Torbyne |
3 people marked this as a favorite. |
Owen K. C. Stephens wrote:And all the existing classes have small arms proficiency, in any case.There's a T-Rex joke in there somewhere.
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I really like Quig, he reminds me a bit of Farscape's Chiana in being an inquisitive, highly impulsive, pragmatic survivor. Hopefully, he'll soon add a "cupholder" to his
DRDdrone1812Scout for Chk Chk's cradle-jar.
..! A transparent armored vessel attached to the front of the drone, just above the drone's own sensor cluster and let little Chk Chk feel like they are piloting an attack craft to help out daddy on their adventures. Phrase all commands to Scout as requests to Chk Chk. And during downtime just sent the drone to "gentle rocking motion" to help the little dude get some sleep.
Torbyne |
Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.Sniper weapons are their own proficiency, with no prerequisite.
There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.
Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?
Owen K. C. Stephens Developer, Starfinder Team |
3 people marked this as a favorite. |
Owen K. C. Stephens wrote:Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?
Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.Sniper weapons are their own proficiency, with no prerequisite.
There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.
We don't have hard rules describing the design space -- much as there aren't hard rules for what is a simple weapon and what is a martial weapon in Pathfinder.
We DO have some internal design guidelines.
The simple answer is that, at least in core, if it is designed to be fired with one hand it is a small arm. If it is designed to be fired with two hands, it's a longer. If it's designed to be fired with two hands but is hefty enough to have a Strength minimum to use without penalties when holding it (as opposed to putting it on a tripod or something), it's a heavy weapon.
Most machine pistols would thus be small arms, though there aren't any in core (and I suspect a lot of them would have an "unstable" our similar special quality that said if you fired them on automatic without using both hands, you'd take a penalty, but that's an off-the-cuff thought, and come to think of it might well not apply to machine pistol lasers, which I presume have no recoil, though off-gassing or a shockwave from the air at the muzzle being superheated *might* cause some kick).
It turns out the future has a LOT of weapons, and our weapons section of the equipment chapter is already 28 pages long, as opposed to 9 for Pathfinder, so there are things I absolutely foresee entering he game that just aren't there yet.
Torbyne |
Thank you for the heads up :)
EDIT: Although it is a little disapointing as it sounds like most classes are heavily restricted to pistols. if a mechanic wants to be compotent with a SMG or Shotgun they would need to burn two feats for proficiency and speacilization with Long Arms then? I suppose its pretty clear at this point, i see those two types as somewhat iconic in urban settings.
Owen K. C. Stephens Developer, Starfinder Team |
3 people marked this as a favorite. |
Thank you for the heads up :)
EDIT: Although it is a little disapointing as it sounds like most classes are heavily restricted to pistols. if a mechanic wants to be compotent with a SMG or Shotgun they would need to burn two feats for proficiency and speacilization with Long Arms then? I suppose its pretty clear at this point, i see those two types as somewhat iconic in urban settings.
Not if the mechanic selects an exocortex as its AI...
Mark Seifter Designer |
3 people marked this as a favorite. |
And even if you don't have an exocortex, if you are going to be all about shooting things with your character, you really want to think about taking the feats (or doing some soldier training) to get those bigger weapons. If you want to assist your drone using some of your other class abilities and only shoot when it's the right moment, then save the resources, but if you're going to be firing almost all the time, look into the big guns; they won't disappoint.
Zwordsman |
exocortex? Is that the vaguely mentioned alternative to the robot companion?
Neat o keen. I like the sound of that.
So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?
Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?
Shiny shiny.
I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.
Thanks for the thoughts!
Mark Seifter Designer |
1 person marked this as a favorite. |
exocortex? Is that the vaguely mentioned alternative to the robot companion?
Neat o keen. I like the sound of that.So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?
Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?
Shiny shiny.
I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.
Thanks for the thoughts!
Yep, that's close-ish to the combat technician build in the book that fights with her drone (I think I had her stop at longarms to avoid Strength dependency). The exocortex builds didn't need those feats, and the last build has a mechanic who is super skillsy while the drone does the heavy lifting in combat.
Ventnor |
Torbyne wrote:Owen K. C. Stephens wrote:Does the system have PDWs/SMGs/Carbines/Shotguns or other sort of intermediate sized weapons? Would those all be in the Long Arms group or can Small Arms cover machine pistols or shotguns at all?
Heavy weapon have proficiency in longarms as a prerequisite, and longarms and proficiency in small arms as a prerequisite.Sniper weapons are their own proficiency, with no prerequisite.
There was debate about whether longarms should have a prereq of small arms, and there's no point in rehashing it. This is where we came down on it, for various reasons. And all the existing classes have small arms proficiency, in any case.
We don't have hard rules describing the design space -- much as there aren't hard rules for what is a simple weapon and what is a martial weapon in Pathfinder.
We DO have some internal design guidelines.
The simple answer is that, at least in core, if it is designed to be fired with one hand it is a small arm. If it is designed to be fired with two hands, it's a longer. If it's designed to be fired with two hands but is hefty enough to have a Strength minimum to use without penalties when holding it (as opposed to putting it on a tripod or something), it's a heavy weapon.
Most machine pistols would thus be small arms, though there aren't any in core (and I suspect a lot of them would have an "unstable" our similar special quality that said if you fired them on automatic without using both hands, you'd take a penalty, but that's an off-the-cuff thought, and come to think of it might well not apply to machine pistol lasers, which I presume have no recoil, though off-gassing or a shockwave from the air at the muzzle being superheated *might* cause some kick).
It turns out the future has a LOT of weapons, and our weapons section of the equipment chapter is already 28 pages long, as opposed to 9 for Pathfinder, so there are things I absolutely foresee entering he game that just aren't there yet.
Some heavy weapons require having a good strength to fire them?
Huh. Guess you can make strength relevant to ranged combat after all.
Torbyne |
Zwordsman wrote:Yep, that's close-ish to the combat technician build in the book that fights with her drone (I think I had her stop at longarms to avoid Strength dependency). The exocortex builds didn't need those feats, and the last build has a mechanic who is super skillsy while the drone does the heavy lifting in combat.exocortex? Is that the vaguely mentioned alternative to the robot companion?
Neat o keen. I like the sound of that.So.. If im understanding right. Feat for profic with (all?) long arms, then you can pick up a feat for prof with (all? Assuming STR requirements) heavy weapons?
Then this specialization feat (which I only somewhat remember) for the level or half level based damage stuff?
Shiny shiny.
I'm terribly excited about mechanic class. Although until 2 days ago I've been calling it Engineer for some reason.
Thanks for the thoughts!
Sorry, there are suggested builds in the book? or representative builds of some kind? Would you expand on that somewhat? i assume this means there are ... umm... archetypal? builds for each class showing off how they can develop?
Owen K. C. Stephens Developer, Starfinder Team |
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Sorry, there are suggested builds in the book? or representative builds of some kind? Would you expand on that somewhat? i assume this means there are ... umm... archetypal? builds for each class showing off how they can develop?
We haven't previewed any of those yet, or discussed them at any length, but yes there are four "builds" at the end of each class that are just a suggested potential directions to go for class choices with associated theme, feats, skills, and so on.
Mark Seifter Designer |
1 person marked this as a favorite. |
You've previewed four of them but only as a single slide at Paizocon.
Yep, those are the ones!