Meet the Iconics: Quig

Monday, June 26, 2017

The countdown to Starfinder is on, and to celebrate, we're continuing to delve into the backstories of the iconic characters that appear in illustrations throughout the Starfinder line. Today we meet Quig Dexel, the iconic mechanic!

Illustration by Remko Troost

Born to a poor family barely eking out a living in the small settlement of Estuar on Akiton, Quig Dexel developed a fascination at an early age with the various water-purification plants that skirted the nearby polar ice caps. Spurred by this curiosity, he taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators until he was old enough to work for one of the shady syndicates that controlled the flow of water out of town. Initially hired as a de-icer, he made sure that the storage tanks' outflow lines didn't freeze over during the cold nights. Though he worked odd hours, he was able to make friends by helping his coworkers when their shoddy flamers malfunctioned.

In his spare time, Quig began constructing the first iterations of what would become his drone companion, Scout, using spare parts he scrounged from Estuar's junk heaps and alleys. One early morning after his shift, as Quig hunted for scraps that he could fashion into an actuator, he was winged by a stray laser blast from a passing firefight waged between a shobhad bounty hunter and her human quarry. Ignoring the pain, Quig dropped the hunk of metal he was holding and chased after the fracas. He arrived on the scene in time to see the bounty hunter tackle the fugitive and slap him in restraints. Flushed with adrenaline, Quig realized then and there that this was what he wanted to do for the rest of his life.

That afternoon, after gathering up all of his belongings and mounting a pistol to Scout's undercarriage, Quig said farewell to his family and set off into the wider world. He eventually made his way to the bustling streets of the Hivemarket, where he signed on as a caravan guard with a group of ikeshti traders. Quig spent the first few hours of the journey questioning the lizardfolk about their society, until several pointed stares gave him the hint that he should keep to himself. He proceeded to valiantly suppress his curiosity and tinker quietly on Scout for much of the trip, pausing only when a flock of hungry norkasa swooped too close to the caravan and gave him the chance to impress the ikeshti with the improvements he'd made to his trust de-icing flamer.

The journey ended in the ancient city of Arl, a haven for blood sports in the coliseum known as the Crimson Forum. After getting paid, Quig explored the city's labyrinthine streets and was promptly ambushed by a gang of street thugs who not only took his money, but disabled and absconded with Scout. Enraged yet already streetwise enough to be suspicious of the city authorities, young Quig began asking around about other gangs or freelancers that could help him get his revenge.

It was there, in one of Arl's seediest dive bars, that Quig ran into Dhareen the Vise, the same shobhad bounty hunter who inadvertently set him on his life's path. As an awestruck Quig launched into his entire life story, Dhareen sighed wearily and told him to forget about his lost drone and head back to his backwater town. But at last Quig said the four words the shobhad lived to hear:

"I can pay you."

Dhareen scoffed, but as the ysoki pointed out a dozen ways she could improve her gear, the bounty hunter reluctantly agreed, and the two planned a raid of the gang's headquarters.

One week later, Quig and Scout had been reunited, and the ysoki was apprenticed to Dhareen, having impressed her with his quick thinking during the rescue of his drone. Quig learned much from the gruff shobhad over the next year as they traveled the system, and though they often butted heads over methods of tracking and capturing their quarries, the two enjoyed a relationship of mutual respect. Upon the completion of a sizable job where they collected five bounties simultaneously—right under the noses of several competing bounty hunters—Dhareen announced that she was ready to retire and travel with her clan once more. Quig was saddened about the dissolution of their partnership, but also felt ready to operate on his own. The shobhad returned to Akiton to live what she hoped would be a quieter life, while Quig continues to make a name for himself across the Pact Worlds.

Quig is personable and outgoing—often significantly chattier than his comrades would like—and his constant traveling for work has left him with friends and contacts across the Pact Worlds. He prides himself on being a good judge of character, and while he's savvy enough to withhold actual trust until it's been earned, he's not above throwing himself into a fight on behalf of a near-stranger if he's got a good feeling about them. Though fully capable of working alone, he tends to get bored easily without people to talk to, and thus prefers to sign on with teams of adventurers, where he can act as the group's resident tracker and starship engineer. While he still keeps in touch with his family, he doesn't speak about his hometown much, as he's a bit embarrassed by his unglamorous upbringing—when he does mention it, it is with a liberal helping of humor. He's a fan of both taking minor trophies from previous jobs and scavenging spare parts that he's positive may come in handy someday, inevitably turning his cabin or bunk into a riotous nest of cherished junk.

Quig's closest companion is his drone, Scout, and he spends the majority of his downtime puttering about in the robot's systems. He often talks to Scout as way of thinking out loud or voicing his innermost thoughts, attributing them to the drone in a way that can make him seem a bit unbalanced to those who don't know him well. (And in truth, sometimes to those who do.) When he's captured a bounty and is feeling particularly mischievous, he often pretends to consult with the robot about the person's fate, ultimately claiming that he sympathizes and would like to let the target go, but "the robot says otherwise."

Jason Keeley
Developer

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Tags: Iconics Mechanics Meet the Iconics Quig Remko Troost Starfinder
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3 people marked this as a favorite.
Mr. Pilkington, Philosoraptor wrote:
Owen K. C. Stephens wrote:
And all the existing classes have small arms proficiency, in any case.

There's a T-Rex joke in there somewhere.

---

I really like Quig, he reminds me a bit of Farscape's Chiana in being an inquisitive, highly impulsive, pragmatic survivor. Hopefully, he'll soon add a "cupholder" to his DRD drone 1812 Scout for Chk Chk's cradle-jar.

..! A transparent armored vessel attached to the front of the drone, just above the drone's own sensor cluster and let little Chk Chk feel like they are piloting an attack craft to help out daddy on their adventures. Phrase all commands to Scout as requests to Chk Chk. And during downtime just sent the drone to "gentle rocking motion" to help the little dude get some sleep.


Owen K. C. Stephens wrote:


Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?

Scarab Sages Developer, Starfinder Team

3 people marked this as a favorite.
Torbyne wrote:
Owen K. C. Stephens wrote:


Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?

We don't have hard rules describing the design space -- much as there aren't hard rules for what is a simple weapon and what is a martial weapon in Pathfinder.

We DO have some internal design guidelines.

The simple answer is that, at least in core, if it is designed to be fired with one hand it is a small arm. If it is designed to be fired with two hands, it's a longer. If it's designed to be fired with two hands but is hefty enough to have a Strength minimum to use without penalties when holding it (as opposed to putting it on a tripod or something), it's a heavy weapon.

Most machine pistols would thus be small arms, though there aren't any in core (and I suspect a lot of them would have an "unstable" our similar special quality that said if you fired them on automatic without using both hands, you'd take a penalty, but that's an off-the-cuff thought, and come to think of it might well not apply to machine pistol lasers, which I presume have no recoil, though off-gassing or a shockwave from the air at the muzzle being superheated *might* cause some kick).

It turns out the future has a LOT of weapons, and our weapons section of the equipment chapter is already 28 pages long, as opposed to 9 for Pathfinder, so there are things I absolutely foresee entering he game that just aren't there yet.


Thank you for the heads up :)

EDIT: Although it is a little disapointing as it sounds like most classes are heavily restricted to pistols. if a mechanic wants to be compotent with a SMG or Shotgun they would need to burn two feats for proficiency and speacilization with Long Arms then? I suppose its pretty clear at this point, i see those two types as somewhat iconic in urban settings.

Scarab Sages Developer, Starfinder Team

3 people marked this as a favorite.
Torbyne wrote:

Thank you for the heads up :)

EDIT: Although it is a little disapointing as it sounds like most classes are heavily restricted to pistols. if a mechanic wants to be compotent with a SMG or Shotgun they would need to burn two feats for proficiency and speacilization with Long Arms then? I suppose its pretty clear at this point, i see those two types as somewhat iconic in urban settings.

Not if the mechanic selects an exocortex as its AI...

Paizo Employee Designer

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And even if you don't have an exocortex, if you are going to be all about shooting things with your character, you really want to think about taking the feats (or doing some soldier training) to get those bigger weapons. If you want to assist your drone using some of your other class abilities and only shoot when it's the right moment, then save the resources, but if you're going to be firing almost all the time, look into the big guns; they won't disappoint.


3 people marked this as a favorite.

i know i said you should do a blog about game theory but i could really do with a mechanic class preview right about now too...


exocortex? Is that the vaguely mentioned alternative to the robot companion?
Neat o keen. I like the sound of that.

So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?

Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?

Shiny shiny.

I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.

Thanks for the thoughts!


I think it might be Proficiency in long arms and then specialization in them before you get to heavy Proficiency

Paizo Employee Designer

1 person marked this as a favorite.
Zwordsman wrote:

exocortex? Is that the vaguely mentioned alternative to the robot companion?

Neat o keen. I like the sound of that.

So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?

Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?

Shiny shiny.

I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.

Thanks for the thoughts!

Yep, that's close-ish to the combat technician build in the book that fights with her drone (I think I had her stop at longarms to avoid Strength dependency). The exocortex builds didn't need those feats, and the last build has a mechanic who is super skillsy while the drone does the heavy lifting in combat.


Owen K. C. Stephens wrote:
Torbyne wrote:
Owen K. C. Stephens wrote:


Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?

We don't have hard rules describing the design space -- much as there aren't hard rules for what is a simple weapon and what is a martial weapon in Pathfinder.

We DO have some internal design guidelines.

The simple answer is that, at least in core, if it is designed to be fired with one hand it is a small arm. If it is designed to be fired with two hands, it's a longer. If it's designed to be fired with two hands but is hefty enough to have a Strength minimum to use without penalties when holding it (as opposed to putting it on a tripod or something), it's a heavy weapon.

Most machine pistols would thus be small arms, though there aren't any in core (and I suspect a lot of them would have an "unstable" our similar special quality that said if you fired them on automatic without using both hands, you'd take a penalty, but that's an off-the-cuff thought, and come to think of it might well not apply to machine pistol lasers, which I presume have no recoil, though off-gassing or a shockwave from the air at the muzzle being superheated *might* cause some kick).

It turns out the future has a LOT of weapons, and our weapons section of the equipment chapter is already 28 pages long, as opposed to 9 for Pathfinder, so there are things I absolutely foresee entering he game that just aren't there yet.

Some heavy weapons require having a good strength to fire them?

Huh. Guess you can make strength relevant to ranged combat after all.


Mark Seifter wrote:
Zwordsman wrote:

exocortex? Is that the vaguely mentioned alternative to the robot companion?

Neat o keen. I like the sound of that.

So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?

Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?

Shiny shiny.

I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.

Thanks for the thoughts!

Yep, that's close-ish to the combat technician build in the book that fights with her drone (I think I had her stop at longarms to avoid Strength dependency). The exocortex builds didn't need those feats, and the last build has a mechanic who is super skillsy while the drone does the heavy lifting in combat.

Sorry, there are suggested builds in the book? or representative builds of some kind? Would you expand on that somewhat? i assume this means there are ... umm... archetypal? builds for each class showing off how they can develop?

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
Torbyne wrote:
Sorry, there are suggested builds in the book? or representative builds of some kind? Would you expand on that somewhat? i assume this means there are ... umm... archetypal? builds for each class showing off how they can develop?

We haven't previewed any of those yet, or discussed them at any length, but yes there are four "builds" at the end of each class that are just a suggested potential directions to go for class choices with associated theme, feats, skills, and so on.


You've previewed four of them but only as a single slide at Paizocon.


Nice approach, i can see how something like that would make the game more approachable for new players. And it has some new art i havent seen yet, bonus :)


I think I have my first character for Starfinder basically done conceptually without even knowing the rules.

Exocortex all the way. :)

Paizo Employee Designer

1 person marked this as a favorite.
IonutRO wrote:
You've previewed four of them but only as a single slide at Paizocon.

Yep, those are the ones!


Shiny thanks!
I think min concept builds are pretty nifty.

Ah can't wait to see more a bout Mechanic, and eventually play it.
Its the class that appeals the most but also the one I know the least about it~


Doktor Archeville wrote:

"Well, if it was up to me, I'd let ya go, but I gotta consult my partner here."

"01001001 00100000 01100001 01101101 00100000 01010011 01100011 01101111 01110101 01110100 00101110"

"Welp, ya heard 'em, it's off to the acid mines with ya."

I wish I could give upvotes.

Sovereign Court

Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I didn't translate that binary the first time. Worth it.

Grand Lodge

Pathfinder Starfinder Maps Subscriber
KingOfAnything wrote:
I didn't translate that binary the first time. Worth it.

Oh, it was! This is like an Easter Egg!

Hmm


KingOfAnything wrote:
I didn't translate that binary the first time. Worth it.

sharing is caring~

If you could be so kind.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zwordsman wrote:
KingOfAnything wrote:
I didn't translate that binary the first time. Worth it.

sharing is caring~

If you could be so kind.

Spoiler:
The binary translates to "I am scout." in ASCII.

I think Quig at 4th level wasn't properly recorded into the community use starfinder pregen package.

Certainly his saves and ability scores - perhaps his skills?


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