to all players as it conflicts with the game term Access and the standard Access rules in the Character Options blog.

    Sczarni 5/5 5/55/5 ***

    Except, earlier, I wrote:
    you can't simply Learn a Spell that's Uncommon or Rare. You need Access, first.

    Sczarni 5/5 5/55/5 ***

    Following that logic, according to this Blog, Druids and Clerics have Access to the Common spells from the APG, because they're Common, and since they have Access, they can now pay to Learn a Spell.

    Shadow Lodge 4/5

    3 people marked this as a favorite.

    *feels the migraine he hasn’t felt since ten foot pits*

    Sczarni 5/5 5/55/5 ***

    1 person marked this as a favorite.

    Oh, trust.

    Grand Lodge 4/5 5/55/5 ***

    The issue is the word "access" has a usage in the English language, we also have a very specific meaning within the scope of the game rules. Tose two usage do not always mean the same thing, yet they are both used to describe the condition.

    Quote:
    If you have Access you don't need to Learn a Spell

    That's not exactly true. We have standard access to the APG as defined in the character options. That means if something is common, you should have immediate access to it. However, if you are a cleric you have to use Learn a Spell to select a common spell from the APG. That is not how players understand Access from the CRB.

    4/5 5/55/55/55/5 ****

    Nefreet wrote:
    Following that logic, according to this Blog, Druids and Clerics have Access to the Common spells from the APG, because they're Common, and since they have Access, they can now pay to Learn a Spell.

    Until this blog, you didn't need to Learn a Spell to gain access to spells you already had access to according to the Character Options blog.

    Now, given the new rule in this blog, you both do and do not have access to the common spells from non-CRB sources...

    You have access to Learn a Spell to gain access to the spells...

    As opposed to the original you had access to use the spells, and only needed to Learn a Spell to gain access to non-common spells...

    4/5 5/55/55/55/5 ****

    TwilightKnight wrote:

    The issue is the word "access" has a usage in the English language, we also have a very specific meaning within the scope of the game rules. Tose two usage do not always mean the same thing, yet they are both used to describe the condition.

    Quote:
    If you have Access you don't need to Learn a Spell

    That's not exactly true. We have standard access to the APG as defined in the character options. That means if something is common, you should have immediate access to it. However, if you are a cleric you have to use Learn a Spell to select a common spell from the APG. That is not how players understand Access from the CRB.

    That is a change from the Rules as Written, we now have a conflict where none existed before.

    This is why I for one would like this change spelled out in the Character Options blog so that it is all in one easy to reference area.

    Grand Lodge 4/5 5/55/5 ***

    Stephen Meadows Jr wrote:
    That is a change from the Rules as Written, we now have a conflict where none existed before.

    Apparently, that is not quite accurate. The vast majority of users, at least within the Org Play community. The designers always intended for it to work this way, its just that we did not make that leap of understanding and have been doing it "wrong" for the past year+. Therefore many are considering the clarification to be more akin to errata.

    Kinda like when a business has a rule that they don't enforce and the exception becomes the rule. Then at some point they try to enforce the original rule and no one is following it because of "past business practices" and it creates problems for both parties.

    Tonya has already clarified the designer's intent. This is really just a matter of significant miscommunication between the designers and players. However, many dislike the RAW and want it changed or are ignoring it.

    4/5 5/55/55/55/5 ****

    TwilightKnight wrote:
    Stephen Meadows Jr wrote:
    That is a change from the Rules as Written, we now have a conflict where none existed before.

    Apparently, that is not quite accurate. The vast majority of users, at least within the Org Play community. The designers always intended for it to work this way, its just that we did not make that leap of understanding and have been doing it "wrong" for the past year+. Therefore many are considering the clarification to be more akin to errata.

    Kinda like when a business has a rule that they don't enforce and the exception becomes the rule. Then at some point they try to enforce the original rule and no one is following it because of "past business practices" and it creates problems for both parties.

    Tonya has already clarified the designer's intent. This is really just a matter of significant miscommunication between the designers and players. However, many dislike the RAW and want it changed or are ignoring it.

    The Character Options blog determines what a player has Access to, and from what books. It also, occasionally, modifies the default RAW Access, and makes other tweaks.

    The Cleric and Druid both state "... or from other [Tradition] spells to which you gain access."

    The RAW was clear... Now we have a new rule... One not spelled out in any of the three places new players are likely to look... (Core Rulebook; the Guide; the Character Options blog)

    I'm just asking that this change be added to the Character Options blog... and potentially the character creation section of the guide (not as necessary if it is in the Character Options blog, but it would be nice)

    ~

    And because I know it will come up...

    CRB, pg 629; Glossary and Index wrote:
    common (trait) Anything that doesn’t list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it.

    3/5 **

    1 person marked this as a favorite.
    TwilightKnight wrote:
    The designers always intended for it to work this way

    I have yet to find where a member of the design team explicitly stated that this was their intent, by the way. If you know something that I don't then by all means share.

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