Meet the Iconics: Quig

Monday, June 26, 2017

The countdown to Starfinder is on, and to celebrate, we're continuing to delve into the backstories of the iconic characters that appear in illustrations throughout the Starfinder line. Today we meet Quig Dexel, the iconic mechanic!

Illustration by Remko Troost

Born to a poor family barely eking out a living in the small settlement of Estuar on Akiton, Quig Dexel developed a fascination at an early age with the various water-purification plants that skirted the nearby polar ice caps. Spurred by this curiosity, he taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators until he was old enough to work for one of the shady syndicates that controlled the flow of water out of town. Initially hired as a de-icer, he made sure that the storage tanks' outflow lines didn't freeze over during the cold nights. Though he worked odd hours, he was able to make friends by helping his coworkers when their shoddy flamers malfunctioned.

In his spare time, Quig began constructing the first iterations of what would become his drone companion, Scout, using spare parts he scrounged from Estuar's junk heaps and alleys. One early morning after his shift, as Quig hunted for scraps that he could fashion into an actuator, he was winged by a stray laser blast from a passing firefight waged between a shobhad bounty hunter and her human quarry. Ignoring the pain, Quig dropped the hunk of metal he was holding and chased after the fracas. He arrived on the scene in time to see the bounty hunter tackle the fugitive and slap him in restraints. Flushed with adrenaline, Quig realized then and there that this was what he wanted to do for the rest of his life.

That afternoon, after gathering up all of his belongings and mounting a pistol to Scout's undercarriage, Quig said farewell to his family and set off into the wider world. He eventually made his way to the bustling streets of the Hivemarket, where he signed on as a caravan guard with a group of ikeshti traders. Quig spent the first few hours of the journey questioning the lizardfolk about their society, until several pointed stares gave him the hint that he should keep to himself. He proceeded to valiantly suppress his curiosity and tinker quietly on Scout for much of the trip, pausing only when a flock of hungry norkasa swooped too close to the caravan and gave him the chance to impress the ikeshti with the improvements he'd made to his trust de-icing flamer.

The journey ended in the ancient city of Arl, a haven for blood sports in the coliseum known as the Crimson Forum. After getting paid, Quig explored the city's labyrinthine streets and was promptly ambushed by a gang of street thugs who not only took his money, but disabled and absconded with Scout. Enraged yet already streetwise enough to be suspicious of the city authorities, young Quig began asking around about other gangs or freelancers that could help him get his revenge.

It was there, in one of Arl's seediest dive bars, that Quig ran into Dhareen the Vise, the same shobhad bounty hunter who inadvertently set him on his life's path. As an awestruck Quig launched into his entire life story, Dhareen sighed wearily and told him to forget about his lost drone and head back to his backwater town. But at last Quig said the four words the shobhad lived to hear:

"I can pay you."

Dhareen scoffed, but as the ysoki pointed out a dozen ways she could improve her gear, the bounty hunter reluctantly agreed, and the two planned a raid of the gang's headquarters.

One week later, Quig and Scout had been reunited, and the ysoki was apprenticed to Dhareen, having impressed her with his quick thinking during the rescue of his drone. Quig learned much from the gruff shobhad over the next year as they traveled the system, and though they often butted heads over methods of tracking and capturing their quarries, the two enjoyed a relationship of mutual respect. Upon the completion of a sizable job where they collected five bounties simultaneously—right under the noses of several competing bounty hunters—Dhareen announced that she was ready to retire and travel with her clan once more. Quig was saddened about the dissolution of their partnership, but also felt ready to operate on his own. The shobhad returned to Akiton to live what she hoped would be a quieter life, while Quig continues to make a name for himself across the Pact Worlds.

Quig is personable and outgoing—often significantly chattier than his comrades would like—and his constant traveling for work has left him with friends and contacts across the Pact Worlds. He prides himself on being a good judge of character, and while he's savvy enough to withhold actual trust until it's been earned, he's not above throwing himself into a fight on behalf of a near-stranger if he's got a good feeling about them. Though fully capable of working alone, he tends to get bored easily without people to talk to, and thus prefers to sign on with teams of adventurers, where he can act as the group's resident tracker and starship engineer. While he still keeps in touch with his family, he doesn't speak about his hometown much, as he's a bit embarrassed by his unglamorous upbringing—when he does mention it, it is with a liberal helping of humor. He's a fan of both taking minor trophies from previous jobs and scavenging spare parts that he's positive may come in handy someday, inevitably turning his cabin or bunk into a riotous nest of cherished junk.

Quig's closest companion is his drone, Scout, and he spends the majority of his downtime puttering about in the robot's systems. He often talks to Scout as way of thinking out loud or voicing his innermost thoughts, attributing them to the drone in a way that can make him seem a bit unbalanced to those who don't know him well. (And in truth, sometimes to those who do.) When he's captured a bounty and is feeling particularly mischievous, he often pretends to consult with the robot about the person's fate, ultimately claiming that he sympathizes and would like to let the target go, but "the robot says otherwise."

Jason Keeley
Developer

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Tags: Iconics Mechanics Meet the Iconics Quig Remko Troost Starfinder
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Scarab Sages

6 people marked this as a favorite.
Leo_Negri wrote:
rknop wrote:

I'm realizing that I don't know who the Shobhad are.

Which makes me realize... is anybody doing a Starfinder Wiki that will be as useful a reference as the Pathfinder Wiki is?

Answer: Perhaps.

The Shobhad - Akhiton's resident 4-armed giant nomads armed with Raydium rifles. :) They are an homage to ERB's Green Martians, though culturally distinct.

I thought they were descendants of Shonuff, the first Shogun of Harlem.


A ysoki & a shobhad team-up? Sounds like a fun time.

Quig is pretty cool. Not what I expected.


Pathfinder Starfinder Society Subscriber

Not a huge fan of the backstory this time around, as it left me feeling like I didn't really know Quig very well. After mulling over it for a while, here's my thought:

MTI:Quig wrote:
He arrived on the scene in time to see the bounty hunter tackle the fugitive and slap him in restraints. Flushed with adrenaline, Quig realized then and there that this was what he wanted to do for the rest of his life.

Why does he suddenly want to be a bounty hunter? Before this he was making friends, de-icing pipes and building robots in his spare time. I didn't get a sense that he was unsatisfied with that kind of life. So why does he suddenly decide he wants to be a bounty hunter? I don't have a clue what motivates Quig from this backstory.

- Did he yearn for a more dangerous, exciting life?
- Was he unsatisfied with his pay, is he motivated by money?
- Did he want to find exotic components for his robots on distant worlds?
- Did he fall head over heels for the super cool Dhareen?

In addition, I'm not really sure what kind of relationship Dhareen and Quig had. "Mutual respect" is vague and unexciting (no drama implied there), and tells me nothing about how and why they worked well together. Also the "Quig was sad when they had to split up" is similarly super vague. Why exactly was he sad?

This is in contrast with all the other iconics so far, who have had real (and strong) motivations baked into them.


Hold up a sec... Ikeshti? Do Lizardfolk have a new name for themselves in Starfinder? Or am I missing something?

Silver Crusade

4 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cellion wrote:

Why does he suddenly want to be a bounty hunter? Before this he was making friends, de-icing pipes and building robots in his spare time. I didn't get a sense that he was unsatisfied with that kind of life. So why does he suddenly decide he wants to be a bounty hunter? I don't have a clue what motivates Quig from this backstory.

- Did he yearn for a more dangerous, exciting life?
Rysky wrote:
"I just got f~%$ing shot... THAT'S AWESOME!"


2 people marked this as a favorite.

I think of it like seeing a cop in action for the first time making you want to be one, but on Akiton, cops seem corrupt, thus bounty hunter.


T'Ranchule wrote:
Hold up a sec... Ikeshti? Do Lizardfolk have a new name for themselves in Starfinder? Or am I missing something?

It might be the name of a clan, or just be the native word for lizardfolk on Akiton. We know Akiton had unique red lizardfolk and unique red humans that didn't call themselves humans, so maybe the akiton lizardfolk don't think of themselves as lizardfolk.


9 people marked this as a favorite.
Quote:
"I just got f~%$ing shot... THAT'S AWESOME!"

I totally read that in Mr Torgues voice


2 people marked this as a favorite.

Someone may, or may not, like Borderlands 2 over at the design team...

and I am very OK with that (mechromancer has a killer robot in that super fun FPS for those that don't know it...)

Now about Handsome Jack...


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GM_Beernorg wrote:

Someone may, or may not, like Borderlands 2 over at the design team...

and I am very OK with that (mechromancer has a killer robot in that super fun FPS for those that don't know it...)

Now about Handsome Jack...

And his Animal Companion, Butt Stallion too!


Half the fun of that game is the absolutely insane crap Jack (and of course the psychos) say.

I mean, light a psycho on fire and then hear "I smell...delicious!"

Paizo Employee Senior Developer, Starfinder Team

2 people marked this as a favorite.
T'Ranchule wrote:
Hold up a sec... Ikeshti? Do Lizardfolk have a new name for themselves in Starfinder? Or am I missing something?

Akitonian lizardfolk do!


Don't wanna get lumped in with those backward mud ball stranded lizard folk, so of course they need their own name!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Seisho wrote:
Quote:
"I just got f~%$ing shot... THAT'S AWESOME!"
I totally read that in Mr Torgues voice

Yyyyyyyyyyyyeeeeeeeeeeeees.


4 people marked this as a favorite.
GM_Beernorg wrote:
Don't wanna get lumped in with those backward mud ball stranded lizard folk, so of course they need their own name!

It's almost as if they're from another world or something!


7 people marked this as a favorite.

"Eking" out a living? A ratfolk? Really? Isn't that a bit... on the nose?

:p


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Robert G. McCreary wrote:
T'Ranchule wrote:
Hold up a sec... Ikeshti? Do Lizardfolk have a new name for themselves in Starfinder? Or am I missing something?
Akitonian lizardfolk do!

I can just see it now... adventurers from Golarion first get to Akiton and stumble into Ikeshti territory... they know they are being stalked by some alien horror when out of no where comes the booming voice!

"Prepare to feel the wrath of... THE LIZARDFOLK OF AKITON!"

"... wait, do you just like, call yourselves that as a normal reference point? Do the humans here refer to themselves as the humans of akiton? dont you have your own culture or language or history or anything?"

"SHUT UP AND GO AWAY!"


6 people marked this as a favorite.

Rail guns have a special way of saying "hello and goodbye" all at once...

::Golarion Adventurer:: Oh, its just lizardfolk...everyone knows they are savages...hey, what is that weird thing it is holding...looks a bit like this thing I saw once in Numeria ::SPLAT::

::Ikeshti sniper with rail gun:: What was that about being "savage" monkey-meat...?


3 people marked this as a favorite.

Quig struck me as an intelligible jawa... and that made me happy.


T'Ranchule wrote:
Hold up a sec... Ikeshti? Do Lizardfolk have a new name for themselves in Starfinder? Or am I missing something?

I always figured it was just that adventurers called them "Lizardfolk", and that they were never corrected. Or if they were corrected, the adventurers just didn't care. Probably because they were murderhobos and Lizardfolk are weird.

We know that that's canon for "Catfolk", because they like to keep their actual species name a secret. And then now Ratfolk are called Ysoki.


5 people marked this as a favorite.

Fun fact: The word for "adventurer" in every monstrous language translates exactly to "murderhobofolk."


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

the robot is blurry. :-)


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

And the Iconics keep making me want to see them in action.

WELL DONE.

Scarab Sages Developer, Starfinder Team

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captain yesterday wrote:
the robot is blurry. :-)

"Always in motion, is the hover drone... "

Paizo Employee Editor

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When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!


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Jason Keeley wrote:
When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!

... Because they will be listed under "I" instead of "L"? :p


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jason Keeley wrote:
When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!

You heartless villains KNOW I'm already a subscriber, dammit! WHY MUST YOU TORMENT ME SO?!


Jason Keeley wrote:
When you all see what we cooked up for the ikeshti in Alien Archive, you probably won't confuse them for Golarion lizardfolk ever again!

What about the red "humans" of Akiton? Any more lore on them? I've been fascinated by them ever since they were first mentioned.

Scarab Sages

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Amanuensis wrote:

What kind of bounty do you 'capture' with a flamethrower?

The drone handle is a nice detail. I wonder if it could carry a Small-sized creature through the air.

I have it on good authority that Quigg can clip himself to that handle.


Woran wrote:
Amanuensis wrote:

What kind of bounty do you 'capture' with a flamethrower?

The drone handle is a nice detail. I wonder if it could carry a Small-sized creature through the air.

I have it on good authority that Quigg can clip himself to that handle.

Thinking about someone attached to a drone by single point sling... go ahead and try firing a gun like that, the move is called the "Death Blossom" i believe.


Quig appears to not only be shy part of an ear, but, looking closely, in between hand and leg, his tail appears to have a hole in it. Probably detachable.


Torbyne wrote:
Woran wrote:
Amanuensis wrote:

What kind of bounty do you 'capture' with a flamethrower?

The drone handle is a nice detail. I wonder if it could carry a Small-sized creature through the air.

I have it on good authority that Quigg can clip himself to that handle.
Thinking about someone attached to a drone by single point sling... go ahead and try firing a gun like that, the move is called the "Death Blossom" i believe.

Yakno he has a flamer.. He probably is quite alright with flailing a bit and just spraying everything in a panic but himself and his robot.

One thing... in the weapons reveal I sorta remember them saying heavy weapons were things like flame throwers and the like.

I wonder if his flamer is a bigger weapon, and mechanics just have special access to certain heavier weapon proficiencies. Or if his is smaller. or if he has the ability some other way.

Note.. I know its not called heavy or big weapons I just can't remember the name.


I thought there was a weapon group called "heavy"

Small Arms
Long Arms
Sniper Weapons
Heavy Weapons

Those have all been mentioned as weapon categories so far, havent they? (still annoyed that they use the term small arms for side arms... but at least it is in keeping with the tradition of making up new weapon terms or blissfully using the wrong term for the thing they are talking about.)


Speaking of his flamer, I find it odd that he's held up as, "The rat with the flamethrower " which implies that Mechanics are naturally proficient with them, since he's the iconic, but in the Starfinder reveal stream, when they killed the two orcs with the flamethrowers and were handing out the loot, the guy playing the mechanic didn't jump up and say, "I'll take one." Owen even made a comment to the effect of, "Oh right, none of you are proficient. Well, if you had a soldier, he'd be really happy right now." Implying that only Soldiers are natively proficient with heavy weapons.

Maybe if Owen's around, he can give us a yay or nae on whether mechanics get heavy weapons, and they all just forgot at the table.


Remy P Gilbeau wrote:

Speaking of his flamer, I find it odd that he's held up as, "The rat with the flamethrower " which implies that Mechanics are naturally proficient with them, since he's the iconic, but in the Starfinder reveal stream, when they killed the two orcs with the flamethrowers and were handing out the loot, the guy playing the mechanic didn't jump up and say, "I'll take one." Owen even made a comment to the effect of, "Oh right, none of you are proficient. Well, if you had a soldier, he'd be really happy right now." Implying that only Soldiers are natively proficient with heavy weapons.

Maybe if Owen's around, he can give us a yay or nae on whether mechanics get heavy weapons, and they all just forgot at the table.

That may be, another option could be a racial thing (ice dweller, born and raised at the polar caps, start out with flamer proficincy?), or a class choice that mechanics can either gain proficiency or much like the Operative getting a "slotless" cloaking field, the mechanic might have a "expermintal/junker" weapon option they gain from class that acts as any one other kind of weapon from any table that is level tiered or levle -2 or some such. i would hope at least that an engineer can tinker up some kind of unique weapon somehow...


Or, possibly mechanics are proficient with any equipment they make for themselves.

Scarab Sages

Or, more likely there is a difference between a de-icing flamethrower and a heavy plasma thrower which is what the half orcs had. Owen said that did 2d10 half fire half electric, which seems different than a flamethrower.


One handed flamethrower (flame pistol).

Two handd flamethrower (flame rifle).


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I go with Fardragons Theory

Small flamethrowers for everyone, you never know when you run in oversized cockroaches

and heavy military flamethrowers in case you got to clear out a bunker or something

Silver Crusade

Seisho wrote:

I go with Fardragons Theory

Small flamethrowers for everyone, you never know when you run in oversized cockroaches

and heavy military flamethrowers in case you got to clear out a bunker or something

Considering they have an electric pistol, it makes sense to have pistol flavors in all the base damage types.


13 people marked this as a favorite.
Seisho wrote:
Small flamethrowers for everyone

Best. Campaign slogan. Ever.


I really do hope that you can get prof easier in general . Looks like it might be... Though you also need to get the lower prof first yeah? small arms to get long arms, long arms to get sniper? sniper to get heavy? (though that seems odd.. I could see long arms being the preq of sniper or heavy though).
I just dread the idea of having to spend a feat for each individual prof like what occurred with Exotic. If it is like that. I'm hoping its at least a spiral "get a few of them at once" sorta thing.
I need to hunt down the info again...

I'm gonna be curious when I can see Quig's sheet sometime.


I wonder if the Bounty Hunter theme provides easy nonlethal options, explaining how Quig can get away with his weapon choice.

Scarab Sages Developer, Starfinder Team

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Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

Scarab Sages

11 people marked this as a favorite.
Owen K. C. Stephens wrote:
And all the existing classes have small arms proficiency, in any case.

There's a T-Rex joke in there somewhere.

---

I really like Quig, he reminds me a bit of Farscape's Chiana in being an inquisitive, highly impulsive, pragmatic survivor. Hopefully, he'll soon add a "cupholder" to his DRD drone 1812 Scout for Chk Chk's cradle-jar.


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Mr. Pilkington, Philosoraptor wrote:
Owen K. C. Stephens wrote:
And all the existing classes have small arms proficiency, in any case.
There's a T-Rex joke in there somewhere.

but its just out of reach

Scarab Sages

6 people marked this as a favorite.
14 sided die wrote:
Mr. Pilkington, Philosoraptor wrote:
Owen K. C. Stephens wrote:
And all the existing classes have small arms proficiency, in any case.
There's a T-Rex joke in there somewhere.
but its just out of reach

If you're happy and you know it, clap your... oh, wait.


Owen K. C. Stephens wrote:


Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

Thankies~

Hmm, heavy weapns needing long arms makes sense. I realize I was thinking of very specific kinds of heavy weapons and not the main colloquial version


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mr. Pilkington, Philosoraptor wrote:
Hopefully, he'll soon add a "cupholder" to his DRD drone 1812 Scout for Chk Chk's cradle-jar.

YES.


7 people marked this as a favorite.
Owen K. C. Stephens wrote:

Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.

Sniper weapons are their own proficiency, with no prerequisite.

There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.

There you have it! The offical cannon answer!

I'll show myself out...

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